fix mistake by me a while ago: sr(syncrefresh) clashed with emuopts sr(samplerate)

This commit is contained in:
Michaël Banaan Ananas 2012-06-10 21:24:15 +00:00
parent 7e5ebb1cf9
commit d82cead34c
2 changed files with 2 additions and 2 deletions

View File

@ -115,7 +115,7 @@ const options_entry sdl_options::s_option_entries[] =
{ SDLOPTION_CENTERV, "1", OPTION_BOOLEAN, "center vertically within the view area" },
#if (SDL_VERSION_ATLEAST(1,2,10))
{ SDLOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
{ SDLOPTION_SYNCREFRESH ";sr", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
{ SDLOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
#endif
#if (SDLMAME_SDL2)
{ SDLOPTION_SCALEMODE ";sm", SDLOPTVAL_NONE, OPTION_STRING, "Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },

View File

@ -318,7 +318,7 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" },
{ WINOPTION_PRESCALE, "1", OPTION_INTEGER, "scale screen rendering by this amount in software" },
{ WINOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
{ WINOPTION_SYNCREFRESH ";sr", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
{ WINOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
{ WINOPTION_MENU, "0", OPTION_BOOLEAN, "enable menu bar if available by UI implementation" },
// DirectDraw-specific options