diff --git a/src/mame/drivers/corona.c b/src/mame/drivers/corona.c index 373596c437f..0650e96f545 100644 --- a/src/mame/drivers/corona.c +++ b/src/mame/drivers/corona.c @@ -24,9 +24,9 @@ ---------- Winners Circle. - 4-players horse race game. + 4-players horse racing game. - Very rare game, due to massive conversions to any kind of roulette soft. + Very rare game, due to massive conversions to any kind of roulette games. ------ @@ -437,10 +437,10 @@ static WRITE8_HANDLER( ball_w ) lamp_old = lamp; } -static READ8_HANDLER( test_r ) -{ - return space->machine->rand() & 0xff; -} +//static READ8_HANDLER( test_r ) +//{ +// return space->machine->rand() & 0xff; +//} /******** Multiplexed Inputs ********/ @@ -479,6 +479,26 @@ static WRITE8_HANDLER( mux_port_w ) coin_counter_w(space->machine, 1, (data ^ 0xff) & 0x80); /* Credits Out (mechanical meters) */ } +static WRITE8_HANDLER( wc_meters_w ) +{ +/* - bits - + 7654 3210 + ---- ---x Credits In counter pulse. + ---- --x- Credits In counter pulse, inserted through coin3 only (lower 4 lines of IN3). + ---- -x-- Credits Out counter pulse. + -xxx x--- Unknown (directly connected to the higher 4 lines of IN3). + x--- ---- Unknown. + + Data is written inverted. + +*/ + coin_counter_w(space->machine, 0, (data ^ 0xff) & 0x01); /* Credits In */ + coin_counter_w(space->machine, 1, (data ^ 0xff) & 0x02); /* Credits In (through Coin 3) */ + coin_counter_w(space->machine, 2, (data ^ 0xff) & 0x04); /* Credits Out */ + +// popmessage("meters: %02x", (data ^ 0xff)); +} + /*************************************************** * --- MEMORY MAPS --- * @@ -551,11 +571,17 @@ ADDRESS_MAP_END Blitter F0-F4 Status: F5 - Reads: F9 (maybe DIP, since was polled at beginning) - F8-FA-F8-FB-FF-FA (F8/FB/FF/FA) + Reads: + F8 ---> DIP switches bank 1. + F9 ---> Controls for players A & B. + FA ---> Credits for players A, B, C, D. + FB ---> Single credits for players A, B, C, D, + fix bits 3, 4, 5, 6 in meters. + FD ---> Controls for players C & D. + FF ---> Unknown. - Writes: FE (writes 01, 02 and 03 during attract) Seems snd_latch or traffic lights. - after FE write, poll FD constantly... + Writes: + FC ---> Meters. + FE ---> Sound Latch (writes 01, 02 and 03 during attract)... */ static ADDRESS_MAP_START( winner82_map, ADDRESS_SPACE_PROGRAM, 8 ) @@ -573,15 +599,14 @@ static ADDRESS_MAP_START( winner82_cpu_io_map, ADDRESS_SPACE_IO, 8 ) AM_RANGE(0xf4, 0xf4) AM_WRITE(blitter_unk_w) AM_RANGE(0xf5, 0xf5) AM_READ(blitter_status_r) - AM_RANGE(0xf9, 0xf9) AM_READ_PORT("DSW1") - - AM_RANGE(0xf8, 0xf8) AM_READ_PORT("IN0") - AM_RANGE(0xfa, 0xfa) AM_READ_PORT("IN1") - AM_RANGE(0xfb, 0xfb) AM_READ_PORT("IN2") - AM_RANGE(0xfd, 0xfd) AM_READ(test_r) /* dunno WTF is, but after the snd latch is polled constantly */ + AM_RANGE(0xf8, 0xf8) AM_READ_PORT("DSW1") /* coinage DIP SW */ + AM_RANGE(0xf9, 0xf9) AM_READ_PORT("IN0") /* controls for players A & B */ + AM_RANGE(0xfa, 0xfa) AM_READ_PORT("IN1") /* credits for players A, B, C, D */ + AM_RANGE(0xfb, 0xfb) AM_READ_PORT("IN3") /* single credits for players A, B, C, D, + fix bits 3, 4, 5, 6 in meters */ + AM_RANGE(0xfc, 0xfc) AM_WRITE(wc_meters_w) + AM_RANGE(0xfd, 0xfd) AM_READ_PORT("IN2") /* controls for players C & D */ AM_RANGE(0xfe, 0xfe) AM_WRITE(sound_latch_w) - AM_RANGE(0xff, 0xff) AM_READ_PORT("IN3") -// AM_RANGE(0xee, 0xee) AM_READ_PORT("IN4") + AM_RANGE(0xff, 0xff) AM_READ_PORT("DSW2") /* no idea */ ADDRESS_MAP_END static ADDRESS_MAP_START( winner82_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) @@ -765,63 +790,62 @@ static INPUT_PORTS_START( winner ) INPUT_PORTS_END static INPUT_PORTS_START( winner82 ) - PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1) PORT_NAME("IN0-1") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2) PORT_NAME("IN0-2") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("IN0-3") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("IN0-4") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5) PORT_NAME("IN0-5") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6) PORT_NAME("IN0-6") - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7) PORT_NAME("IN0-7") - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_NAME("IN0-8") + PORT_START("IN0") /* players A & B controls */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LCONTROL) PORT_NAME("Player A - Bet/Triple") /* A: bet/triple */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_NAME("Player A - Credits Out") /* A: credits out */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Player A - Cursor Left") /* A: cursor left */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Player A - Cursor Right") /* A: cursor right */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Player B - Bet/Triple") /* B: bet/triple */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_NAME("Player B - Credits Out") /* B: credits out */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Player B - Cursor Left") /* B: cursor left */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Player B - Cursor Right") /* B: cursor right */ PORT_START("IN1") /* credits */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_NAME("Player B - Coin 2") /* 10 credits / pulse */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_NAME("Player A - Coin 2") /* 10 credits / pulse */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_NAME("Player D - Coin 2") /* 10 credits / pulse */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_NAME("Player C - Coin 2") /* 10 credits / pulse */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_T) PORT_NAME("Player B - Coin 1") /* 1 credit / pulse */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_NAME("Player A - Coin 1") /* 1 credit / pulse */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_NAME("Player D - Coin 1") /* 1 credit / pulse */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_NAME("Player C - Coin 1") /* 1 credit / pulse */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6) PORT_NAME("Player B - Coin 2") /* 10 credits / pulse */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5) PORT_NAME("Player A - Coin 2") /* 10 credits / pulse */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_NAME("Player D - Coin 2") /* 10 credits / pulse */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7) PORT_NAME("Player C - Coin 2") /* 10 credits / pulse */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2) PORT_NAME("Player B - Coin 1") /* 1 credit / pulse */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1) PORT_NAME("Player A - Coin 1") /* 1 credit / pulse */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Player D - Coin 1") /* 1 credit / pulse */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("Player C - Coin 1") /* 1 credit / pulse */ - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("IN2-1") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_NAME("IN2-2") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("IN2-3") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("IN2-4") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("IN2-5") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("IN2-6") - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_NAME("IN2-7") - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("IN2-8") + PORT_START("IN2") /* players C & D controls */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("Player C - Bet/Triple") /* C: bet/triple */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_NAME("Player C - Credits Out") /* C: credits out */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("Player C - Cursor Right") /* C: cursor right */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_NAME("Player C - Cursor Left") /* C: cursor left */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_NAME("Player D - Bet/Triple") /* D: bet/triple */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_NAME("Player D - Credits Out") /* D: credits out */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("Player D - Cursor Right") /* D: cursor right */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("Player D - Cursor Left") /* D: cursor left */ PORT_START("IN3") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_NAME("IN3-1") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("IN3-2") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_NAME("IN3-3") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_NAME("IN3-4") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_NAME("IN3-5") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_NAME("IN3-6") - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_NAME("IN3-7") - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("IN3-8") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Player B - Coin 3") /* always 1 credit, lockable through DIP switch */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_NAME("Player A - Coin 3") /* always 1 credit, lockable through DIP switch */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_NAME("Player D - Coin 3") /* always 1 credit, lockable through DIP switch */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_NAME("Player C - Coin 3") /* always 1 credit, lockable through DIP switch */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_NAME("IN3-5") /* bit 3 in meters */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_NAME("IN3-6") /* bit 4 in meters */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_NAME("IN3-7") /* bit 5 in meters */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_NAME("IN3-8") /* bit 6 in meters */ PORT_START("IN4") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("IN4-1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("IN4-2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("IN4-3") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("IN4-4") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("IN4-5") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("IN4-6") - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("IN4-7") - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("IN4-8") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("IN4-4") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("IN4-5") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("IN4-6") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("IN4-7") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_NAME("IN4-8") PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x01, "DSW1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, "x10" ) + PORT_DIPSETTING( 0x01, "x5" ) + PORT_DIPSETTING( 0x02, "x2" ) + PORT_DIPSETTING( 0x03, "x1" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -837,9 +861,9 @@ static INPUT_PORTS_START( winner82 ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, "Coin 3 Lockout" ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x01, "DSW2" ) @@ -1081,7 +1105,7 @@ static MACHINE_CONFIG_START( winner81, driver_device ) MCFG_CPU_ADD("soundcpu", Z80, WC_MAIN_XTAL/10) /* measured */ MCFG_CPU_PROGRAM_MAP(winner81_sound_map) MCFG_CPU_IO_MAP(winner81_sound_cpu_io_map) - MCFG_CPU_PERIODIC_INT(nmi_line_pulse,120) //unknown timing + MCFG_CPU_PERIODIC_INT(nmi_line_pulse, 244) /* 244 Hz (1MHz/16/16/16) */ // MCFG_NVRAM_ADD_0FILL("nvram") @@ -1115,7 +1139,7 @@ static MACHINE_CONFIG_START( winner82, driver_device ) MCFG_CPU_ADD("soundcpu", Z80, WC_MAIN_XTAL/10) /* measured */ MCFG_CPU_PROGRAM_MAP(winner82_sound_map) MCFG_CPU_IO_MAP(winner82_sound_cpu_io_map) - MCFG_CPU_PERIODIC_INT(nmi_line_pulse,120) //unknown timing + MCFG_CPU_PERIODIC_INT(nmi_line_pulse, 244) /* 244 Hz (1MHz/16/16/16) */ // MCFG_NVRAM_ADD_0FILL("nvram") @@ -1149,7 +1173,7 @@ static MACHINE_CONFIG_START( re800, driver_device ) MCFG_CPU_ADD("soundcpu", Z80, RE_MAIN_XTAL/8) /* measured 2MHz. but seems a bit low */ MCFG_CPU_PROGRAM_MAP(re800_sound_map) MCFG_CPU_IO_MAP(re800_sound_cpu_io_map) - MCFG_CPU_PERIODIC_INT(nmi_line_pulse,120) //unknown timing + MCFG_CPU_PERIODIC_INT(nmi_line_pulse, 244) /* 244 Hz (1MHz/16/16/16) */ MCFG_NVRAM_ADD_0FILL("nvram") @@ -1288,7 +1312,7 @@ ROM_END /* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ GAME( 1981, winner81, 0, winner81, winner, 0, ROT0, "Corona Co.,LTD.", "Winners Circle (81)", GAME_NOT_WORKING ) -GAME( 1982, winner82, 0, winner82, winner82, 0, ROT0, "Corona Co.,LTD.", "Winners Circle (82)", GAME_NOT_WORKING ) +GAME( 1982, winner82, 0, winner82, winner82, 0, ROT0, "Corona Co.,LTD.", "Winners Circle (82)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS ) /* playable! */ GAMEL( 1991, re800ea, 0, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (earlier, no attract)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 ) GAMEL( 1991, re800v1, 0, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v1.0)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 ) GAMEL( 1991, re800v3, 0, re800, re800v3, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v3.0)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 )