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rename some glass sets based on tests by system11
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@ -9139,8 +9139,8 @@ wrallya // (c) 1993 - Ref 930705
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wrallyb // (c) 1993 - Ref 930217
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glass // (c) 1993 - Ref 931021
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glass10 // (c) 1993 - Ref 931021
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glassbrk // (c) 1993 - Ref 931021 shows "Break Edition" on a real PCB
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glass94 // (c) 1994 - Ref 931021 shows 1994 version, Anime girls, unprotected
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glass10a // (c) 1993 - Ref 931021 shows "Break Edition" on a real PCB
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glasskr // (c) 1994 - Ref 931021 shows 1994 version, Anime girls, unprotected
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targeth // (c) 1994 - Ref 940531
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targetha // (c) 1994 - Ref 940531
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thoop2 // (c) 1994 - Ref ???
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@ -260,7 +260,7 @@ ROM_START( glass10 ) /* Version 1.0 */
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ROM_RELOAD( 0x040000, 0x100000 )
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ROM_END
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ROM_START( glassbrk ) /* Title screen shows "GLASS" and under that "Break Edition" on a real PCB */
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ROM_START( glass10a ) /* Title screen shows "GLASS" and under that "Break Edition" on a real PCB */
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "spl-c23.bin", 0x000000, 0x040000, CRC(c1393bea) SHA1(a5f877ba38305a7b49fa3c96b9344cbf71e8c9ef) )
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ROM_LOAD16_BYTE( "spl-c22.bin", 0x000001, 0x040000, CRC(0d6fa33e) SHA1(37e9258ef7e108d034c80abc8e5e5ab6dacf0a61) )
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@ -281,7 +281,7 @@ ROM_START( glassbrk ) /* Title screen shows "GLASS" and under that "Break Editio
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ROM_RELOAD( 0x040000, 0x100000 )
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ROM_END
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ROM_START( glass94 )
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ROM_START( glasskr )
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ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "glassk.c23", 0x000000, 0x080000, CRC(6ee19376) SHA1(8a8fdeebe094bd3e29c35cf59584e3cab708732d) )
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ROM_LOAD16_BYTE( "glassk.c22", 0x000001, 0x080000, CRC(bd546568) SHA1(bcd5e7591f4e68c9470999b8a0ef1ee4392c907c) )
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@ -444,7 +444,12 @@ DRIVER_INIT_MEMBER(glass_state,glassp)
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}
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GAME( 1993, glass, 0, glass, glass, glass_state, glassp, ROT0, "OMK / Gaelco", "Glass (Ver 1.1)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, glass10, glass, glass, glass, glass_state, glassp, ROT0, "OMK / Gaelco", "Glass (Ver 1.0)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, glassbrk, glass, glass, glass, glass_state, glassp, ROT0, "OMK / Gaelco", "Glass (Ver 1.0, Break Edition)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, glass94, glass, glass, glass, glass_state, glass, ROT0, "OMK / Gaelco (Promat license)", "Glass (Ver 1.1, Break Edition, Version 1994) (unprotected)", MACHINE_SUPPORTS_SAVE ) // promat stickers on program roms
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// ALL versions of Glass contain the 'Break Edition' string (it just seems to be part of the title?)
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// The 2 version 1.0 releases are very similar code, it was thought that one was a break edition and the other wasn't, but as both contain the string this seems unlikely.
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// Version 1.1 releases also show Version 1994 on the title screen. These versions do not have skulls in the playfield (at least not on early stages)
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// The unprotected version appears to be a Korean set, is censored, and has different girl pictures.
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GAME( 1994, glass, 0, glass, glass, glass_state, glassp, ROT0, "OMK / Gaelco", "Glass (Ver 1.1, Break Edition, Version 1994)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1994, glasskr, glass, glass, glass, glass_state, glass, ROT0, "OMK / Gaelco (Promat license)", "Glass (Ver 1.1, Break Edition, Version 1994) (censored, unprotected)", MACHINE_SUPPORTS_SAVE ) // promat stickers on program roms
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GAME( 1993, glass10, glass, glass, glass, glass_state, glassp, ROT0, "OMK / Gaelco", "Glass (Ver 1.0, Break Edition) (set 1)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1993, glass10a, glass, glass, glass, glass_state, glassp, ROT0, "OMK / Gaelco", "Glass (Ver 1.0, Break Edition) (set 2)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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