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another stv video regression
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@ -6588,7 +6588,7 @@ static void draw_sprites(running_machine &machine, bitmap_rgb32 &bitmap, const r
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{
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if ( pix & ~sprite_shadow )
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{
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bitmap_line[x] = (bitmap_line[x] & ~0x421) >> 1;
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bitmap_line[x] = (bitmap_line[x] & ~0x010101) >> 1;
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}
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}
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else
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@ -6599,7 +6599,7 @@ static void draw_sprites(running_machine &machine, bitmap_rgb32 &bitmap, const r
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/*shadow - in reality, we should check from what layer pixel beneath comes...*/
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if ( STV_VDP2_SDCTL & 0x3f )
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{
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bitmap_line[x] = (bitmap_line[x] & ~0x421) >> 1;
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bitmap_line[x] = (bitmap_line[x] & ~0x010101) >> 1;
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}
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/* note that when shadows are disabled, "shadow" palette entries are not drawn */
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} else if ( pix )
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