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Update xevious.cpp
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@ -97,78 +97,6 @@ PALETTE_INIT_MEMBER(xevious_state,xevious)
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}
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}
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PALETTE_INIT_MEMBER(xevious_state,battles)
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{
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const UINT8 *color_prom = memregion("proms")->base();
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int i;
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for (i = 0;i < 128;i++)
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{
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int bit0,bit1,bit2,bit3,r,g,b;
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/* red component */
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bit0 = (color_prom[0] >> 0) & 0x01;
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bit1 = (color_prom[0] >> 1) & 0x01;
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bit2 = (color_prom[0] >> 2) & 0x01;
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bit3 = (color_prom[0] >> 3) & 0x01;
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r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
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/* green component */
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bit0 = (color_prom[256] >> 0) & 0x01;
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bit1 = (color_prom[256] >> 1) & 0x01;
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bit2 = (color_prom[256] >> 2) & 0x01;
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bit3 = (color_prom[256] >> 3) & 0x01;
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g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
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/* blue component */
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bit0 = (color_prom[2*256] >> 0) & 0x01;
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bit1 = (color_prom[2*256] >> 1) & 0x01;
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bit2 = (color_prom[2*256] >> 2) & 0x01;
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bit3 = (color_prom[2*256] >> 3) & 0x01;
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b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
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palette.set_indirect_color(i,rgb_t(r,g,b));
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color_prom++;
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}
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/* color 0x80 is used by sprites to mark transparency */
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palette.set_indirect_color(0x80,rgb_t(0,0,0));
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color_prom += 128; /* the bottom part of the PROM is unused */
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color_prom += 2*256;
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/* color_prom now points to the beginning of the lookup table */
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/* background tiles */
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for (i = 0;i < TOTAL_COLORS(1);i++)
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{
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palette.set_pen_indirect(m_gfxdecode->gfx(1)->colorbase() + i,
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(color_prom[0] & 0x0f) | ((color_prom[0x400] & 0x0f) << 4));
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color_prom++;
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}
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color_prom += 0x600;
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/* sprites */
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for (i = 0;i < TOTAL_COLORS(2);i++)
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{
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int c = (color_prom[0] & 0x0f) | ((color_prom[0x400] & 0x0f) << 4);
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palette.set_pen_indirect(m_gfxdecode->gfx(2)->colorbase() + i,
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(c & 0x80) ? (c & 0x7f) : 0x80);
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color_prom++;
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}
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/* foreground characters */
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for (i = 0;i < TOTAL_COLORS(0);i++)
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{
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palette.set_pen_indirect(m_gfxdecode->gfx(0)->colorbase() + i,
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(i % 2 != 0) ? (i / 2) : 0x80);
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}
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}
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/***************************************************************************
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Callbacks for the TileMap code
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