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https://github.com/holub/mame
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New non-working machines
---------- Bubblen Roulette (main ver 1.8, video ver 1.3) [Phil Bennett]
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@ -42820,6 +42820,7 @@ rollace2 // (c) 1983 Williams
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@source:taito/sbmjb.cpp
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honooinv // E41 (c) 1997 Taito
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bubbroul // E48 (c) 1997 Taito
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sbmjb // ??? (c) 1998 Taito
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@source:taito/sbowling.cpp
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@ -2,13 +2,14 @@
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// copyright-holders:
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/*
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Sonic Blast Man's Janken Battle (ソニックブラストマンのジャンケンバトル) (c) 1998 Taito
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Redemption game based on Janken, a Japanese game similar to Rock Paper Scissors
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Video: https://www.youtube.com/watch?v=AFWLMHbpQz8
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Other undumped games believed to use the same hardware:
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Taito redemption games
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Honoo no Invader (炎のインベーダー) (c) 1997 Taito
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Bubblen Roulette (バブルンるーれっと) (c) 1997 Taito - video: https://www.youtube.com/watch?v=AaugRz3cqv0
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Sonic Blast Man's Janken Battle (ソニックブラストマンのジャンケンバトル) (c) 1998 Taito - video: https://www.youtube.com/watch?v=AFWLMHbpQz8
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Other undumped games believed to use the same hardware:
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Harikiri Junior Baseball (はりきりジュニアベースボール) (c) 1998 Taito - video: https://www.youtube.com/watch?v=eRZctnd8whE
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Packy's Treasure Slot (パッキイのトレジャースロット) (c) 1997 Taito - video: https://www.youtube.com/watch?v=IPse14eGiqM
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@ -118,29 +119,6 @@ void sbmjb_state::tc0091lvc_map(address_map &map) // TODO: copy-pasted from othe
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map(0xff08, 0xff08).rw(m_vdpcpu, FUNC(tc0091lvc_device::rom_bank_r), FUNC(tc0091lvc_device::rom_bank_w));
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}
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static INPUT_PORTS_START( sbmjb ) // no dips on PCB, game options selectable in test mode
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet 5")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet 3")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Bet 2")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Choki")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Guu")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Paa")// Also used to confirm in test mode
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // Also used to select in test mode
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) // Hopper Sensor, active high or it will stop booting due to hopper related problems
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("100 Yen Switch")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) // TODO: active high doesn't allow coining in but it also doesn't cause the medal in error
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) // TODO: active high doesn't allow coining in but it also doesn't cause the medal in error
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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INPUT_PORTS_END
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static INPUT_PORTS_START( honooinv ) // no dips on PCB, game options selectable in test mode
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("Separator") // in I/O test; also seems to have effect on 'Hopper Rotation'. Effects shown also in the shot test
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@ -183,6 +161,50 @@ static INPUT_PORTS_START( honooinv ) // no dips on PCB, game options selectable
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4) PORT_NAME("Open-R") // in pinpanel test
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INPUT_PORTS_END
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static INPUT_PORTS_START( bubbroul )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet 5")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet 3")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Bet 4")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Bet 8")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Bet 10")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Start/Stop Switch") // Also used to confirm in test mode
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM )
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("100 Yen Switch")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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static INPUT_PORTS_START( sbmjb ) // no dips on PCB, game options selectable in test mode
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet 5")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet 3")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Bet 2")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Choki")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Guu")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Paa")// Also used to confirm in test mode
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // Also used to select in test mode
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) // Hopper Sensor, active high or it will stop booting due to hopper related problems
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PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("100 Yen Switch")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) // TODO: active high doesn't allow coining in but it also doesn't cause the medal in error
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) // TODO: active high doesn't allow coining in but it also doesn't cause the medal in error
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // No effect in test mode
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INPUT_PORTS_END
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TIMER_DEVICE_CALLBACK_MEMBER(sbmjb_state::scanline_callback) // TODO: copy-pasted from other drivers using same chip, to be verified
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{
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@ -250,28 +272,6 @@ void sbmjb_state::honooinv(machine_config &config)
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io.in_port4_cb().set_ioport("IN3");
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}
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ROM_START( sbmjb ) // all labels were peeled off / unreadable
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ROM_REGION( 0x10000, "maincpu", 0 ) // Main ver. 1.1 1998/08/25
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ROM_LOAD( "mprog.ic12", 0x00000, 0x10000, CRC(d11f14eb) SHA1(29c4b8e3ebb9ff3c5630c7bb3c8224a2f57e8fe8) ) // 1xxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x10000, "audiocpu", 0 )
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ROM_LOAD( "sndprog.ic5", 0x00000, 0x10000, CRC(e41575f1) SHA1(66ab1b81a618fe5e676b4f8768a5bee8d189de58) ) // 1xxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x80000, "vdpcpu", 0 ) // Video ver. 1.0 1998/06/01
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ROM_LOAD( "videoprg.ic52", 0x00000, 0x80000, CRC(21ebc096) SHA1(12f0ad4530560782a5b7517557d68526a51091e1) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x100000, "vdpcpu:gfx", 0 )
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ROM_LOAD16_BYTE( "chr-l.ic49", 0x00000, 0x80000, CRC(54237760) SHA1(d183d4c3df3222e94219356a39ee5566ebdd54cf) )
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ROM_LOAD16_BYTE( "chr-h.ic48", 0x00001, 0x80000, CRC(0a815d7c) SHA1(5c2f65ff1f84979993f7c0df8d91ed2cd6f0acd1) )
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ROM_REGION( 0x40000, "oki", 0 )
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ROM_LOAD( "adpcm.ic3", 0x00000, 0x40000, CRC(69158cf3) SHA1(f638bd7b5ef9e400eaa55eb3b4546e881e955087) )
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ROM_REGION( 0x400, "plds", 0 )
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ROM_LOAD( "e41-02.ic51", 0x000, 0x117, CRC(67fd54e0) SHA1(f64fb33b9a4a935af5662b5103709131727c8411) )
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ROM_LOAD( "e41-03.ic24", 0x200, 0x117, CRC(d906c8ea) SHA1(eae9c9c25b4affe4baf7ba034c61670d24f5c4d1) )
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ROM_END
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ROM_START( honooinv )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "e41-08.ic12", 0x00000, 0x10000, CRC(71fc6a58) SHA1(8e95f42fa227e7bbf80dc7690a016f5e43a8125d) ) // 1xxxxxxxxxxxxxxx = 0xFF
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@ -294,8 +294,53 @@ ROM_START( honooinv )
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ROM_LOAD( "e41-03.ic24", 0x200, 0x117, CRC(d906c8ea) SHA1(eae9c9c25b4affe4baf7ba034c61670d24f5c4d1) )
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ROM_END
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ROM_START( bubbroul )
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ROM_REGION( 0x10000, "maincpu", 0 ) // Main ver. 1.8 1998/11/02
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ROM_LOAD( "e48-05-1.ic12", 0x00000, 0x10000, CRC(25db07c9) SHA1(c14ce8ce4e9182952ffa83452e0ca52a3d3c99ef) ) // 1xxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x10000, "audiocpu", 0 )
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ROM_LOAD( "e48-04.ic5", 0x00000, 0x10000, CRC(b25f98c6) SHA1(fc6f36037c3d6a0eef1a266511b83f0cb88fe003) ) // 1xxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x80000, "vdpcpu", 0 ) // Video ver. 1.3 1998/01/05
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ROM_LOAD( "e48-01s.ic52", 0x00000, 0x80000, CRC(e6dd4cff) SHA1(11666036715c117fc5429b8a72a63c468b82c796) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x100000, "vdpcpu:gfx", 0 )
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ROM_LOAD16_BYTE( "e48-02.ic49", 0x00000, 0x80000, CRC(c8b98e3c) SHA1(e25d52e14223cc60f3047ae22ccea711fdf4066a) )
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ROM_LOAD16_BYTE( "e48-03.ic48", 0x00001, 0x80000, CRC(a46dcf53) SHA1(573ea201d9d61703002d5da6b278b7ee02efab35) )
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ROM_REGION( 0x40000, "oki", 0 )
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ROM_LOAD( "e48-06.ic3", 0x00000, 0x40000, CRC(96c2f509) SHA1(d2a81dcbb1c9225b30d8da2ada09b5063dfecca0) )
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ROM_REGION( 0x400, "plds", 0 )
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ROM_LOAD( "e41-02.ic51", 0x000, 0x117, CRC(67fd54e0) SHA1(f64fb33b9a4a935af5662b5103709131727c8411) )
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ROM_LOAD( "e41-03.ic24", 0x200, 0x117, CRC(d906c8ea) SHA1(eae9c9c25b4affe4baf7ba034c61670d24f5c4d1) )
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ROM_END
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ROM_START( sbmjb ) // all labels were peeled off / unreadable
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ROM_REGION( 0x10000, "maincpu", 0 ) // Main ver. 1.1 1998/08/25
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ROM_LOAD( "mprog.ic12", 0x00000, 0x10000, CRC(d11f14eb) SHA1(29c4b8e3ebb9ff3c5630c7bb3c8224a2f57e8fe8) ) // 1xxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x10000, "audiocpu", 0 )
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ROM_LOAD( "sndprog.ic5", 0x00000, 0x10000, CRC(e41575f1) SHA1(66ab1b81a618fe5e676b4f8768a5bee8d189de58) ) // 1xxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x80000, "vdpcpu", 0 ) // Video ver. 1.0 1998/06/01
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ROM_LOAD( "videoprg.ic52", 0x00000, 0x80000, CRC(21ebc096) SHA1(12f0ad4530560782a5b7517557d68526a51091e1) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
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ROM_REGION( 0x100000, "vdpcpu:gfx", 0 )
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ROM_LOAD16_BYTE( "chr-l.ic49", 0x00000, 0x80000, CRC(54237760) SHA1(d183d4c3df3222e94219356a39ee5566ebdd54cf) )
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ROM_LOAD16_BYTE( "chr-h.ic48", 0x00001, 0x80000, CRC(0a815d7c) SHA1(5c2f65ff1f84979993f7c0df8d91ed2cd6f0acd1) )
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ROM_REGION( 0x40000, "oki", 0 )
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ROM_LOAD( "adpcm.ic3", 0x00000, 0x40000, CRC(69158cf3) SHA1(f638bd7b5ef9e400eaa55eb3b4546e881e955087) )
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ROM_REGION( 0x400, "plds", 0 )
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ROM_LOAD( "e41-02.ic51", 0x000, 0x117, CRC(67fd54e0) SHA1(f64fb33b9a4a935af5662b5103709131727c8411) )
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ROM_LOAD( "e41-03.ic24", 0x200, 0x117, CRC(d906c8ea) SHA1(eae9c9c25b4affe4baf7ba034c61670d24f5c4d1) )
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ROM_END
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} // anonymous namespace
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GAME( 1998, sbmjb, 0, sbmjb, sbmjb, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Sonic Blast Man's Janken Battle (main ver. 1.1, video ver. 1.0)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1997, honooinv, 0, honooinv, honooinv, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Honoo no Invader (main ver. 1.35, video ver. 1.35)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1997, bubbroul, 0, sbmjb, bubbroul, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Bubblen Roulette (main ver. 1.8, video ver. 1.3)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1998, sbmjb, 0, sbmjb, sbmjb, sbmjb_state, empty_init, ROT0, "Taito Corporation", "Sonic Blast Man's Janken Battle (main ver. 1.1, video ver. 1.0)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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