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small note
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@ -910,6 +910,9 @@ void *coolridr_state::draw_tile_row_threaded(void *param, int threadid)
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continue;
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}
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// I don't know, the Rainbow is a non-zoomed sprite and won't link unless you move one half
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if (used_flipx)
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hPositionx -= 1;
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UINT16 hZoomTable[16];
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int hPositionTable[16];
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@ -1518,7 +1521,11 @@ WRITE32_MEMBER(coolridr_state::sysh1_blit_mode_w)
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{
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m_blitterMode = (data & 0x00ff0000) >> 16;
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if (m_blitterMode == 0xf4)
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if (m_blitterMode == 0x4f)
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{
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/* used during end sequence, purpose unknown */
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}
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else if (m_blitterMode == 0xf4)
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{
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// Some sort of addressing state.
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// In the case of text, simply writes 4 characters per 32-bit word.
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