s6.cpp: All games are playable. Added outputs.

This commit is contained in:
Robbbert 2021-12-17 01:03:12 +11:00
parent d187a28fad
commit e0b1900bac

View File

@ -2,46 +2,39 @@
// copyright-holders:Robbbert
/***********************************************************************************
PINBALL
Williams System 6
PINBALL
Williams System 6
Differences to system 4:
- Some machines have speech (blkou, grgar, frpwr).
- Some machines have multiball (scrpn, frpwr).
- New soundcard.
Diagnostic actions:
- You must be in game over mode. All buttons are in the number-pad. When you are
finished, you must reboot.
- Setup: 6 must be in auto/up position. Press 5 to enter setup mode, press 6 to
change direction.
- Setup: NUM-6 must be in auto/up position. Press NUM-1 to enter setup mode, press
NUM-6 to change direction.
- Tests: 6 must be in manual/down position. Press 5 twice and tests will begin.
Press 5 and 6 together to get from test 1 to test 2. Press 6 to switch
between auto/manual stepping.
- Tests: NUM-6 must be in manual/down position. Press NUM-1 twice and tests will
begin. Press NUM-1 and NUM-6 together to get from test 1 to test 2. Press NUM-6
to switch between auto/manual stepping.
- Auto Diag Test: Set Dips to SW6. Press 4. Press 9. Press 5. Tests will begin.
- Auto Diag Test: Set Dips to SW6. Press NUM-0. Press NUM-ENTER. Press NUM-1. Tests
will begin.
- Other: Set Dips to SW7 or SW8. Press 4. Press 9.
- Other: Set Dips to SW7 or SW8. Press NUM-0. Press NUM-ENTER.
Each game has its own switches, you need to know the outhole and slam-tilt ones.
Note that T is also a tilt, but it may take 3 hits to activate it.
Firepower and Scorpion are multiball games. You must hold down both 'outhole'
buttons before being able to start the game. When the ball drains, you must hold
down both buttons so that the system knows both balls have returned.
Game Outhole Tilt Notes
--------------------------------------------------------------------------------------
Gorgar X A
Laser Ball X
Scorpion X S
Blackout X Backspace Wait for the background sound before attempting to score
Firepower PGDN PGUP END I Cannot start
Status:
- All games are playable.
- scrpn: Multiball - hold AX hit 1 to start; hold AX to end ball
- frpwr: Multiball - hold ASD hit 1 to start; to end ball is quite tricky:
Hit X (wait for sound), hold D, hit X hold S, hit X hold A.
ToDo:
- Mechanical sounds
- Blackout: slow response at times
- Firepower: unable to start / unknown key combo?
- Nothing
************************************************************************************/
@ -51,6 +44,7 @@ ToDo:
#include "cpu/m6800/m6800.h"
#include "machine/6821pia.h"
#include "machine/input_merger.h"
#include "sound/dac.h"
#include "sound/hc55516.h"
#include "speaker.h"
@ -73,11 +67,12 @@ public:
, m_pia24(*this, "pia24")
, m_pia28(*this, "pia28")
, m_pia30(*this, "pia30")
, m_digits(*this, "digit%u", 0U)
, m_leds(*this, "led%u", 0U)
, m_swarray(*this, "SW.%u", 0U)
, m_dips(*this, "DS%u", 1U)
, m_io_keyboard(*this, "X%d", 0U)
, m_dips(*this, "DS%d", 1U)
, m_io_snd(*this, "SND")
, m_digits(*this, "digit%d", 0U)
, m_leds(*this, "led%d", 0U)
, m_io_outputs(*this, "out%d", 0U)
{ }
void s6(machine_config &config);
@ -87,19 +82,20 @@ public:
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
private:
uint8_t sound_r();
void dig0_w(uint8_t data);
void dig1_w(uint8_t data);
void lamp0_w(uint8_t data);
void lamp1_w(uint8_t data);
void sol0_w(uint8_t data);
void sol1_w(uint8_t data);
uint8_t dips_r();
uint8_t switch_r();
void switch_w(uint8_t data);
u8 sound_r();
void dig0_w(u8 data);
void dig1_w(u8 data);
void lamp0_w(u8 data);
void lamp1_w(u8 data);
void sol0_w(u8 data);
void sol1_w(u8 data);
u8 dips_r();
u8 switch_r();
void switch_w(u8 data);
DECLARE_WRITE_LINE_MEMBER(pia22_ca2_w) { } //ST5
DECLARE_WRITE_LINE_MEMBER(pia22_cb2_w) { } //ST-solenoids enable
DECLARE_WRITE_LINE_MEMBER(pia24_ca2_w) { } //ST2
@ -110,13 +106,14 @@ private:
DECLARE_WRITE_LINE_MEMBER(pia30_cb2_w) { } //ST3
DECLARE_WRITE_LINE_MEMBER(pia_irq);
void s6_audio_map(address_map &map);
void s6_main_map(address_map &map);
void audio_map(address_map &map);
void main_map(address_map &map);
uint8_t m_sound_data;
uint8_t m_strobe;
uint8_t m_switch_col;
bool m_data_ok;
u8 m_sound_data = 0;
u8 m_strobe = 0;
u8 m_row = 0;
bool m_data_ok = 0;
u8 m_lamp_data = 0;
emu_timer* m_irq_timer;
static const device_timer_id TIMER_IRQ = 0;
required_device<cpu_device> m_maincpu;
@ -127,14 +124,15 @@ private:
required_device<pia6821_device> m_pia24;
required_device<pia6821_device> m_pia28;
required_device<pia6821_device> m_pia30;
output_finder<61> m_digits;
output_finder<2> m_leds;
required_ioport_array<8> m_swarray;
required_ioport_array<8> m_io_keyboard;
required_ioport_array<2> m_dips;
required_ioport m_io_snd;
output_finder<61> m_digits;
output_finder<2> m_leds;
output_finder<80> m_io_outputs; // 16 solenoids + 64 lamps
};
void s6_state::s6_main_map(address_map &map)
void s6_state::main_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0000, 0x00ff).ram();
@ -143,104 +141,108 @@ void s6_state::s6_main_map(address_map &map)
map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps
map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display
map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs
map(0x6000, 0x7fff).rom().region("roms", 0);
map(0x6000, 0x7fff).rom().region("maincpu", 0);
}
void s6_state::s6_audio_map(address_map &map)
void s6_state::audio_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0080, 0x00ff).ram(); // external 6810 RAM
map(0x0400, 0x0403).rw(m_pias, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x3000, 0x7fff).rom().region("audioroms", 0);
map(0x3000, 0x7fff).rom().region("audiocpu", 0);
}
static INPUT_PORTS_START( s6 )
PORT_START("SW.0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER )
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Plumb Tilt") // 3 touches before it tilts
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("High Score Reset")
PORT_START("SW.1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP10")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP11")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP12")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP13")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP14")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP15")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP16")
PORT_START("SW.2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP17")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP18")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP19")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP20")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP21")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP22")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP23")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP24")
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP25")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP26")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP27")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP28")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP29")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP30")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP31")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP32")
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_UP)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN)
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP33")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP34")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP35")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP36")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP37")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP38")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP39")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP40")
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP41")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP42")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP43")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP44")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP45")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("INP46")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("INP47")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("INP48")
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RSHIFT)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SPACE)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_END)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LSHIFT)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_HOME)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("INP49")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("INP50")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("INP51")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("INP52")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("INP53")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_HOME) PORT_NAME("INP54")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_END) PORT_NAME("INP55")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_NAME("INP56")
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_PGUP)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_PGDN)
PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("INP57")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LALT) PORT_NAME("INP58")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RALT) PORT_NAME("INP59")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SND")
PORT_BIT( 0x9f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Speech") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Music") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Speech") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Music") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
PORT_START("DIAGS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_1_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6_state, audio_nmi, 1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_4_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6_state, main_nmi, 1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Advance") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Manual/Auto") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER) PORT_NAME("Enter") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_7_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6_state, audio_nmi, 1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s6_state, main_nmi, 1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Manual/Auto") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Enter") PORT_CODE(KEYCODE_ENTER_PAD)
PORT_START("DS1") // DS1 only 3 switches do anything
PORT_DIPNAME( 0x70, 0x70, "Diagnostic" )
@ -254,6 +256,70 @@ static INPUT_PORTS_START( s6 )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( lzbal )
PORT_INCLUDE(s6)
PORT_MODIFY("X1")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) // Playfield tilt
INPUT_PORTS_END
static INPUT_PORTS_START( scrpn )
PORT_INCLUDE(s6)
PORT_MODIFY("X1")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) // Playfield tilt
PORT_MODIFY("X7")
PORT_BIT( 0x06, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( blkou )
PORT_INCLUDE(s6)
PORT_MODIFY("X1")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X2")
PORT_BIT( 0x81, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X3")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) // Playfield tilt
PORT_MODIFY("X5")
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X6")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X7")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( grgar )
PORT_INCLUDE(s6)
PORT_MODIFY("X3")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) // Playfield tilt
PORT_MODIFY("X5")
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X6")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X7")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( frpwr )
PORT_INCLUDE(s6)
PORT_MODIFY("X1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("INP10")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LALT) PORT_NAME("INP13")
PORT_MODIFY("X2")
PORT_BIT( 0x88, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("INP28")
PORT_MODIFY("X5")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) // Playfield tilt
PORT_MODIFY("X6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP51")
PORT_BIT( 0xc8, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_MODIFY("X7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP57")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP58")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER( s6_state::main_nmi )
{
// Diagnostic button sends a pulse to NMI pin
@ -268,50 +334,48 @@ INPUT_CHANGED_MEMBER( s6_state::audio_nmi )
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void s6_state::sol0_w(uint8_t data)
void s6_state::sol0_w(u8 data)
{
if (BIT(data, 4))
m_samples->start(2, 5); // outhole
if (BIT(data, 0))
m_samples->start(5, 5); // outhole
for (u8 i = 0; i < 8; i++)
m_io_outputs[i] = BIT(data, i);
}
void s6_state::sol1_w(uint8_t data)
void s6_state::sol1_w(u8 data)
{
uint8_t sound_data = m_io_snd->read();
if (BIT(data, 0))
sound_data &= 0xfe;
u8 sound_data = m_io_snd->read() | (data & 0x1f);
if (BIT(data, 1))
sound_data &= 0xfd;
if (BIT(data, 2))
sound_data &= 0xfb;
if (BIT(data, 3))
sound_data &= 0xf7;
if (BIT(data, 4))
sound_data &= 0xef;
bool cb1 = ((sound_data & 0x9f) != 0x9f);
bool cb1 = (sound_data & 0x1f);
if (cb1)
m_sound_data = sound_data;
m_sound_data = ~sound_data;
m_pias->cb1_w(cb1);
if (BIT(data, 5))
m_samples->start(0, 6); // knocker
for (u8 i = 0; i < 8; i++)
m_io_outputs[8U+i] = BIT(data, i);
}
void s6_state::lamp0_w(uint8_t data)
void s6_state::lamp0_w(u8 data)
{
m_lamp_data = data ^ 0xff;
}
void s6_state::lamp1_w(uint8_t data)
void s6_state::lamp1_w(u8 data)
{
// find out which row is active
for (u8 i = 0; i < 8; i++)
if (BIT(data, i))
for (u8 j = 0; j < 8; j++)
m_io_outputs[16U+i*8U+j] = BIT(m_lamp_data, j);
}
uint8_t s6_state::dips_r()
u8 s6_state::dips_r()
{
if (BIT(ioport("DIAGS")->read(), 4))
return m_dips[BIT(~m_strobe, 1)]->read() << (BIT(m_strobe, 0) ? 4 : 0);
@ -319,7 +383,7 @@ uint8_t s6_state::dips_r()
return 0xff;
}
void s6_state::dig0_w(uint8_t data)
void s6_state::dig0_w(u8 data)
{
m_strobe = data & 15;
m_data_ok = true;
@ -327,9 +391,9 @@ void s6_state::dig0_w(uint8_t data)
m_leds[1] = !BIT(data, 5);
}
void s6_state::dig1_w(uint8_t data)
void s6_state::dig1_w(u8 data)
{
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // MC14558
static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // MC14558
if (m_data_ok)
{
m_digits[m_strobe+20] = patterns[data&15];
@ -338,26 +402,22 @@ void s6_state::dig1_w(uint8_t data)
m_data_ok = false;
}
uint8_t s6_state::switch_r()
u8 s6_state::switch_r()
{
uint8_t retval = 0xff;
// scan all 8 input columns, since multiple can be selected at once
for (int i = 0; i < 7; i++)
{
if (m_switch_col & (1<<i))
retval &= m_swarray[i]->read();
}
return ~retval;
u8 data = 0;
for (u8 i = 0; i < 8; i++)
if (BIT(m_row, i))
data |= m_io_keyboard[i]->read();
return data;
}
void s6_state::switch_w(uint8_t data)
void s6_state::switch_w(u8 data)
{
// this drives the pulldown 7406 quad open collector inverters at IC17 and IC18, each inverter drives one column of the switch matrix low
// it is possible for multiple columns to be enabled at once, this is handled in switch_r above.
m_switch_col = data;
m_row = data;
}
uint8_t s6_state::sound_r()
u8 s6_state::sound_r()
{
return m_sound_data;
}
@ -379,13 +439,28 @@ WRITE_LINE_MEMBER( s6_state::pia_irq )
void s6_state::machine_start()
{
genpin_class::machine_start();
m_io_outputs.resolve();
m_digits.resolve();
m_leds.resolve();
save_item(NAME(m_strobe));
save_item(NAME(m_row));
save_item(NAME(m_data_ok));
save_item(NAME(m_lamp_data));
save_item(NAME(m_sound_data));
m_irq_timer = timer_alloc(TIMER_IRQ);
m_irq_timer->adjust(attotime::from_ticks(980,3580000/4),1);
}
void s6_state::machine_reset()
{
genpin_class::machine_reset();
for (u8 i = 0; i < m_io_outputs.size(); i++)
m_io_outputs[i] = 0;
}
void s6_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
switch(id)
@ -413,7 +488,7 @@ void s6_state::s6(machine_config &config)
{
/* basic machine hardware */
M6808(config, m_maincpu, 3580000); // 6802 or 6808 could be used here
m_maincpu->set_addrmap(AS_PROGRAM, &s6_state::s6_main_map);
m_maincpu->set_addrmap(AS_PROGRAM, &s6_state::main_map);
/* Video */
config.set_default_layout(layout_s6);
@ -461,7 +536,7 @@ void s6_state::s6(machine_config &config)
/* Add the soundcard */
M6802(config, m_audiocpu, 3580000);
m_audiocpu->set_addrmap(AS_PROGRAM, &s6_state::s6_audio_map);
m_audiocpu->set_addrmap(AS_PROGRAM, &s6_state::audio_map);
SPEAKER(config, "speaker").front_center();
MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5);
@ -474,8 +549,10 @@ void s6_state::s6(machine_config &config)
m_pias->writepa_handler().set("dac", FUNC(dac_byte_interface::data_w));
m_pias->ca2_handler().set(m_hc55516, FUNC(hc55516_device::digit_w));
m_pias->cb2_handler().set(m_hc55516, FUNC(hc55516_device::clock_w));
m_pias->irqa_handler().set_inputline(m_audiocpu, M6802_IRQ_LINE); // FIXME: needs an input merger
m_pias->irqb_handler().set_inputline(m_audiocpu, M6802_IRQ_LINE);
m_pias->irqa_handler().set("audioirq", FUNC(input_merger_device::in_w<1>));
m_pias->irqb_handler().set("audioirq", FUNC(input_merger_device::in_w<2>));
INPUT_MERGER_ANY_HIGH(config, "audioirq").output_handler().set_inputline(m_audiocpu, M6802_IRQ_LINE);
}
@ -483,32 +560,32 @@ void s6_state::s6(machine_config &config)
/ Laser Ball - Sys.6 (Game #493)
/-------------------------------*/
ROM_START(lzbal_l2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(9c5ffe2f) SHA1(f0db627abaeb8c023a3ccc75262e236c998a5d6f))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("sound2.716", 0x4800, 0x0800, CRC(c9103a68) SHA1(cc77af54fdb192f0b334d9d1028210618c3f1d95))
ROM_END
ROM_START(lzbal_l2sp)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(9c5ffe2f) SHA1(f0db627abaeb8c023a3ccc75262e236c998a5d6f))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("493_s0_laser_ball.716", 0x4800, 0x0800, CRC(726c06eb) SHA1(33bbf6ce3629e933863ac85eac03fd3a906d9de5))
ROM_END
ROM_START(lzbal_t2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(9c5ffe2f) SHA1(f0db627abaeb8c023a3ccc75262e236c998a5d6f))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("sound2.716", 0x4800, 0x0800, CRC(c9103a68) SHA1(cc77af54fdb192f0b334d9d1028210618c3f1d95))
ROM_END
@ -517,22 +594,22 @@ ROM_END
/ Scorpion - Sys.6 (Game #494)
/----------------------------*/
ROM_START(scrpn_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(881109a9) SHA1(53d4275c76b47b68a74209fe660d943a51e90eca))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("sound1.716", 0x4800, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
ROM_START(scrpn_t1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(881109a9) SHA1(53d4275c76b47b68a74209fe660d943a51e90eca))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("sound1.716", 0x4800, 0x0800, CRC(f4190ca3) SHA1(ee234fb5c894fca5876ee6dc7ea8e89e7e0aec9c))
ROM_END
@ -541,12 +618,12 @@ ROM_END
/ Blackout - Sys.6 (Game #495)
/---------------------------*/
ROM_START(blkou_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(4b407ae2) SHA1(46a2afcfc2d969c5acae18b57a678265257a6102))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(87864071) SHA1(d03c71efc0431f30a07c8194c0614c96fb683710))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(046a96d8) SHA1(879127a88b3640bbb202c64cbf8678869c964177))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(0104e5c4) SHA1(c073cb4bdea189085ae074e9c16872752b6ffba0))
@ -554,12 +631,12 @@ ROM_START(blkou_l1)
ROM_END
ROM_START(blkou_t1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(4b407ae2) SHA1(46a2afcfc2d969c5acae18b57a678265257a6102))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(87864071) SHA1(d03c71efc0431f30a07c8194c0614c96fb683710))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(046a96d8) SHA1(879127a88b3640bbb202c64cbf8678869c964177))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(0104e5c4) SHA1(c073cb4bdea189085ae074e9c16872752b6ffba0))
@ -567,12 +644,12 @@ ROM_START(blkou_t1)
ROM_END
ROM_START(blkou_f1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(4b407ae2) SHA1(46a2afcfc2d969c5acae18b57a678265257a6102))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("speech7f.532", 0x0000, 0x1000, CRC(bdc1b0b1) SHA1(c78f8653dfe3ec58722a8a17da7924e4a76cf692))
ROM_LOAD("speech6f.532", 0x1000, 0x1000, CRC(9b7e4ae9) SHA1(137b5ec871162329cb7ca3a62da3193382223d8a))
ROM_LOAD("speech5f.532", 0x2000, 0x1000, CRC(9040f34a) SHA1(529eae0b58f3300f2b9bdf40c5ca7f4b29425dff))
@ -584,12 +661,12 @@ ROM_END
/ Gorgar - Sys.6 (Game #496)
/-------------------------*/
ROM_START(grgar_l1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(1c6f3e48) SHA1(ba5536e6fbcaf3709277fe27827d7f75c1889ba3))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(0b1879e3) SHA1(2c34a815f598b4413e9229e8eb1322ec9e7cc9d6))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(0ceaef37) SHA1(33b5f5286b8588162d56dbc5c9a8ccb70d3b9090))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(218290b9) SHA1(6afeff1413895489e92a4bb1c05f6de5773dbb6a))
@ -597,12 +674,12 @@ ROM_START(grgar_l1)
ROM_END
ROM_START(grgar_t1)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("gamerom.716", 0x0000, 0x0800, CRC(1c6f3e48) SHA1(ba5536e6fbcaf3709277fe27827d7f75c1889ba3))
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(0b1879e3) SHA1(2c34a815f598b4413e9229e8eb1322ec9e7cc9d6))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(0ceaef37) SHA1(33b5f5286b8588162d56dbc5c9a8ccb70d3b9090))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(218290b9) SHA1(6afeff1413895489e92a4bb1c05f6de5773dbb6a))
@ -613,7 +690,7 @@ ROM_END
/ Firepower - Sys.6 (Game #497)
/------------------------------*/
ROM_START(frpwr_l6)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("prom1_6.474", 0x0000, 0x0200, CRC(af6eb0b9) SHA1(28f8366737e09ffd60cb5ea55a5734143cdb9663))
ROM_LOAD("prom2.474", 0x0200, 0x0200, CRC(f75ade1a) SHA1(a5572c5c721dbcb82988b709f4ef2119118e37c2))
ROM_LOAD("prom3.474", 0x0400, 0x0200, CRC(242ec687) SHA1(c3366c898a66c78034687e6a6000193d52be4141))
@ -621,7 +698,7 @@ ROM_START(frpwr_l6)
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(94c5c0a7) SHA1(ff7c618d1666c1d5c3319fdd72c1af2846659290))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(1737fdd2) SHA1(6307e0ae715e97294ee8aaaeb2e2bebb0cb590c2))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(e56f7aa2) SHA1(cb922c3f4d91285dda4ccae880c2d798a82fd51b))
@ -629,7 +706,7 @@ ROM_START(frpwr_l6)
ROM_END
ROM_START(frpwr_t6)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("prom1_6.474", 0x0000, 0x0200, CRC(af6eb0b9) SHA1(28f8366737e09ffd60cb5ea55a5734143cdb9663))
ROM_LOAD("prom2.474", 0x0200, 0x0200, CRC(f75ade1a) SHA1(a5572c5c721dbcb82988b709f4ef2119118e37c2))
ROM_LOAD("prom3.474", 0x0400, 0x0200, CRC(242ec687) SHA1(c3366c898a66c78034687e6a6000193d52be4141))
@ -637,7 +714,7 @@ ROM_START(frpwr_t6)
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2a.716", 0x1800, 0x0800, CRC(16621eec) SHA1(14e1cf5f7227860a3219b2b79fa66dcf252dce98))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(94c5c0a7) SHA1(ff7c618d1666c1d5c3319fdd72c1af2846659290))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(1737fdd2) SHA1(6307e0ae715e97294ee8aaaeb2e2bebb0cb590c2))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(e56f7aa2) SHA1(cb922c3f4d91285dda4ccae880c2d798a82fd51b))
@ -645,7 +722,7 @@ ROM_START(frpwr_t6)
ROM_END
ROM_START(frpwr_l2)
ROM_REGION(0x2000, "roms", 0)
ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("prom1.474", 0x0000, 0x0200, CRC(fbb7299f) SHA1(0ae9dbdc6ed8315596bf755ece34691671dc8d44))
ROM_LOAD("prom2.474", 0x0200, 0x0200, CRC(f75ade1a) SHA1(a5572c5c721dbcb82988b709f4ef2119118e37c2))
ROM_LOAD("prom3.474", 0x0400, 0x0200, CRC(242ec687) SHA1(c3366c898a66c78034687e6a6000193d52be4141))
@ -653,7 +730,7 @@ ROM_START(frpwr_l2)
ROM_LOAD("green1.716", 0x1000, 0x0800, CRC(2145f8ab) SHA1(ddf63208559a3a08d4e88327c55426b0eed27654))
ROM_LOAD("green2.716", 0x1800, 0x0800, CRC(1c978a4a) SHA1(1959184764643d58f1740c54bb74c2aad7d667d2))
ROM_REGION(0x5000, "audioroms", 0)
ROM_REGION(0x5000, "audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("v_ic7.532", 0x0000, 0x1000, CRC(94c5c0a7) SHA1(ff7c618d1666c1d5c3319fdd72c1af2846659290))
ROM_LOAD("v_ic5.532", 0x1000, 0x1000, CRC(1737fdd2) SHA1(6307e0ae715e97294ee8aaaeb2e2bebb0cb590c2))
ROM_LOAD("v_ic6.532", 0x2000, 0x1000, CRC(e56f7aa2) SHA1(cb922c3f4d91285dda4ccae880c2d798a82fd51b))
@ -663,16 +740,16 @@ ROM_END
} // anonymous namespace
GAME( 1979, lzbal_l2, 0, s6, s6, s6_state, empty_init, ROT0, "Williams", "Laser Ball (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, lzbal_l2sp, lzbal_l2, s6, s6, s6_state, empty_init, ROT0, "Williams", "Laser Ball (L-2, PROM sound)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, lzbal_t2, lzbal_l2, s6, s6, s6_state, empty_init, ROT0, "Williams", "Laser Ball (T-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, scrpn_l1, 0, s6, s6, s6_state, empty_init, ROT0, "Williams", "Scorpion (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, scrpn_t1, scrpn_l1, s6, s6, s6_state, empty_init, ROT0, "Williams", "Scorpion (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, blkou_l1, 0, s6, s6, s6_state, empty_init, ROT0, "Williams", "Blackout (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, blkou_t1, blkou_l1, s6, s6, s6_state, empty_init, ROT0, "Williams", "Blackout (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, blkou_f1, blkou_l1, s6, s6, s6_state, empty_init, ROT0, "Williams", "Blackout (L-1, French Speech)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, grgar_l1, 0, s6, s6, s6_state, empty_init, ROT0, "Williams", "Gorgar (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1979, grgar_t1, grgar_l1, s6, s6, s6_state, empty_init, ROT0, "Williams", "Gorgar (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME( 1980, frpwr_l6, 0, s6, s6, s6_state, empty_init, ROT0, "Williams", "Firepower (L-6)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME( 1980, frpwr_t6, frpwr_l6, s6, s6, s6_state, empty_init, ROT0, "Williams", "Firepower (T-6)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME( 1980, frpwr_l2, frpwr_l6, s6, s6, s6_state, empty_init, ROT0, "Williams", "Firepower (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME( 1979, lzbal_l2, 0, s6, lzbal, s6_state, empty_init, ROT0, "Williams", "Laser Ball (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, lzbal_l2sp, lzbal_l2, s6, lzbal, s6_state, empty_init, ROT0, "Williams", "Laser Ball (L-2, PROM sound)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, lzbal_t2, lzbal_l2, s6, lzbal, s6_state, empty_init, ROT0, "Williams", "Laser Ball (T-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, scrpn_l1, 0, s6, scrpn, s6_state, empty_init, ROT0, "Williams", "Scorpion (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, scrpn_t1, scrpn_l1, s6, scrpn, s6_state, empty_init, ROT0, "Williams", "Scorpion (T-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, blkou_l1, 0, s6, blkou, s6_state, empty_init, ROT0, "Williams", "Blackout (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, blkou_t1, blkou_l1, s6, blkou, s6_state, empty_init, ROT0, "Williams", "Blackout (T-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, blkou_f1, blkou_l1, s6, blkou, s6_state, empty_init, ROT0, "Williams", "Blackout (L-1, French Speech)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, grgar_l1, 0, s6, grgar, s6_state, empty_init, ROT0, "Williams", "Gorgar (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1979, grgar_t1, grgar_l1, s6, grgar, s6_state, empty_init, ROT0, "Williams", "Gorgar (T-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, frpwr_l6, 0, s6, frpwr, s6_state, empty_init, ROT0, "Williams", "Firepower (L-6)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, frpwr_t6, frpwr_l6, s6, frpwr, s6_state, empty_init, ROT0, "Williams", "Firepower (T-6)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1980, frpwr_l2, frpwr_l6, s6, frpwr, s6_state, empty_init, ROT0, "Williams", "Firepower (L-2)", MACHINE_IS_SKELETON_MECHANICAL )