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rm/rmnimbus.cpp: Made simulated mouse the default.
Also cleaned up some metadata.
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@ -155,7 +155,7 @@ license:CC0-1.0
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70 *EC0070-JPM J-Pop Mix Volume 34
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71 *EC0071-JPM J-Pop Mix Volume 35
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72 *EC0072-JPM J-Pop Mix Volume 36
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73 *EC0073-MKC Mood Kayou Collection Volume 1
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73 *EC0073-MKC Mood Kayō Collection Volume 1
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74 *EC0074-JPM J-Pop Mix Volume 37
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75 *EC0075-JPM J-Pop Mix Volume 38
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76 *EC0076-JPM J-Pop Mix Volume 39
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@ -1026,7 +1026,7 @@ license:CC0-1.0
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</software>
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<software name="ec0073">
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<description>Mood Kayou Collection Volume 1 (Japan) (EC0073-MKC)</description>
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<description>Mood Kayō Collection Volume 1 (Japan) (EC0073-MKC)</description>
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<year>2001</year>
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<publisher>Takara</publisher>
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<info name="alt_title" value="ムード歌謡コレクション Vol.1" />
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@ -6238,9 +6238,10 @@ license:CC0-1.0
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</software>
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<software name="samsho4k" cloneof="samsho4">
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<description>Pae Wang Jeon Seol / Legend of a Warrior (Korean censored Samurai Shodown IV)</description>
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<description>Paewang Jeonseol / Legend of a Warrior (Korean censored Samurai Shodown IV)</description>
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<year>1996</year>
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<publisher>SNK</publisher>
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<info name="alt_title" value="覇王傳說" />
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<sharedfeat name="release" value="MVS" /> <!-- Unknown if it was also released on AES -->
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<sharedfeat name="compatibility" value="MVS,AES" />
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<part name="cart" interface="neo_cart">
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@ -11946,7 +11946,7 @@ GAME( 1996, ssideki4, neogeo, neobase, neogeo, mvs_led_state, empty_ini
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GAME( 1996, kizuna, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, kizuna4p, kizuna, kizuna4p, kizuna4p, mvs_state, empty_init, ROT0, "SNK", "Kizuna Encounter - Super Tag Battle 4 Way Battle Version / Fu'un Super Tag Battle Special Version", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, samsho4, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222 ~ NGH-222)", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, samsho4k, samsho4, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Pae Wang Jeon Seol / Legend of a Warrior (Korean censored Samurai Shodown IV)", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, samsho4k, samsho4, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Paewang Jeonseol / Legend of a Warrior (Korean censored Samurai Shodown IV)", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, rbffspec, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special", MACHINE_SUPPORTS_SAVE )
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GAME( 1996, rbffspeck, rbffspec, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean release)", MACHINE_SUPPORTS_SAVE )
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GAME( 1997, kof97, neogeo, neobase, neogeo, mvs_led_state, empty_init, ROT0, "SNK", "The King of Fighters '97 (NGM-2320)", MACHINE_SUPPORTS_SAVE )
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@ -69,9 +69,9 @@ void rmnimbus_state::nimbus_io(address_map &map)
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static INPUT_PORTS_START( nimbus )
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PORT_START("config")
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PORT_CONFNAME( 0x01, 0x00, "Mouse emulation mode" )
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PORT_CONFSETTING( 0x00, "Real" )
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PORT_CONFSETTING( 0x01, "HLE" )
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PORT_CONFNAME( 0x01, 0x01, "Mouse mode" )
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PORT_CONFSETTING( 0x00, "Emulate incremental encoders" )
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PORT_CONFSETTING( 0x01, "Simulate BIOS handler" )
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PORT_START(JOYSTICK0_TAG)
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY
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@ -41,7 +41,7 @@ This is a 3D system comprising....
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There are only 7 games on this system. In some cases the game name changes depending on the BIOS region.
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The games in order of release are....
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001 Roads Edge / Round Trip RV
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002 Samurai Shodown 64 / Samurai Spirits / Pae Wang Jeon Seol 64
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002 Samurai Shodown 64 / Samurai Spirits ~侍魂~ / 覇王傳說 64 (Paewang Jeonseol 64)
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003 Xtreme Rally / Off Beat Racer!
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004 Beast Busters: Second Nightmare
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005 Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden
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@ -3215,7 +3215,7 @@ GAME( 1997, hng64, 0, hng64_default, hng64, hng64_state, init_hn
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/* Games */
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GAME( 1997, roadedge, hng64, hng64_drive, hng64_drive, hng64_state, init_roadedge, ROT0, "SNK", "Roads Edge / Round Trip RV (rev.B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 001 */
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GAME( 1998, sams64, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64 / Samurai Spirits / Pae Wang Jeon Seol 64", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 002 */
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GAME( 1998, sams64, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 002 */
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GAME( 1998, xrally, hng64, hng64_drive, hng64_drive, hng64_state, init_hng64_drive, ROT0, "SNK", "Xtreme Rally / Off Beat Racer!", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 003 */
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GAME( 1998, bbust2, hng64, hng64_shoot, hng64_shoot, hng64_state, init_hng64_shoot, ROT0, "SNK / ADK", "Beast Busters: Second Nightmare", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 004 */ // ADK credited in the ending sequence
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GAME( 1998, sams64_2, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 005 */
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