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fix SDL compile (no whatsnew)
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@ -1183,7 +1183,7 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update)
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texture_info *texture=NULL;
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float vofs, hofs;
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int pendingPrimitive=GL_NO_PRIMITIVE, curPrimitive=GL_NO_PRIMITIVE, scrnum, is_vector;
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const screen_device_config *screen;
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const screen_device *screen;
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if (video_config.novideo)
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{
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