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vsystem/aerofgt.cpp: Remove unused function
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@ -58,7 +58,6 @@ private:
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void setbank(int layer, int num, int bank);
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void gfxbank_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
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uint32_t tile_callback(uint32_t code);
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uint8_t soundlatch_pending_r();
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void soundlatch_pending_w(int state);
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void sh_bankswitch_w(uint8_t data);
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@ -186,16 +185,10 @@ uint32_t aerofgt_state::screen_update(screen_device &screen, bitmap_ind16 &bitma
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}
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uint8_t aerofgt_state::soundlatch_pending_r()
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{
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return m_soundlatch->pending_r();
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}
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void aerofgt_state::soundlatch_pending_w(int state)
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{
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m_audiocpu->set_input_line(INPUT_LINE_NMI, state ? ASSERT_LINE : CLEAR_LINE);
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// sound comms is 2-way (see soundlatch_pending_r),
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// NMI routine is very short, so briefly set perfect_quantum to make sure that the timing is right
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if (state)
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machine().scheduler().perfect_quantum(attotime::from_usec(100));
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@ -453,4 +446,5 @@ ROM_END
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} // anonymous namespace
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GAME( 1992, aerofgt, 0, aerofgt, aerofgt, aerofgt_state, empty_init, ROT270, "Video System Co.", "Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )
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GAME( 1992, aerofgt, 0, aerofgt, aerofgt, aerofgt_state, empty_init, ROT270, "Video System Co.", "Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )
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// All clones run on older type hardware and are in pspikes.cpp
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