some alignment, spacing, info, notes... (nw)

This commit is contained in:
RobertoFresca 2015-06-01 02:40:54 -03:00
parent b339e78fbe
commit dbed74ef60

View File

@ -36,6 +36,16 @@
* Janken Man Lucky!, (c) 199?, Sunwise. * Janken Man Lucky!, (c) 199?, Sunwise.
****************************************************************************
General Notes...
For better experience, use the hi-res external artwork I made.
Preview: http://www.robertofresca.com/imagenes/jankenmn_full.png
Artwork: http://mrdo.mameworld.info/artwork/jankenmn.zip
(mirror) http://www.progettoemma.net/mw/jankenmn.zip
**************************************************************************** ****************************************************************************
Hardware Notes... Hardware Notes...
@ -108,27 +118,27 @@
lamps: lamps:
0 = Multiplier 1 "attarii" (pays x1) 00 = Multiplier 1 "attarii" (pays x1)
1 = Multiplier 2 "ooatari" (pays x2) 01 = Multiplier 2 "ooatari" (pays x2)
2 = Rock button LED 02 = Rock button LED
3 = Scissors button LED 03 = Scissors button LED
4 = Paper button LED 04 = Paper button LED
5 = Lose 05 = Lose
6 = Draw 06 = Draw
7 = Win 07 = Win
8 = Base Hand 08 = Base Hand
9 = Paper components 09 = Paper components
10 = Paper/Scissors components 10 = Paper/Scissors common components
11 = Rock components 11 = Rock components
12 = Scissors components 12 = Scissors components
13 = Rock/Scissors components 13 = Rock/Scissors common components
14 = Payout error LED 14 = Payout error LED
Not implemented in internal .lay: Not implemented in the internal layout/artwork:
15 = Rotating blue lamp 15 = Rotating blue lamp
@ -169,7 +179,7 @@ public:
*********************************************/ *********************************************/
static const UINT8 led_map[16] = // 7748 IC? static const UINT8 led_map[16] = // 7748 IC?
{ 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0x00 }; { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0x00 };
WRITE8_MEMBER(jankenmn_state::lamps1_w) WRITE8_MEMBER(jankenmn_state::lamps1_w)
{ {
@ -182,7 +192,7 @@ WRITE8_MEMBER(jankenmn_state::lamps1_w)
output_set_lamp_value(13, (data & 3) != 0); output_set_lamp_value(13, (data & 3) != 0);
// d4-d7: led7seg (remaining credits) right digit // d4-d7: led7seg (remaining credits) right digit
output_set_digit_value(1, led_map[data >> 4 & 0xf]); output_set_digit_value(1, led_map[data >> 4 & 0x0f]);
// d3: ? (only set if game is over) // d3: ? (only set if game is over)
} }
@ -222,6 +232,8 @@ WRITE8_MEMBER(jankenmn_state::lamps3_w)
coin_lockout_global_w(machine(), ~data & 0x20); coin_lockout_global_w(machine(), ~data & 0x20);
// d0, d6, d7: N/C? // d0, d6, d7: N/C?
if (data & 0x04)
logerror("payout: %02X\n", (data & 0x04));
} }
CUSTOM_INPUT_MEMBER(jankenmn_state::hopper_status_r) CUSTOM_INPUT_MEMBER(jankenmn_state::hopper_status_r)
@ -249,6 +261,46 @@ static ADDRESS_MAP_START( jankenmn_port_map, AS_IO, 8, jankenmn_state )
AM_RANGE(0x30, 0x30) AM_WRITENOP // ??? AM_RANGE(0x30, 0x30) AM_WRITENOP // ???
ADDRESS_MAP_END ADDRESS_MAP_END
/*
Writes to port 30h....
They are coming from different code chunks, but seems that at least
they have different functions. Writes from 00B6h are unknown, whilst
others coming from 00D6h are counters. Sometimes whilst one increase,
the other one decrease. Writes coming from 0103h seems to clear (00)
or just end whatever the command sent.
Other behaviours could point to be different counters.
Also when you win, and the multipliers start to run, a lot of data
is written to the port. Maybe is a leftover, or just a connector to
hook the multiplier's 'roulette style' matrix lamps for other Janken
Man games...
':maincpu' (00B6): unmapped io memory write to 0030 = 01 & FF
':maincpu' (00D6): unmapped io memory write to 0030 = 2F & FF
':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF
':maincpu' (00B6): unmapped io memory write to 0030 = F4 & FF
':maincpu' (00D6): unmapped io memory write to 0030 = 30 & FF
':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF
':maincpu' (00B6): unmapped io memory write to 0030 = E7 & FF
':maincpu' (00D6): unmapped io memory write to 0030 = 31 & FF
':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF
':maincpu' (00B6): unmapped io memory write to 0030 = DA & FF
':maincpu' (00D6): unmapped io memory write to 0030 = 32 & FF
':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF
':maincpu' (00B6): unmapped io memory write to 0030 = CD & FF
':maincpu' (00D6): unmapped io memory write to 0030 = 33 & FF
':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF
Need more analysis...
*/
/********************************************* /*********************************************
* Input Ports Definitions * * Input Ports Definitions *
@ -256,9 +308,9 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( jankenmn ) static INPUT_PORTS_START( jankenmn )
PORT_START("IN0") PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Guu (Rock)") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Guu (Rock)")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Choki (Scissors)") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("Choki (Scissors)")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Paa (Paper)") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Paa (Paper)")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 ) // 100 yen coin PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 ) // 100 yen coin
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, jankenmn_state, hopper_status_r, NULL) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, jankenmn_state, hopper_status_r, NULL)
@ -362,5 +414,5 @@ ROM_END
* Game Drivers * * Game Drivers *
*********************************************/ *********************************************/
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */ /* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */
GAMEL( 1991, jankenmn, 0, jankenmn, jankenmn, driver_device, 0, ROT0, "Sunwise", "Janken Man Kattara Ageru", GAME_SUPPORTS_SAVE, layout_jankenmn ) GAMEL( 1991, jankenmn, 0, jankenmn, jankenmn, driver_device, 0, ROT0, "Sunwise", "Janken Man Kattara Ageru", GAME_SUPPORTS_SAVE, layout_jankenmn )