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https://github.com/holub/mame
synced 2025-10-05 16:50:57 +03:00
Cleanup (nw)
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77e135970f
commit
dc08f48c36
@ -820,7 +820,7 @@ bool cheat_entry::activate()
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{
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execute_on_script();
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changed = true;
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manager().machine().popmessage("Activated %s", m_description.c_str());
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m_manager.machine().popmessage("Activated %s", m_description.c_str());
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}
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// if we're a oneshot parameter cheat and we're active, execute the "state change" script and indicate change
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@ -828,7 +828,7 @@ bool cheat_entry::activate()
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{
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execute_change_script();
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changed = true;
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manager().machine().popmessage("Activated\n %s = %s", m_description.c_str(), m_parameter->text());
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m_manager.machine().popmessage("Activated\n %s = %s", m_description.c_str(), m_parameter->text());
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}
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return changed;
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@ -1698,7 +1698,7 @@ bool render_target::load_layout_file(const char *dirname, const char *filename)
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fname.insert(0, PATH_SEPARATOR).insert(0, dirname);
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// attempt to open the file; bail if we can't
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emu_file layoutfile(manager().machine().options().art_path(), OPEN_FLAG_READ);
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emu_file layoutfile(m_manager.machine().options().art_path(), OPEN_FLAG_READ);
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osd_file::error filerr = layoutfile.open(fname.c_str());
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if (filerr != osd_file::error::NONE)
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return false;
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@ -1905,9 +1905,9 @@ void render_target::add_container_primitives(render_primitive_list &list, const
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// 1 1 0 solarq X Y
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// 1 1 1 barrier !X !Y
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bool flip_x = (manager().machine().system().flags & ORIENTATION_FLIP_X) == ORIENTATION_FLIP_X;
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bool flip_y = (manager().machine().system().flags & ORIENTATION_FLIP_Y) == ORIENTATION_FLIP_Y;
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bool swap_xy = (manager().machine().system().flags & ORIENTATION_SWAP_XY) == ORIENTATION_SWAP_XY;
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bool flip_x = (m_manager.machine().system().flags & ORIENTATION_FLIP_X) == ORIENTATION_FLIP_X;
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bool flip_y = (m_manager.machine().system().flags & ORIENTATION_FLIP_Y) == ORIENTATION_FLIP_Y;
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bool swap_xy = (m_manager.machine().system().flags & ORIENTATION_SWAP_XY) == ORIENTATION_SWAP_XY;
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int vectororient = 0;
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if (flip_x)
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@ -2066,7 +2066,7 @@ bool render_target::map_point_internal(INT32 target_x, INT32 target_y, render_co
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// convert target coordinates to float
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float target_fx = (float)(target_x - root_xform.xoffs) / viswidth;
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float target_fy = (float)(target_y - root_xform.yoffs) / visheight;
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if (manager().machine().ui().is_menu_active())
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if (m_manager.machine().ui().is_menu_active())
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{
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target_fx = (float)target_x / m_width;
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target_fy = (float)target_y / m_height;
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@ -472,7 +472,7 @@ float render_font::utf8string_width(float height, float aspect, const char *utf8
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bool render_font::load_cached_bdf(const char *filename)
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{
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// first try to open the BDF itself
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emu_file file(manager().machine().options().font_path(), OPEN_FLAG_READ);
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emu_file file(m_manager.machine().options().font_path(), OPEN_FLAG_READ);
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osd_file::error filerr = file.open(filename);
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if (filerr != osd_file::error::NONE)
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return false;
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@ -495,7 +495,7 @@ bool render_font::load_cached_bdf(const char *filename)
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// attempt to open the cached version of the font
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{
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emu_file cachefile(manager().machine().options().font_path(), OPEN_FLAG_READ);
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emu_file cachefile(m_manager.machine().options().font_path(), OPEN_FLAG_READ);
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filerr = cachefile.open(cachedname.c_str());
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if (filerr == osd_file::error::NONE)
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{
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@ -732,7 +732,7 @@ bool render_font::save_cached(const char *filename, UINT32 hash)
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osd_printf_warning("Generating cached BDF font...\n");
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// attempt to open the file
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emu_file file(manager().machine().options().font_path(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE);
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emu_file file(m_manager.machine().options().font_path(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE);
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osd_file::error filerr = file.open(filename);
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if (filerr != osd_file::error::NONE)
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return false;
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