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https://github.com/holub/mame
synced 2025-06-06 12:53:46 +03:00
thoop2.cpp: Fix sprite vs sprite priority
Move virtual functions in protected: section
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commit
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@ -8,10 +8,6 @@ Driver by Manuel Abadia <emumanu+mame@gmail.com>
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updated by Peter Ferrie <peter.ferrie@gmail.com>
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There is a priority bug on the title screen (Gaelco logo is hidden by black
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borders) It seems sprite priority is hacked around on most of the older
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Gaelco drivers.
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REF.940411
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+-------------------------------------------------+
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@ -28,6 +28,10 @@ public:
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void thoop2(machine_config &config);
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protected:
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virtual void machine_start() override;
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virtual void video_start() override;
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private:
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void oki_bankswitch_w(uint8_t data);
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DECLARE_WRITE_LINE_MEMBER(coin1_lockout_w);
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@ -46,14 +50,8 @@ private:
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void oki_map(address_map &map);
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void thoop2_map(address_map &map);
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virtual void machine_start() override;
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virtual void video_start() override;
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void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void sort_sprites();
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void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int pri);
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int m_sprite_count[5];
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std::unique_ptr<int[]> m_sprite_table[5];
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tilemap_t *m_pant[2];
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required_device<cpu_device> m_maincpu;
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@ -13,7 +13,7 @@
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#include "emu.h"
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#include "includes/thoop2.h"
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#include "screen.h"
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/***************************************************************************
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@ -75,13 +75,6 @@ void thoop2_state::video_start()
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m_pant[0]->set_transmask(0,0xff01,0x00ff); /* pens 1-7 opaque, pens 0, 8-15 transparent */
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m_pant[1]->set_transmask(0,0xff01,0x00ff); /* pens 1-7 opaque, pens 0, 8-15 transparent */
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for (int i = 0; i < 5; i++){
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m_sprite_table[i] = std::make_unique<int[]>(512);
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save_pointer(NAME(m_sprite_table[i]), 512, i);
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}
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save_item(NAME(m_sprite_count));
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}
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/***************************************************************************
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@ -90,30 +83,6 @@ void thoop2_state::video_start()
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***************************************************************************/
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void thoop2_state::sort_sprites()
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{
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m_sprite_count[0] = 0;
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m_sprite_count[1] = 0;
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m_sprite_count[2] = 0;
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m_sprite_count[3] = 0;
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m_sprite_count[4] = 0;
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for (int i = 3; i < (0x1000 - 6)/2; i += 4){
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int color = (m_spriteram[i+2] & 0x7e00) >> 9;
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int priority = (m_spriteram[i] & 0x3000) >> 12;
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/* palettes 0x38-0x3f are used for high priority sprites in Big Karnak */
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if (color >= 0x38){
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m_sprite_table[4][m_sprite_count[4]] = i;
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m_sprite_count[4]++;
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}
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/* save sprite number in the proper array for later */
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m_sprite_table[priority][m_sprite_count[priority]] = i;
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m_sprite_count[priority]++;
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}
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}
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/*
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Sprite Format
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-------------
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@ -133,44 +102,64 @@ void thoop2_state::sort_sprites()
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3 | xxxxxxxx xxxxxx-- | sprite code (low bits)
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*/
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void thoop2_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int pri)
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void thoop2_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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int j, x, y, ex, ey;
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int i, x, y, ex, ey;
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gfx_element *gfx = m_gfxdecode->gfx(0);
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static const int x_offset[2] = {0x0,0x2};
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static const int y_offset[2] = {0x0,0x1};
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for (j = 0; j < m_sprite_count[pri]; j++){
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int i = m_sprite_table[pri][j];
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for (i = 0x800 - 4 - 1; i >= 3; i -= 4)
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{
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int sx = m_spriteram[i+2] & 0x01ff;
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int sy = (240 - (m_spriteram[i] & 0x00ff)) & 0x00ff;
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int number = m_spriteram[i+3];
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int color = (m_spriteram[i+2] & 0x7e00) >> 9;
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int attr = (m_spriteram[i] & 0xfe00) >> 9;
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int priority = (m_spriteram[i] & 0x3000) >> 12;
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int xflip = attr & 0x20;
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int yflip = attr & 0x40;
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int spr_size;
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int spr_size, pri_mask;
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/* palettes 0x38-0x3f are used for high priority sprites */
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if (color >= 0x38)
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priority = 4;
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switch (priority)
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{
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case 0: pri_mask = 0xff00; break;
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case 1: pri_mask = 0xff00 | 0xf0f0; break;
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case 2: pri_mask = 0xff00 | 0xf0f0 | 0xcccc; break;
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case 3: pri_mask = 0xff00 | 0xf0f0 | 0xcccc | 0xaaaa; break;
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default:
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case 4: pri_mask = 0; break;
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}
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number |= ((number & 0x03) << 16);
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if (attr & 0x04){
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if (attr & 0x04)
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{
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spr_size = 1;
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}
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else{
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else
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{
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spr_size = 2;
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number &= (~3);
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}
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for (y = 0; y < spr_size; y++){
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for (x = 0; x < spr_size; x++){
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for (y = 0; y < spr_size; y++)
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{
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for (x = 0; x < spr_size; x++)
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{
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ex = xflip ? (spr_size-1-x) : x;
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ey = yflip ? (spr_size-1-y) : y;
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gfx->transpen(bitmap,cliprect,number + x_offset[ex] + y_offset[ey],
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gfx->prio_transpen(bitmap,cliprect,number + x_offset[ex] + y_offset[ey],
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color,xflip,yflip,
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sx-0x0f+x*8,sy+y*8,0);
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sx-0x0f+x*8,sy+y*8,
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screen.priority(),pri_mask,0);
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}
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}
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}
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@ -190,34 +179,33 @@ uint32_t thoop2_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap
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m_pant[1]->set_scrolly(0, m_vregs[2]);
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m_pant[1]->set_scrollx(0, m_vregs[3]);
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sort_sprites();
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screen.priority().fill(0, cliprect);
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bitmap.fill(0, cliprect);
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bitmap.fill(0, cliprect );
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 3, 0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 3, 0);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 3,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 3,0);
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draw_sprites(bitmap,cliprect,3);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 3,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 3,0);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 3, 1);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 3, 1);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 2,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 2,0);
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draw_sprites(bitmap,cliprect,2);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 2,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 2,0);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 2, 1);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 2, 1);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 1,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 1,0);
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draw_sprites(bitmap,cliprect,1);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 1,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 1,0);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 2, 2);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 2, 2);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 0,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 0,0);
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draw_sprites(bitmap,cliprect,0);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 0,0);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 0,0);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 1, 2);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 1, 2);
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draw_sprites(bitmap,cliprect,4);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 1, 4);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 1, 4);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 0, 4);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER1 | 0, 4);
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m_pant[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 0, 8);
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m_pant[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_LAYER0 | 0, 8);
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draw_sprites(screen, bitmap, cliprect);
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return 0;
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}
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