Consistently apply -intscalex to the long dimension of the target

monitor, and -intscaley to the short dimension.
This commit is contained in:
Antonio Giner 2016-08-27 16:30:38 +02:00
parent aa326bd8e6
commit dcc361c354

View File

@ -1240,8 +1240,10 @@ void render_target::compute_visible_area(INT32 target_width, INT32 target_height
if (y_is_integer) yscale = std::min(maxyscale, std::max(1.0f, render_round_nearest(yscale)));
// check if we have user defined scale factors, if so use them instead
xscale = m_int_scale_x > 0 ? m_int_scale_x : xscale;
yscale = m_int_scale_y > 0 ? m_int_scale_y : yscale;
int user_scale_x = target_is_portrait? m_int_scale_y : m_int_scale_x;
int user_scale_y = target_is_portrait? m_int_scale_x : m_int_scale_y;
xscale = user_scale_x > 0 ? user_scale_x : xscale;
yscale = user_scale_y > 0 ? user_scale_y : yscale;
// set the final width/height
visible_width = render_round_nearest(src_width * xscale);