mirror of
https://github.com/holub/mame
synced 2025-04-16 13:34:55 +03:00
cosmicg: Driver overhaul
- Separate driver from cosmic.cpp - Add MC6845 CRTC and use it for all video updates - Configure screen with raw parameters - Add support for display flipping in cocktail mode
This commit is contained in:
parent
00b7f71435
commit
d90099fc75
@ -4450,6 +4450,7 @@ files {
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MAME_DIR .. "src/mame/drivers/cosmic.cpp",
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MAME_DIR .. "src/mame/includes/cosmic.h",
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MAME_DIR .. "src/mame/video/cosmic.cpp",
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MAME_DIR .. "src/mame/drivers/cosmicg.cpp",
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MAME_DIR .. "src/mame/drivers/docastle.cpp",
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MAME_DIR .. "src/mame/includes/docastle.h",
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MAME_DIR .. "src/mame/machine/docastle.cpp",
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@ -260,6 +260,7 @@ cops.cpp
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copsnrob.cpp
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corona.cpp
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cosmic.cpp
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cosmicg.cpp
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cowtipping.cpp
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cps1.cpp
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cps1bl_5205.cpp
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@ -27,10 +27,6 @@ a physical DSW B but only read when SWA:3,4 are both set to OFF. Currently,
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* In devzone, setting SWA:3,4 on anything but OFF,OFF results in no coins
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accepted at all
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cosmicg - background should be blue
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cosmicg - board can operate in b&w mode if there is no PROM, in this case
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a colour overlay should be used.
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***************************************************************************/
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@ -127,67 +123,6 @@ void cosmic_state::panic_sound_output2_w(offs_t offset, uint8_t data)
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#endif
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}
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void cosmic_state::cosmicg_output_w(offs_t offset, uint8_t data)
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{
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/* Sound Enable / Disable */
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if (offset == 12)
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{
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int count;
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m_sound_enabled = data;
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if (data == 0)
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for (count = 0; count < 9; count++)
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m_samples->stop(count);
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}
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if (m_sound_enabled)
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{
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switch (offset)
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{
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/* The schematics show a direct link to the sound amp */
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/* as other cosmic series games, but it is toggled */
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/* once during game over. It is implemented for sake */
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/* of completeness. */
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case 1: m_dac->write(BIT(data, 0)); break; /* Game Over */
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case 2: if (data) m_samples->start(0, m_march_select); break; /* March Sound */
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case 3: m_march_select = (m_march_select & 0xfe) | data; break;
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case 4: m_march_select = (m_march_select & 0xfd) | (data << 1); break;
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case 5: m_march_select = (m_march_select & 0xfb) | (data << 2); break;
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case 6: if (data) /* Killer Attack (crawly thing at bottom of screen) */
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m_samples->start(1, 8, true);
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else
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m_samples->stop(1);
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break;
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case 7: if (data) /* Bonus Chance & Got Bonus */
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{
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m_samples->stop(4);
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m_samples->start(4, 10);
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}
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break;
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case 8: if (data)
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{
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if (!m_samples->playing(4)) m_samples->start(4, 9, true);
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}
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else
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m_samples->stop(4);
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break;
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case 9: if (data) m_samples->start(3, 11); break; /* Got Ship */
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case 11: /* watchdog_reset_w(0, 0); */ break; /* Watchdog? only toggles during game play */
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case 13: if (data) m_samples->start(8, 13 - m_gun_die_select); break; /* Got Monster / Gunshot */
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case 14: m_gun_die_select = data; break;
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case 15: if (data) m_samples->start(5, 14); break; /* Coin Extend (extra base) */
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}
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}
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#ifdef MAME_DEBUG
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if (offset != 11) logerror("cosmicg_output_w %x=%x\n", offset, data);
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#endif
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}
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void cosmic_state::cosmica_sound_output_w(offs_t offset, uint8_t data)
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{
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@ -313,20 +248,6 @@ uint8_t cosmic_state::cosmica_pixel_clock_r()
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return (m_screen->vpos() >> 2) & 0x3f;
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}
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uint8_t cosmic_state::cosmicg_port_0_r(offs_t offset)
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{
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/* The top four address lines from the CRTC are bits 0-3 */
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if (offset >= 4)
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return BIT(m_in_ports[0]->read(), offset);
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else
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return BIT(m_screen->vpos(), offset + 4);
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}
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uint8_t cosmic_state::cosmicg_port_1_r(offs_t offset)
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{
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return BIT(m_in_ports[1]->read(), offset);
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}
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uint8_t cosmic_state::magspot_coinage_dip_r(offs_t offset)
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{
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return (m_dsw.read_safe(0) & (1 << (7 - offset))) ? 0 : 1;
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@ -391,21 +312,6 @@ void cosmic_state::cosmica_map(address_map &map)
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}
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void cosmic_state::cosmicg_map(address_map &map)
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{
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map(0x0000, 0x1fff).rom();
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map(0x2000, 0x3fff).ram().share("videoram");
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}
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void cosmic_state::cosmicg_io_map(address_map &map)
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{
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map(0x0000, 0x000f).r(FUNC(cosmic_state::cosmicg_port_0_r));
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map(0x0010, 0x001f).r(FUNC(cosmic_state::cosmicg_port_1_r));
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map(0x0000, 0x002b).w(FUNC(cosmic_state::cosmicg_output_w));
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map(0x002c, 0x002f).w(FUNC(cosmic_state::cosmic_color_register_w));
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}
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void cosmic_state::magspot_map(address_map &map)
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{
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map(0x0000, 0x2fff).rom();
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@ -537,58 +443,6 @@ static INPUT_PORTS_START( cosmica )
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,cosmica_coin_inserted, 0)
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INPUT_PORTS_END
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/* These are used for the CR handling - This can be used to */
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/* from 1 to 16 bits from any bit offset between 0 and 4096 */
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/* Offsets are in BYTES, so bits 0-7 are at offset 0 etc. */
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INPUT_CHANGED_MEMBER(cosmic_state::cosmicg_coin_inserted)
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{
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m_maincpu->set_input_line(INT_9980A_LEVEL4, newval? ASSERT_LINE : CLEAR_LINE);
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}
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static INPUT_PORTS_START( cosmicg )
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PORT_START("IN0") /* 4-7 */
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PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_CUSTOM ) /* pixel clock */
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
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PORT_START("IN1") /* 8-15 */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_2WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_2WAY PORT_COCKTAIL
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2,1")
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PORT_DIPSETTING( 0x10, "1000" )
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PORT_DIPSETTING( 0x20, "1500" )
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PORT_DIPSETTING( 0x30, "2000" )
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PORT_DIPSETTING( 0x00, DEF_STR( None ) )
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PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:3")
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PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:4")
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPSETTING( 0x80, "5" )
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PORT_START("IN2") /* Hard wired settings */
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,cosmicg_coin_inserted, 0)
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/* This dip switch is not read by the program at any time */
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/* but is wired to enable or disable the flip screen output */
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:5")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
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/* This odd setting is marked as shown on the schematic, */
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/* and again, is not read by the program, but wired into */
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/* the watchdog circuit. The book says to leave it off */
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PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "SW:6" )
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INPUT_PORTS_END
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INPUT_CHANGED_MEMBER(cosmic_state::coin_inserted_irq0)
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{
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m_maincpu->set_input_line(0, newval ? HOLD_LINE : CLEAR_LINE);
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@ -935,68 +789,30 @@ static const char *const panic_sample_names[] =
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};
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static const char *const cosmicg_sample_names[] =
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{
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"*cosmicg",
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"cg_m0", /* 8 Different pitches of March Sound */
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"cg_m1",
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"cg_m2",
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"cg_m3",
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"cg_m4",
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"cg_m5",
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"cg_m6",
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"cg_m7",
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"cg_att", /* Killer Attack */
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"cg_chnc", /* Bonus Chance */
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"cg_gotb", /* Got Bonus - have not got correct sound for */
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"cg_dest", /* Gun Destroy */
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"cg_gun", /* Gun Shot */
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"cg_gotm", /* Got Monster */
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"cg_ext", /* Coin Extend */
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nullptr
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};
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MACHINE_START_MEMBER(cosmic_state,cosmic)
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void cosmic_state::machine_start()
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{
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save_item(NAME(m_sound_enabled));
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save_item(NAME(m_march_select));
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save_item(NAME(m_gun_die_select));
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save_item(NAME(m_dive_bomb_b_select));
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save_item(NAME(m_pixel_clock));
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save_item(NAME(m_background_enable));
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save_item(NAME(m_color_registers));
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}
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MACHINE_RESET_MEMBER(cosmic_state,cosmic)
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void cosmic_state::machine_reset()
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{
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m_pixel_clock = 0;
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m_background_enable = 0;
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m_color_registers[0] = 0;
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m_color_registers[1] = 0;
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m_color_registers[2] = 0;
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}
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MACHINE_RESET_MEMBER(cosmic_state,cosmicg)
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{
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m_pixel_clock = 0;
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m_background_enable = 0;
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m_color_registers[0] = 0;
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m_color_registers[1] = 0;
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m_color_registers[2] = 0;
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m_maincpu->set_input_line(INT_9980A_RESET, ASSERT_LINE);
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m_maincpu->set_input_line(INT_9980A_RESET, CLEAR_LINE);
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}
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void cosmic_state::cosmic(machine_config &config)
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{
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/* basic machine hardware */
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Z80(config, m_maincpu, Z80_MASTER_CLOCK/6); /* 1.8026 MHz */
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MCFG_MACHINE_START_OVERRIDE(cosmic_state,cosmic)
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MCFG_MACHINE_RESET_OVERRIDE(cosmic_state,cosmic)
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/* video hardware */
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SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
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m_screen->set_refresh_hz(60);
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@ -1064,38 +880,6 @@ void cosmic_state::cosmica(machine_config &config)
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m_samples->add_route(ALL_OUTPUTS, "speaker", 0.25);
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}
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void cosmic_state::cosmicg(machine_config &config)
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{
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/* basic machine hardware */
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TMS9980A(config, m_maincpu, COSMICG_MASTER_CLOCK); // 9.828 MHz Crystal
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m_maincpu->set_addrmap(AS_PROGRAM, &cosmic_state::cosmicg_map);
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m_maincpu->set_addrmap(AS_IO, &cosmic_state::cosmicg_io_map);
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MCFG_MACHINE_START_OVERRIDE(cosmic_state,cosmic)
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MCFG_MACHINE_RESET_OVERRIDE(cosmic_state,cosmicg)
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/* video hardware */
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SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
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m_screen->set_refresh_hz(60);
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m_screen->set_size(32*8, 32*8);
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m_screen->set_visarea(0*8, 32*8-1, 4*8, 28*8-1);
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m_screen->set_screen_update(FUNC(cosmic_state::screen_update_cosmicg));
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m_screen->set_palette(m_palette);
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PALETTE(config, m_palette, FUNC(cosmic_state::cosmicg_palette), 16);
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/* sound hardware */
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SPEAKER(config, "speaker").front_center();
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SAMPLES(config, m_samples);
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m_samples->set_channels(9);
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m_samples->set_samples_names(cosmicg_sample_names);
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m_samples->add_route(ALL_OUTPUTS, "speaker", 0.25);
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DAC_1BIT(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.5); // NE556
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// Other DACs include 3-bit binary-weighted (100K/50K/25K) DAC combined with another NE556 for attack march
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}
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void cosmic_state::magspot(machine_config &config)
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{
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cosmic(config);
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@ -1359,37 +1143,6 @@ ROM_START( cosmica3 ) // main: 7910-AII sub: 7910-BII sound: 7910-S
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ROM_LOAD( "8-8.ic10", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) )
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ROM_END
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ROM_START( cosmicg )
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ROM_REGION( 0x10000, "maincpu", 0 ) /* 8k for code */
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ROM_LOAD( "cosmicg1.bin", 0x0000, 0x0400, CRC(e1b9f894) SHA1(bab7fd9b3db145a889542653191905b6efc5ce75) )
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ROM_LOAD( "cosmicg2.bin", 0x0400, 0x0400, CRC(35c75346) SHA1(4e50eaa0b50ab04802dc63992ad2600c227301ad) )
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ROM_LOAD( "cosmicg3.bin", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) )
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ROM_LOAD( "cosmicg4.bin", 0x0c00, 0x0400, CRC(1c1c934c) SHA1(011b2b3ec4d31869fda13a3654c7bc51f3ce4dc2) )
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ROM_LOAD( "cosmicg5.bin", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) )
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ROM_LOAD( "cosmicg6.bin", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) )
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ROM_LOAD( "cosmicg7.bin", 0x1800, 0x0400, CRC(f33ebae7) SHA1(915bca53d5356e12c94ec765103ceced7306d1dd) )
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ROM_LOAD( "cosmicg8.bin", 0x1c00, 0x0400, CRC(472e4990) SHA1(d5797b9d89446aa6533f7515e6a5fc8368d82f91) )
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ROM_REGION( 0x0400, "user1", 0 ) /* color map */
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ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) )
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ROM_END
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ROM_START( cosmicgi )
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ROM_REGION( 0x10000, "maincpu", 0 ) /* 8k for code */
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ROM_LOAD( "1g118.2h", 0x0000, 0x0400, CRC(4bda1711) SHA1(746fd15dbe08c9e2af74547c19a55a84f7b65303) )
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ROM_LOAD( "2g118.3h", 0x0400, 0x0400, CRC(3c10b2ba) SHA1(127a950d90420417a91aa3c8fabec7d7e7d526f5) )
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ROM_LOAD( "3.4h", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) )
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ROM_LOAD( "4g118.5h", 0x0c00, 0x0400, CRC(42bb0611) SHA1(3894e4372f1443402ea7145b1101e1219fe2cde2) ) // changes in here cause trails when you move the ship, PCB does the same and ROM gives the same read every time, possible a bit has been flipped tho. check
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ROM_LOAD( "5.6h", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) )
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ROM_LOAD( "6.7h", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) )
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ROM_LOAD( "7.8h", 0x1800, 0x0400, CRC(84656c97) SHA1(2180faa07dd5bc618c80ae033babfc1191a0b890) ) // standard label but different anyway?
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ROM_LOAD( "8g128.9h", 0x1c00, 0x0400, CRC(7f48307c) SHA1(5929c131d790b0c8f9113730715531809c6840e2) )
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ROM_REGION( 0x0400, "user1", 0 ) /* color map */ // population of this is optional, board runs as b&w without (this board didn't have it populated)
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ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) )
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ROM_END
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/* rom 9 not dumped according to readme? */
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ROM_START( magspot )
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@ -1533,29 +1286,6 @@ ROM_START( nomnlndg )
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ROM_END
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void cosmic_state::init_cosmicg()
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{
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/* Program ROMs have data pins connected different from normal */
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offs_t len = memregion("maincpu")->bytes();
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uint8_t *rom = memregion("maincpu")->base();
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for (offs_t offs = 0; offs < len; offs++)
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{
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uint8_t scrambled = rom[offs];
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|
||||
uint8_t normal = (scrambled >> 3 & 0x11)
|
||||
| (scrambled >> 1 & 0x22)
|
||||
| (scrambled << 1 & 0x44)
|
||||
| (scrambled << 3 & 0x88);
|
||||
|
||||
rom[offs] = normal;
|
||||
}
|
||||
|
||||
m_sound_enabled = 0;
|
||||
m_march_select = 0;
|
||||
m_gun_die_select = 0;
|
||||
}
|
||||
|
||||
|
||||
void cosmic_state::init_cosmica()
|
||||
{
|
||||
m_sound_enabled = 1;
|
||||
@ -1583,8 +1313,6 @@ void cosmic_state::init_panic()
|
||||
}
|
||||
|
||||
|
||||
GAME( 1979, cosmicg, 0, cosmicg, cosmicg, cosmic_state, init_cosmicg, ROT270, "Universal", "Cosmic Guerilla", MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL /*| MACHINE_SUPPORTS_SAVE */)
|
||||
GAME( 1979, cosmicgi, cosmicg, cosmicg, cosmicg, cosmic_state, init_cosmicg, ROT270, "bootleg (Inder)", "Cosmic Guerilla (Spanish bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL /*| MACHINE_SUPPORTS_SAVE */)
|
||||
GAME( 1979, cosmica, 0, cosmica, cosmica, cosmic_state, init_cosmica, ROT270, "Universal", "Cosmic Alien (version II, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1979, cosmica3, cosmica, cosmica, cosmica, cosmic_state, init_cosmica, ROT270, "Universal", "Cosmic Alien (version II, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1979, cosmica1, cosmica, cosmica, cosmica, cosmic_state, init_cosmica, ROT270, "Universal", "Cosmic Alien (first version)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
||||
|
433
src/mame/drivers/cosmicg.cpp
Normal file
433
src/mame/drivers/cosmicg.cpp
Normal file
@ -0,0 +1,433 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Nicola Salmoria, Lee Taylor, AJR
|
||||
/***************************************************************************
|
||||
|
||||
Cosmic Guerilla by Universal (board number 7907A)
|
||||
|
||||
Notes:
|
||||
- background should be blue
|
||||
- board can operate in b&w mode if there is no PROM, in this case
|
||||
a colour overlay should be used.
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/tms9900/tms9980a.h"
|
||||
#include "sound/dac.h"
|
||||
#include "sound/samples.h"
|
||||
#include "video/mc6845.h"
|
||||
#include "emupal.h"
|
||||
#include "screen.h"
|
||||
#include "speaker.h"
|
||||
|
||||
|
||||
class cosmicg_state : public driver_device
|
||||
{
|
||||
public:
|
||||
cosmicg_state(const machine_config &mconfig, device_type type, const char *tag)
|
||||
: driver_device(mconfig, type, tag)
|
||||
, m_maincpu(*this, "maincpu")
|
||||
, m_crtc(*this, "crtc")
|
||||
, m_palette(*this, "palette")
|
||||
, m_samples(*this, "samples")
|
||||
, m_dac(*this, "dac")
|
||||
, m_in_ports(*this, "IN%u", 0)
|
||||
, m_videoram(*this, "videoram")
|
||||
, m_colormap(*this, "colormap")
|
||||
{
|
||||
}
|
||||
|
||||
void cosmicg(machine_config &config);
|
||||
void init_cosmicg();
|
||||
|
||||
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
virtual void machine_reset() override;
|
||||
|
||||
private:
|
||||
void cosmicg_palette(palette_device &palette);
|
||||
MC6845_UPDATE_ROW(draw_scanline);
|
||||
|
||||
void cosmicg_output_w(offs_t offset, u8 data);
|
||||
u8 cosmicg_port_0_r(offs_t offset);
|
||||
u8 cosmicg_port_1_r(offs_t offset);
|
||||
void cosmic_color_register_w(offs_t offset, u8 data);
|
||||
|
||||
void mem_map(address_map &map);
|
||||
void cru_map(address_map &map);
|
||||
|
||||
required_device<cpu_device> m_maincpu;
|
||||
required_device<mc6845_device> m_crtc;
|
||||
required_device<palette_device> m_palette;
|
||||
required_device<samples_device> m_samples;
|
||||
required_device<dac_bit_interface> m_dac;
|
||||
required_ioport_array<3> m_in_ports;
|
||||
required_shared_ptr<u8> m_videoram;
|
||||
required_region_ptr<u8> m_colormap;
|
||||
|
||||
/* video-related */
|
||||
int m_color_registers[2];
|
||||
bool m_flip_screen;
|
||||
|
||||
/* sound-related */
|
||||
int m_sound_enabled;
|
||||
int m_march_select;
|
||||
int m_gun_die_select;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Cosmic guerilla table setup
|
||||
*
|
||||
* Use AA for normal, FF for Full Red
|
||||
* Bit 0 = R, bit 1 = G, bit 2 = B, bit 4 = High Red
|
||||
*
|
||||
* It's possible that the background is dark gray and not black, as the
|
||||
* resistor chain would never drop to zero, Anybody know ?
|
||||
*/
|
||||
void cosmicg_state::cosmicg_palette(palette_device &palette)
|
||||
{
|
||||
for (int i = 0; i < palette.entries(); i++)
|
||||
{
|
||||
int const r = (i > 8) ? 0xff : 0xaa * BIT(i, 0);
|
||||
int const g = 0xaa * BIT(i, 1);
|
||||
int const b = 0xaa * BIT(i, 2);
|
||||
|
||||
palette.set_pen_color(i, rgb_t(r, g, b));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void cosmicg_state::cosmicg_output_w(offs_t offset, u8 data)
|
||||
{
|
||||
/* Sound Enable / Disable */
|
||||
if (offset == 12)
|
||||
{
|
||||
int count;
|
||||
|
||||
m_sound_enabled = data;
|
||||
if (data == 0)
|
||||
for (count = 0; count < 9; count++)
|
||||
m_samples->stop(count);
|
||||
}
|
||||
if (m_sound_enabled)
|
||||
{
|
||||
switch (offset)
|
||||
{
|
||||
/* The schematics show a direct link to the sound amp */
|
||||
/* as other cosmic series games, but it is toggled */
|
||||
/* once during game over. It is implemented for sake */
|
||||
/* of completeness. */
|
||||
case 1: m_dac->write(BIT(data, 0)); break; /* Game Over */
|
||||
case 2: if (data) m_samples->start(0, m_march_select); break; /* March Sound */
|
||||
case 3: m_march_select = (m_march_select & 0xfe) | data; break;
|
||||
case 4: m_march_select = (m_march_select & 0xfd) | (data << 1); break;
|
||||
case 5: m_march_select = (m_march_select & 0xfb) | (data << 2); break;
|
||||
|
||||
case 6: if (data) /* Killer Attack (crawly thing at bottom of screen) */
|
||||
m_samples->start(1, 8, true);
|
||||
else
|
||||
m_samples->stop(1);
|
||||
break;
|
||||
|
||||
case 7: if (data) /* Bonus Chance & Got Bonus */
|
||||
{
|
||||
m_samples->stop(4);
|
||||
m_samples->start(4, 10);
|
||||
}
|
||||
break;
|
||||
|
||||
case 8: if (data)
|
||||
{
|
||||
if (!m_samples->playing(4)) m_samples->start(4, 9, true);
|
||||
}
|
||||
else
|
||||
m_samples->stop(4);
|
||||
break;
|
||||
|
||||
case 9: if (data) m_samples->start(3, 11); break; /* Got Ship */
|
||||
case 11: /* watchdog_reset_w(0, 0); */ break; /* Watchdog? only toggles during game play */
|
||||
case 13: if (data) m_samples->start(8, 13 - m_gun_die_select); break; /* Got Monster / Gunshot */
|
||||
case 14: m_gun_die_select = data; break;
|
||||
case 15: if (data) m_samples->start(5, 14); break; /* Coin Extend (extra base) */
|
||||
}
|
||||
}
|
||||
|
||||
if (offset == 10)
|
||||
m_flip_screen = BIT(data, 0);
|
||||
|
||||
#ifdef MAME_DEBUG
|
||||
if (offset != 11) logerror("cosmicg_output_w %x=%x\n", offset, data);
|
||||
#endif
|
||||
}
|
||||
|
||||
u8 cosmicg_state::cosmicg_port_0_r(offs_t offset)
|
||||
{
|
||||
/* The top four address lines from the CRTC are bits 0-3 */
|
||||
if (offset >= 4)
|
||||
return BIT(m_in_ports[0]->read(), offset);
|
||||
else
|
||||
return BIT(m_crtc->get_ma(), offset + 8);
|
||||
}
|
||||
|
||||
u8 cosmicg_state::cosmicg_port_1_r(offs_t offset)
|
||||
{
|
||||
return BIT(m_in_ports[1]->read(), offset);
|
||||
}
|
||||
|
||||
|
||||
void cosmicg_state::cosmic_color_register_w(offs_t offset, u8 data)
|
||||
{
|
||||
m_color_registers[offset] = data ? 1 : 0;
|
||||
}
|
||||
|
||||
|
||||
MC6845_UPDATE_ROW(cosmicg_state::draw_scanline)
|
||||
{
|
||||
u32 *pix = &bitmap.pix(y);
|
||||
u8 const *const colors = &m_colormap[m_color_registers[0] << 8 | m_color_registers[1] << 9];
|
||||
|
||||
// MA7-MA12 on schematics are actually MA6-MA11, with RA0 being nominal MA6
|
||||
if (m_flip_screen && BIT(m_in_ports[2]->read(), 1))
|
||||
{
|
||||
while (x_count-- != 0)
|
||||
{
|
||||
u16 offs = (~ma & 0x001f) | (~ra & 1) << 5 | (~ma & 0x0fe0) << 1;
|
||||
u8 data = (offs >= m_videoram.length()) ? 0 : m_videoram[offs];
|
||||
u8 color = colors[(~offs & 0x1e00) >> 5 | (~offs & 0x001e) >> 1] >> 4;
|
||||
for (int n = 8; n != 0; n--)
|
||||
{
|
||||
*pix++ = m_palette->pen(BIT(data, 0) ? color : color & 0x08);
|
||||
data >>= 1;
|
||||
}
|
||||
ma++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (x_count-- != 0)
|
||||
{
|
||||
u16 offs = (ma & 0x001f) | (ra & 1) << 5 | (ma & 0x0fe0) << 1;
|
||||
u8 data = (offs >= m_videoram.length()) ? 0 : m_videoram[offs];
|
||||
u8 color = colors[(offs & 0x1e00) >> 5 | (offs & 0x001e) >> 1] & 0x0f;
|
||||
for (int n = 8; n != 0; n--)
|
||||
{
|
||||
*pix++ = m_palette->pen(BIT(data, 7) ? color : color & 0x08);
|
||||
data <<= 1;
|
||||
}
|
||||
ma++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void cosmicg_state::mem_map(address_map &map)
|
||||
{
|
||||
map(0x0000, 0x1fff).rom().region("program", 0);
|
||||
map(0x2000, 0x3fff).ram().share("videoram");
|
||||
|
||||
// CRTC is accessed through a small hole in the video RAM area with A11 = RS, A12 = R/W & A13 = EN
|
||||
map(0x3ff0, 0x3ff7).noprw();
|
||||
map(0x3ff1, 0x3ff1).w("crtc", FUNC(mc6845_device::address_w));
|
||||
map(0x3ff5, 0x3ff5).w("crtc", FUNC(mc6845_device::register_w));
|
||||
map(0x3ff7, 0x3ff7).r("crtc", FUNC(mc6845_device::register_r));
|
||||
}
|
||||
|
||||
void cosmicg_state::cru_map(address_map &map)
|
||||
{
|
||||
map(0x0000, 0x000f).r(FUNC(cosmicg_state::cosmicg_port_0_r));
|
||||
map(0x0010, 0x001f).r(FUNC(cosmicg_state::cosmicg_port_1_r));
|
||||
map(0x0000, 0x002b).w(FUNC(cosmicg_state::cosmicg_output_w));
|
||||
map(0x002c, 0x002f).w(FUNC(cosmicg_state::cosmic_color_register_w));
|
||||
}
|
||||
|
||||
|
||||
/* These are used for the CR handling - This can be used to */
|
||||
/* from 1 to 16 bits from any bit offset between 0 and 4096 */
|
||||
|
||||
/* Offsets are in BYTES, so bits 0-7 are at offset 0 etc. */
|
||||
|
||||
INPUT_CHANGED_MEMBER(cosmicg_state::coin_inserted)
|
||||
{
|
||||
m_maincpu->set_input_line(INT_9980A_LEVEL4, newval ? ASSERT_LINE : CLEAR_LINE);
|
||||
}
|
||||
|
||||
static INPUT_PORTS_START( cosmicg )
|
||||
PORT_START("IN0") /* 4-7 */
|
||||
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_CUSTOM ) /* pixel clock */
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
|
||||
|
||||
PORT_START("IN1") /* 8-15 */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_2WAY PORT_COCKTAIL
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_2WAY PORT_COCKTAIL
|
||||
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2,1")
|
||||
PORT_DIPSETTING( 0x10, "1000" )
|
||||
PORT_DIPSETTING( 0x20, "1500" )
|
||||
PORT_DIPSETTING( 0x30, "2000" )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:3")
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:4")
|
||||
PORT_DIPSETTING( 0x00, "3" )
|
||||
PORT_DIPSETTING( 0x80, "5" )
|
||||
|
||||
PORT_START("IN2") /* Hard wired settings */
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmicg_state, coin_inserted, 0)
|
||||
|
||||
/* This dip switch is not read by the program at any time */
|
||||
/* but is wired to enable or disable the flip screen output */
|
||||
|
||||
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:5")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
|
||||
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
|
||||
|
||||
/* This odd setting is marked as shown on the schematic, */
|
||||
/* and again, is not read by the program, but wired into */
|
||||
/* the watchdog circuit. The book says to leave it off */
|
||||
|
||||
PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "SW:6" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
static const char *const cosmicg_sample_names[] =
|
||||
{
|
||||
"*cosmicg",
|
||||
"cg_m0", /* 8 Different pitches of March Sound */
|
||||
"cg_m1",
|
||||
"cg_m2",
|
||||
"cg_m3",
|
||||
"cg_m4",
|
||||
"cg_m5",
|
||||
"cg_m6",
|
||||
"cg_m7",
|
||||
"cg_att", /* Killer Attack */
|
||||
"cg_chnc", /* Bonus Chance */
|
||||
"cg_gotb", /* Got Bonus - have not got correct sound for */
|
||||
"cg_dest", /* Gun Destroy */
|
||||
"cg_gun", /* Gun Shot */
|
||||
"cg_gotm", /* Got Monster */
|
||||
"cg_ext", /* Coin Extend */
|
||||
nullptr
|
||||
};
|
||||
|
||||
|
||||
void cosmicg_state::machine_start()
|
||||
{
|
||||
save_item(NAME(m_sound_enabled));
|
||||
save_item(NAME(m_march_select));
|
||||
save_item(NAME(m_gun_die_select));
|
||||
|
||||
save_item(NAME(m_color_registers));
|
||||
save_item(NAME(m_flip_screen));
|
||||
}
|
||||
|
||||
void cosmicg_state::machine_reset()
|
||||
{
|
||||
m_color_registers[0] = 0;
|
||||
m_color_registers[1] = 0;
|
||||
m_flip_screen = false;
|
||||
|
||||
m_maincpu->set_input_line(INT_9980A_RESET, ASSERT_LINE);
|
||||
m_maincpu->set_input_line(INT_9980A_RESET, CLEAR_LINE);
|
||||
}
|
||||
|
||||
|
||||
void cosmicg_state::cosmicg(machine_config &config)
|
||||
{
|
||||
/* basic machine hardware */
|
||||
TMS9980A(config, m_maincpu, 9.828_MHz_XTAL);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &cosmicg_state::mem_map);
|
||||
m_maincpu->set_addrmap(AS_IO, &cosmicg_state::cru_map);
|
||||
|
||||
/* video hardware */
|
||||
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
|
||||
screen.set_raw(9.828_MHz_XTAL / 2, 312, 0, 256, 263, 0, 192);
|
||||
screen.set_screen_update(m_crtc, FUNC(mc6845_device::screen_update));
|
||||
|
||||
PALETTE(config, m_palette, FUNC(cosmicg_state::cosmicg_palette), 16);
|
||||
|
||||
MC6845(config, m_crtc, 9.828_MHz_XTAL / 16); // character clock is phase-locked to CPU
|
||||
m_crtc->set_screen("screen");
|
||||
m_crtc->set_show_border_area(false);
|
||||
m_crtc->set_char_width(8);
|
||||
m_crtc->set_update_row_callback(FUNC(cosmicg_state::draw_scanline));
|
||||
|
||||
/* sound hardware */
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
|
||||
SAMPLES(config, m_samples);
|
||||
m_samples->set_channels(9);
|
||||
m_samples->set_samples_names(cosmicg_sample_names);
|
||||
m_samples->add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
|
||||
DAC_1BIT(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.5); // NE556
|
||||
// Other DACs include 3-bit binary-weighted (100K/50K/25K) DAC combined with another NE556 for attack march
|
||||
}
|
||||
|
||||
|
||||
ROM_START( cosmicg )
|
||||
ROM_REGION( 0x2000, "program", 0 ) /* 8k for code */
|
||||
ROM_LOAD( "cosmicg1.bin", 0x0000, 0x0400, CRC(e1b9f894) SHA1(bab7fd9b3db145a889542653191905b6efc5ce75) )
|
||||
ROM_LOAD( "cosmicg2.bin", 0x0400, 0x0400, CRC(35c75346) SHA1(4e50eaa0b50ab04802dc63992ad2600c227301ad) )
|
||||
ROM_LOAD( "cosmicg3.bin", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) )
|
||||
ROM_LOAD( "cosmicg4.bin", 0x0c00, 0x0400, CRC(1c1c934c) SHA1(011b2b3ec4d31869fda13a3654c7bc51f3ce4dc2) )
|
||||
ROM_LOAD( "cosmicg5.bin", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) )
|
||||
ROM_LOAD( "cosmicg6.bin", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) )
|
||||
ROM_LOAD( "cosmicg7.bin", 0x1800, 0x0400, CRC(f33ebae7) SHA1(915bca53d5356e12c94ec765103ceced7306d1dd) )
|
||||
ROM_LOAD( "cosmicg8.bin", 0x1c00, 0x0400, CRC(472e4990) SHA1(d5797b9d89446aa6533f7515e6a5fc8368d82f91) )
|
||||
|
||||
ROM_REGION( 0x0400, "colormap", 0 ) /* color map */
|
||||
ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) )
|
||||
ROM_END
|
||||
|
||||
|
||||
ROM_START( cosmicgi )
|
||||
ROM_REGION( 0x2000, "program", 0 ) /* 8k for code */
|
||||
ROM_LOAD( "1g118.2h", 0x0000, 0x0400, CRC(4bda1711) SHA1(746fd15dbe08c9e2af74547c19a55a84f7b65303) )
|
||||
ROM_LOAD( "2g118.3h", 0x0400, 0x0400, CRC(3c10b2ba) SHA1(127a950d90420417a91aa3c8fabec7d7e7d526f5) )
|
||||
ROM_LOAD( "3.4h", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) )
|
||||
ROM_LOAD( "4g118.5h", 0x0c00, 0x0400, CRC(42bb0611) SHA1(3894e4372f1443402ea7145b1101e1219fe2cde2) ) // changes in here cause trails when you move the ship, PCB does the same and ROM gives the same read every time, possible a bit has been flipped tho. check
|
||||
ROM_LOAD( "5.6h", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) )
|
||||
ROM_LOAD( "6.7h", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) )
|
||||
ROM_LOAD( "7.8h", 0x1800, 0x0400, CRC(84656c97) SHA1(2180faa07dd5bc618c80ae033babfc1191a0b890) ) // standard label but different anyway?
|
||||
ROM_LOAD( "8g128.9h", 0x1c00, 0x0400, CRC(7f48307c) SHA1(5929c131d790b0c8f9113730715531809c6840e2) )
|
||||
|
||||
ROM_REGION( 0x0400, "colormap", 0 ) /* color map */ // population of this is optional, board runs as b&w without (this board didn't have it populated)
|
||||
ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) )
|
||||
ROM_END
|
||||
|
||||
|
||||
void cosmicg_state::init_cosmicg()
|
||||
{
|
||||
/* Program ROMs have data pins connected different from normal */
|
||||
offs_t len = memregion("program")->bytes();
|
||||
u8 *rom = memregion("program")->base();
|
||||
for (offs_t offs = 0; offs < len; offs++)
|
||||
{
|
||||
u8 scrambled = rom[offs];
|
||||
|
||||
u8 normal = (scrambled >> 3 & 0x11)
|
||||
| (scrambled >> 1 & 0x22)
|
||||
| (scrambled << 1 & 0x44)
|
||||
| (scrambled << 3 & 0x88);
|
||||
|
||||
rom[offs] = normal;
|
||||
}
|
||||
|
||||
m_sound_enabled = 0;
|
||||
m_march_select = 0;
|
||||
m_gun_die_select = 0;
|
||||
}
|
||||
|
||||
|
||||
GAME( 1979, cosmicg, 0, cosmicg, cosmicg, cosmicg_state, init_cosmicg, ROT270, "Universal", "Cosmic Guerilla", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1979, cosmicgi, cosmicg, cosmicg, cosmicg, cosmicg_state, init_cosmicg, ROT270, "bootleg (Inder)", "Cosmic Guerilla (Spanish bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
|
@ -16,7 +16,6 @@
|
||||
#include "emupal.h"
|
||||
#include "screen.h"
|
||||
|
||||
#define COSMICG_MASTER_CLOCK XTAL(9'828'000)
|
||||
#define Z80_MASTER_CLOCK XTAL(10'816'000)
|
||||
|
||||
|
||||
@ -37,9 +36,31 @@ public:
|
||||
m_palette(*this, "palette")
|
||||
{ }
|
||||
|
||||
void cosmic(machine_config &config);
|
||||
void cosmica(machine_config &config);
|
||||
void nomnlnd(machine_config &config);
|
||||
void devzone(machine_config &config);
|
||||
void panic(machine_config &config);
|
||||
void magspot(machine_config &config);
|
||||
|
||||
void init_devzone();
|
||||
void init_nomnlnd();
|
||||
void init_cosmica();
|
||||
void init_panic();
|
||||
|
||||
DECLARE_WRITE_LINE_MEMBER(panic_coin_inserted);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(cosmica_coin_inserted);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted_irq0);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted_nmi);
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
virtual void machine_reset() override;
|
||||
|
||||
private:
|
||||
/* memory pointers */
|
||||
required_shared_ptr<uint8_t> m_videoram;
|
||||
optional_shared_ptr<uint8_t> m_spriteram;
|
||||
required_shared_ptr<uint8_t> m_spriteram;
|
||||
|
||||
/* video-related */
|
||||
typedef pen_t (cosmic_state::*color_func)(uint8_t x, uint8_t y);
|
||||
@ -55,8 +76,6 @@ public:
|
||||
int m_dive_bomb_b_select;
|
||||
|
||||
/* misc */
|
||||
uint32_t m_pixel_clock;
|
||||
int m_ic_state; // for 9980
|
||||
optional_ioport_array<4> m_in_ports;
|
||||
optional_ioport m_dsw;
|
||||
|
||||
@ -64,42 +83,24 @@ public:
|
||||
required_device<cpu_device> m_maincpu;
|
||||
optional_device<samples_device> m_samples;
|
||||
optional_device<dac_bit_interface> m_dac;
|
||||
optional_device<gfxdecode_device> m_gfxdecode;
|
||||
required_device<gfxdecode_device> m_gfxdecode;
|
||||
required_device<screen_device> m_screen;
|
||||
required_device<palette_device> m_palette;
|
||||
|
||||
void panic_sound_output_w(offs_t offset, uint8_t data);
|
||||
void panic_sound_output2_w(offs_t offset, uint8_t data);
|
||||
void cosmicg_output_w(offs_t offset, uint8_t data);
|
||||
void cosmica_sound_output_w(offs_t offset, uint8_t data);
|
||||
void dac_w(uint8_t data);
|
||||
uint8_t cosmica_pixel_clock_r();
|
||||
uint8_t cosmicg_port_0_r(offs_t offset);
|
||||
uint8_t cosmicg_port_1_r(offs_t offset);
|
||||
uint8_t magspot_coinage_dip_r(offs_t offset);
|
||||
uint8_t nomnlnd_port_0_1_r(offs_t offset);
|
||||
void flip_screen_w(uint8_t data);
|
||||
void cosmic_color_register_w(offs_t offset, uint8_t data);
|
||||
void cosmic_background_enable_w(uint8_t data);
|
||||
DECLARE_WRITE_LINE_MEMBER(panic_coin_inserted);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(cosmica_coin_inserted);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(cosmicg_coin_inserted);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted_irq0);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted_nmi);
|
||||
void init_devzone();
|
||||
void init_cosmicg();
|
||||
void init_nomnlnd();
|
||||
void init_cosmica();
|
||||
void init_panic();
|
||||
DECLARE_MACHINE_START(cosmic);
|
||||
DECLARE_MACHINE_RESET(cosmic);
|
||||
DECLARE_MACHINE_RESET(cosmicg);
|
||||
void panic_palette(palette_device &palette);
|
||||
void cosmica_palette(palette_device &palette);
|
||||
void cosmicg_palette(palette_device &palette);
|
||||
void magspot_palette(palette_device &palette);
|
||||
void nomnlnd_palette(palette_device &palette);
|
||||
uint32_t screen_update_cosmicg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_panic(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_cosmica(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_magspot(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
@ -113,18 +114,8 @@ public:
|
||||
void nomnlnd_draw_background(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
pen_t panic_map_color(uint8_t x, uint8_t y);
|
||||
pen_t cosmica_map_color(uint8_t x, uint8_t y);
|
||||
pen_t cosmicg_map_color(uint8_t x, uint8_t y);
|
||||
pen_t magspot_map_color(uint8_t x, uint8_t y);
|
||||
void cosmic(machine_config &config);
|
||||
void cosmica(machine_config &config);
|
||||
void cosmicg(machine_config &config);
|
||||
void nomnlnd(machine_config &config);
|
||||
void devzone(machine_config &config);
|
||||
void panic(machine_config &config);
|
||||
void magspot(machine_config &config);
|
||||
void cosmica_map(address_map &map);
|
||||
void cosmicg_io_map(address_map &map);
|
||||
void cosmicg_map(address_map &map);
|
||||
void magspot_map(address_map &map);
|
||||
void panic_map(address_map &map);
|
||||
};
|
||||
|
@ -10698,8 +10698,6 @@ cosmica // 7910-AII (c) [1979]
|
||||
cosmica1 // 7910-A (c) [1979]
|
||||
cosmica2 // 7910 (c) 1979
|
||||
cosmica3 // 7910-AII (c) [1979]
|
||||
cosmicg // 7907 (c) 1979
|
||||
cosmicgi // bootleg (Inder)
|
||||
devzone // 8022 (c) [1980]
|
||||
devzone2 // 8022 (c) [1980]
|
||||
magspot // ???? (c) [1980]
|
||||
@ -10712,6 +10710,10 @@ panic3 // 8015 (c) 1980
|
||||
panicger // 8015 (c) 1980
|
||||
panich // 8015 (c) 1980
|
||||
|
||||
@source:cosmicg.cpp
|
||||
cosmicg // 7907 (c) 1979
|
||||
cosmicgi // bootleg (Inder)
|
||||
|
||||
@source:cosmicos.cpp
|
||||
cosmicos //
|
||||
|
||||
|
@ -40,15 +40,6 @@ pen_t cosmic_state::cosmica_map_color( uint8_t x, uint8_t y )
|
||||
return pen & 0x07;
|
||||
}
|
||||
|
||||
pen_t cosmic_state::cosmicg_map_color( uint8_t x, uint8_t y )
|
||||
{
|
||||
offs_t offs = (m_color_registers[0] << 8) | (m_color_registers[1] << 9) | ((y >> 4) << 4) | (x >> 4);
|
||||
pen_t pen = memregion("user1")->base()[offs];
|
||||
|
||||
/* the upper 4 bits are for cocktail mode support */
|
||||
return pen & 0x0f;
|
||||
}
|
||||
|
||||
pen_t cosmic_state::magspot_map_color( uint8_t x, uint8_t y )
|
||||
{
|
||||
offs_t offs = (m_color_registers[0] << 9) | ((x >> 3) << 4) | (y >> 4);
|
||||
@ -130,30 +121,6 @@ void cosmic_state::cosmica_palette(palette_device &palette)
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Cosmic guerilla table setup
|
||||
*
|
||||
* Use AA for normal, FF for Full Red
|
||||
* Bit 0 = R, bit 1 = G, bit 2 = B, bit 4 = High Red
|
||||
*
|
||||
* It's possible that the background is dark gray and not black, as the
|
||||
* resistor chain would never drop to zero, Anybody know ?
|
||||
*/
|
||||
void cosmic_state::cosmicg_palette(palette_device &palette)
|
||||
{
|
||||
for (int i = 0; i < palette.entries(); i++)
|
||||
{
|
||||
int const r = (i > 8) ? 0xff : 0xaa * BIT(i, 0);
|
||||
int const g = 0xaa * BIT(i, 1);
|
||||
int const b = 0xaa * BIT(i, 2);
|
||||
|
||||
palette.set_pen_color(i, rgb_t(r, g, b));
|
||||
}
|
||||
|
||||
m_map_color = &cosmic_state::cosmicg_map_color;
|
||||
}
|
||||
|
||||
|
||||
void cosmic_state::magspot_palette(palette_device &palette)
|
||||
{
|
||||
uint8_t const *const color_prom = memregion("proms")->base();
|
||||
@ -498,14 +465,6 @@ void cosmic_state::nomnlnd_draw_background( screen_device &screen, bitmap_ind16
|
||||
}
|
||||
|
||||
|
||||
uint32_t cosmic_state::screen_update_cosmicg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
bitmap.fill(0, cliprect);
|
||||
draw_bitmap(bitmap, cliprect);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
uint32_t cosmic_state::screen_update_panic(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
bitmap.fill(0, cliprect);
|
||||
|
Loading…
Reference in New Issue
Block a user