Slightly cleaner fix for SDL.

This commit is contained in:
Aaron Giles 2010-10-13 13:43:35 +00:00
parent 47448a6080
commit d9e92c7896

View File

@ -99,7 +99,7 @@ static sdl_draw_info draw;
typedef struct _worker_param worker_param;
struct _worker_param {
sdl_window_info *window;
const render_primitive_list *list;
render_primitive_list *list;
running_machine *machine;
int resize_new_width;
int resize_new_height;
@ -981,7 +981,7 @@ void sdlwindow_video_window_update(running_machine *machine, sdl_window_info *wi
if (osd_event_wait(window->rendered_event, 0))
{
worker_param wp;
const render_primitive_list *primlist;
render_primitive_list *primlist;
clear_worker_param(&wp);
@ -1148,7 +1148,7 @@ static OSDWORK_CALLBACK( draw_video_contents_wt )
// Some configurations require events to be polled in the worker thread
sdlinput_process_events_buf(wp->machine);
window->primlist = (render_primitive_list*)wp->list;
window->primlist = wp->list;
// if no bitmap, just fill
if (window->primlist == NULL)