Fix initialization for zaxxonb. Now plays again (nw)

This commit is contained in:
Scott Stone 2015-07-11 15:42:50 -04:00
parent de22cbf2da
commit db0d2ace9e

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@ -1634,7 +1634,7 @@ GAME( 1982, zaxxon, 0, zaxxon, zaxxon, driver_device, 0, ROT90
GAME( 1982, zaxxon2, zaxxon, zaxxon, zaxxon, driver_device, 0, ROT90, "Sega", "Zaxxon (set 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1982, zaxxon3, zaxxon, zaxxon, zaxxon, driver_device, 0, ROT90, "Sega", "Zaxxon (set 3)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1982, zaxxonj, zaxxon, szaxxon, zaxxon, zaxxon_state, zaxxonj, ROT90, "Sega", "Zaxxon (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1982, zaxxonb, zaxxon, zaxxon, zaxxon, zaxxon_state, zaxxonj, ROT90, "bootleg", "Jackson", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1982, zaxxonb, zaxxon, szaxxon, zaxxon, zaxxon_state, zaxxonj, ROT90, "bootleg", "Jackson", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
/* standard Zaxxon hardware but extra sound board plugged into 8255 PPI socket and encrypted cpu */
GAME( 1982, szaxxon, 0, szaxxon, szaxxon, zaxxon_state, szaxxon, ROT90, "Sega", "Super Zaxxon (315-5013)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )