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https://github.com/holub/mame
synced 2025-10-05 16:50:57 +03:00
Move some includes around to fix compile errors on OSX; if this breaks any other environments then feel free to revert this. (nw)
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@ -21,6 +21,8 @@
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#include <stdlib.h>
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#include <stdarg.h>
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#include <sstream>
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// some cleanups for Solaris for things defined in stdlib.h
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#ifdef SDLMAME_SOLARIS
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#undef si_status
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@ -31,8 +31,8 @@
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**************************************************************************/
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#include "coco_cas.h"
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#include "emu.h"
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#include "coco_cas.h"
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#define COCO_WAVESAMPLES_HEADER (1.0)
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#define COCO_WAVESAMPLES_TRAILER (1.0)
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@ -8,6 +8,7 @@
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#include <string.h>
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#include "emu.h"
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#include "formats/cpis_dsk.h"
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#include "formats/basicdsk.h"
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@ -27,6 +27,7 @@
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*
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*/
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#include "emu.h"
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#include "flopimg.h"
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#include "imageutl.h"
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@ -8,6 +8,7 @@
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#include <string.h>
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#include "emu.h"
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#include "dim_dsk.h"
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#include "basicdsk.h"
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@ -8,6 +8,7 @@
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#include <string.h>
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#include "emu.h"
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#include "imageutl.h"
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#include "flopimg.h"
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@ -7,6 +7,7 @@
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*********************************************************************/
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#include <string.h>
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#include "emu.h"
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#include "flopimg.h"
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struct imddsk_tag
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@ -14,6 +14,7 @@
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#include <string.h>
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#include "emu.h"
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#include "m20_dsk.h"
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#include "basicdsk.h"
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@ -1,5 +1,5 @@
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#include "pasti_dsk.h"
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#include "emu.h"
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#include "pasti_dsk.h"
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// Pasti format supported using the documentation at
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// http://www.sarnau.info/atari:pasti_file_format
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@ -342,7 +342,6 @@ G: gun mania only, drives air soft gun (this game uses real BB bullet)
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*/
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#include "cdrom.h"
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#include "cpu/psx/psx.h"
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#include "machine/adc083x.h"
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#include "machine/ataintf.h"
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@ -361,6 +360,7 @@ G: gun mania only, drives air soft gun (this game uses real BB bullet)
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#include "sound/spu.h"
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#include "sound/cdda.h"
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#include "video/psx.h"
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#include "cdrom.h"
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#define VERBOSE_LEVEL ( 0 )
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@ -22,12 +22,15 @@
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// * Scroll views with content narrower than clipping area are flaky under Tiger - nothing I can do about this
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// Workaround for Nil being re=defined in luabridge
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#include "emu.h"
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// standard Cocoa headers
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#include <AvailabilityMacros.h>
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#import <Cocoa/Cocoa.h>
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// MAME headers
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#include "emu.h"
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//#include "emu.h"
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#include "debug/debugvw.h"
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#include "debug/debugcon.h"
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#include "debug/debugcpu.h"
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@ -10,6 +10,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <sstream>
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#include "astring.h"
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#include "corefile.h"
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#include "corestr.h"
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