diff --git a/src/mame/drivers/suna8.c b/src/mame/drivers/suna8.c index 2c4caa61855..7e19d693b0d 100644 --- a/src/mame/drivers/suna8.c +++ b/src/mame/drivers/suna8.c @@ -24,6 +24,8 @@ Year + Game Game PCB Epoxy CPU Samples Notes Notes: - hardhea2: in test mode press P1&P2 button 2 to see a picture of each level +- Rough Ranger default dipswitch settings are based on the settings listed in + the Sharp Image licensed Rough Ranger manaul / NOTICE sheet dated 8-5-88 ***************************************************************************/ @@ -1270,10 +1272,10 @@ static INPUT_PORTS_START( hardhead ) JOY(2) PORT_START("DSW1") // DSW 1 - $da00 (ip = 2) - PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) ) + PORT_DIPNAME( 0x0e, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:2,3,4") PORT_DIPSETTING( 0x0e, "No Bonus" ) PORT_DIPSETTING( 0x0c, "10K" ) PORT_DIPSETTING( 0x0a, "20K" ) @@ -1282,7 +1284,7 @@ static INPUT_PORTS_START( hardhead ) PORT_DIPSETTING( 0x04, "100K, Every 50K" ) PORT_DIPSETTING( 0x02, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) - PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,6,7") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) @@ -1291,26 +1293,26 @@ static INPUT_PORTS_START( hardhead ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") + PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") //DSW 2 - $da00 (ip = 3) - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "2" ) PORT_DIPSETTING( 0x10, "3" ) PORT_DIPSETTING( 0x08, "4" ) PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0xe0, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7,8") PORT_DIPSETTING( 0xe0, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0xa0, DEF_STR( Easy ) ) @@ -1334,7 +1336,7 @@ static INPUT_PORTS_START( rranger ) JOY(2) PORT_START("DSW1") //DSW 1 - $c280 - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) @@ -1343,7 +1345,7 @@ static INPUT_PORTS_START( rranger ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPNAME( 0x38, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x20, "50K" ) @@ -1352,34 +1354,34 @@ static INPUT_PORTS_START( rranger ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "100K, Every 200K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x40, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_START("DSW2") // DSW 2 - $c2c0 - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) + PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x30, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x00, "5" ) - PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") + PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -1421,7 +1423,7 @@ static INPUT_PORTS_START( brickzn ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START("DSW1") // DSW 1 - $c102 - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) @@ -1430,7 +1432,7 @@ static INPUT_PORTS_START( brickzn ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) @@ -1439,22 +1441,22 @@ static INPUT_PORTS_START( brickzn ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) - PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_NAME( "Service / Invulnerability" ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) PORT_NAME( "Service / Invulnerability" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c103 - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6") PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) @@ -1463,7 +1465,7 @@ static INPUT_PORTS_START( brickzn ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) @@ -1513,7 +1515,7 @@ static INPUT_PORTS_START( hardhea2 ) JOY(2) PORT_START("DSW1") // DSW 1 - $c002 - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) @@ -1522,7 +1524,7 @@ static INPUT_PORTS_START( hardhea2 ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) @@ -1531,22 +1533,22 @@ static INPUT_PORTS_START( hardhea2 ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) - PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c003 - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6") PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) @@ -1555,7 +1557,7 @@ static INPUT_PORTS_START( hardhea2 ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) @@ -1587,7 +1589,7 @@ static INPUT_PORTS_START( starfigh ) JOY(2) PORT_START("DSW1") // DSW 1 - $c002 - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) @@ -1596,7 +1598,7 @@ static INPUT_PORTS_START( starfigh ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) @@ -1605,22 +1607,22 @@ static INPUT_PORTS_START( starfigh ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) - PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c003 - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6") PORT_DIPSETTING( 0x30, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) @@ -1629,7 +1631,7 @@ static INPUT_PORTS_START( starfigh ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x38, DEF_STR( None ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" ) @@ -1663,7 +1665,7 @@ static INPUT_PORTS_START( sparkman ) JOY(2) PORT_START("DSW1") // DSW 1 - $c002 - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) @@ -1672,7 +1674,7 @@ static INPUT_PORTS_START( sparkman ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) @@ -1681,22 +1683,22 @@ static INPUT_PORTS_START( sparkman ) PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) - PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") // DSW 2 - $c003 - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6") PORT_DIPSETTING( 0x38, "10K" ) PORT_DIPSETTING( 0x28, "30K" ) PORT_DIPSETTING( 0x18, "50K, Every 50K" ) @@ -1705,7 +1707,7 @@ static INPUT_PORTS_START( sparkman ) PORT_DIPSETTING( 0x08, "100K, Every 100K" ) PORT_DIPSETTING( 0x00, "200K, Every 100K" ) PORT_DIPSETTING( 0x30, DEF_STR( None ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8") PORT_DIPSETTING( 0x80, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x40, "4" )