New working machines

--------------------
Micro Chess [hap, Berger, Achim]
This commit is contained in:
hap 2020-07-15 21:08:04 +02:00
parent fc2fa4aec7
commit ddd5408ffe
8 changed files with 760 additions and 10 deletions

View File

@ -3082,6 +3082,7 @@ files {
MAME_DIR .. "src/mame/drivers/novag_cforte.cpp",
MAME_DIR .. "src/mame/drivers/novag_const.cpp",
MAME_DIR .. "src/mame/drivers/novag_diablo.cpp",
MAME_DIR .. "src/mame/drivers/novag_micro.cpp",
MAME_DIR .. "src/mame/drivers/novag_micro2.cpp",
MAME_DIR .. "src/mame/drivers/novag_savant.cpp",
MAME_DIR .. "src/mame/drivers/novag_sexpert.cpp",

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@ -0,0 +1,246 @@
// license:BSD-3-Clause
// copyright-holders:hap
// thanks-to:Berger
/******************************************************************************
Novag Micro Chess
It's a portable chesscomputer with sensory board. The MCU says "(C) CAL R & O3",
though the program is supposedly by David Kittinger?
Hardware notes:
- Mostek 3875/42 (4KB ROM, 64 bytes executable RAM)
- buzzer, button sensors chessboard, 16+4 leds
TODO:
- memory switch? probably a hardware thing to power only the MCU
******************************************************************************/
#include "emu.h"
#include "cpu/f8/f8.h"
#include "machine/f3853.h"
#include "machine/sensorboard.h"
#include "sound/dac.h"
#include "sound/volt_reg.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "novag_micro.lh" // clickable
namespace {
class micro_state : public driver_device
{
public:
micro_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_display(*this, "display"),
m_board(*this, "board"),
m_dac(*this, "dac"),
m_inputs(*this, "IN.0")
{ }
void micro(machine_config &config);
protected:
virtual void machine_start() override;
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<pwm_display_device> m_display;
required_device<sensorboard_device> m_board;
required_device<dac_bit_interface> m_dac;
required_ioport m_inputs;
// address maps
void main_map(address_map &map);
void main_io(address_map &map);
// I/O handlers
void update_display();
void input_w(u8 data);
u8 input_r();
void control_w(u8 data);
u8 control_r();
void led_w(u8 data);
u8 m_led_data = 0;
u8 m_control = 0;
u8 m_inp_mux = 0;
};
void micro_state::machine_start()
{
// register for savestates
save_item(NAME(m_led_data));
save_item(NAME(m_control));
save_item(NAME(m_inp_mux));
// game relies on RAM filled with FF at power-on
for (int i = 0; i < 0x40; i++)
m_maincpu->space(AS_PROGRAM).write_byte(i + 0xfc0, 0xff);
}
/******************************************************************************
I/O
******************************************************************************/
void micro_state::update_display()
{
u8 sel = (m_control << 2 & 0x3c) | (m_led_data >> 6 & 3);
m_display->matrix(sel, m_led_data & 0x3f);
}
void micro_state::input_w(u8 data)
{
// P00-P01: MK3875 doesn't have these pins
// P02-P07: input mux part
m_inp_mux = data;
}
u8 micro_state::input_r()
{
u8 data = 0;
// P10-P17: multiplexed inputs
// read buttons
if (m_control & 0x10)
data |= m_inputs->read();
// read chessboard
u8 cb_mux = (m_inp_mux & 0xfc) | (m_control >> 5 & 3);
cb_mux = bitswap<8>(cb_mux,4,5,6,7,1,0,3,2);
for (int i = 0; i < 8; i++)
if (BIT(cb_mux, i))
data |= m_board->read_file(i);
return bitswap<8>(data,4,5,6,7,3,2,1,0);
}
void micro_state::control_w(u8 data)
{
// P40: led select part
// P41: white led
// P42: ?
// P43: black led
// P44-P46: input mux part
m_control = data;
update_display();
// P47: speaker out
m_dac->write(BIT(data, 7));
}
u8 micro_state::control_r()
{
return m_control;
}
void micro_state::led_w(u8 data)
{
// P50-P55: led data
// P56,P57: led select part
m_led_data = data;
update_display();
}
/******************************************************************************
Address Maps
******************************************************************************/
void micro_state::main_map(address_map &map)
{
map.global_mask(0xfff);
map(0x0000, 0x0fbf).rom();
map(0x0fc0, 0x0fff).ram();
}
void micro_state::main_io(address_map &map)
{
map(0x00, 0x00).w(FUNC(micro_state::input_w));
map(0x01, 0x01).r(FUNC(micro_state::input_r)).nopw();
map(0x04, 0x07).rw("psu", FUNC(f38t56_device::read), FUNC(f38t56_device::write));
}
/******************************************************************************
Input Ports
******************************************************************************/
static INPUT_PORTS_START( micro )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Level / Bishop")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Sound / Queen")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Take Back / King")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Go")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("New Game / Knight")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Set Up / Rook")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Verify / Pawn")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("B/W")
INPUT_PORTS_END
/******************************************************************************
Machine Configs
******************************************************************************/
void micro_state::micro(machine_config &config)
{
// basic machine hardware
F8(config, m_maincpu, 4500000/2); // approximation
m_maincpu->set_addrmap(AS_PROGRAM, &micro_state::main_map);
m_maincpu->set_addrmap(AS_IO, &micro_state::main_io);
f38t56_device &psu(F38T56(config, "psu", 4500000/2));
psu.read_a().set(FUNC(micro_state::control_r));
psu.write_a().set(FUNC(micro_state::control_w));
psu.write_b().set(FUNC(micro_state::led_w));
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
m_board->set_delay(attotime::from_msec(150));
// video hardware
PWM_DISPLAY(config, m_display).set_size(6, 6);
config.set_default_layout(layout_novag_micro);
// sound hardware
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
}
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( nmicro )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD("3875_42_mk17121n", 0x0000, 0x1000, CRC(f21189f7) SHA1(ba346177eaeddc87a03b1103f0299b5bcd4b6c27) )
ROM_END
} // anonymous namespace
/******************************************************************************
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1981, nmicro, 0, 0, micro, micro, micro_state, empty_init, "Novag", "Micro Chess", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -7,18 +7,18 @@ Novag Micro II (model 821)
This program was used in several Novag chesscomputers:
- Novag Micro II (1st use)
- Novag Micro III
- Novag Presto
- Novag Octo
suspected, to be confirmed:
- Novag Micro III
- Novag Allegro
- Novag Piccolo
- Novag Alto
Hardware notes:
Micro II:
Micro II, Micro III(same pcb):
- Mitsubishi M5L8049-079P-6, 6MHz XTAL
- buzzer, 20 leds, 8*8 chessboard buttons
@ -31,7 +31,7 @@ Octo (listed differences):
- speaker circuit is a bit different, not sure why
Note that even though the MCUs are different, internal ROM contents is
identical for Micro II, Presto, Octo.
identical for Micro II/III, Presto, Octo.
TODO:
- controls are too sensitive, is there a bug in the CPU core timer emulation?
@ -222,7 +222,7 @@ void micro2_state::micro2(machine_config &config)
ROM_START( nmicro2 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD("8049_8210", 0x0000, 0x0800, CRC(29a0eb4c) SHA1(e058d6018e53ddcaa3b5ec25b33b8bff091b04db) )
ROM_LOAD("8049_8210.u1", 0x0000, 0x0800, CRC(29a0eb4c) SHA1(e058d6018e53ddcaa3b5ec25b33b8bff091b04db) )
ROM_END
} // anonymous namespace

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@ -58,9 +58,11 @@ private:
output_finder<> m_battery;
required_ioport_array<4> m_inputs;
// address maps
void main_map(address_map &map);
void main_io(address_map &map);
// I/O handlers
template<int N> void lcd_output_w(u64 data);
void lcd_data_w(u8 data);

View File

@ -3,6 +3,16 @@
// thanks-to:Berger, Achim
/******************************************************************************
Hardware notes:
- Synertek 6502A @ ~1.1MHz
- Synertek 6522 VIA
- 2*4KB ROM(Synertek 2332), 2KB RAM(4*M5L2114LP)
- 256 bytes PROM(MMI 6336-1J), 256x4 VRAM(2101-1), RF video
- MM74C923N keyboard encoder, 20 buttons
- tape deck with microphone
- 4-digit 7seg display
TODO: WIP
******************************************************************************/
@ -220,21 +230,19 @@ void intchess_state::intchess(machine_config &config)
/******************************************************************************
ROM Definitions
******************************************************************************/
ROM_START( intchess )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD("lo.bin", 0xc000, 0x1000, CRC(eef04467) SHA1(5bdcb8d596b91aa06c6ef1ed53ef14d0d13f4194) ) // 2332
ROM_LOAD("hi.bin", 0xd000, 0x1000, CRC(7e6f85b4) SHA1(4cd15257eae04067160026f9a062a28581f46227) ) // "
ROM_LOAD("c45015_ytv-lrom.u9", 0xc000, 0x1000, CRC(eef04467) SHA1(5bdcb8d596b91aa06c6ef1ed53ef14d0d13f4194) ) // 2332
ROM_LOAD("c45016_ytv-hrom.u8", 0xd000, 0x1000, CRC(7e6f85b4) SHA1(4cd15257eae04067160026f9a062a28581f46227) ) // "
ROM_REGION( 0x100, "gfx", 0 )
ROM_LOAD( "prom.bin", 0x000, 0x100, CRC(bf8358e0) SHA1(880e0d9bd8a75874ba9e51dfb5999b8fcd321a4f) )
ROM_LOAD("igp.u15", 0x000, 0x100, CRC(bf8358e0) SHA1(880e0d9bd8a75874ba9e51dfb5999b8fcd321a4f) ) // 6336-1
ROM_END
} // anonymous namespace
@ -243,5 +251,5 @@ ROM_END
Drivers
******************************************************************************/
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
CONS( 1980, intchess, 0, 0, intchess, intchess, intchess_state, empty_init, "SciSys / Intelligent Games", "Intelligent Chess", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NOT_WORKING )

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@ -0,0 +1,489 @@
<?xml version="1.0"?>
<!--
license:CC0
-->
<mamelayout version="2">
<!-- define elements -->
<element name="whitew"><rect><color red="1" green="1" blue="1" /></rect></element>
<element name="white2"><rect><color red="0.9" green="0.9" blue="0.92" /></rect></element>
<element name="whitem"><rect><color red="0.69" green="0.68" blue="0.67" /></rect></element>
<element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
<element name="blacka"><rect><color red="0.12" green="0.12" blue="0.12" /></rect></element>
<element name="ledr" defstate="0">
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
<disk state="0"><color red="0.17" green="0.015" blue="0.02" /></disk>
</element>
<element name="ledg" defstate="0">
<disk state="1"><color red="0.1" green="0.95" blue="0.05" /></disk>
<disk state="0"><color red="0.015" green="0.16" blue="0.01" /></disk>
</element>
<element name="button" defstate="0">
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /></rect>
<rect state="1"><color red="0.82" green="0.82" blue="0.82" /></rect>
</element>
<element name="text_1"><text string="1"><color red="0.85" green="0.85" blue="0.85" /></text></element>
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<element name="text_l1"><text string="CHECK" align="2"><color red="0.85" green="0.85" blue="0.85" /></text></element>
<element name="text_l2"><text string="MATE" align="2"><color red="0.85" green="0.85" blue="0.85" /></text></element>
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<element name="text_b1">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="B/W"><color red="0" green="0" blue="0" /></text>
</element>
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<text string="SOUND"><color red="0" green="0" blue="0" /></text>
</element>
<element name="text_b7">
<rect><color red="1" green="1" blue="1" /></rect>
<text string="TAKE BACK"><color red="0" green="0" blue="0" /></text>
</element>
<element name="text_b8">
<rect><color red="1" green="1" blue="1" /></rect>
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</element>
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<element name="text_p4"><image file="chess/bb.png"></image></element>
<element name="text_p5"><image file="chess/bn.png"></image></element>
<element name="text_p6"><image file="chess/bp.png"></image></element>
<!-- sb board -->
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</element>
<element name="piece" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
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<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
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</element>
<group name="sb_board">
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<!-- squares (avoid seams) -->
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<bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
<bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
</group>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-16" right="87" top="-1" bottom="106.5" />
<group ref="sb_board"><bounds x="3" y="3" width="80" height="80" /></group>
<group ref="sb_ui"><bounds x="-14.5" y="3" width="10" height="80" /></group>
<!-- chessboard coords -->
<bezel element="text_8"><bounds x="83.5" y="7" width="2" height="2" /></bezel>
<bezel element="text_7"><bounds x="83.5" y="17" width="2" height="2" /></bezel>
<bezel element="text_6"><bounds x="83.5" y="27" width="2" height="2" /></bezel>
<bezel element="text_5"><bounds x="83.5" y="37" width="2" height="2" /></bezel>
<bezel element="text_4"><bounds x="83.5" y="47" width="2" height="2" /></bezel>
<bezel element="text_3"><bounds x="83.5" y="57" width="2" height="2" /></bezel>
<bezel element="text_2"><bounds x="83.5" y="67" width="2" height="2" /></bezel>
<bezel element="text_1"><bounds x="83.5" y="77" width="2" height="2" /></bezel>
<bezel element="text_a"><bounds x="7" y="0.4" width="2" height="2" /></bezel>
<bezel element="text_b"><bounds x="17" y="0.4" width="2" height="2" /></bezel>
<bezel element="text_c"><bounds x="27" y="0.4" width="2" height="2" /></bezel>
<bezel element="text_d"><bounds x="37" y="0.4" width="2" height="2" /></bezel>
<bezel element="text_e"><bounds x="47" y="0.4" width="2" height="2" /></bezel>
<bezel element="text_f"><bounds x="57" y="0.4" width="2" height="2" /></bezel>
<bezel element="text_g"><bounds x="67" y="0.4" width="2" height="2" /></bezel>
<bezel element="text_h"><bounds x="77" y="0.4" width="2" height="2" /></bezel>
<!-- chessboard leds, labels -->
<bezel name="2.0" element="ledr"><bounds x="0.5" y="7.25" width="1.5" height="1.5" /></bezel>
<bezel name="2.1" element="ledr"><bounds x="0.5" y="17.25" width="1.5" height="1.5" /></bezel>
<bezel name="2.2" element="ledr"><bounds x="0.5" y="27.25" width="1.5" height="1.5" /></bezel>
<bezel name="2.3" element="ledr"><bounds x="0.5" y="37.25" width="1.5" height="1.5" /></bezel>
<bezel name="2.4" element="ledr"><bounds x="0.5" y="47.25" width="1.5" height="1.5" /></bezel>
<bezel name="2.5" element="ledr"><bounds x="0.5" y="57.25" width="1.5" height="1.5" /></bezel>
<bezel name="1.0" element="ledr"><bounds x="0.5" y="67.25" width="1.5" height="1.5" /></bezel>
<bezel name="1.1" element="ledr"><bounds x="0.5" y="77.25" width="1.5" height="1.5" /></bezel>
<bezel name="0.0" element="ledr"><bounds x="7.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="0.1" element="ledr"><bounds x="17.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="0.2" element="ledr"><bounds x="27.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="0.3" element="ledr"><bounds x="37.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="0.4" element="ledr"><bounds x="47.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="0.5" element="ledr"><bounds x="57.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="1.4" element="ledr"><bounds x="67.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="1.5" element="ledr"><bounds x="77.25" y="84" width="1.5" height="1.5" /></bezel>
<bezel name="3.a" element="ledg"><bounds x="12.25" y="87" width="1.5" height="1.5" /></bezel>
<bezel name="5.a" element="ledg"><bounds x="32.25" y="87" width="1.5" height="1.5" /></bezel>
<bezel name="1.3" element="ledg"><bounds x="52.25" y="87" width="1.5" height="1.5" /></bezel>
<bezel name="1.2" element="ledg"><bounds x="72.25" y="87" width="1.5" height="1.5" /></bezel>
<bezel element="text_l1"><bounds x="-5.8" y="79.5" width="8" height="2" /></bezel>
<bezel element="text_l2"><bounds x="-5.8" y="59.5" width="8" height="2" /></bezel>
<bezel element="text_l3"><bounds x="-5.8" y="19.5" width="8" height="2" /></bezel>
<bezel element="text_l5"><bounds x="14.5" y="86.8" width="8" height="2" /></bezel>
<bezel element="text_l6"><bounds x="34.5" y="86.8" width="8" height="2" /></bezel>
<bezel element="text_l7"><bounds x="54.5" y="86.8" width="8" height="2" /></bezel>
<bezel element="text_l8"><bounds x="74.5" y="86.8" width="8" height="2" /></bezel>
<!-- bottom side buttons -->
<element ref="whitew"><bounds x="-1" y="90" width="88" height="16.5" /></element>
<element ref="text_b1"><bounds x="3" y="92.5" width="10" height="2" /></element>
<element ref="text_b2"><bounds x="13" y="92.5" width="10" height="2" /></element>
<element ref="text_b3"><bounds x="23" y="92.5" width="10" height="2" /></element>
<element ref="text_b5"><bounds x="43" y="92.5" width="10" height="2" /></element>
<element ref="text_b6"><bounds x="53" y="92.5" width="10" height="2" /></element>
<element ref="text_b8"><bounds x="73" y="92.5" width="10" height="2" /></element>
<element ref="text_b4"><bounds x="32" y="92.5" width="12" height="2" /></element>
<element ref="text_b7"><bounds x="62" y="92.5" width="12" height="2" /></element>
<element ref="text_p6"><bounds x="15.75" y="98.8" width="4.5" height="4.5" /></element>
<element ref="text_p3"><bounds x="25.75" y="98.8" width="4.5" height="4.5" /></element>
<element ref="text_p5"><bounds x="35.75" y="98.8" width="4.5" height="4.5" /></element>
<element ref="text_p4"><bounds x="45.75" y="98.8" width="4.5" height="4.5" /></element>
<element ref="text_p2"><bounds x="55.75" y="98.8" width="4.5" height="4.5" /></element>
<element ref="text_p1"><bounds x="65.75" y="98.8" width="4.5" height="4.5" /></element>
<element ref="blackb"><bounds x="4.5" y="95" width="7" height="3.5" /></element>
<element ref="blackb"><bounds x="14.5" y="95" width="7" height="3.5" /></element>
<element ref="blackb"><bounds x="24.5" y="95" width="7" height="3.5" /></element>
<element ref="blackb"><bounds x="34.5" y="95" width="7" height="3.5" /></element>
<element ref="blackb"><bounds x="44.5" y="95" width="7" height="3.5" /></element>
<element ref="blackb"><bounds x="54.5" y="95" width="7" height="3.5" /></element>
<element ref="blackb"><bounds x="64.5" y="95" width="7" height="3.5" /></element>
<element ref="blackb"><bounds x="74.5" y="95" width="7" height="3.5" /></element>
<element ref="whitem" blend="multiply"><bounds x="-1" y="90" width="88" height="16.5" /></element>
<element ref="blacka" blend="add"><bounds x="-1" y="90" width="88" height="16.5" /></element>
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@ -32097,6 +32097,9 @@ supercon
diablo68 //
scorpio68 //
@source:novag_micro.cpp
nmicro
@source:novag_micro2.cpp
nmicro2

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@ -651,6 +651,7 @@ notetaker.cpp
novag_cforte.cpp
novag_const.cpp
novag_diablo.cpp
novag_micro.cpp
novag_micro2.cpp
novag_savant.cpp
novag_sexpert.cpp