From 5ceb1bbcc8517c87f91d304381b7d535caea47c1 Mon Sep 17 00:00:00 2001 From: DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> Date: Sat, 5 Jan 2019 14:58:35 +0000 Subject: [PATCH 1/7] new NOT WORKING (JAKKS Pacific stuff) WWE (JAKKS Pacific TV Game) [Sean Riddle] Fantastic Four (JAKKS Pacific TV Game) [Sean Riddle] Justice League (JAKKS Pacific TV Game) [Sean Riddle] WWE doesn't render any sprites other than the backgrounds once you get past the 'loading' screen Fantastic Four seems playable but has severe performance issues as the video code isn't optimized for scanline drawing / isn't using cliprect properly (runs about 10-15% speed in places) can probably be promoted once that's fixed Justice League might actually be working, just need to test it more. Need to find out how to get into the hidden test menus to run the ROM checks etc. --- src/mame/drivers/vii.cpp | 138 +++++++++++++++++++++++++++++++++++---- src/mame/mame.lst | 7 +- 2 files changed, 129 insertions(+), 16 deletions(-) diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp index 3394b4067e3..6d5e16c6337 100644 --- a/src/mame/drivers/vii.cpp +++ b/src/mame/drivers/vii.cpp @@ -37,6 +37,9 @@ Cricket, Skateboarder, Skannerz and Football 2 list a 32-bit checksum at the start of ROM. This is the byte sum of the file, excluding the first 16 byte (where the checksum is stored) + TODO: + Work out how to access the hidden TEST menus for all games (most JAKKS games should have one at least) + *******************************************************************************/ #include "emu.h" @@ -81,6 +84,8 @@ public: void init_crc(); + DECLARE_CUSTOM_INPUT_MEMBER(i2c_r); + protected: virtual void machine_start() override; virtual void machine_reset() override; @@ -100,6 +105,7 @@ protected: required_device m_spg; optional_memory_bank m_bank; + DECLARE_READ16_MEMBER(walle_portc_r); DECLARE_WRITE16_MEMBER(walle_portc_w); @@ -233,11 +239,13 @@ WRITE16_MEMBER(vii_state::vii_portb_w) switch_bank(((data & 0x80) >> 7) | ((data & 0x20) >> 4)); } -READ16_MEMBER(spg2xx_game_state::walle_portc_r) + +CUSTOM_INPUT_MEMBER(spg2xx_game_state::i2c_r) { return m_i2cmem->read_sda(); } + WRITE16_MEMBER(spg2xx_game_state::walle_portc_w) { m_walle_portc_data = data & mem_mask; @@ -303,14 +311,79 @@ INPUT_PORTS_END static INPUT_PORTS_START( walle ) PORT_START("P1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_NAME("Joypad Up") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_NAME("Joypad Down") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_NAME("Joypad Left") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_NAME("Joypad Right") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("A Button") - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("B Button") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_NAME("Joypad Up") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_NAME("Joypad Down") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_NAME("Joypad Left") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_NAME("Joypad Right") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("A Button") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("B Button") + + PORT_START("C") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, spg2xx_game_state,i2c_r, nullptr) + PORT_BIT( 0xfffe, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END +static INPUT_PORTS_START( jak_gkr ) + PORT_START("P1") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_NAME("Joypad Up") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_NAME("Joypad Down") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_NAME("Joypad Left") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_NAME("Joypad Right") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 ) + PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON3 ) + PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON4 ) + + PORT_START("C") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, spg2xx_game_state,i2c_r, nullptr) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) // this causes WWE to think the unit is a '2nd Controller' and tells you to plug the 1st one in. + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + + static INPUT_PORTS_START( wirels60 ) PORT_START("P1") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_NAME("Joypad Up") @@ -662,7 +735,7 @@ void spg2xx_game_state::walle(machine_config &config) { jakks(config); - m_spg->portc_in().set(FUNC(spg2xx_game_state::walle_portc_r)); + m_spg->portc_in().set_ioport("C"); m_spg->portc_out().set(FUNC(spg2xx_game_state::walle_portc_w)); } @@ -705,18 +778,36 @@ ROM_START( vii ) ROM_LOAD16_WORD_SWAP( "vii.bin", 0x0000, 0x2000000, CRC(04627639) SHA1(f883a92d31b53c9a5b0cdb112d07cd793c95fc43)) ROM_END -ROM_START( batmantv ) +ROM_START( jak_batm ) ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) ROM_LOAD16_WORD_SWAP( "batman.bin", 0x000000, 0x400000, CRC(46f848e5) SHA1(5875d57bb3fe0cac5d20e626e4f82a0e5f9bb94c) ) ROM_END -ROM_START( walle ) +ROM_START( jak_wall ) ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) ROM_LOAD16_WORD_SWAP( "walle.bin", 0x000000, 0x400000, BAD_DUMP CRC(bd554cba) SHA1(6cd06a036ab12e7b0e1fd8003db873b0bb783868) ) - // Alternate dump, we need to decide which one is correct. - //ROM_LOAD16_WORD_SWAP( "walle.bin", 0x000000, 0x400000, CRC(6bc90b16) SHA1(184d72de059057aae7800da510fcf05ed1da9ec9)) + // both of these dumps are bad, but in slightly different ways, note the random green pixels around the text + //ROM_LOAD16_WORD_SWAP( "walle.bin", 0x000000, 0x400000, BAD_DUMP CRC(6bc90b16) SHA1(184d72de059057aae7800da510fcf05ed1da9ec9)) ROM_END +ROM_START( jak_wwe ) + ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) + ROM_LOAD16_WORD_SWAP( "jakkswwegkr.bin", 0x000000, 0x200000, CRC(b078a812) SHA1(7d97c0e2171b3fd91b280480c9ffd5651828195a) ) +ROM_END + +ROM_START( jak_fan4 ) + ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) + ROM_LOAD16_WORD_SWAP( "jakksffgkr.bin", 0x000000, 0x200000, CRC(8755a1f7) SHA1(7214da15fe61881da27b81575fbdb54cc0f1d6aa) ) +ROM_END + +ROM_START( jak_just ) + ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) + ROM_LOAD16_WORD_SWAP( "jakksjlagkr.bin", 0x000000, 0x200000, CRC(182989f0) SHA1(799229c537d6fe629ba9e1e4051d1bb9ca445d44) ) +ROM_END + + + + ROM_START( zone40 ) ROM_REGION( 0x4000000, "maincpu", ROMREGION_ERASE00 ) ROM_LOAD16_WORD_SWAP( "zone40.bin", 0x0000, 0x4000000, CRC(4ba1444f) SHA1(de83046ab93421486668a247972ad6d3cda19440) ) @@ -899,8 +990,27 @@ CONS( 2010, zone60, 0, 0, wireless60, wirels60, spg2xx_game_state, empty_init, CONS( 2010, wirels60, 0, 0, wireless60, wirels60, spg2xx_game_state, empty_init, "Jungle Soft / Kids Station Toys Inc", "Wireless 60", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // JAKKS Pacific Inc TV games -CONS( 2004, batmantv, 0, 0, jakks, batman, spg2xx_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "The Batman", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) -CONS( 2008, walle, 0, 0, walle, walle, spg2xx_game_state, empty_init, "JAKKS Pacific Inc", "Wall-E", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) +CONS( 2004, jak_batm, 0, 0, jakks, batman, spg2xx_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "The Batman (JAKKS Pacific TV Game)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) +CONS( 2008, jak_wall, 0, 0, walle, walle, spg2xx_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Wall-E (JAKKS Pacific TV Game)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) + +// 'Game-Key-Ready' JAKKS games (these can also take per-game specific expansion cartridges, although not all games had them released) +CONS( 2005, jak_wwe, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "WWE (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // no game-leys released +CONS( 2005, jak_fan4, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Fantastic Four (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // no game-keys released +CONS( 2005, jak_just, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / Taniko", "Justice League (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // no game-keys released +// Other Game-Key-Ready systems (not all releases of them?) +// Namco Ms. Pac-Man +// Star Wars +// Nicktoons +// Disney +// Disney Princess +// Spider-Man +// Dragon Ball Z +// SpongeBob SquarePants - The Fry Cook Games +// Dora the Explorer +// Capcom 3-in-1 +// Scooby-Doo +// Care Bears +// Wheel of Fortune // Radica TV games CONS( 2006, rad_skat, 0, 0, rad_skat, rad_skat, spg2xx_game_state, init_crc, "Radica", "Play TV Skateboarder (NTSC)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index cfaad8f6539..235f6c0e5e9 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -38542,9 +38542,12 @@ vigilantg // (c) 1988 (US Rev G) vigilanto // (c) 1988 (US) @source:vii.cpp -batmantv // The Batman, 2004 +jak_batm // The Batman, 2004 +jak_wall // +jak_wwe // +jak_fan4 // +jak_just // vii // KenSingTon / Jungle Soft / Siatronics Vii -walle // wrlshunt // Wireless: Hunting Video Game System wirels60 // Wireless 60 wlsair60 // Wireless Air 60 From 98582a6fbc6dc4f0e9be705ecfb1af2c5c7f13ab Mon Sep 17 00:00:00 2001 From: DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> Date: Sat, 5 Jan 2019 17:29:46 +0000 Subject: [PATCH 2/7] test mode notes (nw) --- src/mame/drivers/vii.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp index 6d5e16c6337..ab20841c66e 100644 --- a/src/mame/drivers/vii.cpp +++ b/src/mame/drivers/vii.cpp @@ -37,6 +37,11 @@ Cricket, Skateboarder, Skannerz and Football 2 list a 32-bit checksum at the start of ROM. This is the byte sum of the file, excluding the first 16 byte (where the checksum is stored) + Test Modes: + Justice League : press UP, DOWN, LEFT, BT3 on the JAKKS logo in that order, quickly, to get test menu + WWE : press UP, BT1, BT2 together during startup logos + + TODO: Work out how to access the hidden TEST menus for all games (most JAKKS games should have one at least) From 86661985532c952eba2f4a58aed6f08ee85be6fa Mon Sep 17 00:00:00 2001 From: DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> Date: Sat, 5 Jan 2019 18:08:49 +0000 Subject: [PATCH 3/7] (nw) --- src/mame/drivers/vii.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp index ab20841c66e..b223ec0a1df 100644 --- a/src/mame/drivers/vii.cpp +++ b/src/mame/drivers/vii.cpp @@ -1016,6 +1016,7 @@ CONS( 2005, jak_just, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS // Scooby-Doo // Care Bears // Wheel of Fortune +// Winnie the Pooh // Radica TV games CONS( 2006, rad_skat, 0, 0, rad_skat, rad_skat, spg2xx_game_state, init_crc, "Radica", "Play TV Skateboarder (NTSC)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) From aac2da1c90fc062a9995d690945bc7fe399dc54b Mon Sep 17 00:00:00 2001 From: DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> Date: Sat, 5 Jan 2019 18:18:15 +0000 Subject: [PATCH 4/7] documentation (nw) --- src/mame/drivers/vii.cpp | 37 +++++++++++++++++++------------------ 1 file changed, 19 insertions(+), 18 deletions(-) diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp index b223ec0a1df..20dd2ff67d8 100644 --- a/src/mame/drivers/vii.cpp +++ b/src/mame/drivers/vii.cpp @@ -999,24 +999,25 @@ CONS( 2004, jak_batm, 0, 0, jakks, batman, spg2xx_game_state, empty_init, "JAKKS CONS( 2008, jak_wall, 0, 0, walle, walle, spg2xx_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Wall-E (JAKKS Pacific TV Game)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // 'Game-Key-Ready' JAKKS games (these can also take per-game specific expansion cartridges, although not all games had them released) -CONS( 2005, jak_wwe, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "WWE (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // no game-leys released -CONS( 2005, jak_fan4, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Fantastic Four (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // no game-keys released -CONS( 2005, jak_just, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / Taniko", "Justice League (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // no game-keys released -// Other Game-Key-Ready systems (not all releases of them?) -// Namco Ms. Pac-Man -// Star Wars -// Nicktoons -// Disney -// Disney Princess -// Spider-Man -// Dragon Ball Z -// SpongeBob SquarePants - The Fry Cook Games -// Dora the Explorer -// Capcom 3-in-1 -// Scooby-Doo -// Care Bears -// Wheel of Fortune -// Winnie the Pooh +CONS( 2005, jak_wwe, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "WWE (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // WW (no game-keys released) +CONS( 2005, jak_fan4, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Fantastic Four (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // F4 (no game-keys released) +CONS( 2005, jak_just, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS Pacific Inc / Taniko", "Justice League (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // DC (no game-keys released) +// Other Game-Key-Ready systems (not all releases of them?, only Sunplus SPG240 [Sunplus PAC300] versions?) +// Namco Ms. Pac-Man NM (3 keys available [Dig Dug, New Rally-X], [Rally-X, Pac-Man, Bosconian], [Pac-Man, Bosconian]) +// Star Wars SW (1 key available) +// Nicktoons NK (3 keys available) +// Disney DY (3? keys available) +// Disney Princess DP (? keys available) +// Spider-Man MV (1? key availale +// Dragon Ball Z DB (no keys available) +// SpongeBob SquarePants: The Fry Cook Games ?? (1? key available) +// Dora the Explorer ?? (1? key available) + +// Capcom 3-in-1 CC (no game-keys released) +// Scooby-Doo SD (no game-keys released) +// Care Bears CB (no game-keys released) +// Wheel of Fortune WF (no game-keys released) +// Winnie the Pooh WP (no game-keys released) // Radica TV games CONS( 2006, rad_skat, 0, 0, rad_skat, rad_skat, spg2xx_game_state, init_crc, "Radica", "Play TV Skateboarder (NTSC)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) From ef74e6f6434e7d40a9615c9b1277d64e105994a6 Mon Sep 17 00:00:00 2001 From: DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> Date: Sat, 5 Jan 2019 18:20:22 +0000 Subject: [PATCH 5/7] (nw) --- src/mame/drivers/vii.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp index 20dd2ff67d8..b9bb2247317 100644 --- a/src/mame/drivers/vii.cpp +++ b/src/mame/drivers/vii.cpp @@ -1008,11 +1008,11 @@ CONS( 2005, jak_just, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS // Nicktoons NK (3 keys available) // Disney DY (3? keys available) // Disney Princess DP (? keys available) -// Spider-Man MV (1? key availale -// Dragon Ball Z DB (no keys available) +// Spider-Man MV (1? key availale) // SpongeBob SquarePants: The Fry Cook Games ?? (1? key available) // Dora the Explorer ?? (1? key available) - +// no keys released for the following, some were in develpoment but cancelled +// Dragon Ball Z DB (no game-keys released) // Capcom 3-in-1 CC (no game-keys released) // Scooby-Doo SD (no game-keys released) // Care Bears CB (no game-keys released) From f70b0b29c52095a4dcf864116b4ff1619093a868 Mon Sep 17 00:00:00 2001 From: DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> Date: Sat, 5 Jan 2019 18:26:55 +0000 Subject: [PATCH 6/7] (nw) --- src/mame/drivers/vii.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp index b9bb2247317..1ae8811b243 100644 --- a/src/mame/drivers/vii.cpp +++ b/src/mame/drivers/vii.cpp @@ -1008,10 +1008,10 @@ CONS( 2005, jak_just, 0, 0, walle, jak_gkr,spg2xx_game_state, empty_init, "JAKKS // Nicktoons NK (3 keys available) // Disney DY (3? keys available) // Disney Princess DP (? keys available) -// Spider-Man MV (1? key availale) +// Spider-Man MV (1? key available) // SpongeBob SquarePants: The Fry Cook Games ?? (1? key available) // Dora the Explorer ?? (1? key available) -// no keys released for the following, some were in develpoment but cancelled +// no keys released for the following, some were in development but cancelled // Dragon Ball Z DB (no game-keys released) // Capcom 3-in-1 CC (no game-keys released) // Scooby-Doo SD (no game-keys released) From 006c684c863ed0b1327bc1262121b78152af4b1b Mon Sep 17 00:00:00 2001 From: DavidHaywood <28625134+DavidHaywood@users.noreply.github.com> Date: Sat, 5 Jan 2019 18:40:54 +0000 Subject: [PATCH 7/7] note (nw) --- src/mame/drivers/vii.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mame/drivers/vii.cpp b/src/mame/drivers/vii.cpp index 1ae8811b243..a893e9ea1f4 100644 --- a/src/mame/drivers/vii.cpp +++ b/src/mame/drivers/vii.cpp @@ -5,7 +5,9 @@ Short Description: Systems which run on the SPG243 SoC - + + ( die markings show "SunPlus QL8041" on JAKKS WWE / Fantastic 4 / Justice League ) + Status: Mostly working