small typofix (hello GuyveR800 :P)

This commit is contained in:
Michaël Banaan Ananas 2012-02-03 16:47:33 +00:00
parent 7b1fa76446
commit d652cbe576
5 changed files with 7 additions and 7 deletions

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@ -1820,7 +1820,7 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip
/*-------------------------------------------------
copyscrollbitmap - copy from one bitmap to
another, copying all unclipped pixels, and
applying scrolling to one or more rows/colums
applying scrolling to one or more rows/columns
-------------------------------------------------*/
void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect)
@ -1842,7 +1842,7 @@ void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, con
copyscrollbitmap_trans - copy from one bitmap
to another, copying all unclipped pixels
except those that match transpen, and applying
scrolling to one or more rows/colums
scrolling to one or more rows/columns
-------------------------------------------------*/
template<class _BitmapClass>

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@ -313,11 +313,11 @@ void copybitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, int flipx, int flip
scrolls as a whole in at least one direction.
*/
/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/colums */
/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/columns */
void copyscrollbitmap(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect);
void copyscrollbitmap(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect);
/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/colums */
/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/columns */
void copyscrollbitmap_trans(bitmap_ind16 &dest, bitmap_ind16 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen);
void copyscrollbitmap_trans(bitmap_rgb32 &dest, bitmap_rgb32 &src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle &cliprect, UINT32 transpen);

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@ -571,7 +571,7 @@ private:
// scroll information
UINT32 m_scrollrows; // number of independently scrolled rows
UINT32 m_scrollcols; // number of independently scrolled colums
UINT32 m_scrollcols; // number of independently scrolled columns
INT32 * m_rowscroll; // array of rowscroll values
INT32 * m_colscroll; // array of colscroll values
INT32 m_dx; // global horizontal scroll offset

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@ -69,7 +69,7 @@ Note: if MAME_DEBUG is defined, pressing Z with:
[ Floating Tilemap ]
There's a floating tilemap made of vertical colums composed of 2x16
There's a floating tilemap made of vertical columns composed of 2x16
"sprites". Each 32 consecutive "sprites" define a column.
For column I:

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@ -359,7 +359,7 @@ static void draw_background(running_machine &machine, bitmap_ind16 &bitmap, cons
srcy = vf + ((state->m_bg_position << 1) ^ 0xfff) + 1;
src = &pixmap.pix16(srcy & ymask);
/* loop over visible colums */
/* loop over visible columns */
for (x = cliprect.min_x; x <= cliprect.max_x; x++)
{
/* start with HF = flipped H signals */