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lsasquad.cpp: added dip locations [Guru]
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@ -24,9 +24,9 @@ TODO:
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TS 2006.05.28:
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--------------
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Added 'Daikaijuu no Gyakushuu'
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Added 'Daikaiju no Gyakushu'
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- more sprite ram
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- a bit different sound hardware (diff. communciation with sub cpu, no NMI)
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- a bit different sound hardware (diff. communication with sub cpu, no NMI)
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- same video board as LSA Squad, but different features are used
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@ -42,8 +42,8 @@ more bullets. In rank D, all enemies shoot more bullets.
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---------------------------------------------------------------------------
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Daikaiju no Gyakushu
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Taito, 1986
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Daikaiju no Gyakushu, Taito, 1986
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Hardware info by Guru
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(Info from a Japanese friend...)
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The Japanese letters on the title screen say "Daikaizyuu no Gyakusyuu"
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@ -96,6 +96,7 @@ Notes:
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G - 22-way edge connector
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H - 12 pin Taito power connector (gnd,gnd,gnd,gnd,5,5,5,-5,12,key,12,12)
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A74_05.IC35 - Motorola 68705P5S Micro-controller, clock 3.000MHz [24/8] (protected, DIP28)
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This was decapped and dumped and added to MAME 0.139 in August 2010
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VSync - 60Hz
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ROMs
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@ -104,7 +105,6 @@ Notes:
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A74_01/02/03/04 - Fujitsu 27C256 EPROM (DIP28)
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Bottom board
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------------
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J1100065A
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@ -234,73 +234,73 @@ void lsasquad_state::storming_map(address_map &map)
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static INPUT_PORTS_START( lsasquad )
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PORT_START("DSWA")
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:5,6")
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PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8")
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PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
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PORT_START("DSWB")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2")
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PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4")
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PORT_DIPSETTING( 0x08, "50000 100000" )
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PORT_DIPSETTING( 0x0c, "80000 150000" )
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PORT_DIPSETTING( 0x04, "100000 200000" )
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PORT_DIPSETTING( 0x00, "150000 300000" )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPSETTING( 0x30, "3" )
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PORT_DIPSETTING( 0x10, "4" )
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PORT_DIPSETTING( 0x20, "5" )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:7")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:8")
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PORT_DIPSETTING( 0x00, DEF_STR( English ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
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PORT_START("DSWC")
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PORT_DIPNAME( 0x01, 0x01, "Freeze" )
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PORT_DIPNAME( 0x01, 0x01, "Freeze" ) PORT_DIPLOCATION("SWC:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "Invulnerability (Cheat)")
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PORT_DIPNAME( 0x04, 0x04, "Invulnerability (Cheat)") PORT_DIPLOCATION("SWC:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWC:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -409,47 +409,47 @@ void lsasquad_state::daikaiju_sound_map(address_map &map)
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static INPUT_PORTS_START( daikaiju )
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PORT_START("DSWA")
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:2")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) //test mode
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SWA:3") //test mode
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:5,6")
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PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8")
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PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
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PORT_START("DSWB")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) // detailed description at the top of file
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:1,2") // detailed description at the top of file
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PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4")
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PORT_DIPSETTING( 0x08, "100000" )
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PORT_DIPSETTING( 0x0c, "30000" )
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PORT_DIPSETTING( 0x04, "50000" )
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PORT_DIPSETTING( 0x00, DEF_STR( None ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6")
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PORT_DIPSETTING( 0x00, "Infinite (Cheat)" )
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PORT_DIPSETTING( 0x30, "3" )
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PORT_DIPSETTING( 0x10, "5" )
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PORT_DIPSETTING( 0x20, "4" )
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PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
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PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SWB:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Freeze" ) //stop mode
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PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SWB:8") //stop mode
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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