Small changes [Kevin Eshbach]

-          Corrected how cocktail mode in Bagman is set.  Cocktail mode is set by grounding a pin on the edge connector, not a dip switch.  (Verified this on a real pcb and the schematics even show this correctly.)

-          Corrected the rom names and locations for the Xevious bootleg Xevios, added the pal dump for the Xevious bootleg and marked the game as wrong sound because it does not use any of Namco custom mcu’s but instead a 4th Z80.

-          Added partial dip switch locations for Elevator Action and Front Line

(NW NOTE) there is a new rom needed
This commit is contained in:
Robbbert 2013-01-01 15:49:40 +00:00
parent c226f45cac
commit e000eedfbb
3 changed files with 47 additions and 45 deletions

View File

@ -211,7 +211,7 @@ static INPUT_PORTS_START( bagman )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, "30000" ) PORT_DIPSETTING( 0x40, "30000" )
PORT_DIPSETTING( 0x00, "40000" ) PORT_DIPSETTING( 0x00, "40000" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) /* Cabinet type set through edge connector, not dip switch (verified on real pcb) */
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END INPUT_PORTS_END

View File

@ -682,8 +682,7 @@ TODO:
- gallag/gatsbee: explosions are not emulated since the bootleg board doesn't have - gallag/gatsbee: explosions are not emulated since the bootleg board doesn't have
the 54XX custom. Should probably use samples like Battles? the 54XX custom. Should probably use samples like Battles?
- Should Xevios have a 4th Z80 like the other bootlegs? We don't have a dump for - Xevios: emulate the 4th Z80 (ROM dump is complete)
that ROM.
- xevious: I haven't found any Easter egg in service mode. The main loop is very - xevious: I haven't found any Easter egg in service mode. The main loop is very
simple so there might just not be one, though this would be the only Namco game simple so there might just not be one, though this would be the only Namco game
@ -2768,61 +2767,64 @@ ROM_END
/* /*
Xevious Bootleg Xevious Bootleg
Single/Dual Board? Dual Boards with no markings except row/column designations
*/ */
ROM_START( xevios ) ROM_START( xevios )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */ ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */
ROM_LOAD( "4.7h", 0x0000, 0x1000, CRC(1f8ca4c0) SHA1(9fdaa2e0016c07e274544f8334778fe81b8344a5) ) ROM_LOAD( "4.7h", 0x0000, 0x1000, CRC(1f8ca4c0) SHA1(9fdaa2e0016c07e274544f8334778fe81b8344a5) )
ROM_LOAD( "5.6h", 0x1000, 0x1000, CRC(2e47ce8f) SHA1(fb35dd086e98279a5f17036f624ef5294c777d84) ) ROM_LOAD( "5.6h", 0x1000, 0x1000, CRC(2e47ce8f) SHA1(fb35dd086e98279a5f17036f624ef5294c777d84) )
ROM_LOAD( "xvi_3.2m", 0x2000, 0x1000, CRC(79754b7d) SHA1(c6a154858716e1f073b476824b183de20e06d093) ) ROM_LOAD( "6.5h", 0x2000, 0x1000, CRC(79754b7d) SHA1(c6a154858716e1f073b476824b183de20e06d093) )
ROM_LOAD( "w7.4h", 0x3000, 0x1000, CRC(17f48277) SHA1(ffe590acf07985355ef91fbe0fc3dcf6e8fd62fd) ) ROM_LOAD( "7.4h", 0x3000, 0x1000, CRC(17f48277) SHA1(ffe590acf07985355ef91fbe0fc3dcf6e8fd62fd) )
ROM_REGION( 0x10000, "sub", 0 ) /* 64k for the second CPU */ ROM_REGION( 0x10000, "sub", 0 ) /* 64k for the second CPU */
ROM_LOAD( "xvi_5.3f", 0x0000, 0x1000, CRC(c85b703f) SHA1(15f1c005b9d806a384ab1f2240b9c580bfe83893) ) ROM_LOAD( "8.2h", 0x0000, 0x1000, CRC(c85b703f) SHA1(15f1c005b9d806a384ab1f2240b9c580bfe83893) )
ROM_LOAD( "xvi_6.3j", 0x1000, 0x1000, CRC(e18cdaad) SHA1(6b79efee1a9642edb9f752101737132401248aed) ) ROM_LOAD( "9.1h", 0x1000, 0x1000, CRC(e18cdaad) SHA1(6b79efee1a9642edb9f752101737132401248aed) )
ROM_REGION( 0x10000, "sub2", 0 ) ROM_REGION( 0x10000, "sub2", 0 )
ROM_LOAD( "xvi_7.2c", 0x0000, 0x1000, CRC(dd35cf1c) SHA1(f8d1f8e019d8198308443c2e7e815d0d04b23d14) ) ROM_LOAD( "3.9h", 0x0000, 0x1000, CRC(dd35cf1c) SHA1(f8d1f8e019d8198308443c2e7e815d0d04b23d14) )
ROM_REGION( 0x1000, "gfx1", 0 ) ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "xvi_12.3b", 0x0000, 0x1000, CRC(088c8b26) SHA1(9c3b61dfca2f84673a78f7f66e363777a8f47a59) ) /* foreground characters */ ROM_LOAD( "17.8f", 0x0000, 0x1000, CRC(088c8b26) SHA1(9c3b61dfca2f84673a78f7f66e363777a8f47a59) ) /* foreground characters */
ROM_REGION( 0x2000, "gfx2", 0 ) ROM_REGION( 0x2000, "gfx2", 0 )
ROM_LOAD( "xvi_13.3c", 0x0000, 0x1000, CRC(de60ba25) SHA1(32bc09be5ff8b52ee3a26e0ac3ebc2d4107badb7) ) /* bg pattern B0 */ ROM_LOAD( "18.9f", 0x0000, 0x1000, CRC(de60ba25) SHA1(32bc09be5ff8b52ee3a26e0ac3ebc2d4107badb7) ) /* bg pattern B0 */
ROM_LOAD( "xvi_14.3d", 0x1000, 0x1000, CRC(535cdbbc) SHA1(fb9ffe5fc43e0213231267e98d605d43c15f61e8) ) /* bg pattern B1 */ ROM_LOAD( "19.11f", 0x1000, 0x1000, CRC(535cdbbc) SHA1(fb9ffe5fc43e0213231267e98d605d43c15f61e8) ) /* bg pattern B1 */
ROM_REGION( 0xa000, "gfx3", 0 ) ROM_REGION( 0xa000, "gfx3", 0 )
ROM_LOAD( "xvi_15.4m", 0x0000, 0x2000, CRC(dc2c0ecb) SHA1(19ddbd9805f77f38c9a9a1bb30dba6c720b8609f) ) /* sprite set #1, planes 0/1 */ ROM_LOAD( "13.4d", 0x0000, 0x2000, CRC(dc2c0ecb) SHA1(19ddbd9805f77f38c9a9a1bb30dba6c720b8609f) ) /* sprite set #1, planes 0/1 */
ROM_LOAD( "xvi_17.4p", 0x2000, 0x2000, CRC(dfb587ce) SHA1(acff2bf5cde85a16cdc98a52cdea11f77fadf25a) ) /* sprite set #2, planes 0/1 */ ROM_LOAD( "15.7d", 0x2000, 0x2000, CRC(dfb587ce) SHA1(acff2bf5cde85a16cdc98a52cdea11f77fadf25a) ) /* sprite set #2, planes 0/1 */
ROM_LOAD( "xvi_16.4n", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */ ROM_LOAD( "14.6d", 0x4000, 0x1000, CRC(605ca889) SHA1(3bf380ef76c03822a042ecc73b5edd4543c268ce) ) /* sprite set #3, planes 0/1 */
ROM_LOAD( "16.8d", 0x5000, 0x2000, CRC(44262c04) SHA1(4291f83193d11064c2ba6a9af27951b93bb945c3) ) /* sprite set #1, plane 2, set #2, plane 2 */ ROM_LOAD( "16.8d", 0x5000, 0x2000, CRC(44262c04) SHA1(4291f83193d11064c2ba6a9af27951b93bb945c3) ) /* sprite set #1, plane 2, set #2, plane 2 */
/* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */ /* 0x7000-0x8fff will be unpacked from 0x5000-0x6fff */
ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel ROM_FILL( 0x9000, 0x1000, 0x00 ) // empty space to decode sprite set #3 as 3 bits per pixel
ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */ ROM_REGION( 0x4000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "10.1d", 0x0000, 0x1000, CRC(10baeebb) SHA1(c544c9e0bb7a1ef93b3f2c2c1397f659d5334373) ) ROM_LOAD( "10.1d", 0x0000, 0x1000, CRC(10baeebb) SHA1(c544c9e0bb7a1ef93b3f2c2c1397f659d5334373) )
ROM_LOAD( "xvi_10.2b", 0x1000, 0x2000, CRC(ae3ba9e5) SHA1(49064b25667ffcd81137cd5e800df4b78b182a46) ) ROM_LOAD( "11.2d", 0x1000, 0x2000, CRC(ae3ba9e5) SHA1(49064b25667ffcd81137cd5e800df4b78b182a46) )
ROM_LOAD( "12.3d", 0x3000, 0x1000, CRC(51a4e83b) SHA1(fbf3b1e47b75c5e0b297ee2cd6597b1dfd80bc6f) ) ROM_LOAD( "12.3d", 0x3000, 0x1000, CRC(51a4e83b) SHA1(fbf3b1e47b75c5e0b297ee2cd6597b1dfd80bc6f) )
ROM_REGION( 0x0b00, "proms", 0 ) ROM_REGION( 0x0b00, "proms", 0 )
ROM_LOAD( "xvi-8.6a", 0x0000, 0x0100, CRC(5cc2727f) SHA1(0dc1e63a47a4cb0ba75f6f1e0c15e408bb0ee2a1) ) /* palette red component */ ROM_LOAD( "8.12h", 0x0000, 0x0100, CRC(5cc2727f) SHA1(0dc1e63a47a4cb0ba75f6f1e0c15e408bb0ee2a1) ) /* palette red component */
ROM_LOAD( "xvi-9.6d", 0x0100, 0x0100, CRC(5c8796cc) SHA1(63015e3c0874afc6b1ca032f1ffb8f90562c77c8) ) /* palette green component */ ROM_LOAD( "9.13h", 0x0100, 0x0100, CRC(5c8796cc) SHA1(63015e3c0874afc6b1ca032f1ffb8f90562c77c8) ) /* palette green component */
ROM_LOAD( "xvi-10.6e", 0x0200, 0x0100, CRC(3cb60975) SHA1(c94d5a5dd4d8a08d6d39c051a4a722581b903f45) ) /* palette blue component */ ROM_LOAD( "10.14h", 0x0200, 0x0100, CRC(3cb60975) SHA1(c94d5a5dd4d8a08d6d39c051a4a722581b903f45) ) /* palette blue component */
ROM_LOAD( "xvi-7.4h", 0x0300, 0x0200, CRC(22d98032) SHA1(ec6626828c79350417d08b98e9631ad35edd4a41) ) /* bg tiles lookup table low bits */ ROM_LOAD( "7.14f", 0x0300, 0x0200, CRC(22d98032) SHA1(ec6626828c79350417d08b98e9631ad35edd4a41) ) /* bg tiles lookup table low bits */
ROM_LOAD( "xvi-6.4f", 0x0500, 0x0200, CRC(3a7599f0) SHA1(a4bdf58c190ca16fc7b976c97f41087a61fdb8b8) ) /* bg tiles lookup table high bits */ ROM_LOAD( "6.13f", 0x0500, 0x0200, CRC(3a7599f0) SHA1(a4bdf58c190ca16fc7b976c97f41087a61fdb8b8) ) /* bg tiles lookup table high bits */
ROM_LOAD( "xvi-4.3l", 0x0700, 0x0200, CRC(fd8b9d91) SHA1(87ddf0b9d723aabb422d6d416aa9ec6bc246bf34) ) /* sprite lookup table low bits */ ROM_LOAD( "6.5c", 0x0700, 0x0200, CRC(fd8b9d91) SHA1(87ddf0b9d723aabb422d6d416aa9ec6bc246bf34) ) /* sprite lookup table low bits */
ROM_LOAD( "xvi-5.3m", 0x0900, 0x0200, CRC(bf906d82) SHA1(776168a73d3b9f0ce05610acc8a623deae0a572b) ) /* sprite lookup table high bits */ ROM_LOAD( "5.6c", 0x0900, 0x0200, CRC(bf906d82) SHA1(776168a73d3b9f0ce05610acc8a623deae0a572b) ) /* sprite lookup table high bits */
ROM_REGION( 0x0200, "namco", 0 ) /* sound PROMs */ ROM_REGION( 0x0200, "namco", 0 ) /* sound PROMs */
ROM_LOAD( "xvi-2.7n", 0x0000, 0x0100, CRC(550f06bc) SHA1(816a0fafa0b084ac11ae1af70a5186539376fc2a) ) ROM_LOAD( "1.10f", 0x0000, 0x0100, CRC(550f06bc) SHA1(816a0fafa0b084ac11ae1af70a5186539376fc2a) )
ROM_LOAD( "xvi-1.5n", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) /* timing - not used */ ROM_LOAD( "2.10c", 0x0100, 0x0100, CRC(77245b66) SHA1(0c4d0bee858b97632411c440bea6948a74759746) ) /* timing - not used */
ROM_REGION( 0x3000, "user1", 0 ) /* unknown roms */ ROM_REGION( 0x3000, "user1", 0 ) /* unknown roms */
/* extra ROMs (function unknown, could be emulation of the custom I/O */ /* extra ROMs (function unknown, could be emulation of the custom I/O */
/* chip with a Z80): */ /* chip with a Z80): */
ROM_LOAD( "1.16j", 0x0000, 0x1000, CRC(2618f0ce) SHA1(54e8644b5609d6f6ec717a7469c76901eb79f26e) ) ROM_LOAD( "1.16j", 0x0000, 0x1000, CRC(2618f0ce) SHA1(54e8644b5609d6f6ec717a7469c76901eb79f26e) )
ROM_LOAD( "2.17b", 0x1000, 0x2000, CRC(de359fac) SHA1(a55df9984bfffafeadae8a5a63b07f1fa9c5eebf) ) ROM_LOAD( "2.17b", 0x1000, 0x2000, CRC(de359fac) SHA1(a55df9984bfffafeadae8a5a63b07f1fa9c5eebf) )
ROM_REGION( 0x002c, "pals", 0 ) /* Located on the video board */
ROM_LOAD( "pal10l8.16a.bin", 0x0000, 0x002c, CRC(6fb9bd9a) SHA1(698b5fc19f5873b02a4bed7d9ec1f24763a6fef7) )
ROM_END ROM_END
ROM_START( battles ) ROM_START( battles )
@ -3392,7 +3394,7 @@ GAME( 1982, digsid, digdug, digdug, digdug, driver_device, 0, ROT90
GAME( 1981, gallag, galaga, galagab, galaga, galaga_state, galaga, ROT90, "bootleg", "Gallag", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1981, gallag, galaga, galagab, galaga, galaga_state, galaga, ROT90, "bootleg", "Gallag", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1984, gatsbee, galaga, galagab, gatsbee, galaga_state, gatsbee, ROT90, "hack", "Gatsbee", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1984, gatsbee, galaga, galagab, gatsbee, galaga_state, gatsbee, ROT90, "hack", "Gatsbee", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1982, xevios, xevious, xevious, xevious, xevious_state, xevios, ROT90, "bootleg", "Xevios", GAME_SUPPORTS_SAVE ) GAME( 1982, xevios, xevious, xevious, xevious, xevious_state, xevios, ROT90, "bootleg", "Xevios", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1982, battles, xevious, battles, xevious, xevious_state, battles, ROT90, "bootleg", "Battles", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1982, battles, xevious, battles, xevious, xevious_state, battles, ROT90, "bootleg", "Battles", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1982, dzigzag, digdug, dzigzag, digdug, driver_device, 0, ROT90, "bootleg", "Zig Zag (Dig Dug hardware)", GAME_SUPPORTS_SAVE ) GAME( 1982, dzigzag, digdug, dzigzag, digdug, driver_device, 0, ROT90, "bootleg", "Zig Zag (Dig Dug hardware)", GAME_SUPPORTS_SAVE )

View File

@ -1076,24 +1076,24 @@ static INPUT_PORTS_START( frontlin )
WWEST_INPUT2 WWEST_INPUT2
PORT_START("DSW1") PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, "10000" ) PORT_DIPSETTING( 0x03, "10000" )
PORT_DIPSETTING( 0x02, "20000" ) PORT_DIPSETTING( 0x02, "20000" )
PORT_DIPSETTING( 0x01, "30000" ) PORT_DIPSETTING( 0x01, "30000" )
PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x00, "6" ) PORT_DIPSETTING( 0x00, "6" )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
@ -1113,16 +1113,16 @@ static INPUT_PORTS_START( frontlin )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPLOCATION("SW3:5")
PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x10, "Coins/Credits" )
PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPSETTING( 0x00, "Insert Coin" )
PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPLOCATION("SW3:6")
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW3:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW3:8")
PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" ) PORT_DIPSETTING( 0x00, "A only" )
INPUT_PORTS_END INPUT_PORTS_END
@ -1141,15 +1141,15 @@ static INPUT_PORTS_START( elevator )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, taitosj_state,input_port_4_f0_r, NULL) // from sound CPU PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, taitosj_state,input_port_4_f0_r, NULL) // from sound CPU
PORT_START("DSW1") PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, "10000" ) PORT_DIPSETTING( 0x03, "10000" )
PORT_DIPSETTING( 0x02, "15000" ) PORT_DIPSETTING( 0x02, "15000" )
PORT_DIPSETTING( 0x01, "20000" ) PORT_DIPSETTING( 0x01, "20000" )
PORT_DIPSETTING( 0x00, "25000" ) PORT_DIPSETTING( 0x00, "25000" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x18, "3" ) PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x08, "5" ) PORT_DIPSETTING( 0x08, "5" )
@ -1157,10 +1157,10 @@ static INPUT_PORTS_START( elevator )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
@ -1168,7 +1168,7 @@ static INPUT_PORTS_START( elevator )
DSW2_PORT DSW2_PORT
PORT_START("DSW3") PORT_START("DSW3")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( Easiest ) ) PORT_DIPSETTING( 0x03, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Normal ) )
@ -1179,16 +1179,16 @@ static INPUT_PORTS_START( elevator )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) PORT_DIPLOCATION("SW3:5")
PORT_DIPSETTING( 0x10, "Coins/Credits" ) PORT_DIPSETTING( 0x10, "Coins/Credits" )
PORT_DIPSETTING( 0x00, "Insert Coin" ) PORT_DIPSETTING( 0x00, "Insert Coin" )
PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPNAME( 0x20, 0x20, "Year Display" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW3:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW3:8")
PORT_DIPSETTING( 0x80, "A and B" ) PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" ) PORT_DIPSETTING( 0x00, "A only" )
INPUT_PORTS_END INPUT_PORTS_END