Move some includes around to fix compile errors on OSX; if this breaks any other environments then feel free to revert this. (nw)

This commit is contained in:
Wilbert Pol 2014-12-29 23:23:51 +01:00
parent 912ce2ed9c
commit dedb5c5d22
12 changed files with 16 additions and 4 deletions

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@ -21,6 +21,8 @@
#include <stdlib.h>
#include <stdarg.h>
#include <sstream>
// some cleanups for Solaris for things defined in stdlib.h
#ifdef SDLMAME_SOLARIS
#undef si_status

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@ -31,8 +31,8 @@
**************************************************************************/
#include "coco_cas.h"
#include "emu.h"
#include "coco_cas.h"
#define COCO_WAVESAMPLES_HEADER (1.0)
#define COCO_WAVESAMPLES_TRAILER (1.0)

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@ -8,6 +8,7 @@
#include <string.h>
#include "emu.h"
#include "formats/cpis_dsk.h"
#include "formats/basicdsk.h"

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@ -27,6 +27,7 @@
*
*/
#include "emu.h"
#include "flopimg.h"
#include "imageutl.h"

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@ -8,6 +8,7 @@
#include <string.h>
#include "emu.h"
#include "dim_dsk.h"
#include "basicdsk.h"

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@ -8,6 +8,7 @@
#include <string.h>
#include "emu.h"
#include "imageutl.h"
#include "flopimg.h"

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@ -7,6 +7,7 @@
*********************************************************************/
#include <string.h>
#include "emu.h"
#include "flopimg.h"
struct imddsk_tag

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@ -14,6 +14,7 @@
#include <string.h>
#include "emu.h"
#include "m20_dsk.h"
#include "basicdsk.h"

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@ -1,5 +1,5 @@
#include "pasti_dsk.h"
#include "emu.h"
#include "pasti_dsk.h"
// Pasti format supported using the documentation at
// http://www.sarnau.info/atari:pasti_file_format

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@ -342,7 +342,6 @@ G: gun mania only, drives air soft gun (this game uses real BB bullet)
*/
#include "cdrom.h"
#include "cpu/psx/psx.h"
#include "machine/adc083x.h"
#include "machine/ataintf.h"
@ -361,6 +360,7 @@ G: gun mania only, drives air soft gun (this game uses real BB bullet)
#include "sound/spu.h"
#include "sound/cdda.h"
#include "video/psx.h"
#include "cdrom.h"
#define VERBOSE_LEVEL ( 0 )

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@ -22,12 +22,15 @@
// * Scroll views with content narrower than clipping area are flaky under Tiger - nothing I can do about this
// Workaround for Nil being re=defined in luabridge
#include "emu.h"
// standard Cocoa headers
#include <AvailabilityMacros.h>
#import <Cocoa/Cocoa.h>
// MAME headers
#include "emu.h"
//#include "emu.h"
#include "debug/debugvw.h"
#include "debug/debugcon.h"
#include "debug/debugcpu.h"

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@ -10,6 +10,7 @@
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <sstream>
#include "astring.h"
#include "corefile.h"
#include "corestr.h"