mirror of
https://github.com/holub/mame
synced 2025-10-05 08:41:31 +03:00
taito_z.cpp : Updates
Simplify handlers, Simplify gfxdecodes, Reduce duplicates, Register_postload, Runtime tag lookups, Unnecessary lines, Fix spacings, Use shorter / correct type values
This commit is contained in:
parent
c464ecb2db
commit
dda8ba25a3
File diff suppressed because it is too large
Load Diff
@ -27,6 +27,8 @@ public:
|
||||
taitoz_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_spriteram(*this, "spriteram"),
|
||||
m_spritemap(*this, "spritemap"),
|
||||
m_z80bank(*this, "z80bank"),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_audiocpu(*this, "audiocpu"),
|
||||
m_subcpu(*this, "sub"),
|
||||
@ -42,6 +44,7 @@ public:
|
||||
m_gfxdecode(*this, "gfxdecode"),
|
||||
m_filter(*this, {"2610.1.r", "2610.1.l", "2610.2.r", "2610.2.l"}),
|
||||
m_steer(*this, "STEER"),
|
||||
m_io_eepromout(*this, "EEPROMOUT"),
|
||||
m_lamps(*this, "lamp%u", 0U)
|
||||
{ }
|
||||
|
||||
@ -60,11 +63,11 @@ public:
|
||||
void bsharkjjs(machine_config &config);
|
||||
void enforce(machine_config &config);
|
||||
|
||||
void init_taitoz();
|
||||
void init_bshark();
|
||||
|
||||
protected:
|
||||
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
|
||||
virtual void device_post_load() override;
|
||||
|
||||
private:
|
||||
enum
|
||||
@ -73,17 +76,20 @@ private:
|
||||
};
|
||||
|
||||
/* memory pointers */
|
||||
required_shared_ptr<uint16_t> m_spriteram;
|
||||
required_shared_ptr<u16> m_spriteram;
|
||||
required_region_ptr<u16> m_spritemap;
|
||||
|
||||
optional_memory_bank m_z80bank;
|
||||
|
||||
/* video-related */
|
||||
int m_sci_spriteframe;
|
||||
int m_road_palbank;
|
||||
|
||||
/* misc */
|
||||
uint16_t m_cpua_ctrl;
|
||||
int32_t m_sci_int6;
|
||||
int32_t m_ioc220_port;
|
||||
uint16_t m_eep_latch;
|
||||
u16 m_cpua_ctrl;
|
||||
s32 m_sci_int6;
|
||||
s32 m_ioc220_port;
|
||||
u8 m_eep_latch;
|
||||
|
||||
/* devices */
|
||||
required_device<cpu_device> m_maincpu;
|
||||
@ -101,41 +107,40 @@ private:
|
||||
required_device<gfxdecode_device> m_gfxdecode;
|
||||
optional_device_array<filter_volume_device, 4> m_filter;
|
||||
optional_ioport m_steer;
|
||||
optional_ioport m_io_eepromout;
|
||||
output_finder<2> m_lamps;
|
||||
|
||||
DECLARE_WRITE16_MEMBER(cpua_ctrl_w);
|
||||
DECLARE_WRITE16_MEMBER(bshark_cpua_ctrl_w);
|
||||
DECLARE_WRITE16_MEMBER(chasehq_cpua_ctrl_w);
|
||||
DECLARE_WRITE16_MEMBER(dblaxle_cpua_ctrl_w);
|
||||
DECLARE_WRITE8_MEMBER(spacegun_eeprom_w);
|
||||
DECLARE_READ8_MEMBER(contcirc_input_bypass_r);
|
||||
DECLARE_READ8_MEMBER(chasehq_input_bypass_r);
|
||||
DECLARE_READ16_MEMBER(sci_steer_input_r);
|
||||
DECLARE_WRITE16_MEMBER(spacegun_gun_output_w);
|
||||
DECLARE_READ16_MEMBER(dblaxle_steer_input_r);
|
||||
DECLARE_READ16_MEMBER(chasehq_motor_r);
|
||||
DECLARE_WRITE16_MEMBER(chasehq_motor_w);
|
||||
DECLARE_WRITE16_MEMBER(nightstr_motor_w);
|
||||
void cpua_ctrl_w(offs_t offset, u16 data, u16 mem_mask = ~0);
|
||||
void chasehq_cpua_ctrl_w(offs_t offset, u16 data, u16 mem_mask = ~0);
|
||||
void dblaxle_cpua_ctrl_w(offs_t offset, u16 data, u16 mem_mask = ~0);
|
||||
void spacegun_eeprom_w(u8 data);
|
||||
u8 contcirc_input_bypass_r();
|
||||
u8 chasehq_input_bypass_r();
|
||||
u16 sci_steer_input_r(offs_t offset);
|
||||
void spacegun_gun_output_w(u16 data);
|
||||
u16 dblaxle_steer_input_r(offs_t offset);
|
||||
u16 chasehq_motor_r(offs_t offset);
|
||||
void chasehq_motor_w(offs_t offset, u16 data);
|
||||
void nightstr_motor_w(offs_t offset, u16 data);
|
||||
void coin_control_w(u8 data);
|
||||
DECLARE_READ16_MEMBER(aquajack_unknown_r);
|
||||
u16 aquajack_unknown_r();
|
||||
void sound_bankswitch_w(u8 data);
|
||||
void pancontrol_w(offs_t offset, u8 data);
|
||||
DECLARE_READ16_MEMBER(sci_spriteframe_r);
|
||||
DECLARE_WRITE16_MEMBER(sci_spriteframe_w);
|
||||
DECLARE_WRITE16_MEMBER(contcirc_out_w);
|
||||
u16 sci_spriteframe_r();
|
||||
void sci_spriteframe_w(u16 data);
|
||||
void contcirc_out_w(u8 data);
|
||||
DECLARE_MACHINE_START(taitoz);
|
||||
DECLARE_MACHINE_RESET(taitoz);
|
||||
DECLARE_VIDEO_START(taitoz);
|
||||
DECLARE_MACHINE_START(bshark);
|
||||
DECLARE_MACHINE_START(chasehq);
|
||||
uint32_t screen_update_contcirc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_chasehq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_bshark(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_sci(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_aquajack(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_spacegun(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_dblaxle(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
uint32_t screen_update_racingb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_contcirc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_chasehq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_bshark(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_sci(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_aquajack(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_spacegun(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_dblaxle(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
u32 screen_update_racingb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
|
||||
INTERRUPT_GEN_MEMBER(sci_interrupt);
|
||||
void contcirc_draw_sprites_16x8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int y_offs);
|
||||
void chasehq_draw_sprites_16x16(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int y_offs);
|
||||
|
@ -20,12 +20,12 @@ VIDEO_START_MEMBER(taitoz_state,taitoz)
|
||||
********************************************************/
|
||||
|
||||
|
||||
READ16_MEMBER(taitoz_state::sci_spriteframe_r)
|
||||
u16 taitoz_state::sci_spriteframe_r()
|
||||
{
|
||||
return (m_sci_spriteframe << 8);
|
||||
}
|
||||
|
||||
WRITE16_MEMBER(taitoz_state::sci_spriteframe_w)
|
||||
void taitoz_state::sci_spriteframe_w(u16 data)
|
||||
{
|
||||
m_sci_spriteframe = (data >> 8) & 0xff;
|
||||
}
|
||||
@ -147,39 +147,32 @@ confirmed
|
||||
|
||||
void taitoz_state::contcirc_draw_sprites_16x8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int y_offs)
|
||||
{
|
||||
uint16_t *spritemap = (uint16_t *)memregion("user1")->base();
|
||||
uint16_t *spriteram = m_spriteram;
|
||||
int offs, data, tilenum, color, flipx, flipy;
|
||||
int x, y, priority, curx, cury;
|
||||
int sprites_flipscreen = 0;
|
||||
int zoomx, zoomy, zx, zy;
|
||||
int sprite_chunk, map_offset, code, j, k, px, py;
|
||||
int bad_chunks;
|
||||
static const int primasks[2] = { 0xf0, 0xfc };
|
||||
static const u32 primasks[2] = { 0xf0, 0xfc };
|
||||
|
||||
for (offs = 0; offs < m_spriteram.bytes() / 2; offs += 4)
|
||||
for (int offs = 0; offs < m_spriteram.bytes() / 2; offs += 4)
|
||||
{
|
||||
data = spriteram[offs + 0];
|
||||
zoomy = (data & 0xfe00) >> 9;
|
||||
y = data & 0x1ff;
|
||||
u16 data = m_spriteram[offs + 0];
|
||||
int zoomy = (data & 0xfe00) >> 9;
|
||||
int y = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 1];
|
||||
tilenum = data & 0x7ff; /* $80000 spritemap rom maps up to $7ff 128x128 sprites */
|
||||
data = m_spriteram[offs + 1];
|
||||
const u32 tilenum = data & 0x7ff; /* $80000 spritemap rom maps up to $7ff 128x128 sprites */
|
||||
|
||||
data = spriteram[offs + 2];
|
||||
priority = (data & 0x8000) >> 15;
|
||||
flipx = (data & 0x4000) >> 14;
|
||||
flipy = (data & 0x2000) >> 13; // ???
|
||||
x = data & 0x1ff; // correct mask?
|
||||
data = m_spriteram[offs + 2];
|
||||
const u32 priority = (data & 0x8000) >> 15;
|
||||
int flipx = (data & 0x4000) >> 14;
|
||||
int flipy = (data & 0x2000) >> 13; // ???
|
||||
int x = data & 0x01ff; // correct mask?
|
||||
|
||||
data = spriteram[offs + 3];
|
||||
color = (data & 0xff00) >> 8;
|
||||
zoomx = (data & 0x7f);
|
||||
data = m_spriteram[offs + 3];
|
||||
const u32 color = (data & 0xff00) >> 8;
|
||||
int zoomx = (data & 0x007f);
|
||||
|
||||
if (!tilenum)
|
||||
continue;
|
||||
|
||||
map_offset = tilenum << 7;
|
||||
const u32 map_offset = tilenum << 7;
|
||||
|
||||
zoomx += 1;
|
||||
zoomy += 1;
|
||||
@ -191,26 +184,26 @@ void taitoz_state::contcirc_draw_sprites_16x8( screen_device &screen, bitmap_ind
|
||||
if (x > 0x140) x -= 0x200;
|
||||
if (y > 0x140) y -= 0x200;
|
||||
|
||||
bad_chunks = 0;
|
||||
int bad_chunks = 0;
|
||||
|
||||
for (sprite_chunk = 0; sprite_chunk < 128; sprite_chunk++)
|
||||
for (int sprite_chunk = 0; sprite_chunk < 128; sprite_chunk++)
|
||||
{
|
||||
k = sprite_chunk % 8; /* 8 sprite chunks per row */
|
||||
j = sprite_chunk / 8; /* 16 rows */
|
||||
const int k = sprite_chunk % 8; /* 8 sprite chunks per row */
|
||||
const int j = sprite_chunk / 8; /* 16 rows */
|
||||
|
||||
px = flipx ? (7 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (15 - j) : j;
|
||||
int px = flipx ? (7 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (15 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 3)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 3)];
|
||||
|
||||
if (code == 0xffff)
|
||||
bad_chunks++;
|
||||
|
||||
curx = x + ((k * zoomx) / 8);
|
||||
cury = y + ((j * zoomy) / 16);
|
||||
int curx = x + ((k * zoomx) / 8);
|
||||
int cury = y + ((j * zoomy) / 16);
|
||||
|
||||
zx = x + (((k + 1) * zoomx) / 8) - curx;
|
||||
zy = y + (((j + 1) * zoomy) / 16) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx) / 8) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy) / 16) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -241,35 +234,28 @@ void taitoz_state::contcirc_draw_sprites_16x8( screen_device &screen, bitmap_ind
|
||||
|
||||
void taitoz_state::chasehq_draw_sprites_16x16(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int y_offs)
|
||||
{
|
||||
uint16_t *spritemap = (uint16_t *)memregion("user1")->base();
|
||||
uint16_t *spriteram = m_spriteram;
|
||||
int offs, data, tilenum, color, flipx, flipy;
|
||||
int x, y, priority, curx, cury;
|
||||
int sprites_flipscreen = 0;
|
||||
int zoomx, zoomy, zx, zy;
|
||||
int sprite_chunk, map_offset, code, j, k, px, py;
|
||||
int bad_chunks;
|
||||
static const int primasks[2] = { 0xf0, 0xfc };
|
||||
static const u32 primasks[2] = { 0xf0, 0xfc };
|
||||
|
||||
for (offs = m_spriteram.bytes() / 2 - 4; offs >= 0; offs -= 4)
|
||||
for (int offs = m_spriteram.bytes() / 2 - 4; offs >= 0; offs -= 4)
|
||||
{
|
||||
data = spriteram[offs + 0];
|
||||
zoomy = (data & 0xfe00) >> 9;
|
||||
y = data & 0x1ff;
|
||||
u16 data = m_spriteram[offs + 0];
|
||||
int zoomy = (data & 0xfe00) >> 9;
|
||||
int y = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 1];
|
||||
priority = (data & 0x8000) >> 15;
|
||||
color = (data & 0x7f80) >> 7;
|
||||
zoomx = (data & 0x7f);
|
||||
data = m_spriteram[offs + 1];
|
||||
const u32 priority = (data & 0x8000) >> 15;
|
||||
const u32 color = (data & 0x7f80) >> 7;
|
||||
int zoomx = (data & 0x007f);
|
||||
|
||||
data = spriteram[offs + 2];
|
||||
flipy = (data & 0x8000) >> 15;
|
||||
flipx = (data & 0x4000) >> 14;
|
||||
x = data & 0x1ff;
|
||||
data = m_spriteram[offs + 2];
|
||||
int flipy = (data & 0x8000) >> 15;
|
||||
int flipx = (data & 0x4000) >> 14;
|
||||
int x = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 3];
|
||||
data = m_spriteram[offs + 3];
|
||||
/* higher bits are sometimes used... e.g. sign over flashing enemy car...! */
|
||||
tilenum = data & 0x7ff;
|
||||
const u32 tilenum = data & 0x7ff;
|
||||
|
||||
if (!tilenum)
|
||||
continue;
|
||||
@ -284,30 +270,30 @@ void taitoz_state::chasehq_draw_sprites_16x16( screen_device &screen, bitmap_ind
|
||||
if (x > 0x140) x -= 0x200;
|
||||
if (y > 0x140) y -= 0x200;
|
||||
|
||||
bad_chunks = 0;
|
||||
int bad_chunks = 0;
|
||||
|
||||
if ((zoomx - 1) & 0x40) /* 128x128 sprites, $0-$3ffff in spritemap rom, OBJA */
|
||||
{
|
||||
map_offset = tilenum << 6;
|
||||
const u32 map_offset = tilenum << 6;
|
||||
|
||||
for (sprite_chunk = 0; sprite_chunk < 64; sprite_chunk++)
|
||||
for (int sprite_chunk = 0; sprite_chunk < 64; sprite_chunk++)
|
||||
{
|
||||
j = sprite_chunk / 8; /* 8 rows */
|
||||
k = sprite_chunk % 8; /* 8 sprite chunks per row */
|
||||
const int j = sprite_chunk / 8; /* 8 rows */
|
||||
const int k = sprite_chunk % 8; /* 8 sprite chunks per row */
|
||||
|
||||
px = flipx ? (7 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (7 - j) : j;
|
||||
int px = flipx ? (7 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (7 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 3)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 3)];
|
||||
|
||||
if (code == 0xffff)
|
||||
bad_chunks++;
|
||||
|
||||
curx = x + ((k * zoomx) / 8);
|
||||
cury = y + ((j * zoomy) / 8);
|
||||
int curx = x + ((k * zoomx) / 8);
|
||||
int cury = y + ((j * zoomy) / 8);
|
||||
|
||||
zx = x + (((k + 1) * zoomx) / 8) - curx;
|
||||
zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx) / 8) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -332,25 +318,25 @@ void taitoz_state::chasehq_draw_sprites_16x16( screen_device &screen, bitmap_ind
|
||||
}
|
||||
else if ((zoomx - 1) & 0x20) /* 64x128 sprites, $40000-$5ffff in spritemap rom, OBJB */
|
||||
{
|
||||
map_offset = (tilenum << 5) + 0x20000;
|
||||
const u32 map_offset = (tilenum << 5) + 0x20000;
|
||||
|
||||
for (sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
for (int sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
{
|
||||
j = sprite_chunk / 4; /* 8 rows */
|
||||
k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
const int j = sprite_chunk / 4; /* 8 rows */
|
||||
const int k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
|
||||
px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (7 - j) : j;
|
||||
int px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (7 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 2)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 2)];
|
||||
|
||||
if (code == 0xffff) bad_chunks++;
|
||||
|
||||
curx = x + ((k * zoomx) / 4);
|
||||
cury = y + ((j * zoomy) / 8);
|
||||
int curx = x + ((k * zoomx) / 4);
|
||||
int cury = y + ((j * zoomy) / 8);
|
||||
|
||||
zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -375,25 +361,25 @@ void taitoz_state::chasehq_draw_sprites_16x16( screen_device &screen, bitmap_ind
|
||||
}
|
||||
else if (!((zoomx - 1) & 0x60)) /* 32x128 sprites, $60000-$7ffff in spritemap rom, OBJB */
|
||||
{
|
||||
map_offset = (tilenum << 4) + 0x30000;
|
||||
const u32 map_offset = (tilenum << 4) + 0x30000;
|
||||
|
||||
for (sprite_chunk = 0; sprite_chunk < 16; sprite_chunk++)
|
||||
for (int sprite_chunk = 0; sprite_chunk < 16; sprite_chunk++)
|
||||
{
|
||||
j = sprite_chunk / 2; /* 8 rows */
|
||||
k = sprite_chunk % 2; /* 2 sprite chunks per row */
|
||||
const int j = sprite_chunk / 2; /* 8 rows */
|
||||
const int k = sprite_chunk % 2; /* 2 sprite chunks per row */
|
||||
|
||||
px = flipx ? (1 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (7 - j) : j;
|
||||
int px = flipx ? (1 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (7 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 1)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 1)];
|
||||
|
||||
if (code == 0xffff) bad_chunks ++;
|
||||
|
||||
curx = x + ((k * zoomx) / 2);
|
||||
cury = y + ((j * zoomy) / 8);
|
||||
int curx = x + ((k * zoomx) / 2);
|
||||
int cury = y + ((j * zoomy) / 8);
|
||||
|
||||
zx = x + (((k + 1) * zoomx) / 2) - curx;
|
||||
zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx) / 2) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -426,39 +412,32 @@ void taitoz_state::chasehq_draw_sprites_16x16( screen_device &screen, bitmap_ind
|
||||
|
||||
void taitoz_state::bshark_draw_sprites_16x8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int y_offs)
|
||||
{
|
||||
uint16_t *spritemap = (uint16_t *)memregion("user1")->base();
|
||||
uint16_t *spriteram = m_spriteram;
|
||||
int offs, data, tilenum, color, flipx, flipy;
|
||||
int x, y, priority, curx, cury;
|
||||
int sprites_flipscreen = 0;
|
||||
int zoomx, zoomy, zx, zy;
|
||||
int sprite_chunk, map_offset, code, j, k, px, py;
|
||||
int bad_chunks;
|
||||
static const int primasks[2] = { 0xf0, 0xfc };
|
||||
static const u32 primasks[2] = { 0xf0, 0xfc };
|
||||
|
||||
for (offs = m_spriteram.bytes() / 2 - 4; offs >= 0; offs -= 4)
|
||||
for (int offs = m_spriteram.bytes() / 2 - 4; offs >= 0; offs -= 4)
|
||||
{
|
||||
data = spriteram[offs + 0];
|
||||
zoomy = (data & 0x7e00) >> 9;
|
||||
y = data & 0x1ff;
|
||||
u16 data = m_spriteram[offs + 0];
|
||||
int zoomy = (data & 0x7e00) >> 9;
|
||||
int y = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 1];
|
||||
priority = (data & 0x8000) >> 15;
|
||||
color = (data & 0x7f80) >> 7;
|
||||
zoomx = (data & 0x3f);
|
||||
data = m_spriteram[offs + 1];
|
||||
const u32 priority = (data & 0x8000) >> 15;
|
||||
const u32 color = (data & 0x7f80) >> 7;
|
||||
int zoomx = (data & 0x003f);
|
||||
|
||||
data = spriteram[offs + 2];
|
||||
flipy = (data & 0x8000) >> 15;
|
||||
flipx = (data & 0x4000) >> 14;
|
||||
x = data & 0x1ff;
|
||||
data = m_spriteram[offs + 2];
|
||||
int flipy = (data & 0x8000) >> 15;
|
||||
int flipx = (data & 0x4000) >> 14;
|
||||
int x = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 3];
|
||||
tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
data = m_spriteram[offs + 3];
|
||||
const u32 tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
|
||||
if (!tilenum)
|
||||
continue;
|
||||
|
||||
map_offset = tilenum << 5;
|
||||
const u32 map_offset = tilenum << 5;
|
||||
|
||||
zoomx += 1;
|
||||
zoomy += 1;
|
||||
@ -470,26 +449,26 @@ void taitoz_state::bshark_draw_sprites_16x8( screen_device &screen, bitmap_ind16
|
||||
if (x > 0x140) x -= 0x200;
|
||||
if (y > 0x140) y -= 0x200;
|
||||
|
||||
bad_chunks = 0;
|
||||
int bad_chunks = 0;
|
||||
|
||||
for (sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
for (int sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
{
|
||||
k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
j = sprite_chunk / 4; /* 8 rows */
|
||||
const int k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
const int j = sprite_chunk / 4; /* 8 rows */
|
||||
|
||||
px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (7 - j) : j;
|
||||
int px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (7 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 2)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 2)];
|
||||
|
||||
if (code == 0xffff)
|
||||
bad_chunks++;
|
||||
|
||||
curx = x + ((k * zoomx) / 4);
|
||||
cury = y + ((j * zoomy) / 8);
|
||||
int curx = x + ((k * zoomx) / 4);
|
||||
int cury = y + ((j * zoomy) / 8);
|
||||
|
||||
zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -521,15 +500,8 @@ void taitoz_state::bshark_draw_sprites_16x8( screen_device &screen, bitmap_ind16
|
||||
|
||||
void taitoz_state::sci_draw_sprites_16x8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int y_offs)
|
||||
{
|
||||
uint16_t *spritemap = (uint16_t *)memregion("user1")->base();
|
||||
uint16_t *spriteram = m_spriteram;
|
||||
int offs, start_offs, data, tilenum, color, flipx, flipy;
|
||||
int x, y, priority, curx, cury;
|
||||
int sprites_flipscreen = 0;
|
||||
int zoomx, zoomy, zx, zy;
|
||||
int sprite_chunk, map_offset, code, j, k, px, py;
|
||||
int bad_chunks;
|
||||
static const int primasks[2] = { 0xf0, 0xfc };
|
||||
static const u32 primasks[2] = { 0xf0, 0xfc };
|
||||
|
||||
/* SCI alternates between two areas of its spriteram */
|
||||
|
||||
@ -537,32 +509,32 @@ void taitoz_state::sci_draw_sprites_16x8( screen_device &screen, bitmap_ind16 &b
|
||||
// reversing it now only gives us sprite updates on alternate
|
||||
// frames. So we probably have to partly buffer spriteram?
|
||||
|
||||
start_offs = (m_sci_spriteframe & 1) * 0x800;
|
||||
int start_offs = (m_sci_spriteframe & 1) * 0x800;
|
||||
start_offs = 0x800 - start_offs;
|
||||
|
||||
for (offs = (start_offs + 0x800 - 4); offs >= start_offs; offs -= 4)
|
||||
for (int offs = (start_offs + 0x800 - 4); offs >= start_offs; offs -= 4)
|
||||
{
|
||||
data = spriteram[offs + 0];
|
||||
zoomy = (data & 0x7e00) >> 9;
|
||||
y = data & 0x1ff;
|
||||
u16 data = m_spriteram[offs + 0];
|
||||
int zoomy = (data & 0x7e00) >> 9;
|
||||
int y = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 1];
|
||||
priority = (data & 0x8000) >> 15;
|
||||
color = (data & 0x7f80) >> 7;
|
||||
zoomx = (data & 0x3f);
|
||||
data = m_spriteram[offs + 1];
|
||||
const u32 priority = (data & 0x8000) >> 15;
|
||||
const u32 color = (data & 0x7f80) >> 7;
|
||||
int zoomx = (data & 0x003f);
|
||||
|
||||
data = spriteram[offs + 2];
|
||||
flipy = (data & 0x8000) >> 15;
|
||||
flipx = (data & 0x4000) >> 14;
|
||||
x = data & 0x1ff;
|
||||
data = m_spriteram[offs + 2];
|
||||
int flipy = (data & 0x8000) >> 15;
|
||||
int flipx = (data & 0x4000) >> 14;
|
||||
int x = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 3];
|
||||
tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
data = m_spriteram[offs + 3];
|
||||
const u32 tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
|
||||
if (!tilenum)
|
||||
continue;
|
||||
|
||||
map_offset = tilenum << 5;
|
||||
const u32 map_offset = tilenum << 5;
|
||||
|
||||
zoomx += 1;
|
||||
zoomy += 1;
|
||||
@ -574,26 +546,26 @@ void taitoz_state::sci_draw_sprites_16x8( screen_device &screen, bitmap_ind16 &b
|
||||
if (x > 0x140) x -= 0x200;
|
||||
if (y > 0x140) y -= 0x200;
|
||||
|
||||
bad_chunks = 0;
|
||||
int bad_chunks = 0;
|
||||
|
||||
for (sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
for (int sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
{
|
||||
j = sprite_chunk / 4; /* 8 rows */
|
||||
k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
const int j = sprite_chunk / 4; /* 8 rows */
|
||||
const int k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
|
||||
px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (7 - j) : j;
|
||||
int px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (7 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 2)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 2)];
|
||||
|
||||
if (code == 0xffff)
|
||||
bad_chunks++;
|
||||
|
||||
curx = x + ((k * zoomx) / 4);
|
||||
cury = y + ((j * zoomy) / 8);
|
||||
int curx = x + ((k * zoomx) / 4);
|
||||
int cury = y + ((j * zoomy) / 8);
|
||||
|
||||
zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -625,39 +597,32 @@ void taitoz_state::sci_draw_sprites_16x8( screen_device &screen, bitmap_ind16 &b
|
||||
|
||||
void taitoz_state::aquajack_draw_sprites_16x8(screen_device &screen, bitmap_ind16 &bitmap,const rectangle &cliprect,int y_offs)
|
||||
{
|
||||
uint16_t *spritemap = (uint16_t *)memregion("user1")->base();
|
||||
uint16_t *spriteram = m_spriteram;
|
||||
int offs, data, tilenum, color, flipx, flipy;
|
||||
int x, y, priority, curx, cury;
|
||||
int sprites_flipscreen = 0;
|
||||
int zoomx, zoomy, zx, zy;
|
||||
int sprite_chunk, map_offset, code, j, k, px, py;
|
||||
int bad_chunks;
|
||||
static const int primasks[2] = { 0xf0, 0xfc };
|
||||
static const u32 primasks[2] = { 0xf0, 0xfc };
|
||||
|
||||
for (offs = 0; offs < m_spriteram.bytes() / 2; offs += 4)
|
||||
for (int offs = 0; offs < m_spriteram.bytes() / 2; offs += 4)
|
||||
{
|
||||
data = spriteram[offs + 0];
|
||||
zoomy = (data & 0x7e00) >> 9;
|
||||
y = data & 0x1ff;
|
||||
u16 data = m_spriteram[offs + 0];
|
||||
int zoomy = (data & 0x7e00) >> 9;
|
||||
int y = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 1];
|
||||
priority = (data & 0x8000) >> 15;
|
||||
flipx = (data & 0x4000) >> 14;
|
||||
x = data & 0x1ff; // correct mask?
|
||||
data = m_spriteram[offs + 1];
|
||||
const u32 priority = (data & 0x8000) >> 15;
|
||||
int flipx = (data & 0x4000) >> 14;
|
||||
int x = data & 0x01ff; // correct mask?
|
||||
|
||||
data = spriteram[offs + 2];
|
||||
color = (data & 0xff00) >> 8;
|
||||
zoomx = (data & 0x3f);
|
||||
data = m_spriteram[offs + 2];
|
||||
const u32 color = (data & 0xff00) >> 8;
|
||||
int zoomx = (data & 0x003f);
|
||||
|
||||
data = spriteram[offs + 3];
|
||||
flipy = (data & 0x8000) >> 15; // ???
|
||||
tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
data = m_spriteram[offs + 3];
|
||||
int flipy = (data & 0x8000) >> 15; // ???
|
||||
const u32 tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
|
||||
if (!tilenum)
|
||||
continue;
|
||||
|
||||
map_offset = tilenum << 5;
|
||||
const u32 map_offset = tilenum << 5;
|
||||
|
||||
zoomx += 1;
|
||||
zoomy += 1;
|
||||
@ -668,26 +633,26 @@ void taitoz_state::aquajack_draw_sprites_16x8(screen_device &screen, bitmap_ind1
|
||||
if (x > 0x140) x -= 0x200;
|
||||
if (y > 0x140) y -= 0x200;
|
||||
|
||||
bad_chunks = 0;
|
||||
int bad_chunks = 0;
|
||||
|
||||
for (sprite_chunk=0;sprite_chunk<32;sprite_chunk++)
|
||||
for (int sprite_chunk=0;sprite_chunk<32;sprite_chunk++)
|
||||
{
|
||||
k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
j = sprite_chunk / 4; /* 8 rows */
|
||||
const int k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
const int j = sprite_chunk / 4; /* 8 rows */
|
||||
|
||||
px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (7 - j) : j;
|
||||
int px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (7 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 2)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 2)];
|
||||
|
||||
if (code == 0xffff)
|
||||
bad_chunks++;
|
||||
|
||||
curx = x + ((k * zoomx)/4);
|
||||
cury = y + ((j * zoomy)/8);
|
||||
int curx = x + ((k * zoomx)/4);
|
||||
int cury = y + ((j * zoomy)/8);
|
||||
|
||||
zx = x + (((k + 1) * zoomx)/4) - curx;
|
||||
zy = y + (((j + 1) * zoomy)/8) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx)/4) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy)/8) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -719,39 +684,32 @@ void taitoz_state::aquajack_draw_sprites_16x8(screen_device &screen, bitmap_ind1
|
||||
|
||||
void taitoz_state::spacegun_draw_sprites_16x8(screen_device &screen, bitmap_ind16 &bitmap,const rectangle &cliprect,int y_offs)
|
||||
{
|
||||
uint16_t *spritemap = (uint16_t *)memregion("user1")->base();
|
||||
uint16_t *spriteram = m_spriteram;
|
||||
int offs, data, tilenum, color, flipx, flipy;
|
||||
int x, y, priority, curx, cury;
|
||||
int sprites_flipscreen = 0;
|
||||
int zoomx, zoomy, zx, zy;
|
||||
int sprite_chunk, map_offset, code, j, k, px, py;
|
||||
int bad_chunks;
|
||||
static const int primasks[2] = { 0xf0, 0xfc };
|
||||
static const u32 primasks[2] = { 0xf0, 0xfc };
|
||||
|
||||
for (offs = 0; offs < m_spriteram.bytes() / 2 - 4; offs += 4)
|
||||
for (int offs = 0; offs < m_spriteram.bytes() / 2 - 4; offs += 4)
|
||||
{
|
||||
data = spriteram[offs + 0];
|
||||
zoomy = (data & 0xfe00) >> 9;
|
||||
y = data & 0x1ff;
|
||||
u16 data = m_spriteram[offs + 0];
|
||||
int zoomy = (data & 0xfe00) >> 9;
|
||||
int y = data & 0x01ff;
|
||||
|
||||
data = spriteram[offs + 1];
|
||||
priority = (data & 0x8000) >> 15;
|
||||
flipx = (data & 0x4000) >> 14;
|
||||
x = data & 0x1ff; // correct mask?
|
||||
data = m_spriteram[offs + 1];
|
||||
const u32 priority = (data & 0x8000) >> 15;
|
||||
int flipx = (data & 0x4000) >> 14;
|
||||
int x = data & 0x01ff; // correct mask?
|
||||
|
||||
data = spriteram[offs + 2];
|
||||
color = (data & 0xff00) >> 8;
|
||||
zoomx = (data & 0x7f);
|
||||
data = m_spriteram[offs + 2];
|
||||
const u32 color = (data & 0xff00) >> 8;
|
||||
int zoomx = (data & 0x007f);
|
||||
|
||||
data = spriteram[offs + 3];
|
||||
flipy = (data & 0x8000) >> 15; // ???
|
||||
tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
data = m_spriteram[offs + 3];
|
||||
int flipy = (data & 0x8000) >> 15; // ???
|
||||
const u32 tilenum = data & 0x1fff; /* $80000 spritemap rom maps up to $2000 64x64 sprites */
|
||||
|
||||
if (!tilenum)
|
||||
continue;
|
||||
|
||||
map_offset = tilenum << 5;
|
||||
const u32 map_offset = tilenum << 5;
|
||||
|
||||
zoomx += 1;
|
||||
zoomy += 1;
|
||||
@ -762,26 +720,26 @@ void taitoz_state::spacegun_draw_sprites_16x8(screen_device &screen, bitmap_ind1
|
||||
if (x > 0x140) x -= 0x200;
|
||||
if (y > 0x140) y -= 0x200;
|
||||
|
||||
bad_chunks = 0;
|
||||
int bad_chunks = 0;
|
||||
|
||||
for (sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
for (int sprite_chunk = 0; sprite_chunk < 32; sprite_chunk++)
|
||||
{
|
||||
k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
j = sprite_chunk / 4; /* 8 rows */
|
||||
const int k = sprite_chunk % 4; /* 4 sprite chunks per row */
|
||||
const int j = sprite_chunk / 4; /* 8 rows */
|
||||
|
||||
px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
py = flipy ? (7 - j) : j;
|
||||
int px = flipx ? (3 - k) : k; /* pick tiles back to front for x and y flips */
|
||||
int py = flipy ? (7 - j) : j;
|
||||
|
||||
code = spritemap[map_offset + px + (py << 2)];
|
||||
const u16 code = m_spritemap[map_offset + px + (py << 2)];
|
||||
|
||||
if (code == 0xffff)
|
||||
bad_chunks++;
|
||||
|
||||
curx = x + ((k * zoomx) / 4);
|
||||
cury = y + ((j * zoomy) / 8);
|
||||
int curx = x + ((k * zoomx) / 4);
|
||||
int cury = y + ((j * zoomy) / 8);
|
||||
|
||||
zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
const int zx = x + (((k + 1) * zoomx) / 4) - curx;
|
||||
const int zy = y + (((j + 1) * zoomy) / 8) - cury;
|
||||
|
||||
if (sprites_flipscreen)
|
||||
{
|
||||
@ -814,12 +772,10 @@ void taitoz_state::spacegun_draw_sprites_16x8(screen_device &screen, bitmap_ind1
|
||||
SCREEN REFRESH
|
||||
**************************************************************/
|
||||
|
||||
WRITE16_MEMBER(taitoz_state::contcirc_out_w)
|
||||
{
|
||||
if (ACCESSING_BITS_0_7)
|
||||
void taitoz_state::contcirc_out_w(u8 data)
|
||||
{
|
||||
/* bit 0 = reset sub CPU */
|
||||
m_audiocpu->set_input_line(INPUT_LINE_RESET, (data & 1) ? CLEAR_LINE : ASSERT_LINE);
|
||||
m_audiocpu->set_input_line(INPUT_LINE_RESET, BIT(data, 0) ? CLEAR_LINE : ASSERT_LINE);
|
||||
|
||||
/* bits 1-3 n.c. */
|
||||
|
||||
@ -830,12 +786,11 @@ WRITE16_MEMBER(taitoz_state::contcirc_out_w)
|
||||
/* bits 6 and 7 select the road palette bank */
|
||||
m_road_palbank = (data & 0xc0) >> 6;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint32_t taitoz_state::screen_update_contcirc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_contcirc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[3];
|
||||
u8 layer[3];
|
||||
|
||||
m_tc0100scn->tilemap_update();
|
||||
|
||||
@ -859,9 +814,9 @@ uint32_t taitoz_state::screen_update_contcirc(screen_device &screen, bitmap_ind1
|
||||
|
||||
/* Nightstr and ChaseHQ */
|
||||
|
||||
uint32_t taitoz_state::screen_update_chasehq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_chasehq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[3];
|
||||
u8 layer[3];
|
||||
|
||||
m_tc0100scn->tilemap_update();
|
||||
|
||||
@ -884,9 +839,9 @@ uint32_t taitoz_state::screen_update_chasehq(screen_device &screen, bitmap_ind16
|
||||
}
|
||||
|
||||
|
||||
uint32_t taitoz_state::screen_update_bshark(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_bshark(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[3];
|
||||
u8 layer[3];
|
||||
|
||||
m_tc0100scn->tilemap_update();
|
||||
|
||||
@ -909,9 +864,9 @@ uint32_t taitoz_state::screen_update_bshark(screen_device &screen, bitmap_ind16
|
||||
}
|
||||
|
||||
|
||||
uint32_t taitoz_state::screen_update_sci(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_sci(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[3];
|
||||
u8 layer[3];
|
||||
|
||||
m_tc0100scn->tilemap_update();
|
||||
|
||||
@ -934,9 +889,9 @@ uint32_t taitoz_state::screen_update_sci(screen_device &screen, bitmap_ind16 &bi
|
||||
}
|
||||
|
||||
|
||||
uint32_t taitoz_state::screen_update_aquajack(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_aquajack(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[3];
|
||||
u8 layer[3];
|
||||
|
||||
m_tc0100scn->tilemap_update();
|
||||
|
||||
@ -959,9 +914,9 @@ uint32_t taitoz_state::screen_update_aquajack(screen_device &screen, bitmap_ind1
|
||||
}
|
||||
|
||||
|
||||
uint32_t taitoz_state::screen_update_spacegun(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_spacegun(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[3];
|
||||
u8 layer[3];
|
||||
|
||||
m_tc0100scn->tilemap_update();
|
||||
|
||||
@ -984,10 +939,10 @@ uint32_t taitoz_state::screen_update_spacegun(screen_device &screen, bitmap_ind1
|
||||
}
|
||||
|
||||
|
||||
uint32_t taitoz_state::screen_update_dblaxle(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_dblaxle(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[5];
|
||||
uint16_t priority;
|
||||
u8 layer[5];
|
||||
u16 priority;
|
||||
|
||||
m_tc0480scp->tilemap_update();
|
||||
|
||||
@ -1019,10 +974,10 @@ uint32_t taitoz_state::screen_update_dblaxle(screen_device &screen, bitmap_ind16
|
||||
}
|
||||
|
||||
|
||||
uint32_t taitoz_state::screen_update_racingb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
u32 taitoz_state::screen_update_racingb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
||||
{
|
||||
uint8_t layer[5];
|
||||
uint16_t priority;
|
||||
u8 layer[5];
|
||||
u16 priority;
|
||||
|
||||
m_tc0480scp->tilemap_update();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user