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stvvdp1.cpp: fix line / polyline drawing (Die Hard Arcade wireframe map) [Angelo Salese]
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@ -1060,7 +1060,8 @@ void saturn_state::stv_vdp1_set_drawpixel( void )
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return;
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}
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if (sprite_type == 4 && ((stv2_current_sprite.CMDPMOD & 0x7) == 0))
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// polygon / polyline / line with replace case
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if (sprite_type & 4 && ((stv2_current_sprite.CMDPMOD & 0x7) == 0))
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{
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drawpixel = &saturn_state::drawpixel_poly;
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}
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