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https://github.com/holub/mame
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ui: move decrease frameskip key from F8 to Shift F9
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6643bd0e8b
commit
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@ -159,10 +159,10 @@ and saving/loading save states.
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similar to the load option above. If an existing save state is present, it
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similar to the load option above. If an existing save state is present, it
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will also appear in the selection menu to allow overwriting of that save
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will also appear in the selection menu to allow overwriting of that save
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state.
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state.
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**F8**
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Decrease frame skipping on the fly.
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**F9**
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**F9**
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Increase frame skipping on the fly.
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Increase frame skipping on the fly.
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**Left Shift+F9**
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Decrease frame skipping on the fly.
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**F10**
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**F10**
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Toggle speed throttling.
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Toggle speed throttling.
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**F11**
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**F11**
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@ -898,8 +898,8 @@ namespace {
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F9, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F9, KEYCODE_RSHIFT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) ) \
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INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) ) \
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