extra tile banking for denjinmk

This commit is contained in:
davidhay 2008-05-02 19:28:31 +00:00
parent e6b2a18ba7
commit d65d5e502a

View File

@ -225,8 +225,11 @@ VIDEO_START( cupsoc )
+1 xx...... ........ Priority? (1=high?)
+1 ..xxxxxx xxxxxxxx Tile number
+2 xxxxxxxx xxxxxxxx X coordinate (signed)
+3 xxxxxxxx xxxxxxxx Y coordinate (signed)
+2 ----xxxx xxxxxxxx X coordinate (signed)
+3 b------- -------- more tile banking used by Denjin Makai
+3 ----xxxx xxxxxxxx Y coordinate (signed)
*************************************************************************/
@ -246,15 +249,18 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap,const rectan
sprite = spriteram16[offs+1];
sprite &= 0x3fff;
if(data & 0x40) sprite |= 0x4000;//tile banking,used in Denjin Makai
if(data & 0x0040) sprite |= 0x4000;//tile banking,used in Denjin Makai
if(spriteram16[offs+3] & 0x8000) sprite |= 0x8000;//tile banking?,used in Denjin Makai
y = spriteram16[offs+3];
x = spriteram16[offs+2];
if (x &0x8000) x = -(0x200-(x &0x1ff));
else x &= 0x1ff;
if (y &0x8000) y = -(0x200-(y &0x1ff));
else y &= 0x1ff;
x&=0xfff;
y&=0xfff;
if (x&0x800) x-=0x1000;
if (y&0x800) y-=0x1000;
color = (data &0x3f) + 0x40;
fx = (data &0x4000) >> 14;