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Fix for vmahjong, astrass and presumably znpwfv
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@ -6128,7 +6128,7 @@ static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const recta
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}
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else
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{
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for ( y = mycliprect.min_y; y <= mycliprect.max_y; y++ )
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for ( y = mycliprect.min_y; y <= mycliprect.max_y / (interlace_framebuffer+1); y++ )
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{
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if ( stv_sprite_priorities_usage_valid )
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if (stv_sprite_priorities_in_fb_line[y][pri] == 0)
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@ -6145,7 +6145,7 @@ static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const recta
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bitmap_line2 = BITMAP_ADDR16(bitmap, 2*y + 1, 0);
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}
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for ( x = mycliprect.min_x; double_x ? x <= ((mycliprect.max_x)/2) : (x <= mycliprect.max_x); x++ )
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for ( x = mycliprect.min_x; x <= mycliprect.max_x /(double_x+1) ; x++ )
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{
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pix = framebuffer_line[x];
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if ( (pix & 0x8000) && sprite_color_mode)
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