diff --git a/.gitattributes b/.gitattributes index 1eab0678ac7..8802b5612a8 100644 --- a/.gitattributes +++ b/.gitattributes @@ -3475,6 +3475,7 @@ src/mame/includes/scramble.h svneol=native#text/plain src/mame/includes/sderby.h svneol=native#text/plain src/mame/includes/segag80r.h svneol=native#text/plain src/mame/includes/segag80v.h svneol=native#text/plain +src/mame/includes/segaipt.h svneol=native#text/plain src/mame/includes/segamsys.h svneol=native#text/plain src/mame/includes/segas16.h svneol=native#text/plain src/mame/includes/segas24.h svneol=native#text/plain diff --git a/src/mame/includes/segaipt.h b/src/mame/includes/segaipt.h new file mode 100644 index 00000000000..064e51cda65 --- /dev/null +++ b/src/mame/includes/segaipt.h @@ -0,0 +1,148 @@ +/******************************************************************************* + + Input port macros used by many games in multiple Sega drivers + +*******************************************************************************/ + + +/**************************** Coinage Dip Swicthes ****************************/ + +// [standard] +// | COIN SWITCH 1 | COIN SWITCH 2 +// -----------------+-----------------+----------------- +// | 1 2 3 4 | 5 6 7 8 +// -----------------+-----------------+----------------- +// 1COIN 1CREDIT | OFF OFF OFF OFF | OFF OFF OFF OFF +// 1COIN 2CREDITS | ON OFF OFF OFF | ON OFF OFF OFF +// 1COIN 3CREDITS | OFF ON OFF OFF | OFF ON OFF OFF +// 1COIN 4CREDITS | ON ON OFF OFF | ON ON OFF OFF +// 1COIN 5CREDITS | OFF OFF ON OFF | OFF OFF ON OFF +// 1COIN 6CREDITS | ON OFF ON OFF | ON OFF ON OFF +// 2COINS 1CREDIT | OFF ON ON OFF | OFF ON ON OFF +// 3COINS 1CREDIT | ON ON ON OFF | ON ON ON OFF +// 4COINS 1CREDIT | OFF OFF OFF ON | OFF OFF OFF ON +// 2COINS 3CREDITS | ON OFF OFF ON | ON OFF OFF ON +// -----------------+-----------------+----------------- +// 2COINS 1CREDIT | OFF ON OFF ON | OFF ON OFF ON +// 4COINS 2CREDITS | | +// 5COINS 3CREDITS | | +// 6COINS 4CREDITS | | +// -----------------+-----------------+----------------- +// 2COINS 1CREDIT | ON ON OFF ON | ON ON OFF ON +// 4COINS 3CREDITS | | +// -----------------+-----------------+----------------- +// 1COIN 1CREDIT | OFF OFF ON ON | OFF OFF ON ON +// 2COINS 2CREDITS | | +// 3COINS 3CREDITS | | +// 4COINS 4CREDITS | | +// 5COINS 6CREDITS | | +// -----------------+-----------------+----------------- +// 1COIN 1CREDIT | ON OFF ON ON | ON OFF ON ON +// 2COINS 2CREDITS | | +// 3COINS 3CREDITS | | +// 4COINS 5CREDITS | | +// -----------------+-----------------+----------------- +// 1COIN 1CREDIT | OFF ON ON ON | OFF ON ON ON +// 2COINS 3CREDITS | | +// -----------------+-----------------+----------------- +// FREE PLAY | ON ON ON ON & ON ON ON ON +// -----------------+-----------------+----------------- +// COIN SWITCH 1 | ON ON ON ON | (anywhare OFF) +// 1COIN 1CREDIT | | +// -----------------+-----------------+----------------- +// COIN SWITCH 2 | (anywhare OFF) | ON ON ON ON +// 1COIN 1CREDIT | | + +// [exception 1] not have free play +// A few games don't have "FREE PLAY" +// example "Hang-On Jr." +// -----------------+-----------------+----------------- +// 1COIN 1CREDIT | ON ON ON ON | ON ON ON ON + +// [exception 2] easy to free play +// A few games accept "FREE PLAY" with one-side 4bits ON +// example "Riddle of Pythagoras" +// -----------------+-----------------+----------------- +// FREE PLAY | ON ON ON ON | ON ON ON ON +// | ON ON ON ON | (anywhare OFF) +// | (anywhare OFF) | ON ON ON ON + +#define SEGA_COINAGE_A_PART_H \ + PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \ + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x05, "2 Coins/1 Credit, 5/3, 6/4" ) \ + PORT_DIPSETTING( 0x04, "2 Coins/1 Credit, 4/3" ) \ + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + +#define SEGA_COINAGE_A_PART_L \ + PORT_DIPSETTING( 0x03, "1 Coin/1 Credit, 5/6" ) \ + PORT_DIPSETTING( 0x02, "1 Coin/1 Credit, 4/5" ) \ + PORT_DIPSETTING( 0x01, "1 Coin/1 Credit, 2/3" ) \ + PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + +#define SEGA_COINAGE_B_PART_H \ + PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \ + PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \ + PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \ + PORT_DIPSETTING( 0x50, "2 Coins/1 Credit, 5/3, 6/4" ) \ + PORT_DIPSETTING( 0x40, "2 Coins/1 Credit, 4/3" ) \ + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \ + +#define SEGA_COINAGE_B_PART_L \ + PORT_DIPSETTING( 0x30, "1 Coin/1 Credit, 5/6" ) \ + PORT_DIPSETTING( 0x20, "1 Coin/1 Credit, 4/5" ) \ + PORT_DIPSETTING( 0x10, "1 Coin/1 Credit, 2/3" ) \ + PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \ + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + +// [standard] +#define SEGA_COINAGE_LOC(DIPBANK) \ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ + SEGA_COINAGE_A_PART_H \ + SEGA_COINAGE_A_PART_L \ + PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \ + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ + SEGA_COINAGE_B_PART_H \ + SEGA_COINAGE_B_PART_L \ + PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) + +// [exception 1] not have free play (allow duplicated settins, show 0x00) +#define SEGA_COINAGE_NO_FREE_LOC(DIPBANK) \ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ + SEGA_COINAGE_A_PART_H \ + PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ + SEGA_COINAGE_A_PART_L \ + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ + SEGA_COINAGE_B_PART_H \ + PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ + SEGA_COINAGE_B_PART_L + +// [exception 1.1] not have free play (forbid duplicated settins, hide 0x00) +#define SEGA_COINAGE_NO_FREE_NO_DUP_LOC(DIPBANK) \ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ + SEGA_COINAGE_A_PART_H \ + SEGA_COINAGE_A_PART_L \ + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ + SEGA_COINAGE_B_PART_H \ + SEGA_COINAGE_B_PART_L + +// [exception 2] easy to free play +#define SEGA_COINAGE_EASY_FREE_LOC(DIPBANK) \ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ + SEGA_COINAGE_A_PART_H \ + SEGA_COINAGE_A_PART_L \ + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \ + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ + SEGA_COINAGE_B_PART_H \ + SEGA_COINAGE_B_PART_L \ + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )