snes_snd.cpp : Updates (#4868)

* snes_snd.cpp : Updates
Simplify handlers, Reduce unnecessary lines, Add input clock(shared to SPC700 or independent?), Add device_clock_changed, Use shorter type values, Fix spacings, Add notes

* snes_snd.h : Reduce unnecessary line

* snes_snd.h : Typo
This commit is contained in:
cam900 2019-04-10 05:52:18 +09:00 committed by R. Belmont
parent 4a4738267c
commit ddf37e846e
7 changed files with 149 additions and 152 deletions

View File

@ -2,7 +2,7 @@
// copyright-holders:R. Belmont, Brad Martin
/***************************************************************************
snes_snd.c
snes_snd.cpp
File to handle the sound emulation of the Nintendo Super NES.
@ -146,10 +146,9 @@ static const int ENVCNT[0x20]
ALLOW_SAVE_TYPE(snes_sound_device::env_state_t32);
DEFINE_DEVICE_TYPE(SNES_SOUND, snes_sound_device, "snes_sound", "SNES Custom DSP (SPC700)")
snes_sound_device::snes_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
snes_sound_device::snes_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: device_t(mconfig, SNES_SOUND, tag, owner, clock)
, device_sound_interface(mconfig, *this)
{
@ -161,9 +160,9 @@ snes_sound_device::snes_sound_device(const machine_config &mconfig, const char *
void snes_sound_device::device_start()
{
m_channel = machine().sound().stream_alloc(*this, 0, 2, clock());
m_channel = machine().sound().stream_alloc(*this, 0, 2, clock() / 64);
m_ram = make_unique_clear<uint8_t[]>(SNES_SPCRAM_SIZE);
m_ram = make_unique_clear<u8[]>(SNES_SPCRAM_SIZE);
/* put IPL image at the top of RAM */
memcpy(m_ipl_region, machine().root_device().memregion("sound_ipl")->base(), 64);
@ -191,7 +190,7 @@ void snes_sound_device::device_reset()
m_port_out[i] = 0;
}
for(i=0; i<3; i++)
for (i = 0; i < 3; i++)
{
m_timer_enabled[i] = false;
m_TnDIV[i] = 256;
@ -199,21 +198,33 @@ void snes_sound_device::device_reset()
m_subcounter[i] = 0;
}
attotime period = attotime::from_hz(64000);
attotime period = attotime::from_ticks(32, clock());
m_tick_timer->adjust(period, 0, period);
dsp_reset();
}
inline void snes_sound_device::update_timer_tick(uint8_t which)
//-------------------------------------------------
// device_clock_changed - called if the clock
// changes
//-------------------------------------------------
void snes_sound_device::device_clock_changed()
{
if(m_timer_enabled[which] == false)
m_channel->set_sample_rate(clock() / 64);
attotime period = attotime::from_ticks(32, clock());
m_tick_timer->adjust(period, 0, period);
}
inline void snes_sound_device::update_timer_tick(u8 which)
{
if (m_timer_enabled[which] == false)
return;
m_subcounter[which]++;
// if timer channel is 0 or 1 we update at 64000/8
if(m_subcounter[which] >= 8 || which == 2)
if (m_subcounter[which] >= 8 || which == 2)
{
m_subcounter[which] = 0;
m_counter[which]++;
@ -228,13 +239,13 @@ inline void snes_sound_device::update_timer_tick(uint8_t which)
void snes_sound_device::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
if(id != TIMER_TICK_ID)
if (id != TIMER_TICK_ID)
{
assert_always(false, "Unknown id in snes_sound_device::device_timer");
return;
}
for(int ch=0;ch<3;ch++)
for (int ch = 0; ch < 3; ch++)
update_timer_tick(ch);
}
@ -287,21 +298,12 @@ void snes_sound_device::dsp_reset()
to mix audio into
-------------------------------------------------*/
void snes_sound_device::dsp_update( short *sound_ptr )
void snes_sound_device::dsp_update( s16 *sound_ptr )
{
int V;
#ifndef NO_ECHO
int echo_base;
int echol;
int echor;
#endif
int envx;
int m;
int outl;
int outr;
signed long outx; /* Smpl height (must be signed) */
src_dir_type * sd;
int v;
int vl;
@ -329,7 +331,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
/* Question: what is the expected behavior when pitch modulation is enabled on
voice 0? Jurassic Park 2 does this. For now, using outx of zero for first
voice. */
outx = 0;
s32 outx = 0; /* Smpl height (must be signed) */
/* Same table for noise and envelope */
m_noise_cnt -= ENVCNT[m_dsp_regs[0x6c] & 0x1f];
@ -339,12 +341,12 @@ void snes_sound_device::dsp_update( short *sound_ptr )
m_noise_lev = (((m_noise_lev << 13) ^ (m_noise_lev << 14)) & 0x4000) | (m_noise_lev >> 1);
}
outl = 0;
outr = 0;
int outl = 0;
int outr = 0;
#ifndef NO_ECHO
echol = 0;
echor = 0;
int echol = 0;
int echor = 0;
#endif
for (v = 0, m = 1, V = 0; v < 8; v++, V += 16, m <<= 1)
@ -357,7 +359,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
m_keys |= m;
m_keyed_on |= m;
vl = m_dsp_regs[(v << 4) + 4];
vp->samp_id = *( uint32_t * )&sd[vl];
vp->samp_id = *( u32 * )&sd[vl];
vp->mem_ptr = LEtoME16(sd[vl].vptr);
#ifdef DBG_KEY
@ -410,7 +412,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
continue;
}
vp->pitch = LEtoME16(*((uint16_t *)&m_dsp_regs[V + 2])) & 0x3fff;
vp->pitch = LEtoME16(*((u16 *)&m_dsp_regs[V + 2])) & 0x3fff;
#ifndef NO_PMOD
/* Pitch mod uses OUTX from last voice for this one. Luckily we haven't
@ -473,7 +475,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
}
vp->header_cnt = 8;
vl = (uint8_t)m_ram[vp->mem_ptr++];
vl = (u8)m_ram[vp->mem_ptr++];
vp->range = vl >> 4;
vp->end = vl & 3;
vp->filter = (vl & 12) >> 2;
@ -486,13 +488,13 @@ void snes_sound_device::dsp_update( short *sound_ptr )
if (vp->half == 0)
{
vp->half = 1;
outx = ((signed char)m_ram[vp->mem_ptr]) >> 4;
outx = ((s8)m_ram[vp->mem_ptr]) >> 4;
}
else
{
vp->half = 0;
/* Funkiness to get 4-bit signed to carry through */
outx = (signed char)(m_ram[vp->mem_ptr++] << 4);
outx = (s8)(m_ram[vp->mem_ptr++] << 4);
outx >>= 4;
vp->header_cnt--;
}
@ -520,7 +522,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
}
#ifdef DBG_BRR
logerror("V%d: shifted delta=%04X\n", v, (uint16_t)outx);
logerror("V%d: shifted delta=%04X\n", v, (u16)outx);
#endif
switch (vp->filter)
@ -542,21 +544,21 @@ void snes_sound_device::dsp_update( short *sound_ptr )
break;
}
if (outx < (signed short)0x8000)
if (outx < (s16)0x8000)
{
outx = (signed short)0x8000;
outx = (s16)0x8000;
}
else if (outx > (signed short)0x7fff)
else if (outx > (s16)0x7fff)
{
outx = (signed short)0x7fff;
outx = (s16)0x7fff;
}
#ifdef DBG_BRR
logerror("V%d: filter + delta=%04X\n", v, (uint16_t)outx);
logerror("V%d: filter + delta=%04X\n", v, (u16)outx);
#endif
vp->smp2 = (signed short)vp->smp1;
vp->smp1 = (signed short)(outx << 1);
vp->smp2 = (s16)vp->smp1;
vp->smp1 = (s16)(outx << 1);
vp->sampbuf[vp->sampptr] = vp->smp1;
#ifdef DBG_BRR
@ -571,7 +573,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
#ifdef DBG_PMOD
logerror("Noise enabled, voice %d\n", v);
#endif
outx = (signed short)(m_noise_lev << 1);
outx = (s16)(m_noise_lev << 1);
}
else
{
@ -589,7 +591,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
SNES, it appears clipping is done only if it is the fourth addition
that would cause a wrap. If it has already wrapped before the
fourth addition, it is not clipped. */
vr = (signed short)vr;
vr = (s16)vr;
vr += ((G1[vl] * vp->sampbuf[(vp->sampptr + 3) & 3]) >> 11) & ~1;
if (vr > 32767)
@ -597,7 +599,7 @@ void snes_sound_device::dsp_update( short *sound_ptr )
else if (vr < -32768)
vr = -32768;
outx = (signed short)vr;
outx = (s16)vr;
#ifdef DBG_INTRP
logerror("V%d: mixfrac=%d: [%d]*%d + [%d]*%d + [%d]*%d + [%d]*%d = %d\n", v, vl,
@ -619,8 +621,8 @@ void snes_sound_device::dsp_update( short *sound_ptr )
outx = ((outx * envx) >> 11) & ~1;
m_dsp_regs[V + 9] = outx >> 8;
vl = (((int)(signed char)m_dsp_regs[V ]) * outx) >> 7;
vr = (((int)(signed char)m_dsp_regs[V + 1]) * outx) >> 7;
vl = (((int)(s8)m_dsp_regs[V ]) * outx) >> 7;
vr = (((int)(s8)m_dsp_regs[V + 1]) * outx) >> 7;
outl += vl;
outr += vr;
@ -633,45 +635,45 @@ void snes_sound_device::dsp_update( short *sound_ptr )
}
}
outl = (outl * (signed char)m_dsp_regs[0x0c]) >> 7;
outr = (outr * (signed char)m_dsp_regs[0x1c]) >> 7;
outl = (outl * (s8)m_dsp_regs[0x0c]) >> 7;
outr = (outr * (s8)m_dsp_regs[0x1c]) >> 7;
#ifndef NO_ECHO
/* Perform echo. First, read mem at current location, and put those samples
into the FIR filter queue. */
#ifdef DBG_ECHO
logerror("Echo delay=%dms, feedback=%d%%\n", m_dsp_regs[0x7d] * 16,
((signed char)m_dsp_regs[0x0d] * 100) / 0x7f);
((s8)m_dsp_regs[0x0d] * 100) / 0x7f);
#endif
echo_base = ((m_dsp_regs[0x6d] << 8) + m_echo_ptr) & 0xffff;
m_fir_lbuf[m_fir_ptr] = (signed short)LEtoME16(*(uint16_t *)&m_ram[echo_base]);
m_fir_rbuf[m_fir_ptr] = (signed short)LEtoME16(*(uint16_t *)&m_ram[echo_base + sizeof(short)]);
int echo_base = ((m_dsp_regs[0x6d] << 8) + m_echo_ptr) & 0xffff;
m_fir_lbuf[m_fir_ptr] = (s16)LEtoME16(*(u16 *)&m_ram[echo_base]);
m_fir_rbuf[m_fir_ptr] = (s16)LEtoME16(*(u16 *)&m_ram[echo_base + sizeof(s16)]);
/* Now, evaluate the FIR filter, and add the results into the final output. */
vl = m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x7f];
vr = m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x7f];
vl = m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x7f];
vr = m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x7f];
m_fir_ptr = (m_fir_ptr + 1) & 7;
vl += m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x6f];
vr += m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x6f];
vl += m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x6f];
vr += m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x6f];
m_fir_ptr = (m_fir_ptr + 1) & 7;
vl += m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x5f];
vr += m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x5f];
vl += m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x5f];
vr += m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x5f];
m_fir_ptr = (m_fir_ptr + 1) & 7;
vl += m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x4f];
vr += m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x4f];
vl += m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x4f];
vr += m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x4f];
m_fir_ptr = (m_fir_ptr + 1) & 7;
vl += m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x3f];
vr += m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x3f];
vl += m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x3f];
vr += m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x3f];
m_fir_ptr = (m_fir_ptr + 1) & 7;
vl += m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x2f];
vr += m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x2f];
vl += m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x2f];
vr += m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x2f];
m_fir_ptr = (m_fir_ptr + 1) & 7;
vl += m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x1f];
vr += m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x1f];
vl += m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x1f];
vr += m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x1f];
m_fir_ptr = (m_fir_ptr + 1) & 7;
vl += m_fir_lbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x0f];
vr += m_fir_rbuf[m_fir_ptr] * (signed char)m_dsp_regs[0x0f];
vl += m_fir_lbuf[m_fir_ptr] * (s8)m_dsp_regs[0x0f];
vr += m_fir_rbuf[m_fir_ptr] * (s8)m_dsp_regs[0x0f];
#ifdef DBG_ECHO
logerror("FIR Coefficients: %02X %02X %02X %02X %02X %02X %02X %02X\n",
@ -686,20 +688,20 @@ void snes_sound_device::dsp_update( short *sound_ptr )
#endif
/* FIR_ptr is left in the position of the oldest sample, the one that will be replaced next update. */
outl += vl * (signed char)m_dsp_regs[0x2c] >> 14;
outr += vr * (signed char)m_dsp_regs[0x3c] >> 14;
outl += vl * (s8)m_dsp_regs[0x2c] >> 14;
outr += vr * (s8)m_dsp_regs[0x3c] >> 14;
if (!(m_dsp_regs[0x6c] & 0x20))
{
/* Add the echo feedback back into the original result, and save that into memory for use later. */
echol += vl * (signed char)m_dsp_regs[0x0d] >> 14;
echol += vl * (s8)m_dsp_regs[0x0d] >> 14;
if (echol > 32767)
echol = 32767;
else if (echol < -32768)
echol = -32768;
echor += vr * (signed char)m_dsp_regs[0x0D ] >> 14;
echor += vr * (s8)m_dsp_regs[0x0D ] >> 14;
if (echor > 32767)
echor = 32767;
@ -707,14 +709,14 @@ void snes_sound_device::dsp_update( short *sound_ptr )
echor = -32768;
#ifdef DBG_ECHO
logerror("Echo: Writing %04X,%04X at location %04X\n", (uint16_t)echol, (uint16_t)echor, echo_base);
logerror("Echo: Writing %04X,%04X at location %04X\n", (u16)echol, (u16)echor, echo_base);
#endif
*(uint16_t *)&m_ram[echo_base] = MEtoLE16((uint16_t)echol);
*(uint16_t *)&m_ram[echo_base + sizeof(short)] = MEtoLE16((uint16_t)echor);
*(u16 *)&m_ram[echo_base] = MEtoLE16((u16)echol);
*(u16 *)&m_ram[echo_base + sizeof(s16)] = MEtoLE16((u16)echor);
}
m_echo_ptr += 2 * sizeof(short);
m_echo_ptr += 2 * sizeof(s16);
if (m_echo_ptr >= ((m_dsp_regs[0x7d] & 0x0f) << 11))
{
@ -769,12 +771,9 @@ void snes_sound_device::dsp_update( short *sound_ptr )
int snes_sound_device::advance_envelope( int v )
{
int envx;
int cnt;
int adsr1;
int t;
envx = m_voice_state[v].envx;
int envx = m_voice_state[v].envx;
if (m_voice_state[v].envstate == env_state_t32::RELEASE)
{
@ -802,8 +801,8 @@ int snes_sound_device::advance_envelope( int v )
return envx;
}
cnt = m_voice_state[v].envcnt;
adsr1 = m_dsp_regs[(v << 4) + 5];
int cnt = m_voice_state[v].envcnt;
int adsr1 = m_dsp_regs[(v << 4) + 5];
if (adsr1 & 0x80)
{
@ -1029,7 +1028,7 @@ void snes_sound_device::set_volume(int volume)
I/O for DSP
***************************/
READ8_MEMBER( snes_sound_device::dsp_io_r )
u8 snes_sound_device::dsp_io_r(offs_t offset)
{
m_channel->update();
@ -1042,7 +1041,7 @@ READ8_MEMBER( snes_sound_device::dsp_io_r )
return m_dsp_regs[offset & 0x7f];
}
WRITE8_MEMBER( snes_sound_device::dsp_io_w )
void snes_sound_device::dsp_io_w(offs_t offset, u8 data)
{
m_channel->update();
@ -1062,7 +1061,7 @@ WRITE8_MEMBER( snes_sound_device::dsp_io_w )
I/O for SPC700
***************************/
READ8_MEMBER( snes_sound_device::spc_io_r )
u8 snes_sound_device::spc_io_r(offs_t offset)
{
switch (offset) /* Offset is from 0x00f0 */
{
@ -1073,7 +1072,7 @@ READ8_MEMBER( snes_sound_device::spc_io_r )
case 0x2: /* Register address */
return m_ram[0xf2];
case 0x3: /* Register data */
return dsp_io_r(space, m_ram[0xf2]);
return dsp_io_r(m_ram[0xf2]);
case 0x4: /* Port 0 */
case 0x5: /* Port 1 */
case 0x6: /* Port 2 */
@ -1091,7 +1090,7 @@ READ8_MEMBER( snes_sound_device::spc_io_r )
case 0xe: /* Counter 1 */
case 0xf: /* Counter 2 */
{
uint8_t value = m_ram[0xf0 + offset] & 0x0f;
u8 value = m_ram[0xf0 + offset] & 0x0f;
m_ram[0xf0 + offset] = 0;
return value;
}
@ -1100,12 +1099,12 @@ READ8_MEMBER( snes_sound_device::spc_io_r )
return 0;
}
WRITE8_MEMBER( snes_sound_device::spc_io_w )
void snes_sound_device::spc_io_w(offs_t offset, u8 data)
{
switch (offset) /* Offset is from 0x00f0 */
{
case 0x0:
printf("Warning: write to SOUND TEST register with data %02x!\n", data);
logerror("Warning: write to SOUND TEST register with data %02x!\n", data);
break;
case 0x1: /* Control */
for (int i = 0; i < 3; i++)
@ -1139,7 +1138,7 @@ WRITE8_MEMBER( snes_sound_device::spc_io_w )
break;
case 0x3: /* Register data - 0x80-0xff is a read-only mirror of 0x00-0x7f */
if (!(m_ram[0xf2] & 0x80))
dsp_io_w(space, m_ram[0xf2] & 0x7f, data);
dsp_io_w(m_ram[0xf2] & 0x7f, data);
break;
case 0x4: /* Port 0 */
case 0x5: /* Port 1 */
@ -1154,7 +1153,7 @@ WRITE8_MEMBER( snes_sound_device::spc_io_w )
case 0xb: /* Timer 1 */
case 0xc: /* Timer 2 */
// if 0 then TnDiv is divided by 256, otherwise it's divided by 1 to 255
if(data == 0)
if (data == 0)
m_TnDIV[offset - 0xa] = 256;
else
m_TnDIV[offset - 0xa] = data;
@ -1168,7 +1167,7 @@ WRITE8_MEMBER( snes_sound_device::spc_io_w )
m_ram[0xf0 + offset] = data;
}
READ8_MEMBER( snes_sound_device::spc_ram_r )
u8 snes_sound_device::spc_ram_r(offs_t offset)
{
/* IPL ROM enabled */
if (offset >= 0xffc0 && m_ram[0xf1] & 0x80)
@ -1177,20 +1176,20 @@ READ8_MEMBER( snes_sound_device::spc_ram_r )
return m_ram[offset];
}
WRITE8_MEMBER( snes_sound_device::spc_ram_w )
void snes_sound_device::spc_ram_w(offs_t offset, u8 data)
{
m_ram[offset] = data;
}
READ8_MEMBER( snes_sound_device::spc_port_out )
u8 snes_sound_device::spc_port_out(offs_t offset)
{
assert(offset < 4);
return m_port_out[offset];
}
WRITE8_MEMBER( snes_sound_device::spc_port_in )
void snes_sound_device::spc_port_in(offs_t offset, u8 data)
{
assert(offset < 4);
@ -1254,7 +1253,7 @@ void snes_sound_device::state_register()
void snes_sound_device::sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples)
{
short mix[2];
s16 mix[2];
for (int i = 0; i < samples; i++)
{

View File

@ -2,7 +2,7 @@
// copyright-holders:R. Belmont, Brad Martin
/*****************************************************************************
*
* audio/snes_spc.h
* audio/snes_snd.h
*
****************************************************************************/
@ -17,23 +17,24 @@
class snes_sound_device : public device_t, public device_sound_interface
{
public:
snes_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock = 32'000);
snes_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock);
void set_volume(int volume);
DECLARE_READ8_MEMBER( spc_io_r );
DECLARE_READ8_MEMBER( spc_ram_r );
DECLARE_READ8_MEMBER( spc_port_out );
DECLARE_WRITE8_MEMBER( spc_io_w );
DECLARE_WRITE8_MEMBER( spc_ram_w );
DECLARE_WRITE8_MEMBER( spc_port_in );
u8 spc_io_r(offs_t offset);
u8 spc_ram_r(offs_t offset);
u8 spc_port_out(offs_t offset);
void spc_io_w(offs_t offset, u8 data);
void spc_ram_w(offs_t offset, u8 data);
void spc_port_in(offs_t offset, u8 data);
// uint8_t *spc_get_ram() { return m_ram; }
// u8 *spc_get_ram() { return m_ram; }
protected:
// device-level overrides
virtual void device_start() override;
virtual void device_reset() override;
virtual void device_clock_changed() override;
// sound stream update overrides
virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples) override;
@ -48,13 +49,11 @@ private:
RELEASE
};
static constexpr unsigned SNES_SPCRAM_SIZE = 0x10000;
struct voice_state_type /* Voice state type */
{
uint16_t mem_ptr; /* Sample data memory pointer */
u16 mem_ptr; /* Sample data memory pointer */
int end; /* End or loop after block */
int envcnt; /* Counts to envelope update */
env_state_t32 envstate; /* Current envelope state */
@ -66,48 +65,47 @@ private:
int on_cnt; /* Is it time to turn on yet? */
int pitch; /* Sample pitch (4096->32000Hz) */
int range; /* Last header's range */
uint32_t samp_id; /* Sample ID# */
u32 samp_id; /* Sample ID# */
int sampptr; /* Where in sampbuf we are */
int32_t smp1; /* Last sample (for BRR filter) */
int32_t smp2; /* Second-to-last sample decoded*/
short sampbuf[4]; /* Buffer for Gaussian interp */
s32 smp1; /* Last sample (for BRR filter) */
s32 smp2; /* Second-to-last sample decoded*/
s16 sampbuf[4]; /* Buffer for Gaussian interp */
};
struct src_dir_type /* Source directory entry */
{
uint16_t vptr; /* Ptr to start of sample data */
uint16_t lptr; /* Loop pointer in sample data */
u16 vptr; /* Ptr to start of sample data */
u16 lptr; /* Loop pointer in sample data */
};
DECLARE_READ8_MEMBER(dsp_io_r);
DECLARE_WRITE8_MEMBER(dsp_io_w);
u8 dsp_io_r(offs_t offset);
void dsp_io_w(offs_t offset, u8 data);
// TIMER_CALLBACK_MEMBER(spc_timer);
void dsp_reset();
void dsp_update(short *sound_ptr);
void dsp_update(s16 *sound_ptr);
int advance_envelope(int v);
void state_register();
// internal state
std::unique_ptr<uint8_t[]> m_ram;
sound_stream *m_channel;
uint8_t m_dsp_regs[256]; /* DSP registers */
uint8_t m_ipl_region[64]; /* SPC top 64 bytes */
std::unique_ptr<u8[]> m_ram;
sound_stream *m_channel;
u8 m_dsp_regs[256]; /* DSP registers */
u8 m_ipl_region[64]; /* SPC top 64 bytes */
int m_keyed_on;
int m_keys; /* 8-bits for 8 voices */
voice_state_type m_voice_state[8];
int m_keyed_on;
int m_keys; /* 8-bits for 8 voices */
voice_state_type m_voice_state[8];
/* Noise stuff */
int m_noise_cnt;
int m_noise_lev;
int m_noise_cnt;
int m_noise_lev;
/* These are for the FIR echo filter */
#ifndef NO_ECHO
short m_fir_lbuf[8];
short m_fir_rbuf[8];
int m_fir_ptr;
int m_echo_ptr;
s16 m_fir_lbuf[8];
s16 m_fir_rbuf[8];
int m_fir_ptr;
int m_echo_ptr;
#endif
enum
@ -115,17 +113,17 @@ private:
TIMER_TICK_ID = 1
};
/* timers */
emu_timer *m_tick_timer;
bool m_timer_enabled[3];
uint16_t m_counter[3];
uint8_t m_subcounter[3];
inline void update_timer_tick(uint8_t which);
emu_timer *m_tick_timer;
bool m_timer_enabled[3];
u16 m_counter[3];
u8 m_subcounter[3];
inline void update_timer_tick(u8 which);
/* IO ports */
uint8_t m_port_in[4]; /* SPC input ports */
uint8_t m_port_out[4]; /* SPC output ports */
u8 m_port_in[4]; /* SPC input ports */
u8 m_port_out[4]; /* SPC output ports */
uint16_t m_TnDIV[3]; /**< Timer N Divider */
u16 m_TnDIV[3]; /**< Timer N Divider */
};
DECLARE_DEVICE_TYPE(SNES_SOUND, snes_sound_device)

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@ -380,12 +380,12 @@ void nss_state::snes_map(address_map &map)
READ8_MEMBER(nss_state::spc_ram_100_r)
{
return m_spc700->spc_ram_r(space, offset + 0x100);
return m_spc700->spc_ram_r(offset + 0x100);
}
WRITE8_MEMBER(nss_state::spc_ram_100_w)
{
m_spc700->spc_ram_w(space, offset + 0x100, data);
m_spc700->spc_ram_w(offset + 0x100, data);
}
void nss_state::spc_mem(address_map &map)
@ -857,7 +857,7 @@ void nss_state::nss(machine_config &config)
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
SNES_SOUND(config, m_spc700);
SNES_SOUND(config, m_spc700, XTAL(24'576'000) / 12);
m_spc700->add_route(0, "lspeaker", 1.00);
m_spc700->add_route(1, "rspeaker", 1.00);

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@ -178,12 +178,12 @@ void sfcbox_state::snes_map(address_map &map)
READ8_MEMBER(sfcbox_state::spc_ram_100_r)
{
return m_spc700->spc_ram_r(space, offset + 0x100);
return m_spc700->spc_ram_r(offset + 0x100);
}
WRITE8_MEMBER(sfcbox_state::spc_ram_100_w)
{
m_spc700->spc_ram_w(space, offset + 0x100, data);
m_spc700->spc_ram_w(offset + 0x100, data);
}
void sfcbox_state::spc_mem(address_map &map)
@ -479,7 +479,7 @@ void sfcbox_state::sfcbox(machine_config &config)
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
SNES_SOUND(config, m_spc700);
SNES_SOUND(config, m_spc700, XTAL(24'576'000) / 12);
m_spc700->add_route(0, "lspeaker", 1.00);
m_spc700->add_route(1, "rspeaker", 1.00);

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@ -126,12 +126,12 @@ private:
READ8_MEMBER(snes_console_state::spc_ram_100_r )
{
return m_spc700->spc_ram_r(space, offset + 0x100);
return m_spc700->spc_ram_r(offset + 0x100);
}
WRITE8_MEMBER(snes_console_state::spc_ram_100_w )
{
m_spc700->spc_ram_w(space, offset + 0x100, data);
m_spc700->spc_ram_w(offset + 0x100, data);
}
// Memory access for the various types of carts
@ -1365,7 +1365,7 @@ void snes_console_state::snes(machine_config &config)
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
SNES_SOUND(config, m_spc700);
SNES_SOUND(config, m_spc700, XTAL(24'576'000) / 12);
m_spc700->add_route(0, "lspeaker", 1.00);
m_spc700->add_route(1, "rspeaker", 1.00);

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@ -317,12 +317,12 @@ void snesb_state::snesb_map(address_map &map)
READ8_MEMBER(snesb_state::spc_ram_100_r)
{
return m_spc700->spc_ram_r(space, offset + 0x100);
return m_spc700->spc_ram_r(offset + 0x100);
}
WRITE8_MEMBER(snesb_state::spc_ram_100_w)
{
m_spc700->spc_ram_w(space, offset + 0x100, data);
m_spc700->spc_ram_w(offset + 0x100, data);
}
void snesb_state::spc_mem(address_map &map)
@ -784,7 +784,7 @@ void snesb_state::kinstb(machine_config &config)
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
SNES_SOUND(config, m_spc700);
SNES_SOUND(config, m_spc700, XTAL(24'576'000) / 12);
m_spc700->add_route(0, "lspeaker", 1.00);
m_spc700->add_route(1, "rspeaker", 1.00);
}

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@ -399,7 +399,7 @@ READ8_MEMBER( snes_state::snes_r_io )
// APU is mirrored from 2140 to 217f
if (offset >= APU00 && offset < WMDATA)
{
return m_spc700->spc_port_out(space, offset & 0x3);
return m_spc700->spc_port_out(offset & 0x3);
}
// DMA accesses are from 4300 to 437f
@ -489,7 +489,7 @@ WRITE8_MEMBER( snes_state::snes_w_io )
if (offset >= APU00 && offset < WMDATA)
{
// printf("816: %02x to APU @ %d (PC=%06x)\n", data, offset & 3,m_maincpu->pc());
m_spc700->spc_port_in(space, offset & 0x3, data);
m_spc700->spc_port_in(offset & 0x3, data);
machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(20));
return;
}