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amiga: improved offset in copper waiting
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@ -204,7 +204,7 @@ int amiga_copper_execute_next(running_machine *machine, int xpos)
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#if GUESS_COPPER_OFFSET
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#if GUESS_COPPER_OFFSET
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return xpos + COPPER_CYCLES_TO_PIXELS(1 + state->wait_offset);
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return xpos + COPPER_CYCLES_TO_PIXELS(1 + state->wait_offset);
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#else
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#else
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return xpos + COPPER_CYCLES_TO_PIXELS(1 + 3);
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return xpos + COPPER_CYCLES_TO_PIXELS(1 + 1);
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#endif
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#endif
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}
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}
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@ -636,7 +636,7 @@ void amiga_render_scanline(running_machine *machine, bitmap_t *bitmap, int scanl
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CUSTOM_REG(REG_COLOR00) = state->genlock_color;
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CUSTOM_REG(REG_COLOR00) = state->genlock_color;
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/* loop over the line */
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/* loop over the line */
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next_copper_x = 2; /* copper runs on odd timeslots */
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next_copper_x = 0;
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for (x = 0; x < 0xe4*2; x++)
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for (x = 0; x < 0xe4*2; x++)
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{
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{
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int sprpix;
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int sprpix;
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