mirror of
https://github.com/holub/mame
synced 2025-04-23 08:49:55 +03:00
New working machines
-------------------- Mr. Mus-I-Cal [hap, Sean Riddle]
This commit is contained in:
parent
7c2a98ff58
commit
dc2df58645
@ -118,7 +118,7 @@ on Joerg Woerner's datamath.org: http://www.datamath.org/IC_List.htm
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@MP3005 TMS1730 1989, Tiger Copy Cat (model 7-522)
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@MP3200 TMS1000 1978, Parker Brothers Electronic Master Mind
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@MP3201 TMS1000 1977, Milton Bradley Electronic Battleship (1977, model 4750A)
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*MP3206 TMS1000 1979, Concept 2000 Mr. Mus-I-Cal
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@MP3206 TMS1000 1978, Concept 2000 Mr. Mus-I-Cal
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@MP3208 TMS1000 1977, Milton Bradley Electronic Battleship (1977, model 4750B)
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@MP3226 TMS1000 1978, Milton Bradley Simon (Rev A)
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*MP3232 TMS1000 1979, Fonas 2 Player Baseball (no "MP" on chip label)
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@ -270,6 +270,7 @@ on Joerg Woerner's datamath.org: http://www.datamath.org/IC_List.htm
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#include "mmarvin.lh" // clickable
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#include "mmerlin.lh" // clickable
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#include "monkeysee.lh"
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#include "mrmusical.lh"
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#include "palmf31.lh"
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#include "palmmd8.lh"
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#include "pbmastm.lh"
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@ -2864,6 +2865,136 @@ ROM_END
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/***************************************************************************
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Concept 2000 Mr. Mus-I-Cal
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* TMS1000NLL MP3206 (die label 1000C, MP3206)
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* 9-digit 7seg LED display(one custom digit), 1-bit sound
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***************************************************************************/
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class mrmusical_state : public hh_tms1k_state
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{
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public:
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mrmusical_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_tms1k_state(mconfig, type, tag)
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{ }
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void mrmusical(machine_config &config);
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protected:
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void update_display();
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virtual void write_o(u16 data);
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virtual void write_r(u16 data);
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virtual u8 read_k();
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};
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// handlers
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void mrmusical_state::update_display()
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{
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m_display->matrix(m_r, m_o);
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}
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void mrmusical_state::write_r(u16 data)
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{
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// R10: speaker out
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m_speaker->level_w(BIT(data, 10));
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// R0-R5: input mux
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// R0-R8: digit select (R6 is a math symbol like with lilprof)
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m_inp_mux = m_r = data;
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update_display();
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}
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void mrmusical_state::write_o(u16 data)
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{
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// O0-O7: digit segment data
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m_o = data;
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update_display();
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}
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u8 mrmusical_state::read_k()
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{
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// K: multiplexed inputs
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return read_inputs(6);
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}
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// config
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static INPUT_PORTS_START( mrmusical )
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PORT_START("IN.0") // R0
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("A=")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE)
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PORT_START("IN.1") // R1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY)
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PORT_START("IN.2") // R2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-")
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PORT_START("IN.3") // R3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+")
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PORT_START("IN.4") // R4
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("CE")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("C")
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PORT_START("IN.5") // R5
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PORT_CONFNAME( 0x01, 0x00, "Mode" )
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PORT_CONFSETTING( 0x01, "A" )
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PORT_CONFSETTING( 0x00, "=" )
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INPUT_PORTS_END
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void mrmusical_state::mrmusical(machine_config &config)
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{
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// basic machine hardware
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TMS1000(config, m_maincpu, 300000); // approximation - RC osc. R=33K, C=100pF
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m_maincpu->k().set(FUNC(mrmusical_state::read_k));
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m_maincpu->o().set(FUNC(mrmusical_state::write_o));
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m_maincpu->r().set(FUNC(mrmusical_state::write_r));
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// video hardware
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PWM_DISPLAY(config, m_display).set_size(9, 8);
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m_display->set_segmask(0x1ff, 0xff);
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m_display->set_segmask(0x180, 0x7f); // no DP for leftmost 2 digits
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config.set_default_layout(layout_mrmusical);
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// sound hardware
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( mrmusical )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "mp3206", 0x0000, 0x0400, CRC(15013d4d) SHA1(2bbc5599183381ad050b7518bca1babc579ee79d) )
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ROM_REGION( 867, "maincpu:mpla", 0 )
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ROM_LOAD( "tms1000_common1_micro.pla", 0, 867, CRC(4becec19) SHA1(3c8a9be0f00c88c81f378b76886c39b10304f330) )
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ROM_REGION( 365, "maincpu:opla", 0 )
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ROM_LOAD( "tms1000_mrmusical_output.pla", 0, 365, CRC(9652aa3b) SHA1(be41e1588561875b362ba878098ede8299792166) )
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ROM_END
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/***************************************************************************
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Conic Electronic Basketball
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@ -7975,7 +8106,7 @@ INPUT_PORTS_END
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void simon_state::simon(machine_config &config)
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{
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// basic machine hardware
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TMS1000(config, m_maincpu, 350000); // approximation - RC osc. R=33K, C=100pF
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TMS1000(config, m_maincpu, 325000); // approximation - RC osc. R=33K, C=100pF
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m_maincpu->k().set(FUNC(simon_state::read_k));
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m_maincpu->r().set(FUNC(simon_state::write_r));
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@ -14355,6 +14486,8 @@ CONS( 1981, h2hboxing, 0, 0, h2hboxing, h2hboxing, h2hboxing_state, emp
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CONS( 1981, quizwizc, 0, 0, quizwizc, quizwizc, quizwizc_state, empty_init, "Coleco", "Quiz Wiz Challenger", MACHINE_SUPPORTS_SAVE ) // ***
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CONS( 1981, tc4, 0, 0, tc4, tc4, tc4_state, empty_init, "Coleco", "Total Control 4", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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COMP( 1978, mrmusical, 0, 0, mrmusical, mrmusical, mrmusical_state, empty_init, "Concept 2000", "Mr. Mus-I-Cal", MACHINE_SUPPORTS_SAVE )
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CONS( 1979, cnbaskb, 0, 0, cnbaskb, cnbaskb, cnbaskb_state, empty_init, "Conic", "Electronic Basketball (Conic)", MACHINE_SUPPORTS_SAVE )
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CONS( 1979, cmsport, 0, 0, cmsport, cmsport, cmsport_state, empty_init, "Conic", "Electronic Multisport", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1979, cnfball, 0, 0, cnfball, cnfball, cnfball_state, empty_init, "Conic", "Electronic Football (Conic, TMS1000 version)", MACHINE_SUPPORTS_SAVE )
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@ -9,24 +9,24 @@ license:CC0
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<!-- define elements -->
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<element name="digit" defstate="0">
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<led7seg><color red="1.0" green="0.3" blue="0.2" /></led7seg>
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<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
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</element>
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<element name="lamp_dot" defstate="0">
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<disk state="1"><color red="1.0" green="0.3" blue="0.2" /></disk>
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<disk state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></disk>
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<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
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<disk state="0"><color red="0.125" green="0.012" blue="0.019" /></disk>
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</element>
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<element name="lamp_dash" defstate="0">
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<rect state="1"><color red="1.0" green="0.3" blue="0.2" /></rect>
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<rect state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></rect>
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<rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect>
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<rect state="0"><color red="0.125" green="0.012" blue="0.019" /></rect>
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</element>
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<element name="lamp_slash" defstate="0">
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<text string="/" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
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<text string="/" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
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<text string="/" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
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<text string="/" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
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</element>
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<element name="lamp_backslash" defstate="0">
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<text string="\" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
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<text string="\" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
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<text string="\" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
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<text string="\" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
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</element>
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@ -62,8 +62,7 @@ license:CC0
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<bounds x="90" y="10" width="10" height="15" />
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</element>
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<!-- math symbols custom digit -->
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<!-- math symbols custom digit -->
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<element name="8.6" ref="lamp_dash"><bounds x="21.5" y="17.25" width="7" height="0.5" /></element>
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<element name="8.1" ref="lamp_slash"><bounds x="24" y="9.5" width="5" height="7.5" /></element>
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@ -75,13 +74,11 @@ license:CC0
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<element name="8.0" ref="lamp_dot"><bounds x="24.25" y="12.25" width="1.5" height="1.5" /></element>
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<element name="8.0" ref="lamp_dot"><bounds x="24.25" y="21.75" width="1.5" height="1.5" /></element>
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<!-- equals sign custom digit -->
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<!-- equals sign custom digit -->
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<element name="9.0" ref="lamp_dash"><bounds x="51.5" y="14.5" width="7" height="0.5" /></element>
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<element name="9.3" ref="lamp_dash"><bounds x="51.5" y="20.0" width="7" height="0.5" /></element>
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<!-- other lamps -->
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<!-- other lamps -->
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<element name="10.0" ref="lamp_dot"><bounds x="1" y="1" width="4" height="4" /></element>
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<element name="10.1" ref="lamp_dot"><bounds x="26" y="1" width="4" height="4" /></element>
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<element name="10.3" ref="lamp_dot"><bounds x="51" y="1" width="4" height="4" /></element>
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75
src/mame/layout/mrmusical.lay
Normal file
75
src/mame/layout/mrmusical.lay
Normal file
@ -0,0 +1,75 @@
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<?xml version="1.0"?>
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<!--
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license:CC0
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<element name="digit" defstate="0">
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<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
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</element>
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<element name="lamp_dot" defstate="0">
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<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
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<disk state="0"><color red="0.125" green="0.012" blue="0.019" /></disk>
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</element>
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<element name="lamp_dash" defstate="0">
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<rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect>
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<rect state="0"><color red="0.125" green="0.012" blue="0.019" /></rect>
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</element>
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<element name="lamp_slash" defstate="0">
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<text string="/" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
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<text string="/" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
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</element>
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<element name="lamp_backslash" defstate="0">
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<text string="\" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
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<text string="\" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
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</element>
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<!-- build screen -->
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<view name="Internal Layout">
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<bounds left="0" right="90" top="0" bottom="15" />
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<element name="digit8" ref="digit">
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<bounds x="0" y="0" width="10" height="15" />
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</element>
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<element name="digit7" ref="digit">
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<bounds x="10" y="0" width="10" height="15" />
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</element>
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<element name="digit5" ref="digit">
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<bounds x="30" y="0" width="10" height="15" />
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</element>
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<element name="digit4" ref="digit">
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<bounds x="40" y="0" width="10" height="15" />
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</element>
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<element name="digit3" ref="digit">
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<bounds x="50" y="0" width="10" height="15" />
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</element>
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<element name="digit2" ref="digit">
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<bounds x="60" y="0" width="10" height="15" />
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</element>
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<element name="digit1" ref="digit">
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<bounds x="70" y="0" width="10" height="15" />
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</element>
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<element name="digit0" ref="digit">
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<bounds x="80" y="0" width="10" height="15" />
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</element>
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<!-- math symbols custom digit -->
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<element name="6.5" ref="lamp_dash"><bounds x="21.5" y="7.25" width="7" height="0.5" /></element>
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<element name="6.1" ref="lamp_slash"><bounds x="24" y="-0.5" width="5" height="7.5" /></element>
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<element name="6.4" ref="lamp_slash"><bounds x="21" y="7" width="5" height="7.5" /></element>
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<element name="6.6" ref="lamp_backslash"><bounds x="21" y="-0.5" width="5" height="7.5" /></element>
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<element name="6.2" ref="lamp_backslash"><bounds x="24" y="7" width="5" height="7.5" /></element>
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<element name="6.0" ref="lamp_dot"><bounds x="24.25" y="2.25" width="1.5" height="1.5" /></element>
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<element name="6.3" ref="lamp_dot"><bounds x="24.25" y="11.75" width="1.5" height="1.5" /></element>
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</view>
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</mamelayout>
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@ -4,23 +4,23 @@ license:CC0
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<!-- define elements -->
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<element name="digit" defstate="0">
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<led7seg><color red="1.0" green="0.3" blue="0.2" /></led7seg>
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<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
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</element>
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<element name="seg_rect" defstate="0">
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<rect state="1"><color red="1.0" green="0.3" blue="0.2" /></rect>
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<rect state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></rect>
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<rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect>
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<rect state="0"><color red="0.125" green="0.012" blue="0.019" /></rect>
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</element>
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<element name="seg_x1" defstate="0">
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<text string="/" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
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<text string="/" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
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<text string="/" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
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<text string="/" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
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</element>
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<element name="seg_x2" defstate="0">
|
||||
<text string="\" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
|
||||
<text string="\" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
|
||||
<text string="\" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
|
||||
<text string="\" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
|
||||
</element>
|
||||
|
||||
<element name="gled" defstate="0">
|
||||
@ -32,7 +32,7 @@ license:CC0
|
||||
</element>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="0" right="93.5" top="0" bottom="15" />
|
||||
@ -50,7 +50,6 @@ license:CC0
|
||||
<element name="digit7" ref="digit"><bounds x="70" y="0" width="10" height="15" /></element>
|
||||
|
||||
<!-- math symbols custom digit -->
|
||||
|
||||
<element name="2.4" ref="seg_rect"><bounds x="21.5" y="7.25" width="7" height="0.5" /></element>
|
||||
|
||||
<element name="2.0" ref="seg_rect"><bounds x="24.75" y="0.9" width="0.5" height="5.75" /></element>
|
||||
|
@ -4,23 +4,23 @@ license:CC0
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- define elements -->
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="digit" defstate="0">
|
||||
<led7seg><color red="1.0" green="0.3" blue="0.2" /></led7seg>
|
||||
<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
|
||||
</element>
|
||||
|
||||
<element name="seg_rect" defstate="0">
|
||||
<rect state="1"><color red="1.0" green="0.3" blue="0.2" /></rect>
|
||||
<rect state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></rect>
|
||||
<rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect>
|
||||
<rect state="0"><color red="0.125" green="0.012" blue="0.019" /></rect>
|
||||
</element>
|
||||
<element name="seg_x1" defstate="0">
|
||||
<text string="/" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
|
||||
<text string="/" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
|
||||
<text string="/" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
|
||||
<text string="/" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
|
||||
</element>
|
||||
<element name="seg_x2" defstate="0">
|
||||
<text string="\" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
|
||||
<text string="\" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
|
||||
<text string="\" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
|
||||
<text string="\" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
|
||||
</element>
|
||||
|
||||
<element name="gled" defstate="0">
|
||||
@ -32,7 +32,7 @@ license:CC0
|
||||
</element>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="0" right="93.5" top="0" bottom="15" />
|
||||
@ -50,7 +50,6 @@ license:CC0
|
||||
<element name="digit7" ref="digit"><bounds x="70" y="0" width="10" height="15" /></element>
|
||||
|
||||
<!-- math symbols custom digit -->
|
||||
|
||||
<element name="2.4" ref="seg_rect"><bounds x="21.5" y="7.25" width="7" height="0.5" /></element>
|
||||
|
||||
<element name="2.0" ref="seg_rect"><bounds x="24.75" y="0.9" width="0.5" height="5.75" /></element>
|
||||
|
@ -4,15 +4,15 @@ license:CC0
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- define elements -->
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="digit" defstate="0">
|
||||
<led7seg><color red="1.0" green="0.3" blue="0.2" /></led7seg>
|
||||
<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
|
||||
</element>
|
||||
|
||||
<element name="ledr" defstate="0">
|
||||
<disk state="1"><color red="1.0" green="0.3" blue="0.2" /></disk>
|
||||
<disk state="0"><color red="0.2" green="0.05" blue="0.04" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
|
||||
<disk state="0"><color red="0.2" green="0.02" blue="0.04" /></disk>
|
||||
</element>
|
||||
<element name="ledg" defstate="0">
|
||||
<disk state="1"><color red="0.2" green="1.0" blue="0.2" /></disk>
|
||||
@ -20,7 +20,7 @@ license:CC0
|
||||
</element>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="-1" right="61" top="0" bottom="15" />
|
||||
|
@ -11,24 +11,24 @@ license:CC0
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="digit" defstate="0">
|
||||
<led7seg><color red="1.0" green="0.3" blue="0.2" /></led7seg>
|
||||
<led7seg><color red="1.0" green="0.1" blue="0.15" /></led7seg>
|
||||
</element>
|
||||
|
||||
<element name="lamp_dot" defstate="0">
|
||||
<disk state="1"><color red="1.0" green="0.3" blue="0.2" /></disk>
|
||||
<disk state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
|
||||
<disk state="0"><color red="0.125" green="0.012" blue="0.019" /></disk>
|
||||
</element>
|
||||
<element name="lamp_dash" defstate="0">
|
||||
<rect state="1"><color red="1.0" green="0.3" blue="0.2" /></rect>
|
||||
<rect state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></rect>
|
||||
<rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect>
|
||||
<rect state="0"><color red="0.125" green="0.012" blue="0.019" /></rect>
|
||||
</element>
|
||||
<element name="lamp_slash" defstate="0">
|
||||
<text string="/" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
|
||||
<text string="/" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
|
||||
<text string="/" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
|
||||
<text string="/" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
|
||||
</element>
|
||||
<element name="lamp_backslash" defstate="0">
|
||||
<text string="\" state="1"><color red="1.0" green="0.3" blue="0.2" /></text>
|
||||
<text string="\" state="0"><color red="0.125490" green="0.035294" blue="0.0235294" /></text>
|
||||
<text string="\" state="1"><color red="1.0" green="0.1" blue="0.15" /></text>
|
||||
<text string="\" state="0"><color red="0.125" green="0.012" blue="0.019" /></text>
|
||||
</element>
|
||||
|
||||
|
||||
@ -63,8 +63,7 @@ license:CC0
|
||||
<bounds x="80" y="0" width="10" height="15" />
|
||||
</element>
|
||||
|
||||
<!-- math symbols custom digit -->
|
||||
|
||||
<!-- math symbols custom digit -->
|
||||
<element name="6.5" ref="lamp_dash"><bounds x="21.5" y="7.25" width="7" height="0.5" /></element>
|
||||
|
||||
<element name="6.1" ref="lamp_slash"><bounds x="24" y="-0.5" width="5" height="7.5" /></element>
|
||||
|
@ -16830,6 +16830,7 @@ merlina // Parker Bros
|
||||
mmarvin // Entex
|
||||
mmerlin // Parker Bros
|
||||
monkeysee // Tandy Corporation
|
||||
mrmusical // Concept 2000
|
||||
palmf31 // Canon
|
||||
palmmd8 // Canon
|
||||
pbmastm // Parker Bros
|
||||
|
Loading…
Reference in New Issue
Block a user