slapfght.cpp: MT07198 (nw)

This commit is contained in:
Ivan Vangelista 2020-05-08 20:54:54 +02:00
parent 2c637cbbf4
commit dc9804f2ec
2 changed files with 22 additions and 22 deletions

View File

@ -10,7 +10,7 @@
Alcon / Slap Fight
Guardian / Get Star
Performan
Tiger Heli
Tiger-Heli
TODO:
- proper MCU emulation (mame/machine/slapfght.cpp)
@ -36,7 +36,7 @@ $f000-$f7ff READ:SF_S16 WRITE:Character RAM
$f800-$ffff READ:Unknown H/W WRITE:Attribute RAM
$c800-$cfff Appears to be RAM BUT 1st 0x10 bytes are swapped with
the sound CPU and visversa for READ OPERATIONS
the sound CPU and vice versa for READ OPERATIONS
Write I/O MAP
@ -63,7 +63,7 @@ $0f
Read I/O Map
------------
$00 Status regsiter - cycle 0xc7, 0x55, 0x00 (Thanks to Dave Spicer for the info)
$00 Status register - cycle 0xc7, 0x55, 0x00 (Thanks to Dave Spicer for the info)
Known Info
@ -210,7 +210,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
- US version, licensed to Kitkorp - name "Guardian".
- MCU dumped and emulated.
- Difficulty determines the number of energy bars you get.
- Each hit removes 1 enegy bar.
- Each hit removes 1 energy bar.
- According to the manual, default difficulty shall be set to "Hard".
- You can only get ONE extra life.
- I don't know if it's an ingame bug, but you always have to enter
@ -236,7 +236,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
- Bootleg based on 'getstarj'
- MCU reads/writes are patched, but this hasn't been done in the "test mode".
- The game seems to have its own protection (check code at 0x0569 and 0x0ac6).
- Patches are coded diffrently than in 'getstarb1' and code isn't always perfect
- Patches are coded differently than in 'getstarb1' and code isn't always perfect
(lazy coding ?) which causes LOTS of ingames bugs or strange behaviours :
* patched command 0x20 : NO continue play
* patched command 0x21 : as soon as a player loses all his lives,
@ -250,7 +250,7 @@ Stephh's notes (based on the games Z80 code and some tests) :
(thus the need of a specific INPUT_PORTS definition for this game)
* patched command 0x2a : player flag (which determines if player 1 or
player 2 is playing) is NOT updated, causing the following things :
. current player score will ALWAYS be dusplayed under player 1
. current player score will ALWAYS be displayed under player 1
. when cabinet is set to "Cocktail", player 2 uses player 1 inputs
* patched command 0x38 : laser position does NOT change according to
player position (it ALWATS starts from the middle of the screen)
@ -789,7 +789,7 @@ void slapfght_state::init_getstarb1()
init_banks();
/* requires this or it gets stuck with 'rom test' on screen */
/* it is possible the program roms are slighly corrupt like the gfx roms, or
/* it is possible the program roms are slightly corrupt like the gfx roms, or
that the bootleg simply shouldn't execute the code due to the modified roms */
/* TODO: find & fix the cause of the following happening. */
uint8_t *ROM = memregion("maincpu")->base();
@ -1181,19 +1181,19 @@ ROM_END
/*
Tiger Heli
Tiger-Heli
1985 Taito Corporation
The Tiger Heli PCB is almost exactly the same PCB as Slap Fight/Alcon but a few chips
The Tiger-Heli PCB is almost exactly the same PCB as Slap Fight/Alcon but a few chips
have different placings and there's more EPROM locations on one of the boards
(although they're not populated).
Also, Tiger Heli has a 22-way edge connector, while Alcon/Slap Fight is JAMMA.
Also, Tiger-Heli has a 22-way edge connector, while Alcon/Slap Fight is JAMMA.
PCB Layouts - Top Board
-----------------------
Tiger Heli - M6100111A
Tiger-Heli - M6100111A
850011401
GX-511-A MADE IN JAPAN
@ -1636,7 +1636,7 @@ ROM_END
This set comes from a different type of board with unique Taito ID code of "A76"
PCBs are labeled GX-006-A & GX-006-B It has a 22pin edge connector and closely
resembles the Tigher Heli PCB (shown above) with rom placement and components.
resembles the Tiger-Heli PCB (shown above) with rom placement and components.
*/
@ -1813,7 +1813,7 @@ ROM_END
Guardian
1986 Taito Corporation
The Guardian PCB is exactly the same PCB as Tiger Heli, including the
The Guardian PCB is exactly the same PCB as Tiger-Heli, including the
edge connector pinout.
PCB Layout
@ -2049,12 +2049,12 @@ ROM_END
GAME( 1985, perfrman, 0, perfrman, perfrman, slapfght_state, empty_init, ROT270, "Toaplan / Data East Corporation", "Performan (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, perfrmanu, perfrman, perfrman, perfrman, slapfght_state, empty_init, ROT270, "Toaplan / Data East USA", "Performan (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerh, 0, tigerh, tigerh, slapfght_state, empty_init, ROT270, "Toaplan / Taito America Corp.", "Tiger Heli (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhj, tigerh, tigerh, tigerh, slapfght_state, empty_init, ROT270, "Toaplan / Taito", "Tiger Heli (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb1, tigerh, tigerhb1, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger Heli (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb2, tigerh, tigerhb2, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger Heli (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb3, tigerh, tigerhb2, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger Heli (bootleg set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb4, tigerh, tigerhb4, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger Heli (bootleg set 4)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // MCU not hooked up
GAME( 1985, tigerh, 0, tigerh, tigerh, slapfght_state, empty_init, ROT270, "Toaplan / Taito America Corp.", "Tiger-Heli (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhj, tigerh, tigerh, tigerh, slapfght_state, empty_init, ROT270, "Toaplan / Taito", "Tiger-Heli (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb1, tigerh, tigerhb1, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger-Heli (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb2, tigerh, tigerhb2, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger-Heli (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb3, tigerh, tigerhb2, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger-Heli (bootleg set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tigerhb4, tigerh, tigerhb4, tigerh, slapfght_state, empty_init, ROT270, "bootleg", "Tiger-Heli (bootleg set 4)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // MCU not hooked up
GAME( 1986, alcon, 0, slapfigh, slapfigh, slapfght_state, init_slapfigh, ROT270, "Toaplan / Taito America Corp.", "Alcon (US)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )
GAME( 1986, slapfigh, alcon, slapfigh, slapfigh, slapfght_state, init_slapfigh, ROT270, "Toaplan / Taito", "Slap Fight (A77 set, 8606M PCB)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )

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@ -46,7 +46,7 @@
DEFINE_DEVICE_TYPE(TAITO68705_MCU, taito68705_mcu_device, "taito68705", "Taito MC68705 MCU Interface")
DEFINE_DEVICE_TYPE(TAITO68705_MCU_TIGER, taito68705_mcu_tiger_device, "taito68705tiger", "Taito MC68705 MCU Interface (Tiger Heli)")
DEFINE_DEVICE_TYPE(TAITO68705_MCU_TIGER, taito68705_mcu_tiger_device, "taito68705tiger", "Taito MC68705 MCU Interface (Tiger-Heli)")
DEFINE_DEVICE_TYPE(ARKANOID_68705P3, arkanoid_68705p3_device, "arkanoid68705p3", "Arkanoid MC68705P3 Interface")
DEFINE_DEVICE_TYPE(ARKANOID_68705P5, arkanoid_68705p5_device, "arkanoid68705p5", "Arkanoid MC68705P5 Interface")
@ -254,7 +254,7 @@ void taito68705_mcu_device::mcu_portb_w(offs_t offset, u8 data, u8 mem_mask)
}
/* The Tiger Heli interface has some extensions, handle them here */
/* The Tiger-Heli interface has some extensions, handle them here */
taito68705_mcu_tiger_device::taito68705_mcu_tiger_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: taito68705_mcu_device(mconfig, TAITO68705_MCU_TIGER, tag, owner, clock)
@ -263,7 +263,7 @@ taito68705_mcu_tiger_device::taito68705_mcu_tiger_device(const machine_config &m
u8 taito68705_mcu_tiger_device::mcu_portc_r()
{
// Tiger Heli has these status bits inverted MCU-side
// Tiger-Heli has these status bits inverted MCU-side
return taito68705_mcu_device::mcu_portc_r() ^ 0x03;
}