From de7a4814598c8f40dff5e78ab1bdc068f0d607b6 Mon Sep 17 00:00:00 2001 From: Luca Elia Date: Tue, 8 Feb 2011 18:20:38 +0000 Subject: [PATCH] Redumped animalc rom --- src/mame/drivers/sigmab98.c | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/src/mame/drivers/sigmab98.c b/src/mame/drivers/sigmab98.c index b084e60173a..10dc0862d64 100644 --- a/src/mame/drivers/sigmab98.c +++ b/src/mame/drivers/sigmab98.c @@ -1305,8 +1305,7 @@ ROM_START( animalc ) ROM_COPY( "samples", 0x1c0000, 0x00000, 0x40000 ) ROM_REGION( 0x200000, "sprites", 0 ) - // tiles end abruptly at 1A00, but a few tiles above that are needed - ROM_LOAD( "vx2301l01.u016", 0x00000, 0x200000, BAD_DUMP CRC(c3a9ca47) SHA1(812bbcfe3b789eadb5adb4c8141303fc046d52c9) ) // 1xxxxxxxxxxxxxxxxxxxx = 0x00 + ROM_LOAD( "vx2301l01.u016", 0x00000, 0x200000, CRC(4ae14ff9) SHA1(1273d15ea642452fecacff572655cd3ab47a5884) ) // 1xxxxxxxxxxxxxxxxxxxx = 0x00 ROM_END static DRIVER_INIT( animalc ) @@ -1322,13 +1321,6 @@ static DRIVER_INIT( animalc ) machine->generic.spriteram_size = 0x1000; memory_configure_bank(machine, "sprbank", 0, 5, machine->generic.spriteram.u8, 0x1000); memory_set_bank(machine, "sprbank", 0); - -#if 0 - // uncomment to show used tiles missing from the dump - UINT8 *gfx = machine->region("sprites")->base(); - for (int i = 0x1a00*(16*16*4/8); i < 0x100000; i++) - gfx[i] = i*7; -#endif } /*************************************************************************** @@ -1468,7 +1460,7 @@ ROM_END GAME( 1997, gegege, 0, gegege, gegege, gegege, ROT0, "Banpresto / Sigma", "GeGeGe no Kitarou Youkai Slot", 0 ) // Sammy Medal Games: -GAME( 2000, animalc, 0, animalc, sammymdl, animalc, ROT0, "Sammy", "Animal Catch", GAME_NO_SOUND | GAME_IMPERFECT_GRAPHICS ) +GAME( 2000, animalc, 0, animalc, sammymdl, animalc, ROT0, "Sammy", "Animal Catch", GAME_NO_SOUND ) GAME( 2000, itazuram, 0, itazuram, sammymdl, itazuram, ROT0, "Sammy", "Itazura Monkey", GAME_NO_SOUND ) GAME( 2000, pyenaget, 0, animalc, sammymdl, 0, ROT0, "Sammy", "Pye-nage Taikai", GAME_NO_SOUND | GAME_NOT_WORKING ) GAME( 2002, haekaka, 0, animalc, sammymdl, 0, ROT0, "Sammy", "Hae Hae Ka Ka Ka", GAME_NO_SOUND | GAME_NOT_WORKING )