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https://github.com/holub/mame
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added wildfire 7seg decoder
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@ -36,7 +36,7 @@
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// S2000 has a hardcoded 7seg table, that (unlike S2200) is officially
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// uncustomizable, but wildfire proves to be an exception to that rule.
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#define MCFG_AMI_S2000_7SEG_DECODER(_pla) \
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#define MCFG_AMI_S2000_7SEG_DECODER(_ptr) \
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amis2000_base_device::set_7seg_table(*device, _ptr);
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@ -16,7 +16,7 @@
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- sound emulation could still be improved
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- when the game strobes a led faster, it should appear brighter, for example when
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the ball hits one of the bumpers
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- some 7segs digits are wrong (mcu on-die decoder is customizable?)
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- 7seg decoder is guessed
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- MCU clock is unknown
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***************************************************************************/
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@ -278,11 +278,35 @@ void wildfire_state::machine_start()
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save_item(NAME(m_q3));
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}
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// LED segments A-G
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enum
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{
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lA = 0x40,
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lB = 0x20,
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lC = 0x10,
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lD = 0x08,
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lE = 0x04,
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lF = 0x02,
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lG = 0x01
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};
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static const UINT8 wildfire_7seg_table[0x10] =
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{
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0x7e, 0x30, 0x6d, 0x79, 0x33, 0x5b, 0x5f, 0x70, 0x7f, 0x7b, // 0-9 unaltered
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0x77, // A -> unused?
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lA+lB+lE+lF+lG, // b -> P
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0x4e, // C -> unused?
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lD+lE+lF, // d -> L
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0x4f, // E -> unused?
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lG // F -> -
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};
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static MACHINE_CONFIG_START( wildfire, wildfire_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", AMI_S2152, MASTER_CLOCK)
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MCFG_AMI_S2000_7SEG_DECODER(wildfire_7seg_table)
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MCFG_AMI_S2000_READ_I_CB(IOPORT("IN1"))
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MCFG_AMI_S2000_WRITE_D_CB(WRITE8(wildfire_state, write_d))
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MCFG_AMI_S2000_WRITE_A_CB(WRITE16(wildfire_state, write_a))
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