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Fixed inputs in Dreamcast, nw
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@ -193,10 +193,10 @@ static MACHINE_CONFIG_START( dc, dc_cons_state )
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MCFG_MACHINE_RESET_OVERRIDE(dc_cons_state,dc_console )
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MCFG_MAPLE_DC_ADD( "maple_dc", "maincpu", dc_maple_irq )
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MCFG_DC_CONTROLLER_ADD("dcctrl0", "maple_dc", 0, "P1:0", "P1:1", "P1:A0", "P1:A1", "P1:A2", "P1:A3", "P1:A4", "P1:A5")
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MCFG_DC_CONTROLLER_ADD("dcctrl1", "maple_dc", 1, "P2:0", "P2:1", "P2:A0", "P2:A1", "P2:A2", "P2:A3", "P2:A4", "P2:A5")
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MCFG_DC_CONTROLLER_ADD("dcctrl2", "maple_dc", 2, "P3:0", "P3:1", "P3:A0", "P3:A1", "P3:A2", "P3:A3", "P3:A4", "P3:A5")
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MCFG_DC_CONTROLLER_ADD("dcctrl3", "maple_dc", 3, "P4:0", "P4:1", "P4:A0", "P4:A1", "P4:A2", "P4:A3", "P4:A4", "P4:A5")
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MCFG_DC_CONTROLLER_ADD("dcctrl0", "maple_dc", 0, ":P1:0", ":P1:1", ":P1:A0", ":P1:A1", ":P1:A2", ":P1:A3", ":P1:A4", ":P1:A5")
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MCFG_DC_CONTROLLER_ADD("dcctrl1", "maple_dc", 1, ":P2:0", ":P2:1", ":P2:A0", ":P2:A1", ":P2:A2", ":P2:A3", ":P2:A4", ":P2:A5")
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MCFG_DC_CONTROLLER_ADD("dcctrl2", "maple_dc", 2, ":P3:0", ":P3:1", ":P3:A0", ":P3:A1", ":P3:A2", ":P3:A3", ":P3:A4", ":P3:A5")
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MCFG_DC_CONTROLLER_ADD("dcctrl3", "maple_dc", 3, ":P4:0", ":P4:1", ":P4:A0", ":P4:A1", ":P4:A2", ":P4:A3", ":P4:A4", ":P4:A5")
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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@ -325,7 +325,7 @@ static INPUT_PORTS_START( dc )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(4)
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(4)
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PORT_START("MAMEDEBUG") \
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PORT_START("MAMEDEBUG")
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PORT_DIPNAME( 0x01, 0x00, "Bilinear Filtering" )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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