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https://github.com/holub/mame
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Merge pull request #1281 from superctr/technodr2
Techno Drive improvements
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commit
d75173b779
@ -141,12 +141,17 @@ READ8_MEMBER(h8_sci_device::tdr_r)
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WRITE8_MEMBER(h8_sci_device::ssr_w)
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WRITE8_MEMBER(h8_sci_device::ssr_w)
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{
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{
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cpu->synchronize();
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if(!(scr & SCR_TE)) {
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if(!(scr & SCR_TE)) {
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data |= SSR_TDRE;
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data |= SSR_TDRE;
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ssr |= SSR_TDRE;
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ssr |= SSR_TDRE;
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}
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}
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if((ssr & SSR_TDRE) && !(data & SSR_TDRE))
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if((ssr & SSR_TDRE) && !(data & SSR_TDRE))
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{
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ssr &= ~SSR_TEND;
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ssr &= ~SSR_TEND;
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scr &= ~SCR_TIE;
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}
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ssr = ((ssr & ~SSR_MPBT) | (data & SSR_MPBT)) & (data | (SSR_TEND|SSR_MPB|SSR_MPBT));
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ssr = ((ssr & ~SSR_MPBT) | (data & SSR_MPBT)) & (data | (SSR_TEND|SSR_MPB|SSR_MPBT));
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if(V>=2) logerror("ssr_w %02x -> %02x (%06x)\n", data, ssr, cpu->pc());
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if(V>=2) logerror("ssr_w %02x -> %02x (%06x)\n", data, ssr, cpu->pc());
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@ -606,7 +611,7 @@ void h8_sci_device::tx_dropped_edge()
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tx_bit = 0;
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tx_bit = 0;
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clock_stop(CLK_TX);
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clock_stop(CLK_TX);
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tx_cb(1);
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tx_cb(1);
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ssr |= SSR_TEND;
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ssr |= SSR_TEND|SSR_TDRE;
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if(scr & SCR_TEIE)
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if(scr & SCR_TEIE)
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intc->internal_interrupt(tei_int);
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intc->internal_interrupt(tei_int);
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break;
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break;
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@ -9,6 +9,9 @@
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H8/3002 and Golgo13 support by R. Belmont based on work by The_Author and DynaChicken
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H8/3002 and Golgo13 support by R. Belmont based on work by The_Author and DynaChicken
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JVS Support by R. Belmont
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JVS Support by R. Belmont
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Notes:
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- technodr: Calibrate controls by turning on the service mode switch (F2) while holdign service coin (9).
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Issues:
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Issues:
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not all games work due to either banking, dma or protection issues.
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not all games work due to either banking, dma or protection issues.
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graphics are glitchy in some games.
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graphics are glitchy in some games.
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@ -19,6 +22,8 @@
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which is called by the routine at 3FEA. It is not clear how execution is intended to get to 3FEA - there are no direct
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which is called by the routine at 3FEA. It is not clear how execution is intended to get to 3FEA - there are no direct
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branches to that location, and the bytes 3F EA don't appear at all in the program.
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branches to that location, and the bytes 3F EA don't appear at all in the program.
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- technodr: printer not emulated. To play the game, press F2 to enter the test menu, navigate to GAME OPTIONS and disable
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the printer by setting "PRINTER" to OFF.
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Namco System 12 - Arcade Playstation-based Hardware
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Namco System 12 - Arcade Playstation-based Hardware
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===================================================
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===================================================
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