Add a method for copying part of an XML tree into another tree and use it to fix Cocoa debugger fatal error

This commit is contained in:
Vas Crabb 2017-07-21 13:03:44 +10:00
parent 05e84dccc0
commit d7984c7d0c
3 changed files with 81 additions and 12 deletions

View File

@ -70,7 +70,7 @@ file::~file() { }
file::ptr file::create()
{
try { return ptr(new file()); }
try { return ptr(new file); }
catch (...) { return ptr(); }
}
@ -213,7 +213,12 @@ data_node::data_node(data_node *parent, const char *name, const char *value)
data_node::~data_node()
{
/* free the children */
free_children();
}
void data_node::free_children()
{
for (data_node *nchild = nullptr; m_first_child; m_first_child = nchild)
{
/* note the next node and free this node */
@ -382,6 +387,43 @@ data_node *data_node::get_or_add_child(const char *name, const char *value)
}
// recursively copy as child of another node
data_node *data_node::copy_into(data_node &parent) const
{
data_node *const result = parent.add_child(get_name(), get_value());
result->m_attributes = m_attributes;
data_node *dst = result;
data_node const *src = get_first_child();
while (src && (&parent != dst))
{
dst = dst->add_child(src->get_name(), src->get_value());
dst->m_attributes = src->m_attributes;
data_node const *next = src->get_first_child();
if (next)
{
src = next;
}
else
{
dst = dst->get_parent();
next = src->get_next_sibling();
if (next)
{
src = next;
}
else
{
dst = dst->get_parent();
src = src->get_parent()->get_next_sibling();
}
}
}
return result;
}
/*-------------------------------------------------
delete_node - delete a node and its
children
@ -389,9 +431,10 @@ data_node *data_node::get_or_add_child(const char *name, const char *value)
void data_node::delete_node()
{
/* first unhook us from the list of children of our parent */
/* don't allow deletion of document root */
if (m_parent)
{
/* first unhook us from the list of children of our parent */
for (data_node **pnode = &m_parent->m_first_child; *pnode; pnode = &(*pnode)->m_next)
{
if (*pnode == this)
@ -400,10 +443,15 @@ void data_node::delete_node()
break;
}
}
}
/* now free ourselves and our children */
delete this;
/* now free ourselves and our children */
delete this;
}
else
{
/* remove all children of document root */
free_children();
}
}

View File

@ -118,6 +118,9 @@ public:
// either return an existing child node or create one if it doesn't exist
data_node *get_or_add_child(const char *name, const char *value);
// recursively copy as child of another node
data_node *copy_into(data_node &parent) const;
// delete a node and its children
void delete_node();
@ -189,6 +192,8 @@ private:
attribute_node *get_attribute(const char *attribute);
attribute_node const *get_attribute(const char *attribute) const;
void free_children();
data_node * m_next;
data_node * m_first_child;
@ -208,7 +213,7 @@ public:
~file();
// create a new empty xml file object
// create a new, empty XML file
static ptr create();
// parse an XML file into its nodes

View File

@ -30,6 +30,8 @@
#import "osx/debugconsole.h"
#import "osx/debugwindowhandler.h"
#include "util/xmlfile.h"
#include <atomic>
@ -44,7 +46,8 @@ public:
osd_module(OSD_DEBUG_PROVIDER, "osx"),
debug_module(),
m_machine(nullptr),
m_console(nil)
m_console(nil),
m_config()
{
}
@ -69,6 +72,7 @@ private:
running_machine *m_machine;
MAMEDebugConsole *m_console;
util::xml::file::ptr m_config;
static std::atomic_bool s_added_menus;
};
@ -141,6 +145,11 @@ void debugger_osx::wait_for_debugger(device_t &device, bool firststop)
// make sure the debug windows are visible
if (firststop)
{
if (m_config)
{
[m_console loadConfiguration:m_config->get_first_child()];
m_config.reset();
}
NSDictionary *info = [NSDictionary dictionaryWithObjectsAndKeys:[NSValue valueWithPointer:&device],
@"MAMEDebugDevice",
[NSValue valueWithPointer:m_machine],
@ -296,10 +305,17 @@ void debugger_osx::config_load(config_type cfgtype, util::xml::data_node const *
{
if ((config_type::GAME == cfgtype) && parentnode)
{
NSAutoreleasePool *const pool = [[NSAutoreleasePool alloc] init];
create_console();
[m_console loadConfiguration:parentnode];
[pool release];
if (m_console)
{
NSAutoreleasePool *const pool = [[NSAutoreleasePool alloc] init];
[m_console loadConfiguration:parentnode];
[pool release];
}
else
{
m_config = util::xml::file::create();
parentnode->copy_into(*m_config);
}
}
}