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https://github.com/holub/mame
synced 2025-04-26 18:23:08 +03:00
Removed SOUND_RESET legacy MACRO. (nw)
This commit is contained in:
parent
dea200385a
commit
de58ad7dcf
@ -71,14 +71,11 @@
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#define MACHINE_RESET_MEMBER(cls,name) void cls::MACHINE_RESET_NAME(name)()
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#define SOUND_START_NAME(name) sound_start_##name
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#define SOUND_START(name) void SOUND_START_NAME(name)(running_machine &machine)
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#define SOUND_START_CALL(name) SOUND_START_NAME(name)(machine)
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#define DECLARE_SOUND_START(name) void SOUND_START_NAME(name)()
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#define SOUND_START_MEMBER(cls,name) void cls::SOUND_START_NAME(name)()
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#define SOUND_RESET_NAME(name) sound_reset_##name
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#define SOUND_RESET(name) void SOUND_RESET_NAME(name)(running_machine &machine)
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#define SOUND_RESET_CALL(name) SOUND_RESET_NAME(name)(machine)
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#define SOUND_RESET_CALL_MEMBER(name) SOUND_RESET_NAME(name)()
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#define DECLARE_SOUND_RESET(name) void SOUND_RESET_NAME(name)()
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#define SOUND_RESET_MEMBER(cls,name) void cls::SOUND_RESET_NAME(name)()
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@ -25,8 +25,7 @@
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#include "machine/z80ctc.h"
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#include "includes/cinemat.h"
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#include "sound/samples.h"
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#include "sound/ay8910.h"
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#include "drivlgcy.h"
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/*************************************
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*
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@ -180,13 +179,13 @@ static void spacewar_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bi
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}
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}
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static SOUND_RESET( spacewar )
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SOUND_RESET_MEMBER( cinemat_state, spacewar )
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{
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generic_init(machine, spacewar_sound_w);
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generic_init(machine(), spacewar_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( spacewar_sound )
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MCFG_SOUND_RESET(spacewar)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, spacewar)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -234,13 +233,13 @@ static void barrier_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bit
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samples->start(2, 2);
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}
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static SOUND_RESET( barrier )
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SOUND_RESET_MEMBER( cinemat_state, barrier )
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{
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generic_init(machine, barrier_sound_w);
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generic_init(machine(), barrier_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( barrier_sound )
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MCFG_SOUND_RESET(barrier)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, barrier)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -294,13 +293,13 @@ static void speedfrk_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bi
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set_led_status(machine, 0, ~sound_val & 0x02);
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}
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static SOUND_RESET( speedfrk )
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SOUND_RESET_MEMBER( cinemat_state, speedfrk )
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{
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generic_init(machine, speedfrk_sound_w);
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generic_init(machine(), speedfrk_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( speedfrk_sound )
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MCFG_SOUND_RESET(speedfrk)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, speedfrk)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -369,13 +368,13 @@ static void starhawk_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bi
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samples->stop(3);
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}
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static SOUND_RESET( starhawk )
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SOUND_RESET_MEMBER( cinemat_state, starhawk )
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{
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generic_init(machine, starhawk_sound_w);
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generic_init(machine(), starhawk_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( starhawk_sound )
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MCFG_SOUND_RESET(starhawk)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, starhawk)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -438,13 +437,13 @@ static void sundance_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bi
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samples->start(5, 5);
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}
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static SOUND_RESET( sundance )
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SOUND_RESET_MEMBER( cinemat_state, sundance )
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{
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generic_init(machine, sundance_sound_w);
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generic_init(machine(), sundance_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( sundance_sound )
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MCFG_SOUND_RESET(sundance)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, sundance)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -527,13 +526,13 @@ static void tailg_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bits_
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}
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}
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static SOUND_RESET( tailg )
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SOUND_RESET_MEMBER( cinemat_state, tailg )
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{
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generic_init(machine, tailg_sound_w);
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generic_init(machine(), tailg_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( tailg_sound )
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MCFG_SOUND_RESET(tailg)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, tailg)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -595,13 +594,13 @@ static void warrior_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bit
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samples->start(4, 4);
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}
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static SOUND_RESET( warrior )
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SOUND_RESET_MEMBER( cinemat_state, warrior )
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{
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generic_init(machine, warrior_sound_w);
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generic_init(machine(), warrior_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( warrior_sound )
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MCFG_SOUND_RESET(warrior)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, warrior)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -690,13 +689,13 @@ static void armora_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bits
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samples->stop(6);
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}
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static SOUND_RESET( armora )
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SOUND_RESET_MEMBER( cinemat_state, armora )
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{
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generic_init(machine, armora_sound_w);
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generic_init(machine(), armora_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( armora_sound )
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MCFG_SOUND_RESET(armora)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, armora)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -782,13 +781,13 @@ static void ripoff_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bits
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samples->start(4, 4);
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}
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static SOUND_RESET( ripoff )
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SOUND_RESET_MEMBER( cinemat_state, ripoff )
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{
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generic_init(machine, ripoff_sound_w);
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generic_init(machine(), ripoff_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( ripoff_sound )
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MCFG_SOUND_RESET(ripoff)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, ripoff)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -895,13 +894,13 @@ static void starcas_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bit
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samples->start(7, 7);
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}
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static SOUND_RESET( starcas )
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SOUND_RESET_MEMBER( cinemat_state, starcas )
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{
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generic_init(machine, starcas_sound_w);
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generic_init(machine(), starcas_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( starcas_sound )
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MCFG_SOUND_RESET(starcas)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, starcas)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -1030,13 +1029,13 @@ static void solarq_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bits
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}
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}
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static SOUND_RESET( solarq )
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SOUND_RESET_MEMBER( cinemat_state, solarq )
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{
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generic_init(machine, solarq_sound_w);
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generic_init(machine(), solarq_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( solarq_sound )
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MCFG_SOUND_RESET(solarq)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, solarq)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -1165,13 +1164,13 @@ static void boxingb_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bit
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samples->start(11, 11);
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}
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static SOUND_RESET( boxingb )
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SOUND_RESET_MEMBER( cinemat_state, boxingb )
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{
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generic_init(machine, boxingb_sound_w);
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generic_init(machine(), boxingb_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( boxingb_sound )
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MCFG_SOUND_RESET(boxingb)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, boxingb)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -1278,13 +1277,13 @@ static void wotw_sound_w(running_machine &machine, UINT8 sound_val, UINT8 bits_c
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samples->start(7, 7);
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}
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static SOUND_RESET( wotw )
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SOUND_RESET_MEMBER( cinemat_state, wotw )
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{
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generic_init(machine, wotw_sound_w);
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generic_init(machine(), wotw_sound_w);
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}
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MACHINE_CONFIG_FRAGMENT( wotw_sound )
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MCFG_SOUND_RESET(wotw)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, wotw)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -1387,18 +1386,17 @@ static Z80CTC_INTERFACE( demon_z80ctc_interface )
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};
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static SOUND_RESET( demon_sound )
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SOUND_RESET_MEMBER( cinemat_state, demon )
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{
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cinemat_state *state = machine.driver_data<cinemat_state>();
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/* generic init */
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generic_init(machine, demon_sound_w);
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generic_init(machine(), demon_sound_w);
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/* reset the FIFO */
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state->m_sound_fifo_in = state->m_sound_fifo_out = 0;
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state->m_last_portb_write = 0xff;
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m_sound_fifo_in = m_sound_fifo_out = 0;
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m_last_portb_write = 0xff;
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/* turn off channel A on AY8910 #0 because it is used as a low-pass filter */
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machine.device<ay8910_device>("ay1")->set_volume(0, 0);
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m_ay1->set_volume(0, 0);
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}
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@ -1439,7 +1437,7 @@ MACHINE_CONFIG_FRAGMENT( demon_sound )
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MCFG_Z80CTC_ADD("ctc", 3579545 /* same as "audiocpu" */, demon_z80ctc_interface)
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MCFG_SOUND_RESET(demon_sound)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, demon)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -1471,18 +1469,17 @@ WRITE8_MEMBER(cinemat_state::qb3_sound_w)
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}
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static SOUND_RESET( qb3_sound )
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SOUND_RESET_MEMBER( cinemat_state, qb3 )
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{
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cinemat_state *state = machine.driver_data<cinemat_state>();
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SOUND_RESET_CALL(demon_sound);
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machine.device("maincpu")->memory().space(AS_IO).install_write_handler(0x04, 0x04, write8_delegate(FUNC(cinemat_state::qb3_sound_w),state));
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SOUND_RESET_CALL_MEMBER(demon);
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m_maincpu->space(AS_IO).install_write_handler(0x04, 0x04, write8_delegate(FUNC(cinemat_state::qb3_sound_w),this));
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/* this patch prevents the sound ROM from eating itself when command $0A is sent */
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/* on a cube rotate */
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state->memregion("audiocpu")->base()[0x11dc] = 0x09;
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memregion("audiocpu")->base()[0x11dc] = 0x09;
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}
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MACHINE_CONFIG_DERIVED( qb3_sound, demon_sound )
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MCFG_SOUND_RESET(qb3_sound)
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MCFG_SOUND_RESET_OVERRIDE(cinemat_state, qb3)
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MACHINE_CONFIG_END
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@ -60,4 +60,3 @@ protected:
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/*----------- defined in audio/cchasm.c -----------*/
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extern const z80ctc_interface cchasm_ctc_intf;
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SOUND_START( cchasm );
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@ -6,15 +6,21 @@
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*************************************************************************/
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#include "sound/ay8910.h"
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class cinemat_state : public driver_device
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{
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public:
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cinemat_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag),
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m_rambase(*this, "rambase"),
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m_maincpu(*this, "maincpu") { }
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m_maincpu(*this, "maincpu"),
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m_ay1(*this, "ay1"),
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m_rambase(*this, "rambase") { }
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required_device<ccpu_cpu_device> m_maincpu;
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optional_device<ay8910_device> m_ay1;
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optional_shared_ptr<UINT16> m_rambase;
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UINT8 m_sound_control;
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void (*m_sound_handler)(running_machine &,UINT8 sound_val, UINT8 bits_changed);
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UINT32 m_current_shift;
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@ -28,7 +34,6 @@ public:
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UINT8 m_last_portb_write;
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float m_target_volume;
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float m_current_volume;
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optional_shared_ptr<UINT16> m_rambase;
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UINT8 m_coin_detected;
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UINT8 m_coin_last_reset;
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UINT8 m_mux_select;
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@ -65,6 +70,21 @@ public:
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virtual void machine_reset();
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virtual void sound_start();
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virtual void video_start();
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DECLARE_SOUND_RESET(spacewar);
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DECLARE_SOUND_RESET(barrier);
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DECLARE_SOUND_RESET(speedfrk);
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DECLARE_SOUND_RESET(starhawk);
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DECLARE_SOUND_RESET(sundance);
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DECLARE_SOUND_RESET(tailg);
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DECLARE_SOUND_RESET(warrior);
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DECLARE_SOUND_RESET(armora);
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DECLARE_SOUND_RESET(ripoff);
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DECLARE_SOUND_RESET(starcas);
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DECLARE_SOUND_RESET(solarq);
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DECLARE_SOUND_RESET(boxingb);
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DECLARE_SOUND_RESET(wotw);
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DECLARE_SOUND_RESET(demon);
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DECLARE_SOUND_RESET(qb3);
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DECLARE_VIDEO_START(cinemat_16level);
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DECLARE_VIDEO_START(cinemat_64level);
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DECLARE_VIDEO_START(cinemat_color);
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@ -75,7 +95,6 @@ public:
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DECLARE_READ8_MEMBER(sound_portb_r);
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DECLARE_WRITE8_MEMBER(sound_portb_w);
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DECLARE_WRITE8_MEMBER(sound_output_w);
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required_device<ccpu_cpu_device> m_maincpu;
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void cinemat_vector_callback(INT16 sx, INT16 sy, INT16 ex, INT16 ey, UINT8 shift);
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};
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@ -93,6 +112,5 @@ MACHINE_CONFIG_EXTERN( starcas_sound );
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MACHINE_CONFIG_EXTERN( solarq_sound );
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MACHINE_CONFIG_EXTERN( boxingb_sound );
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MACHINE_CONFIG_EXTERN( wotw_sound );
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MACHINE_CONFIG_EXTERN( wotwc_sound );
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MACHINE_CONFIG_EXTERN( demon_sound );
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MACHINE_CONFIG_EXTERN( qb3_sound );
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