lsasquad.cpp: added dip locations [Guru]

This commit is contained in:
Ivan Vangelista 2020-04-25 20:42:54 +02:00
parent 32801c685f
commit d7afff09ac

View File

@ -24,9 +24,9 @@ TODO:
TS 2006.05.28:
--------------
Added 'Daikaijuu no Gyakushuu'
Added 'Daikaiju no Gyakushu'
- more sprite ram
- a bit different sound hardware (diff. communciation with sub cpu, no NMI)
- a bit different sound hardware (diff. communication with sub cpu, no NMI)
- same video board as LSA Squad, but different features are used
@ -42,8 +42,8 @@ more bullets. In rank D, all enemies shoot more bullets.
---------------------------------------------------------------------------
Daikaiju no Gyakushu
Taito, 1986
Daikaiju no Gyakushu, Taito, 1986
Hardware info by Guru
(Info from a Japanese friend...)
The Japanese letters on the title screen say "Daikaizyuu no Gyakusyuu"
@ -96,6 +96,7 @@ Notes:
G - 22-way edge connector
H - 12 pin Taito power connector (gnd,gnd,gnd,gnd,5,5,5,-5,12,key,12,12)
A74_05.IC35 - Motorola 68705P5S Micro-controller, clock 3.000MHz [24/8] (protected, DIP28)
This was decapped and dumped and added to MAME 0.139 in August 2010
VSync - 60Hz
ROMs
@ -104,7 +105,6 @@ Notes:
A74_01/02/03/04 - Fujitsu 27C256 EPROM (DIP28)
Bottom board
------------
J1100065A
@ -234,73 +234,73 @@ void lsasquad_state::storming_map(address_map &map)
static INPUT_PORTS_START( lsasquad )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SWA:3")
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:5,6")
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8")
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2")
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPSETTING( 0x08, "50000 100000" )
PORT_DIPSETTING( 0x0c, "80000 150000" )
PORT_DIPSETTING( 0x04, "100000 200000" )
PORT_DIPSETTING( 0x00, "150000 300000" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_START("DSWC")
PORT_DIPNAME( 0x01, 0x01, "Freeze" )
PORT_DIPNAME( 0x01, 0x01, "Freeze" ) PORT_DIPLOCATION("SWC:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Invulnerability (Cheat)")
PORT_DIPNAME( 0x04, 0x04, "Invulnerability (Cheat)") PORT_DIPLOCATION("SWC:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -409,47 +409,47 @@ void lsasquad_state::daikaiju_sound_map(address_map &map)
static INPUT_PORTS_START( daikaiju )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) //test mode
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SWA:3") //test mode
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:5,6")
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8")
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) // detailed description at the top of file
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2") // detailed description at the top of file
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPSETTING( 0x08, "100000" )
PORT_DIPSETTING( 0x0c, "30000" )
PORT_DIPSETTING( 0x04, "50000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
PORT_DIPSETTING( 0x00, "Infinite (Cheat)" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" ) //stop mode
PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SWB:8") //stop mode
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )