new working clone - Trophy Hunting (Location Test)
New Clone Added ------------------------------------------------ Trophy Hunting - Bear & Moose V1.0 (Location Test) [Brian Troha, The Dumping Union]
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@ -44,6 +44,7 @@ B0-003A (or B0-003B) 2001 Turkey Hunting USA Sammy
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B0-006B 2001-2 Funcube 2 - 5 Namco
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B0-010A 2001 Wing Shooting Championship Sammy
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B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
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P0-145-1 2002 Trophy Hunting - Bear & Moose (test) Sammy
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-------------------------------------------------------------------------------------------
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TODO:
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@ -2128,6 +2129,29 @@ static INPUT_PORTS_START( trophyh )
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PORT_DIPSETTING( 0x0000, "Yellow" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( trophyht )
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PORT_INCLUDE(wschamp)
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PORT_MODIFY("DSW2") // fffd0a.w
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PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */
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PORT_DIPSETTING( 0x0020, "Red" )
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PORT_DIPSETTING( 0x0000, "Yellow" )
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PORT_DIPNAME( 0x0080, 0x0000, "Gun Type (Leave on Hand Gun)" ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x0080, "Pump Action" )
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PORT_DIPSETTING( 0x0000, "Hand Gun" )
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PORT_MODIFY("TRIGGER") // $700000
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PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN ) // PCB only allows for two 4 pin gun connections - trigger p1
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PORT_MODIFY("PUMP") // $700003.b
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PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN ) // PCB only allows for two 4 pin gun connections - trigger p2
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PORT_MODIFY("BUTTONS") // $400002
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2
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PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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/***************************************************************************
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TelePachi Fever Lion
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@ -3840,17 +3864,6 @@ PCB B0-010A:
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Trophy Hunting - Bear & Moose (c) 2002 Sammy USA
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CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
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Video: NEC DX-101 (240 Pin PQFP)
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NEC DX-102 (52 Pin PQFP x3)
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Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
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EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM)
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OSC: 50MHz & 28MHz
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Other: 8 Position Dipswitch x 2
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Lattice ispLSI2032 - stamped "KW001"
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Lattice isp1016E - stamped "GUN" (2 for PCB B0-010A, used for light gun input)
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BAT1 - CR2032 3Volt
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PCB Number: B0-003A (or B0-003B)
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+-----------------------------------------------------------+
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| VOL +------+ |
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@ -3858,8 +3871,8 @@ PCB Number: B0-003A (or B0-003B)
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| +---+ +---+ |M60016| |
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| | | | | M M |CALRUA| +---+ |
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+-+ | U | | U | 2 1 +------+ | | |
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| | 0 | | 0 | | | |
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+-+ | 7 | | 6 | M M | U | |
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| | 0 | | 0 | D4992 | | |
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+-+ | 7 | | 6 | M M 32.768kHz | U | |
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| | | | | 2 1 | 1 | |
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| +---+ +---+ | 8 | |
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| Lattice | | |
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@ -3871,22 +3884,22 @@ PCB Number: B0-003A (or B0-003B)
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| N Lattice +-------+ 2 2 |
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|C 6 isp1016E |
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|o +----------+ 50MHz |
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|n +---+ | | |
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|n |DX | SW1 | NEC | M M |
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|e |102| | DX-101 | 3 3 |
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|c +---+ M M | | |
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|t 1 1 | | |
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|e +----------+ |
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|r |
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| +---+ +---++---++---+ |
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| 28MHz | | | || || | |
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| +---+ | | | || || | |
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+-+ |DX | | U | | U || U || U | |
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| |102| | 4 | | 4 || 3 || 3 | |
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+-+ +---+ | 0 | | 1 || 8 || 9 | |
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| | | | || || | |
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| | | | || || | |
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| +---+ +---++---++---+ |
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|n +---+ | | +-+
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|n |DX | SW1 | NEC | M M | |
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|e |102| | DX-101 | 3 3 | |
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|c +---+ M M | | | |
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|t 1 1 | | | |
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|e +----------+ | |
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|r |C|
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| +---+ +---++---++---+ |N|
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| 28MHz | | | || || | |3|
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| +---+ | | | || || | | |
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+-+ |DX | | U | | U || U || U | | |
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| |102| | 4 | | 4 || 3 || 3 | | |
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+-+ +---+ | 0 | | 1 || 8 || 9 | | |
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| C | | | || || | | |
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| N | | | || || | +-+
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| 1 +---+ +---++---++---+ |
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+-----------------------------------------------------------+
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PCB Number: B0-010A - This PCB is slightly revised for 2 player play
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@ -3896,8 +3909,8 @@ PCB Number: B0-010A - This PCB is slightly revised for 2 player play
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| +---+ +---+ |M60016| |
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| | | | | M M |CALRUA| +---+ |
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+-+ | U | | U | 2 1 +------+ | | |
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| | 0 | | 0 | | | |
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+-+ | 7 | | 6 | M M | U | |
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| | 0 | | 0 | D4992 | | |
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+-+ | 7 | | 6 | M M 32.768kHz | U | |
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| | | | | 2 1 | 1 | |
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| +---+ +---+ | 8 | |
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| Lattice | | |
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@ -3909,24 +3922,37 @@ PCB Number: B0-010A - This PCB is slightly revised for 2 player play
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| N Lattice +-------+ 2 2 |
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|C 6 isp1016E |
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|o +----------+ 50MHz |
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|n +---+ | | |
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|n |DX | SW1 | NEC | M M |
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|e |102| | DX-101 | 3 3 |
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|c +---+ M M | | |
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|t 1 1 | | |
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|e +----------+ |
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|r |
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| +---+ +---++---++---+ |
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| 28MHz | | | || || | |
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| +---+ C | | | || || | |
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+-+ |DX | N | U | | U || U || U | |
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| |102| 7 | 4 | | 4 || 3 || 3 | |
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+-+ +---+ | 0 | | 1 || 8 || 9 | |
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| Lattice C | | | || || | |
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| isp1016E N | | | || || | |
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| 8 +---+ +---++---++---+ |
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|n +---+ | | +-+
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|n |DX | SW1 | NEC | M M | |
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|e |102| | DX-101 | 3 3 | |
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|c +---+ M M | | | |
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|t 1 1 | | | |
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|e +----------+ | |
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|r |C|
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| +---+ +---++---++---+ |N|
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| 28MHz | | | || || | |3|
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| +---+ C | | | || || | | |
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+-+ |DX | N | U | | U || U || U | | |
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| |102| 7 | 4 | | 4 || 3 || 3 | | |
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+-+ +---+ | 0 | | 1 || 8 || 9 | | |
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| C Lattice C | | | || || | | |
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| N isp1016E N | | | || || | +-+
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| 1 8 +---+ +---++---++---+ |
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+-----------------------------------------------------------+
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CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
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Video: NEC DX-101 (240 Pin PQFP)
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NEC DX-102 (52 Pin PQFP x3)
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Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
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EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM)
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OSC: 50MHz, 28MHz & 32.768kHz
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Other: 8 Position Dipswitch x 2
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Lattice ispLSI2032 - stamped "KW001"
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Lattice isp1016E - stamped "GUN" (2 for PCB B0-010A, used for light gun input)
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NEC D4992 CMOS 8-Bit Parallel I/O Calendar Clock
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BAT1 - CR2032 3Volt
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Ram M1 are Toshiba TC55257DFL-70L
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Ram M2 are NEC D43001GU-70L
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Ram M3 are ISSI IS62C1024L-70Q
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@ -3938,6 +3964,111 @@ U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322))
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U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND
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Connectors:
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CN1 - Unpopulated 8 pin header
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CN2 - 8 Pin header - use unknown
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CN3 - Unpopulated 3 row, 96 pin header
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CN5 + CN6 labeled GUN:
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CN6-4 Pin (1-4) CN5-4 Pin (7-10, standard HAPP light gun pinout)
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1 No Connection 7 Red +5VDC
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2 Green Pump Switch 8 White Trigger Switch
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3 Brown Pump Switch 9 Black Ground
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4 No Connection 10 Blue Optical
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CN7 + CN8 labeled GUN (on B0-010A only, same pinout as CN5 + CN6)
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==========================================
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Location Test version of Trophy Hunter:
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On service menu is an additional option: "9. PLAY DATA ( for LOC TEST )"
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Under "7. OPTIONAL SETTING" is an added option:
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3. PLAY DATA CLEAR
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4. RETURN TO TEST MENU
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Release versions show selection 3. RETURN TO TEST MENU, with no fourth selection
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Although in the I/O TEST screen seems to test for the shotgun PUMP, The PCB seems to be set up
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for two standard HAPP light guns. It's unknown how, if at all, the PUMP buttons are mapped or
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hooked up through the PCB
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PCB Number: P0-145-1
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+-----------------------------------------------------------+
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| VOL +------+ |
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| |X1-010| M1 |
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| +---+ +---+ |M60016| |
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| | | | | M M |CALRUA| +---+ |
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+-+ | U | | U | 2 1 +------+ | | |
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| | 0 | | 0 | D4992 | | |
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+-+ | 7 | | 6 | M M 32.768kHz | U | |
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| | | | | 2 1 | 1 | |
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| +---+ +---+ | 8 | |
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| Lattice | | |
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|J D +---+ C ispLSI2032 | | |
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|A S |DX | N BAT1 +-------+ +---+ |
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|M W |102| 5 |Toshiba| D |
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|M 1 +---+ | TMP | S EEPROM C |
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|A C | 68301 | W N |
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| N Lattice +-------+ 2 2 |
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|C 6 isp1016E |
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|o +----------+ 50MHz |
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|n +---+ | | +-+
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|n |DX | SW1 | NEC | M M | |
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|e |102| | DX-101 | 3 3 | |
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|c +---+ M M | | | |
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|t 1 1 | | | |
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|e +----------+ | |
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|r |C|
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| +---+ +---++---++---+ |N|
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| 28MHz | | | || || | |3|
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| +---+ | | | || || | | |
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+-+ |DX | | U | | U || U || U | | |
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| |102| | 4 | | 4 || 3 || 3 | | |
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+-+ +---+ | 0 | | 1 || 8 || 9 | | |
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| C | | | || || | | |
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| N | | | || || | +-+
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| 1 +---+ +---++---++---+ |
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+-----------------------------------------------------------+
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Differences from PCB B0-003A (or B0-003B):
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CN1 is populated - unknown use
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CN3 Female 3 row, 96 pin connection populated on the underside to connect to the P1-115A flash ROM PCB
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CN5 is labeled pins 1-4 and silkscreened GUN1
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CN6 is labeled pins 1-4 and silkscreened GUN2
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Lattice isp1016E - labeled "2GUN"
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U38 - U40 unpopulated (data comes from P0-145-1 PCB)
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P1-115A
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+-+--------------------+------------------------------------+
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| | CN3 | SW3 |
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| +--------------------+ |
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| | CN4 | U J U |
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| +--------------------+ 5 P 6 |
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| 9 4 0 |
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| 28F016.U23 28F016.U31 28F016.U27 28F016.U35 |
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| 28F016.U22 28F016.U30 28F016.U26 28F016.U34 |
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| 28F016.U21 28F016.U29 28F016.U25 28F016.U33 |
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| 28F016.U20 28F016.U28 28F016.U24 28F016.U32 |
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| +--------------------+ |
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| | CN6 | |
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+--+--------------------+-----------------------------------+
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Flash ROMs are SHARP LH28F016SAT-70
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SW3 unpopulated switch
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CN3 Unused 3 row, 96 pin connection (underside)
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CN4 Male 3 row, 96 pin connection (underside, to main P0-145-1 PCB)
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CN6 Unused 3 row, 96 pin connection (top side)
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JP4 3 pin Jumper header - unknown use
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U59 GAL labeled FLASHA02U59 3869
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U60 GAL labeled FLASH3A 2A29
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--------------------------------------------------------------------------
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From the WSC upgrade instruction sheet:
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@ -4122,10 +4253,10 @@ ROM_START( wschampb ) /* Wing Shooting Championship V1.00, dumps match listed ch
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ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
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ROM_END
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ROM_START( trophyh ) /* V1.0 is currently the only known version */
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ROM_START( trophyh ) /* Version 1.00 - v: Thu Mar 28 12:35:50 2002 JST-9 - on a B0-010A PCB with all MASK ROMs */
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ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
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ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* checksum D8DA printed on label */
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ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) /* checksum CEEF printed on label */
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ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* also commonly labeled as: Trophy U6 Ver. 1.00 D8DA */
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ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) /* also commonly labeled as: Trophy U7 Ver. 1.00 CEEF */
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ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
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ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) )
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@ -4135,7 +4266,39 @@ ROM_START( trophyh ) /* V1.0 is currently the only known version */
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ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
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// Leave 1MB empty (addressable by the chip)
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ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) )
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ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) )
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ROM_END
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ROM_START( trophyht ) /* V1.00 Location Test - v: Tue Feb 26 18:18:43 2002 JST-9 - on a P0-145-1 main PCB with a P1-115A flash ROM board */
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ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
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ROM_LOAD16_BYTE( "trophy_2-26_u6_2e9c.u06", 0x000000, 0x100000, CRC(74496d65) SHA1(8af7bce528557efe68e0ed8be8b60d0ba4409c35) ) /* hand written label: Trophy 2/26 U6 2E9C */
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ROM_LOAD16_BYTE( "trophy_2-26_u6_de45.u07", 0x000001, 0x100000, CRC(9ae364f6) SHA1(9df8352345e59f1e0a5cb66a8b43d5ad7785ca29) ) /* hand written label: Trophy 2/26 U7 DE45 */
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ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
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ROM_LOAD( "lh28f016sat.u20", 0x0000000, 0x200000, NO_DUMP ) /* Non of the 28F016 flash ROMs are dumped */
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ROM_LOAD( "lh28f016sat.u21", 0x0200000, 0x200000, NO_DUMP ) /* The correct loading order is unknown */
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ROM_LOAD( "lh28f016sat.u22", 0x0400000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u23", 0x0600000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u24", 0x0800000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u25", 0x0a00000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u26", 0x0c00000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u27", 0x0e00000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u28", 0x1000000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u29", 0x1200000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u30", 0x1400000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u31", 0x1600000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u32", 0x1800000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u33", 0x1a00000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u34", 0x1c00000, 0x200000, NO_DUMP )
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ROM_LOAD( "lh28f016sat.u35", 0x1e00000, 0x200000, NO_DUMP )
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ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) ) /* Load these in until the flash ROMs are dumped */
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ROM_LOAD( "as1102m01.u39", 0x0800000, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) ) /* Load these in until the flash ROMs are dumped */
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ROM_LOAD( "as1103m01.u40", 0x1000000, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) ) /* Load these in until the flash ROMs are dumped */
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ROM_LOAD( "as1104m01.u41", 0x1800000, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) ) /* Load these in until the flash ROMs are dumped */
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ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
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// Leave 1MB empty (addressable by the chip)
|
||||
ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) ) /* unlabeled 27C322 with same data as AS1105M01 MASK rom */
|
||||
ROM_END
|
||||
|
||||
/***************************************************************************
|
||||
@ -4209,6 +4372,7 @@ GAME( 2001, wschamp, 0, samshoot, wschamp, seta2_state, empty_init,
|
||||
GAME( 2001, wschampa, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
|
||||
GAME( 2001, wschampb, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
|
||||
GAME( 2002, trophyh, 0, samshoot, trophyh, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
|
||||
GAME( 2002, trophyht, trophyh, samshoot, trophyht, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0 (Location Test)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
|
||||
GAME( 2000, funcube, 0, funcube, funcube, seta2_state, init_funcube, ROT0, "Namco", "Funcube (v1.5)", MACHINE_NO_COCKTAIL )
|
||||
GAME( 2001, funcube2, 0, funcube2, funcube, seta2_state, init_funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", MACHINE_NO_COCKTAIL )
|
||||
GAME( 2001, funcube3, 0, funcube3, funcube, seta2_state, init_funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", MACHINE_NO_COCKTAIL )
|
||||
|
@ -34444,6 +34444,7 @@ pzlbowl // (c) 1999 Nihon System / Moss
|
||||
reelquak // (c) 1997 <unknown>
|
||||
telpacfl // (c) 1996 Sunsoft
|
||||
trophyh // (c) 2002 Sammy USA Corporation
|
||||
trophyht // (c) 2002 Sammy USA Corporation
|
||||
turkhunt // (c) 2001 Sammy USA Corporation
|
||||
wschamp // (c) 2001 Sammy USA Corporation
|
||||
wschampa // (c) 2001 Sammy USA Corporation
|
||||
|
Loading…
Reference in New Issue
Block a user