mirror of
https://github.com/holub/mame
synced 2025-05-23 06:08:48 +03:00
New games added or promoted from NOT_WORKING status
--------------------------------------------------- Himeshikibu (Japan) [Uki]
This commit is contained in:
parent
356367ae5b
commit
e03f020244
2
.gitattributes
vendored
2
.gitattributes
vendored
@ -1569,6 +1569,7 @@ src/mame/drivers/hexion.c svneol=native#text/plain
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src/mame/drivers/higemaru.c svneol=native#text/plain
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src/mame/drivers/highvdeo.c svneol=native#text/plain
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src/mame/drivers/hikaru.c svneol=native#text/plain
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src/mame/drivers/himesiki.c svneol=native#text/plain
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src/mame/drivers/hitme.c svneol=native#text/plain
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src/mame/drivers/hnayayoi.c svneol=native#text/plain
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src/mame/drivers/hng64.c svneol=native#text/plain
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@ -3046,6 +3047,7 @@ src/mame/video/hd63484.h svneol=native#text/plain
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src/mame/video/hexa.c svneol=native#text/plain
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src/mame/video/hexion.c svneol=native#text/plain
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src/mame/video/higemaru.c svneol=native#text/plain
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src/mame/video/himesiki.c svneol=native#text/plain
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src/mame/video/hnayayoi.c svneol=native#text/plain
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src/mame/video/hng64.c svneol=native#text/plain
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src/mame/video/holeland.c svneol=native#text/plain
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268
src/mame/drivers/himesiki.c
Normal file
268
src/mame/drivers/himesiki.c
Normal file
@ -0,0 +1,268 @@
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/*****************************************************************************
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Himeshikibu (C) 1989 Hi-Soft
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Driver by Uki
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*****************************************************************************/
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#include "driver.h"
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#include "deprecat.h"
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#include "cpu/z80/z80.h"
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#include "sound/2203intf.h"
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#define MCLK XTAL_12MHz
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VIDEO_START( himesiki );
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VIDEO_UPDATE( himesiki );
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WRITE8_HANDLER( himesiki_bg_ram_w );
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WRITE8_HANDLER( himesiki_scrollx_w );
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WRITE8_HANDLER( himesiki_flip_w );
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extern UINT8 *himesiki_bg_ram;
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static WRITE8_HANDLER( himesiki_rombank_w )
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{
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UINT8 *ROM = memory_region(space->machine, "main");
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memory_set_bankptr(space->machine, 1, &ROM[0x10000+0x800*(data & 8)]);
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if (data & 0xf7)
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logerror("p06_w %02x\n",data);
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}
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static WRITE8_HANDLER( himesiki_sound_w )
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{
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soundlatch_w(space, offset, data);
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cpu_set_input_line(space->machine->cpu[1], INPUT_LINE_NMI, PULSE_LINE);
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}
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/****************************************************************************/
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static ADDRESS_MAP_START( himesiki_prm0, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x0000, 0x7fff) AM_ROM
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AM_RANGE(0x8000, 0x9fff) AM_RAM
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AM_RANGE(0xa000, 0xa7ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
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AM_RANGE(0xa800, 0xafff) AM_RAM AM_WRITE(paletteram_xRRRRRGGGGGBBBBB_le_w) AM_BASE(&paletteram)
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AM_RANGE(0xb000, 0xbfff) AM_RAM AM_WRITE(himesiki_bg_ram_w) AM_BASE(&himesiki_bg_ram)
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AM_RANGE(0xc000, 0xffff) AM_ROMBANK(1)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( himesiki_iom0, ADDRESS_SPACE_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x00, 0x00) AM_READ(input_port_2_r)
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AM_RANGE(0x01, 0x01) AM_READ(input_port_3_r)
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AM_RANGE(0x02, 0x02) AM_READ(input_port_4_r)
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AM_RANGE(0x03, 0x03) AM_WRITENOP // 8255 cw
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AM_RANGE(0x04, 0x04) AM_READ(input_port_0_r)
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AM_RANGE(0x05, 0x05) AM_READ(input_port_1_r)
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AM_RANGE(0x06, 0x06) AM_WRITE(himesiki_rombank_w)
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AM_RANGE(0x07, 0x07) AM_WRITENOP // 8255 cw
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AM_RANGE(0x08, 0x08) AM_WRITE(himesiki_flip_w)
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AM_RANGE(0x09, 0x0a) AM_WRITE(himesiki_scrollx_w)
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AM_RANGE(0x0b, 0x0b) AM_WRITE(himesiki_sound_w)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( himesiki_prm1, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x0000, 0x7fff) AM_ROM
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AM_RANGE(0xf800, 0xffff) AM_RAM
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( himesiki_iom1, ADDRESS_SPACE_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x00, 0x00) AM_READWRITE(ym2203_status_port_0_r,ym2203_control_port_0_w)
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AM_RANGE(0x01, 0x01) AM_READWRITE(ym2203_read_port_0_r,ym2203_write_port_0_w)
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AM_RANGE(0x04, 0x04) AM_READ(soundlatch_r)
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ADDRESS_MAP_END
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/****************************************************************************/
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INPUT_PORTS_START( himesiki )
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PORT_START("DSW1") /* DSW1 (0) */
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "1-2" ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "1-3" ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x10, 0x10, "1-5" ) PORT_DIPLOCATION("SW1:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "1-6" ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SW1:8" )
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PORT_START("DSW2") /* DSW2 (1) */
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PORT_DIPNAME( 0x01, 0x01, "2-1" ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "2-2" ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "2-3" ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, "2-4" ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "2-5" ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "2-6" ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "2-7" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "2-8" ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("1P") /* 1P (2) */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("2P") /* 2P (3) */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("OTHERS") /* OTHERS (4) */
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) // coin?
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PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_COIN2 ) // service?
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PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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/****************************************************************************/
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static const gfx_layout layout1 =
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{
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8,8,
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RGN_FRAC(1,1),
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4,
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{ 0,1,2,3 },
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{ 4,0,12,8,20,16,28,24 },
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{ STEP8(0,32) },
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8*8*4
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};
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static const gfx_layout layout2 =
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{
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32,32,
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RGN_FRAC(1,1),
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4,
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{ 0,1,2,3 },
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{ 4,0,12,8,20,16,28,24,36,32,44,40,52,48,60,56, 68,64,76,72,84,80,92,88,100,96,108,104,116,112,124,120 },
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{ STEP32(0,128) },
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32*32*4
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};
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static const gfx_layout layout3 =
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{
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16,16,
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RGN_FRAC(1,1),
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4,
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{ 0,1,2,3 },
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{ 4,0,12,8,20,16,28,24,36,32,44,40,52,48,60,56 },
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{ STEP16(0,64) },
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16*16*4
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};
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static GFXDECODE_START( himesiki )
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GFXDECODE_ENTRY( "bg", 0, layout1, 0x000, 16 )
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GFXDECODE_ENTRY( "sprites_1", 0, layout2, 0x200, 16 )
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GFXDECODE_ENTRY( "sprites_2", 0, layout3, 0x200, 16 )
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GFXDECODE_END
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static MACHINE_DRIVER_START( himesiki )
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/* basic machine hardware */
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MDRV_CPU_ADD("main", Z80, MCLK/2) /* 6.000 MHz */
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MDRV_CPU_PROGRAM_MAP(himesiki_prm0,0)
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MDRV_CPU_IO_MAP(himesiki_iom0,0)
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MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
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MDRV_CPU_ADD("sub", Z80, MCLK/3) /* 4.000 MHz */
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MDRV_CPU_PROGRAM_MAP(himesiki_prm1,0)
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MDRV_CPU_IO_MAP(himesiki_iom1,0)
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/* video hardware */
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MDRV_SCREEN_ADD("main", RASTER)
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MDRV_SCREEN_REFRESH_RATE(60)
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MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
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MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MDRV_SCREEN_SIZE(32*8, 32*8)
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MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 24*8-1)
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MDRV_GFXDECODE(himesiki)
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MDRV_PALETTE_LENGTH(1024)
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MDRV_VIDEO_START(himesiki)
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MDRV_VIDEO_UPDATE(himesiki)
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/* sound hardware */
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MDRV_SPEAKER_STANDARD_MONO("mono")
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MDRV_SOUND_ADD("ym2203", YM2203, MCLK/4)
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MDRV_SOUND_ROUTE(0, "mono", 0.10)
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MDRV_SOUND_ROUTE(1, "mono", 0.10)
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MDRV_SOUND_ROUTE(2, "mono", 0.10)
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MDRV_SOUND_ROUTE(3, "mono", 0.50)
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MACHINE_DRIVER_END
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/****************************************************************************/
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ROM_START( himesiki )
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ROM_REGION( 0x018000, "main", 0 ) /* z80 */
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ROM_LOAD( "1.1k", 0x00000, 0x08000, CRC(fb4604b3) SHA1(e8155bbafb881125e1bf9a04808d6a6546887e90) )
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ROM_LOAD( "2.1g", 0x10000, 0x08000, CRC(0c30ded1) SHA1(0ad67115fa15d0b6261a278a946a6d46c06430ef) )
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ROM_REGION( 0x010000, "sub", 0 ) /* z80 */
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ROM_LOAD( "5.6n", 0x00000, 0x08000, CRC(b1214ac7) SHA1(ee5459c28d9c3c2eb3467261716b1259ec486534) )
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ROM_REGION( 0x020000, "bg", ROMREGION_DISPOSE ) /* bg */
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ROM_LOAD( "3.5f", 0x000000, 0x010000, CRC(73843e60) SHA1(0d8a397d8798e15f3fa7bf7a83e4c2ee44f6fa86) )
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ROM_LOAD( "4.5d", 0x010000, 0x010000, CRC(443a3164) SHA1(08aa002214251a870581a01d775f497dd390957c) )
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ROM_REGION( 0x060000, "sprites_1", ROMREGION_DISPOSE ) /* sprites */
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ROM_LOAD16_BYTE( "6.1a", 0x000000, 0x010000, CRC(14989c22) SHA1(fe0c31df10237294ea8ef0ab8965ba5bb25113a2) )
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ROM_LOAD16_BYTE( "7.1c", 0x000001, 0x010000, CRC(cec56e16) SHA1(836ff413301044313fdf7af5d304c145137b898a) )
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ROM_LOAD16_BYTE( "8.2a", 0x020000, 0x010000, CRC(44ba127e) SHA1(d756b6c3075d75287f9c8be662c1eab02f4245a3) )
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ROM_LOAD16_BYTE( "9.2c", 0x020001, 0x010000, CRC(0dda724a) SHA1(2b064b1d657f896e8385f17def9e4ffc0802bf97) )
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ROM_LOAD16_BYTE( "10.4a", 0x040000, 0x010000, CRC(0adda8d1) SHA1(dfee2c7921fdc972b4e95fdf89520f74a4e8b4ee) )
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ROM_LOAD16_BYTE( "11.4c", 0x040001, 0x010000, CRC(aa032946) SHA1(bd8900e4a22580e3bfe33b8164909db19bb07a8f) )
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ROM_REGION( 0x040000, "sprites_2", ROMREGION_DISPOSE ) /* sprites */
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ROM_LOAD16_BYTE( "13.9e", 0x000000, 0x010000, CRC(43102682) SHA1(0d4bde8bece0cbc6c06071aa8ad210a0636d862f) )
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ROM_LOAD16_BYTE( "12.9c", 0x000001, 0x010000, CRC(19c8f9f4) SHA1(b14c8a6b94fd474be375e7a6a03d7f4517da2247) )
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ROM_LOAD16_BYTE( "15.8e", 0x020000, 0x010000, CRC(2630d394) SHA1(b2e9e836b1f053fce3212912c53d3cdca3372439) )
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ROM_LOAD16_BYTE( "14.8c", 0x020001, 0x010000, CRC(8103a207) SHA1(0dde8a0aaf2618d9c1589f35841db210439d0388) )
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ROM_END
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GAME( 1989, himesiki, 0, himesiki, himesiki, 0, ROT90, "Hi-Soft", "Himeshikibu (Japan)", 0 )
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@ -1579,6 +1579,7 @@ $(MAMEOBJ)/misc.a: \
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$(DRIVERS)/gunpey.o \
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$(DRIVERS)/hexa.o $(VIDEO)/hexa.o \
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$(DRIVERS)/highvdeo.o \
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$(DRIVERS)/himesiki.o $(VIDEO)/himesiki.o \
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$(DRIVERS)/homedata.o $(VIDEO)/homedata.o \
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$(DRIVERS)/hotblock.o \
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$(DRIVERS)/ilpag.o \
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@ -8054,10 +8054,10 @@ Other Sun games
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DRIVER( fredmemc ) /* (c) 1994 Coastal Amusements */
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DRIVER( fredmesp ) /* (c) 1994 Coastal Amusements */
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DRIVER( cecmatch ) /* (c) 1993 Coastal Amusements */
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DRIVER( f15se ) /* (c) 1991 Microprose */
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DRIVER( f15se21 ) /* (c) 1991 Microprose */
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DRIVER( botss ) /* (c) 1992 Microprose */
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DRIVER( stankatk ) /* (c) 1992 Microprose */
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DRIVER( f15se ) /* (c) 1991 Microprose Games Inc. */
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DRIVER( f15se21 ) /* (c) 1991 Microprose Games Inc. */
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DRIVER( botss ) /* (c) 1992 Microprose Games Inc. */
|
||||
DRIVER( stankatk ) /* (c) 1992 Microprose Games Inc. */
|
||||
DRIVER( dynadice ) /* ? */
|
||||
DRIVER( ssingles ) /* Yachiyo? */
|
||||
DRIVER( tcl ) /* (c) 1995 Uniwang */
|
||||
@ -8550,4 +8550,7 @@ Other Sun games
|
||||
DRIVER( buster ) /* (c) 1987 Marian Electronics Ltd. */
|
||||
DRIVER( spielbud ) /* (c) 1985 ADP */
|
||||
|
||||
/* Hi-Soft */
|
||||
DRIVER( himesiki ) /* (c) 1989 Hi-Soft */
|
||||
|
||||
#endif /* DRIVER_RECURSIVE */
|
||||
|
130
src/mame/video/himesiki.c
Normal file
130
src/mame/video/himesiki.c
Normal file
@ -0,0 +1,130 @@
|
||||
/******************************************************************************
|
||||
|
||||
Himeshikibu (C) 1989 Hi-Soft
|
||||
|
||||
Video hardware
|
||||
driver by Uki
|
||||
|
||||
******************************************************************************/
|
||||
|
||||
#include "driver.h"
|
||||
#include "video/generic.h"
|
||||
|
||||
UINT8 *himesiki_bg_ram;
|
||||
static tilemap *himesiki_bg_tilemap;
|
||||
|
||||
static int himesiki_scrollx[1];
|
||||
static int himesiki_flip;
|
||||
|
||||
|
||||
static TILE_GET_INFO( get_bg_tile_info )
|
||||
{
|
||||
int code = himesiki_bg_ram[tile_index*2] + himesiki_bg_ram[tile_index*2+1]*0x100 ;
|
||||
int col = code >> 12;
|
||||
|
||||
code &= 0xfff;
|
||||
|
||||
SET_TILE_INFO(0, code, col, 0);
|
||||
}
|
||||
|
||||
VIDEO_START( himesiki )
|
||||
{
|
||||
himesiki_bg_ram = auto_malloc(0x1000);
|
||||
himesiki_bg_tilemap = tilemap_create( machine, get_bg_tile_info,tilemap_scan_rows,8,8,64,32 );
|
||||
}
|
||||
|
||||
WRITE8_HANDLER( himesiki_bg_ram_w )
|
||||
{
|
||||
himesiki_bg_ram[offset] = data;
|
||||
tilemap_mark_tile_dirty( himesiki_bg_tilemap, offset / 2 );
|
||||
}
|
||||
|
||||
WRITE8_HANDLER( himesiki_scrollx_w )
|
||||
{
|
||||
himesiki_scrollx[offset] = data;
|
||||
}
|
||||
|
||||
WRITE8_HANDLER( himesiki_flip_w )
|
||||
{
|
||||
himesiki_flip = data & 0xc0;
|
||||
flip_screen_set(space->machine, himesiki_flip);
|
||||
|
||||
if (data & 0x3f)
|
||||
logerror("p08_w %02x\n",data);
|
||||
}
|
||||
|
||||
static void himesiki_draw_sprites(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect)
|
||||
{
|
||||
int offs;
|
||||
|
||||
for (offs = 0x100; offs<0x160; offs+=4)
|
||||
{
|
||||
int attr = spriteram[offs + 1];
|
||||
int code = spriteram[offs + 0] | (attr & 3) << 8;
|
||||
int x = spriteram[offs + 3] | (attr & 8) << 5;
|
||||
int y = spriteram[offs + 2];
|
||||
|
||||
int col = (attr & 0xf0) >> 4;
|
||||
int fx = attr & 4;
|
||||
int fy = 0;
|
||||
|
||||
if (x > 0x1e0)
|
||||
x -= 0x200;
|
||||
|
||||
if (himesiki_flip)
|
||||
{
|
||||
y = (y + 33) & 0xff;
|
||||
x = 224-x;
|
||||
fx ^= 4;
|
||||
fy = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = 257-y;
|
||||
if (y > 0xc0)
|
||||
y -= 0x100;
|
||||
}
|
||||
|
||||
drawgfx(bitmap,machine->gfx[1],code,col,fx,fy,x,y,cliprect,TRANSPARENCY_PEN,15);
|
||||
}
|
||||
|
||||
for (offs = 0; offs<0x100; offs+=4)
|
||||
{
|
||||
int attr = spriteram[offs + 1];
|
||||
int code = spriteram[offs + 0] | (attr & 7) << 8;
|
||||
int x = spriteram[offs + 3] | (attr & 8) << 5;
|
||||
int y = spriteram[offs + 2];
|
||||
|
||||
int col = (attr & 0xf0) >> 4;
|
||||
int f = 0;
|
||||
|
||||
if (x > 0x1e0)
|
||||
x -= 0x200;
|
||||
|
||||
if (himesiki_flip)
|
||||
{
|
||||
y += 49;
|
||||
x = 240-x;
|
||||
f = 1;
|
||||
}
|
||||
else
|
||||
y = 257-y;
|
||||
|
||||
y &= 0xff;
|
||||
if (y > 0xf0)
|
||||
y -= 0x100;
|
||||
|
||||
drawgfx(bitmap,machine->gfx[2],code,col,f,f,x,y,cliprect,TRANSPARENCY_PEN,15);
|
||||
}
|
||||
}
|
||||
|
||||
VIDEO_UPDATE( himesiki )
|
||||
{
|
||||
int x = -(himesiki_scrollx[0] << 8 | himesiki_scrollx[1]) & 0x1ff;
|
||||
tilemap_set_scrolldx( himesiki_bg_tilemap, x, x);
|
||||
|
||||
tilemap_draw(bitmap, cliprect, himesiki_bg_tilemap, TILEMAP_DRAW_OPAQUE, 0);
|
||||
himesiki_draw_sprites(screen->machine, bitmap, cliprect);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user