atlus/cave.cpp: Added Jumbo Godzilla. (#12286)

New working systems
---------------------
Jumbo Godzilla [Moffitt]
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Hatsune Mike 2024-05-22 03:44:24 +09:00 committed by GitHub
parent 0fcf07aab3
commit d8610cccfa
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3 changed files with 136 additions and 0 deletions

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@ -22,6 +22,7 @@ Year + Game License PCB Tilemaps Sprites
-----------------------------------------------------------------------------------------
94 Mazinger Z Banpresto BP943A 038 9335EX706 013 9341E7009 Z80
94 Power Instinct 2 Atlus AT047G2-B 038 9429WX709 013 9341E7009 Z80 NMK 112
95 Jumbo Godzilla Toho N-42 EM 038 9345E7008 013 9442WX002
95 Gogetsuji Legends Atlus AT047G2-B 038 9429WX709 013 9341E7009 Z80 NMK 112
95 Metamoqester Banpresto BP947A 038 9437WX711 013 9346E7002 Z80
95 Sailor Moon Banpresto BP945A 038 9437WX711 013 9346E7002 Z80
@ -1229,6 +1230,61 @@ void cave_state::paccarn_map(address_map &map)
map(0xe00001, 0xe00001).w(FUNC(cave_state::tjumpman_eeprom_w)); // EEPROM
}
/***************************************************************************
Jumbo Godzilla
The cabinet is a chibi proportioned godzilla plastic/fiberglass sculpture,
where the player enters from the sides.
The whole cabinet has the ability to gently roll from side to side, in an
imitation of Godzilla's stomping.
There are light-up attack buttons arranged around the screen, like so:
(diagram not drawn to scale)
____________________________
| |
[Red Button] | | [Red Button]
Tai | | Shippo
Atari | | Kougeki
(Body Slam) | | (Tail Attack)
| 19" Monitor |
[Blue Button] | | [Blue Button]
Nissen | | Nissen
Kougeki | | Kougeki
(Heat Ray Attack) | | (Heat Ray Attack)
|____________________________|
( Blue Speaker )
To the sides of the screen area there are blue spinning lamps like you'd
see atop a police patrol car.
The buttons are lit when an attack is available. Upon pressing them, the
button lamps turn off, while the spinning lamps activate during the attack.
***************************************************************************/
void cave_state::jumbogod_leds_w(u8 data)
{
// Numbering of attack button light outputs is guessed based upon the
// ordering of the button inputs in the test menu; in-game they all
// appear to be activated at once, so disambiguation is challenging.
m_led_outputs[0] = BIT(data, 0); // tai atari / body slam
m_led_outputs[1] = BIT(data, 1); // nissen kougeki / atomic breath
m_led_outputs[2] = BIT(data, 2); // shippo kougeki / tail attack
m_led_outputs[3] = BIT(data, 3); // nissen kougeki / atomic breath
m_led_outputs[4] = BIT(data, 4); // motor & spinning lamps
}
void cave_state::jumbogod_map(address_map &map)
{
pacslot_map(map);
map(0x900001, 0x900001).rw("oki2", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // M6295
map(0xc00001, 0xc00001).w(FUNC(cave_state::jumbogod_leds_w)); // Leds
}
/***************************************************************************
Uo Poko
***************************************************************************/
@ -1756,6 +1812,25 @@ static INPUT_PORTS_START( paccarn )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME( "Bet 12" )
INPUT_PORTS_END
static INPUT_PORTS_START( jumbogod )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(10) // credits (impulse needed to coin up reliably)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME( "Tai Atari (Body Slam)" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Shippo Kougeki (Tail Attack)") // not a mistake; it is #3 by the game's test menu.
PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) // must stay on during service mode
PORT_BIT( 0x06, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_TOGGLE PORT_NAME( "Self Test" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Nissen Kougeki (Atomic Breath) 1" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Nissen Kougeki (Atomic Breath) 2" )
PORT_BIT( 0xC0, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( ppsatan )
PORT_START("SYSTEM") // $200000
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
@ -2488,15 +2563,24 @@ void cave_state::pacslot(machine_config &config)
void cave_state::paceight(machine_config &config)
{
pacslot(config);
m_maincpu->set_addrmap(AS_PROGRAM, &cave_state::paceight_map);
}
void cave_state::paccarn(machine_config &config)
{
pacslot(config);
m_maincpu->set_addrmap(AS_PROGRAM, &cave_state::paccarn_map);
}
void cave_state::jumbogod(machine_config &config)
{
pacslot(config);
m_maincpu->set_addrmap(AS_PROGRAM, &cave_state::jumbogod_map);
}
/***************************************************************************
Poka Poka Satan
***************************************************************************/
@ -4099,6 +4183,52 @@ ROM_START( nmaster )
ROM_END
/***************************************************************************
Jumbo Godzilla by Namco, licensed by Toho Co.,LTD.
Namco N-42 EM VIDEO PCB
TMP 68HC000P-16
013 9442WX002
038 9345E7008
OKI M6295 x 2
Battery
93C46 EEPROM (at U24)
28MHz XTAL
ROM Locations and general memory map match Pac-Slot, but OKI #2 is put to use.
***************************************************************************/
ROM_START( jumbogod )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD16_WORD_SWAP( "jg1-mpro.u41", 0x00000, 0x80000, CRC(e57c842b) SHA1(a85ed036c36215d20ff95f5aaafdc5d5ef6bb94a) )
ROM_REGION( 0x100000, "sprites0", 0 ) /* Sprites: * 2 */
ROM_LOAD16_BYTE( "jg1-obj0.u52", 0x00000, 0x80000, CRC(6ee8b190) SHA1(5dc3f8ee6ed71f80e0b1612c9440d1dd100c1181) )
ROM_LOAD16_BYTE( "jg1-obj1.u53", 0x00001, 0x80000, CRC(460658cd) SHA1(2af915b161355907025f0705a44bf0de8e6c7dcd) )
ROM_REGION( 0x100000, "layer0", 0 ) /* Layer 0 */
ROM_LOAD16_BYTE( "jg1-cha0.u60", 0x00000, 0x80000, CRC(88a86c34) SHA1(f2e9e235cfde9b8afc79fc88e5b7090ba134445b) )
ROM_LOAD16_BYTE( "jg1-cha1.u61", 0x00001, 0x80000, CRC(55bd8830) SHA1(efecb20bb699b05bcefa011402d0dcc234e2696a) )
ROM_REGION( 0x40000, "oki1", 0 ) /* OKIM6295 #1 Samples */
ROM_LOAD( "jg1-voi1.u27", 0x00000, 0x40000, CRC(94d1361a) SHA1(b693bff50cbbf75328959508fd912bd3061a2677) )
ROM_REGION( 0x40000, "oki2", 0 ) /* OKIM6295 #2 Samples */
ROM_LOAD( "jg1-voi2.u32", 0x00000, 0x40000, CRC(82d40b9a) SHA1(4d8e7d994da96a40918ee9791a31d8c189b38e40) )
ROM_REGION( 0x117 * 3, "plds", 0 )
// Unlike N-44, there is a socketed 74LS138 at U1, instead of a GAL16V8.
ROM_LOAD( "k38.u3", 0x117*1, 0x117, NO_DUMP ) // GAL16V8B-15LP (Protected)
ROM_LOAD( "k38.u51", 0x117*2, 0x117, NO_DUMP ) // GAL16V8B-15LP (Protected) Probably matches paceight
ROM_END
/***************************************************************************
Pac-Slot by Namco, 1996 (according to http://pacman.com/ja/museum/index.html)
@ -5444,6 +5574,8 @@ GAME( 1994, pwrinst2j, pwrinst2, pwrinst2, metmqstr, cave_z80_state, init_pwrin
GAME( 1994, mazinger, 0, mazinger, cave, cave_z80_state, init_mazinger, ROT90, "Banpresto / Dynamic Pl. Toei Animation", "Mazinger Z (World)", MACHINE_SUPPORTS_SAVE ) // 1994/06/27 08:00
GAME( 1994, mazingerj, mazinger, mazinger, cave, cave_z80_state, init_mazinger, ROT90, "Banpresto / Dynamic Pl. Toei Animation", "Mazinger Z (Japan)", MACHINE_SUPPORTS_SAVE ) // 1994/06/27 08:00
GAME( 1995, jumbogod, 0, jumbogod, jumbogod, cave_state, init_tjumpman, ROT0, "Namco", "Jumbo Godzilla", MACHINE_SUPPORTS_SAVE )
// Version/Date string is stored at 68000 ROM 0x400-0x41f
GAME( 1995, donpachi, 0, donpachi, cave, cave_state, init_donpachi, ROT270, "Cave (Atlus license)", "DonPachi (US)", MACHINE_SUPPORTS_SAVE ) // Ver.1.12 1995/05/2x XXXXX
GAME( 1995, donpachij, donpachi, donpachi, cave, cave_state, init_donpachi, ROT270, "Cave (Atlus license)", "DonPachi (Japan)", MACHINE_SUPPORTS_SAVE ) // Ver.1.01 1995/05/11

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@ -67,6 +67,7 @@ public:
void esprade(machine_config &config);
void gaia(machine_config &config);
void guwange(machine_config &config);
void jumbogod(machine_config &config);
void korokoro(machine_config &config);
void paccarn(machine_config &config);
void paceight(machine_config &config);
@ -197,6 +198,7 @@ protected:
void gaia_coin_w(u8 data);
u16 donpachi_videoregs_r(offs_t offset);
template<int Chip> void videoregs_w(offs_t offset, u16 data, u16 mem_mask);
void jumbogod_leds_w(u8 data);
void korokoro_leds_w(offs_t offset, u16 data, u16 mem_mask);
void tjumpman_leds_w(u8 data);
void pacslot_leds_w(u8 data);
@ -243,6 +245,7 @@ protected:
void esprade_map(address_map &map);
void gaia_map(address_map &map);
void guwange_map(address_map &map);
void jumbogod_map(address_map &map);
void korokoro_map(address_map &map);
void paccarn_map(address_map &map);
void paceight_map(address_map &map);

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@ -2197,6 +2197,7 @@ gaia // (c) 1999 Noise Factory
guwange // (c) 1999 Atlus/Cave
guwanges // (c) 1999 Atlus/Cave
hotdogst // (c) 1996 Marble
jumbogod // (c) 1995 Namco / Toho
korokoro // (c) 1999 Takumi
mazinger // (c) 1994 Banpresto (country is in EEPROM)
mazingerj // (c) 1994 Banpresto (country is in EEPROM)