Haze: better comments about the issue

This commit is contained in:
Angelo Salese 2011-09-16 00:41:31 +00:00
parent 7ed7f7ab96
commit d66b2f350d

View File

@ -262,6 +262,40 @@ static INPUT_PORTS_START( hidnctch )
PORT_BIT( 0xfffffffc, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0xfffffffc, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( candy )
PORT_INCLUDE(common)
PORT_MODIFY("IN0")
PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x00000001, 0x00000001, DEF_STR( Free_Play ) ) // always has 1 credit
PORT_DIPSETTING( 0x00000001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000002, 0x00000002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00000002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000004, 0x00000004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00000004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000008, 0x00000008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00000008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000010, 0x00000010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00000010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000020, 0x00000020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00000020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000040, 0x00000040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00000040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x00000080, 0x00000080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00000080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( hidctch3 ) static INPUT_PORTS_START( hidctch3 )
PORT_INCLUDE(common) PORT_INCLUDE(common)
PORT_MODIFY("IN0") PORT_MODIFY("IN0")
@ -1199,7 +1233,7 @@ GAME( 1998, ironfortj, ironfort, ironfort, ironfortj, eolith, ROT0, "Eolith",
GAME( 1998, hidnctch, 0, eolith45, hidnctch, eolith, ROT0, "Eolith", "Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)", GAME_NO_SOUND ) // or Teurrin Geurim Chajgi '98 GAME( 1998, hidnctch, 0, eolith45, hidnctch, eolith, ROT0, "Eolith", "Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)", GAME_NO_SOUND ) // or Teurrin Geurim Chajgi '98
GAME( 1998, raccoon, 0, eolith45, raccoon, eolith, ROT0, "Eolith", "Raccoon World", GAME_NO_SOUND ) GAME( 1998, raccoon, 0, eolith45, raccoon, eolith, ROT0, "Eolith", "Raccoon World", GAME_NO_SOUND )
GAME( 1998, puzzlekg, 0, eolith45, puzzlekg, eolith, ROT0, "Eolith", "Puzzle King (Dance & Puzzle)", GAME_NO_SOUND ) GAME( 1998, puzzlekg, 0, eolith45, puzzlekg, eolith, ROT0, "Eolith", "Puzzle King (Dance & Puzzle)", GAME_NO_SOUND )
GAME( 1999, candy, 0, eolith50, hidnctch, eolith, ROT0, "Eolith", "Candy Candy", GAME_NOT_WORKING | GAME_NO_SOUND ) // seems to have logic bugs, and coin bugs (game can be started with no coin, but refuses to start first time.. some stages clear without clearing) GAME( 1999, candy, 0, eolith50, candy, eolith, ROT0, "Eolith", "Candy Candy", GAME_NOT_WORKING | GAME_NO_SOUND ) // seems to have logic bugs - how to play screen displayed AFTER 'ready' 'go' messages? how to play can only be skipped if a coin is present? also you don't need to clear all blocks to clear a level?
GAME( 1999, hidctch2, 0, eolith50, hidnctch, hidctch2, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected)", GAME_NO_SOUND ) GAME( 1999, hidctch2, 0, eolith50, hidnctch, hidctch2, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected)", GAME_NO_SOUND )
GAME( 1999, hidctch2a, hidctch2, eolith50, hidnctch, eolith, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi)", GAME_NO_SOUND ) GAME( 1999, hidctch2a, hidctch2, eolith50, hidnctch, eolith, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi)", GAME_NO_SOUND )
GAME( 1999, landbrk, 0, eolith45, landbrk, landbrk, ROT0, "Eolith", "Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.02)", GAME_NO_SOUND ) // or Miss Ttang Jjareugi GAME( 1999, landbrk, 0, eolith45, landbrk, landbrk, ROT0, "Eolith", "Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.02)", GAME_NO_SOUND ) // or Miss Ttang Jjareugi