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atlus/cave.cpp: Added Jumbo Godzilla. (#12286)
New working systems --------------------- Jumbo Godzilla [Moffitt]
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@ -22,6 +22,7 @@ Year + Game License PCB Tilemaps Sprites
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-----------------------------------------------------------------------------------------
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94 Mazinger Z Banpresto BP943A 038 9335EX706 013 9341E7009 Z80
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94 Power Instinct 2 Atlus AT047G2-B 038 9429WX709 013 9341E7009 Z80 NMK 112
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95 Jumbo Godzilla Toho N-42 EM 038 9345E7008 013 9442WX002
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95 Gogetsuji Legends Atlus AT047G2-B 038 9429WX709 013 9341E7009 Z80 NMK 112
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95 Metamoqester Banpresto BP947A 038 9437WX711 013 9346E7002 Z80
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95 Sailor Moon Banpresto BP945A 038 9437WX711 013 9346E7002 Z80
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@ -1229,6 +1230,61 @@ void cave_state::paccarn_map(address_map &map)
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map(0xe00001, 0xe00001).w(FUNC(cave_state::tjumpman_eeprom_w)); // EEPROM
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}
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/***************************************************************************
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Jumbo Godzilla
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The cabinet is a chibi proportioned godzilla plastic/fiberglass sculpture,
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where the player enters from the sides.
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The whole cabinet has the ability to gently roll from side to side, in an
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imitation of Godzilla's stomping.
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There are light-up attack buttons arranged around the screen, like so:
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(diagram not drawn to scale)
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____________________________
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[Red Button] | | [Red Button]
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Tai | | Shippo
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Atari | | Kougeki
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(Body Slam) | | (Tail Attack)
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| 19" Monitor |
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[Blue Button] | | [Blue Button]
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Nissen | | Nissen
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Kougeki | | Kougeki
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(Heat Ray Attack) | | (Heat Ray Attack)
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|____________________________|
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( Blue Speaker )
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To the sides of the screen area there are blue spinning lamps like you'd
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see atop a police patrol car.
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The buttons are lit when an attack is available. Upon pressing them, the
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button lamps turn off, while the spinning lamps activate during the attack.
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***************************************************************************/
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void cave_state::jumbogod_leds_w(u8 data)
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{
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// Numbering of attack button light outputs is guessed based upon the
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// ordering of the button inputs in the test menu; in-game they all
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// appear to be activated at once, so disambiguation is challenging.
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m_led_outputs[0] = BIT(data, 0); // tai atari / body slam
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m_led_outputs[1] = BIT(data, 1); // nissen kougeki / atomic breath
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m_led_outputs[2] = BIT(data, 2); // shippo kougeki / tail attack
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m_led_outputs[3] = BIT(data, 3); // nissen kougeki / atomic breath
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m_led_outputs[4] = BIT(data, 4); // motor & spinning lamps
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}
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void cave_state::jumbogod_map(address_map &map)
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{
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pacslot_map(map);
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map(0x900001, 0x900001).rw("oki2", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // M6295
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map(0xc00001, 0xc00001).w(FUNC(cave_state::jumbogod_leds_w)); // Leds
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}
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/***************************************************************************
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Uo Poko
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***************************************************************************/
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@ -1756,6 +1812,25 @@ static INPUT_PORTS_START( paccarn )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME( "Bet 12" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( jumbogod )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) // credits (impulse needed to coin up reliably)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME( "Tai Atari (Body Slam)" )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Shippo Kougeki (Tail Attack)") // not a mistake; it is #3 by the game's test menu.
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PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("IN1")
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PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) // must stay on during service mode
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PORT_BIT( 0x06, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_TOGGLE PORT_NAME( "Self Test" )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Nissen Kougeki (Atomic Breath) 1" )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Nissen Kougeki (Atomic Breath) 2" )
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PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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static INPUT_PORTS_START( ppsatan )
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PORT_START("SYSTEM") // $200000
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
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@ -2488,15 +2563,24 @@ void cave_state::pacslot(machine_config &config)
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void cave_state::paceight(machine_config &config)
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{
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pacslot(config);
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m_maincpu->set_addrmap(AS_PROGRAM, &cave_state::paceight_map);
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}
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void cave_state::paccarn(machine_config &config)
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{
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pacslot(config);
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m_maincpu->set_addrmap(AS_PROGRAM, &cave_state::paccarn_map);
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}
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void cave_state::jumbogod(machine_config &config)
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{
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pacslot(config);
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m_maincpu->set_addrmap(AS_PROGRAM, &cave_state::jumbogod_map);
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}
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/***************************************************************************
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Poka Poka Satan
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***************************************************************************/
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@ -4099,6 +4183,52 @@ ROM_START( nmaster )
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ROM_END
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/***************************************************************************
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Jumbo Godzilla by Namco, licensed by Toho Co.,LTD.
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Namco N-42 EM VIDEO PCB
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TMP 68HC000P-16
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013 9442WX002
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038 9345E7008
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OKI M6295 x 2
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Battery
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93C46 EEPROM (at U24)
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28MHz XTAL
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ROM Locations and general memory map match Pac-Slot, but OKI #2 is put to use.
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***************************************************************************/
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ROM_START( jumbogod )
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ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_WORD_SWAP( "jg1-mpro.u41", 0x00000, 0x80000, CRC(e57c842b) SHA1(a85ed036c36215d20ff95f5aaafdc5d5ef6bb94a) )
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ROM_REGION( 0x100000, "sprites0", 0 ) /* Sprites: * 2 */
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ROM_LOAD16_BYTE( "jg1-obj0.u52", 0x00000, 0x80000, CRC(6ee8b190) SHA1(5dc3f8ee6ed71f80e0b1612c9440d1dd100c1181) )
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ROM_LOAD16_BYTE( "jg1-obj1.u53", 0x00001, 0x80000, CRC(460658cd) SHA1(2af915b161355907025f0705a44bf0de8e6c7dcd) )
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ROM_REGION( 0x100000, "layer0", 0 ) /* Layer 0 */
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ROM_LOAD16_BYTE( "jg1-cha0.u60", 0x00000, 0x80000, CRC(88a86c34) SHA1(f2e9e235cfde9b8afc79fc88e5b7090ba134445b) )
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ROM_LOAD16_BYTE( "jg1-cha1.u61", 0x00001, 0x80000, CRC(55bd8830) SHA1(efecb20bb699b05bcefa011402d0dcc234e2696a) )
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ROM_REGION( 0x40000, "oki1", 0 ) /* OKIM6295 #1 Samples */
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ROM_LOAD( "jg1-voi1.u27", 0x00000, 0x40000, CRC(94d1361a) SHA1(b693bff50cbbf75328959508fd912bd3061a2677) )
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ROM_REGION( 0x40000, "oki2", 0 ) /* OKIM6295 #2 Samples */
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ROM_LOAD( "jg1-voi2.u32", 0x00000, 0x40000, CRC(82d40b9a) SHA1(4d8e7d994da96a40918ee9791a31d8c189b38e40) )
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ROM_REGION( 0x117 * 3, "plds", 0 )
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// Unlike N-44, there is a socketed 74LS138 at U1, instead of a GAL16V8.
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ROM_LOAD( "k38.u3", 0x117*1, 0x117, NO_DUMP ) // GAL16V8B-15LP (Protected)
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ROM_LOAD( "k38.u51", 0x117*2, 0x117, NO_DUMP ) // GAL16V8B-15LP (Protected) Probably matches paceight
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ROM_END
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/***************************************************************************
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Pac-Slot by Namco, 1996 (according to http://pacman.com/ja/museum/index.html)
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@ -5444,6 +5574,8 @@ GAME( 1994, pwrinst2j, pwrinst2, pwrinst2, metmqstr, cave_z80_state, init_pwrin
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GAME( 1994, mazinger, 0, mazinger, cave, cave_z80_state, init_mazinger, ROT90, "Banpresto / Dynamic Pl. Toei Animation", "Mazinger Z (World)", MACHINE_SUPPORTS_SAVE ) // 1994/06/27 08:00
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GAME( 1994, mazingerj, mazinger, mazinger, cave, cave_z80_state, init_mazinger, ROT90, "Banpresto / Dynamic Pl. Toei Animation", "Mazinger Z (Japan)", MACHINE_SUPPORTS_SAVE ) // 1994/06/27 08:00
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GAME( 1995, jumbogod, 0, jumbogod, jumbogod, cave_state, init_tjumpman, ROT0, "Namco", "Jumbo Godzilla", MACHINE_SUPPORTS_SAVE )
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// Version/Date string is stored at 68000 ROM 0x400-0x41f
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GAME( 1995, donpachi, 0, donpachi, cave, cave_state, init_donpachi, ROT270, "Cave (Atlus license)", "DonPachi (US)", MACHINE_SUPPORTS_SAVE ) // Ver.1.12 1995/05/2x XXXXX
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GAME( 1995, donpachij, donpachi, donpachi, cave, cave_state, init_donpachi, ROT270, "Cave (Atlus license)", "DonPachi (Japan)", MACHINE_SUPPORTS_SAVE ) // Ver.1.01 1995/05/11
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@ -67,6 +67,7 @@ public:
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void esprade(machine_config &config);
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void gaia(machine_config &config);
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void guwange(machine_config &config);
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void jumbogod(machine_config &config);
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void korokoro(machine_config &config);
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void paccarn(machine_config &config);
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void paceight(machine_config &config);
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@ -197,6 +198,7 @@ protected:
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void gaia_coin_w(u8 data);
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u16 donpachi_videoregs_r(offs_t offset);
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template<int Chip> void videoregs_w(offs_t offset, u16 data, u16 mem_mask);
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void jumbogod_leds_w(u8 data);
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void korokoro_leds_w(offs_t offset, u16 data, u16 mem_mask);
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void tjumpman_leds_w(u8 data);
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void pacslot_leds_w(u8 data);
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@ -243,6 +245,7 @@ protected:
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void esprade_map(address_map &map);
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void gaia_map(address_map &map);
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void guwange_map(address_map &map);
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void jumbogod_map(address_map &map);
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void korokoro_map(address_map &map);
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void paccarn_map(address_map &map);
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void paceight_map(address_map &map);
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@ -2197,6 +2197,7 @@ gaia // (c) 1999 Noise Factory
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guwange // (c) 1999 Atlus/Cave
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guwanges // (c) 1999 Atlus/Cave
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hotdogst // (c) 1996 Marble
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jumbogod // (c) 1995 Namco / Toho
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korokoro // (c) 1999 Takumi
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mazinger // (c) 1994 Banpresto (country is in EEPROM)
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mazingerj // (c) 1994 Banpresto (country is in EEPROM)
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