Merge pull request #5361 from npwoods/lua_sound_manager

Exposing sound_manager to LUA
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ajrhacker 2019-07-19 09:54:45 -04:00 committed by GitHub
commit dde0ed669e
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@ -1218,6 +1218,7 @@ void lua_engine::initialize()
"load", &running_machine::schedule_load,
"system", &running_machine::system,
"video", &running_machine::video,
"sound", &running_machine::sound,
"render", &running_machine::render,
"ioport", &running_machine::ioport,
"parameters", &running_machine::parameters,
@ -1870,6 +1871,23 @@ void lua_engine::initialize()
"throttled", sol::property(&video_manager::throttled, &video_manager::set_throttled),
"throttle_rate", sol::property(&video_manager::throttle_rate, &video_manager::set_throttle_rate));
/* sound_manager library
*
* manager:machine():sound()
*
* sound:start_recording() - begin audio recording
* sound:stop_recording() - end audio recording
* sound:ui_mute(turn_off) - turns on/off UI sound
* sound:system_mute() - turns on/off system sound
* sound:attenuation - sound attenuation
*/
sol().registry().new_usertype<sound_manager>("sound", "new", sol::no_constructor,
"start_recording", &sound_manager::start_recording,
"stop_recording", &sound_manager::stop_recording,
"ui_mute", &sound_manager::ui_mute,
"debugger_mute", &sound_manager::debugger_mute,
"system_mute", &sound_manager::system_mute,
"attenuation", sol::property(&sound_manager::attenuation, &sound_manager::set_attenuation));
/* input_manager library
*