From da5fb6dd0d12c483309161885e707ebbb2eab648 Mon Sep 17 00:00:00 2001 From: Miodrag Milanovic Date: Mon, 28 Mar 2011 12:00:04 +0000 Subject: [PATCH] Another fix for SDL build, not seen by win32 build (no whatsnew) --- src/osd/sdl/output.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/osd/sdl/output.c b/src/osd/sdl/output.c index 02572965a96..7f2f7c585aa 100644 --- a/src/osd/sdl/output.c +++ b/src/osd/sdl/output.c @@ -105,7 +105,7 @@ static void sdloutput_exit(running_machine &machine) { if (output != NULL) { - fprintf(output, "MAME " PID_FMT " STOP %s\n", osd_getpid(), machine.m_game.name); + fprintf(output, "MAME " PID_FMT " STOP %s\n", osd_getpid(), machine.system().name); fflush(output); fclose(output); output = NULL;