fix SDL compile (no whatsnew)

This commit is contained in:
R. Belmont 2011-04-27 16:46:21 +00:00
parent 755d51625b
commit dbfbf4e0b0

View File

@ -1183,7 +1183,7 @@ static int drawogl_window_draw(sdl_window_info *window, UINT32 dc, int update)
texture_info *texture=NULL;
float vofs, hofs;
int pendingPrimitive=GL_NO_PRIMITIVE, curPrimitive=GL_NO_PRIMITIVE, scrnum, is_vector;
const screen_device_config *screen;
const screen_device *screen;
if (video_config.novideo)
{