pgm2: handle MSB of zooming, used by kov3

This commit is contained in:
David Haywood 2018-01-01 16:26:17 +00:00
parent 0d9939fe5e
commit d6bf45a382
2 changed files with 88 additions and 57 deletions

View File

@ -114,8 +114,8 @@ private:
void skip_sprite_chunk(int &palette_offset, uint32_t maskdata, int reverse);
void draw_sprite_pixel(const rectangle &cliprect, int palette_offset, int realx, int realy, int pal);
void draw_sprite_chunk(const rectangle &cliprect, int &palette_offset, int x, int realy, int sizex, int xdraw, int pal, uint32_t maskdata, uint32_t zoomx_bits, int growx, int &realxdraw, int realdraw_inc, int palette_inc);
void draw_sprite_line(const rectangle &cliprect, int &mask_offset, int &palette_offset, int x, int realy, int flipx, int reverse, int sizex, int pal, int zoomybit, int zoomx_bits, int growx);
void draw_sprite_chunk(const rectangle &cliprect, int &palette_offset, int x, int realy, int sizex, int xdraw, int pal, uint32_t maskdata, uint32_t zoomx_bits, int repeats, int &realxdraw, int realdraw_inc, int palette_inc);
void draw_sprite_line(const rectangle &cliprect, int &mask_offset, int &palette_offset, int x, int realy, int flipx, int reverse, int sizex, int pal, int zoomybit, int zoomx_bits, int xrepeats);
void draw_sprites(screen_device &screen, const rectangle &cliprect, uint32_t* spriteram);
void copy_sprites_from_bitmap(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int pri);

View File

@ -14,7 +14,7 @@ inline void pgm2_state::draw_sprite_pixel(const rectangle &cliprect, int palette
}
}
inline void pgm2_state::draw_sprite_chunk(const rectangle &cliprect, int &palette_offset, int x, int realy, int sizex, int xdraw, int pal, uint32_t maskdata, uint32_t zoomx_bits, int growx, int &realxdraw, int realdraw_inc, int palette_inc)
inline void pgm2_state::draw_sprite_chunk(const rectangle &cliprect, int &palette_offset, int x, int realy, int sizex, int xdraw, int pal, uint32_t maskdata, uint32_t zoomx_bits, int repeats, int &realxdraw, int realdraw_inc, int palette_inc)
{
for (int xchunk = 0; xchunk < 32; xchunk++)
{
@ -30,13 +30,18 @@ inline void pgm2_state::draw_sprite_chunk(const rectangle &cliprect, int &palett
xzoombit = (zoomx_bits >> (31 - xchunk)) & 1;
}
if (growx)
if (pix)
{
if (pix)
if (repeats != 0) // grow
{
draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal);
realxdraw += realdraw_inc;
// draw it the base number of times
for (int i = 0; i < repeats; i++)
{
draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal);
realxdraw += realdraw_inc;
}
// draw it again if zoom bit is set
if (xzoombit)
{
draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal);
@ -46,25 +51,38 @@ inline void pgm2_state::draw_sprite_chunk(const rectangle &cliprect, int &palett
palette_offset += palette_inc;
palette_offset &= m_sprites_colour_mask;
}
else
{
realxdraw += realdraw_inc;
if (xzoombit) realxdraw += realdraw_inc;
}
}
else
{
if (pix)
else // shrink
{
if (xzoombit) draw_sprite_pixel(cliprect, palette_offset, x + realxdraw, realy, pal);
palette_offset += palette_inc;
palette_offset &= m_sprites_colour_mask;
}
if (xzoombit) realxdraw += realdraw_inc;
if (xzoombit) realxdraw += realdraw_inc;
}
}
else
{
if (repeats != 0) // grow
{
for (int i = 0; i < repeats; i++)
{
realxdraw += realdraw_inc;
}
if (xzoombit)
{
realxdraw += realdraw_inc;
}
}
else // shrink
{
if (xzoombit) realxdraw += realdraw_inc;
}
}
}
}
inline void pgm2_state::skip_sprite_chunk(int &palette_offset, uint32_t maskdata, int reverse)
@ -84,7 +102,7 @@ inline void pgm2_state::skip_sprite_chunk(int &palette_offset, uint32_t maskdata
}
inline void pgm2_state::draw_sprite_line(const rectangle &cliprect, int &mask_offset, int &palette_offset, int x, int realy, int flipx, int reverse, int sizex, int pal, int zoomybit, int zoomx_bits, int growx)
inline void pgm2_state::draw_sprite_line(const rectangle &cliprect, int &mask_offset, int &palette_offset, int x, int realy, int flipx, int reverse, int sizex, int pal, int zoomybit, int zoomx_bits, int xrepeats)
{
int realxdraw = 0;
@ -116,13 +134,13 @@ inline void pgm2_state::draw_sprite_line(const rectangle &cliprect, int &mask_of
{
if (!flipx)
{
if (!reverse) draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, growx, realxdraw, 1, 1);
else draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, growx, realxdraw, -1, -1);
if (!reverse) draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, xrepeats, realxdraw, 1, 1);
else draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, xrepeats, realxdraw, -1, -1);
}
else
{
if (!reverse) draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, growx, realxdraw, -1, 1);
else draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, growx, realxdraw, 1, -1);
if (!reverse) draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, xrepeats, realxdraw, -1, 1);
else draw_sprite_chunk(cliprect, palette_offset, x, realy, sizex, xdraw, pal, maskdata, zoomx_bits, xrepeats, realxdraw, 1, -1);
}
}
@ -138,9 +156,9 @@ void pgm2_state::draw_sprites(screen_device &screen, const rectangle &cliprect,
//printf("frame\n");
for (int i = 0;i < 0x2000 / 4;i+=4)
for (int i = 0; i < 0x2000 / 4; i += 4)
{
if (spriteram[i+2] & 0x80000000)
if (spriteram[i + 2] & 0x80000000)
{
endoflist = i;
break;
@ -149,43 +167,48 @@ void pgm2_state::draw_sprites(screen_device &screen, const rectangle &cliprect,
if (endoflist != -1)
{
for (int i = 0; i < endoflist-2; i += 4)
for (int i = 0; i < endoflist - 2; i += 4)
{
//printf("sprite with %08x %08x %08x %08x\n", spriteram[i + 0], spriteram[i + 1], spriteram[i + 2], spriteram[i + 3]);
int x = (spriteram[i + 0] & 0x000007ff) >> 0;
int y = (spriteram[i + 0] & 0x003ff800) >> 11;
int pal = (spriteram[i + 0] & 0x0fc00000) >> 22;
int pri = (spriteram[i + 0] & 0x80000000) >> 31;
int x = (spriteram[i + 0] & 0x000007ff) >> 0;
int y = (spriteram[i + 0] & 0x003ff800) >> 11;
int pal = (spriteram[i + 0] & 0x0fc00000) >> 22;
int pri = (spriteram[i + 0] & 0x80000000) >> 31;
int unk0 = (spriteram[i + 0] & 0x30000000) >> 0;
int disable = (spriteram[i + 0] & 0x40000000) >> 30; // kov3 uses this in places (eg. horsemen special move heads) when it can only possibly mean 'disable' also used in places on kov2nl and orleg2, often the 'power up' effects - verify it is disable there too
int unk0 = (spriteram[i + 0] & 0x30000000) >> 0;
// kov3 uses this in places (eg. horsemen special move heads) and shops when it can only possibly mean 'disable'
// it is also used in places on kov2nl and orleg2, often the 'power up' effects surrounding your character to create an on/off flicker each frame
int disable = (spriteram[i + 0] & 0x40000000) >> 30;
if (disable) continue;
int sizex = (spriteram[i + 1] & 0x0000003f) >> 0;
int sizey = (spriteram[i + 1] & 0x00007fc0) >> 6;
int flipx = (spriteram[i + 1] & 0x00800000) >> 23;
int reverse = (spriteram[i + 1] & 0x80000000) >> 31; // more of a 'reverse entire drawing' flag than y-flip, but used for that purpose
int zoomx = (spriteram[i + 1] & 0x001f0000) >> 16;
int growx = (spriteram[i + 1] & 0x00200000) >> 21;
int zoomy = (spriteram[i + 1] & 0x1f000000) >> 24;
int growy = (spriteram[i + 1] & 0x20000000) >> 29;
int unk1 = (spriteram[i + 1] & 0x40408000) >> 0;
int zoomx = (spriteram[i + 1] & 0x007f0000) >> 16;
int zoomy = (spriteram[i + 1] & 0x7f000000) >> 24;
int unk1 = (spriteram[i + 1] & 0x00008000) >> 0;
if (unk0 || unk1)
{
//popmessage("sprite rendering unused bits set unk0 %08x unk1 %08x\n", unk0, unk1);
}
int mask_offset = (spriteram[i + 2]<<1);
int mask_offset = (spriteram[i + 2] << 1);
int palette_offset = (spriteram[i + 3]);
// use all the bits of zoom to lookup, probably why the table is copied 4x in RAM
uint32_t zoomy_bits = m_sp_zoom[zoomy];
uint32_t zoomx_bits = m_sp_zoom[zoomx];
if (x & 0x400) x -=0x800;
if (y & 0x400) y -=0x800;
// but use these bits as the scale factor
int xrepeats = (zoomx & 0x60)>>5;
int yrepeats = (zoomy & 0x60)>>5;
if (x & 0x400) x -= 0x800;
if (y & 0x400) y -= 0x800;
if (reverse)
mask_offset -= 2;
@ -198,39 +221,47 @@ void pgm2_state::draw_sprites(screen_device &screen, const rectangle &cliprect,
int realy = y;
int sourceline = 0;
for (int ydraw = 0; ydraw < sizey;sourceline++)
for (int ydraw = 0; ydraw < sizey; sourceline++)
{
int zoomy_bit = (zoomy_bits >> (sourceline & 0x1f)) & 1;
// store these for when we need to draw a line twice
uint32_t pre_palette_offset = palette_offset;
uint32_t pre_mask_offset = mask_offset;
if (!growy) // skipping lines
if (yrepeats != 0) // grow
{
draw_sprite_line(cliprect, mask_offset, palette_offset, x, realy, flipx, reverse, sizex, pal, zoomy_bit, zoomx_bits, growx);
if (zoomy_bit) realy++;
for (int i = 0; i < yrepeats; i++)
{
// draw it the base number of times
palette_offset = pre_palette_offset;
mask_offset = pre_mask_offset;
draw_sprite_line(cliprect, mask_offset, palette_offset, x, realy, flipx, reverse, sizex, pal, 1, zoomx_bits, xrepeats);
realy++;
}
ydraw++;
}
else // doubling lines
{
draw_sprite_line(cliprect, mask_offset, palette_offset, x, realy, flipx, reverse, sizex, pal, 1, zoomx_bits, growx);
realy++;
if (zoomy_bit) // draw it again
if (zoomy_bit) // draw it again if zoom bit is set
{
palette_offset = pre_palette_offset;
mask_offset = pre_mask_offset;
draw_sprite_line(cliprect, mask_offset, palette_offset, x, realy, flipx, reverse, sizex, pal, 1, zoomx_bits, growx);
draw_sprite_line(cliprect, mask_offset, palette_offset, x, realy, flipx, reverse, sizex, pal, 1, zoomx_bits, xrepeats);
realy++;
}
ydraw++;
}
else // shrink
{
draw_sprite_line(cliprect, mask_offset, palette_offset, x, realy, flipx, reverse, sizex, pal, 1, zoomx_bits, xrepeats);
if (zoomy_bit)
{
realy++;
}
ydraw++;
}
}
}
}
}