From e0c57b203b37a07131c50ced2c89efb3c835e66b Mon Sep 17 00:00:00 2001 From: Ivan Vangelista Date: Sat, 10 Apr 2021 11:26:42 +0200 Subject: [PATCH] Machines promoted to working ---------------------------- Bare Knuckle II (Chinese bootleg of Megadrive version) [ShouTime] --- src/mame/drivers/megadriv_acbl.cpp | 76 +++++++++++++++++++++++++++++- 1 file changed, 74 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/megadriv_acbl.cpp b/src/mame/drivers/megadriv_acbl.cpp index 1fc97fcc8dd..3183a590535 100644 --- a/src/mame/drivers/megadriv_acbl.cpp +++ b/src/mame/drivers/megadriv_acbl.cpp @@ -887,6 +887,72 @@ INPUT_PORTS_START( barekch ) // TODO: identify dips. PCB has 3 x 8-dip banks, bu PORT_DIPSETTING( 0x00, "6" ) INPUT_PORTS_END +INPUT_PORTS_START( barek2ch ) + PORT_INCLUDE( md_common ) + + PORT_MODIFY("PAD1") + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) // also change character during gameplay + + PORT_MODIFY("PAD2") + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) // also change character during gameplay + + PORT_START("IN0") + PORT_BIT( 0x003f, IP_ACTIVE_LOW, IPT_UNUSED ) // apparently no use for these + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START("DSWA") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW1:4") + PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW1:5") + PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW1:6") + PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW1:7") + PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW1:8") + + PORT_START("DSWB") + PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW2:1") // at least some of the first 3 seem to control difficulty (enemies attack later / less frequently by switching these) + PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW2:2") + PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW2:3") + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x18, "1" ) + PORT_DIPSETTING( 0x10, "2" ) + PORT_DIPSETTING( 0x08, "3" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPNAME( 0xe0, 0xe0, "Starting Level" ) PORT_DIPLOCATION("SW2:6,7,8") + PORT_DIPSETTING( 0xe0, "1" ) + PORT_DIPSETTING( 0xc0, "2" ) + PORT_DIPSETTING( 0xa0, "3" ) + PORT_DIPSETTING( 0x80, "4" ) + PORT_DIPSETTING( 0x60, "5" ) + PORT_DIPSETTING( 0x40, "6" ) + PORT_DIPSETTING( 0x20, "7" ) + PORT_DIPSETTING( 0x00, "8" ) + + PORT_START("DSWC") // present on PCB but there doesn't seem to be any read for them + PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW3:1") + PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW3:2") + PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW3:3") + PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW3:4") + PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW3:5") + PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW3:6") + PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW3:7") + PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW3:8") +INPUT_PORTS_END + INPUT_PORTS_START( barek2 ) PORT_INCLUDE( aladmdb ) // TODO! @@ -1192,6 +1258,12 @@ void md_boot_state::init_barek2ch() for (int i = 0x000000; i < 0x200000 / 2; i++) src[i] = bitswap<16>(src[i], 8, 11, 10, 13, 12, 14, 15, 9, 7, 6, 5, 4, 3, 2, 1, 0); + src[0x06 / 2] = 0x0210; // TODO: why is this needed? + + m_maincpu->space(AS_PROGRAM).install_read_port(0x380070, 0x380071, "IN0"); + m_maincpu->space(AS_PROGRAM).install_read_port(0x380078, 0x380079, "DSWA"); + m_maincpu->space(AS_PROGRAM).install_read_port(0x38007a, 0x38007b, "DSWB"); + init_megadrij(); } @@ -1420,7 +1492,7 @@ ROM_END ROM_START( barek2ch ) // all 27c4001 ROM_REGION( 0x400000, "maincpu", 0 ) - ROM_LOAD16_BYTE( "u14", 0x000001, 0x080000, BAD_DUMP CRC(2b8994fd) SHA1(b740a4d31e61c4a89353091c37d38b9ff01348df) ) // FIXED BITS (xxx0xxxx) + ROM_LOAD16_BYTE( "u14", 0x000001, 0x080000, CRC(b0ee177f) SHA1(d63e6ee30fe7f4aaab098d3920eabc456730b2c5) ) ROM_LOAD16_BYTE( "u15", 0x000000, 0x080000, CRC(09264195) SHA1(c5439731d932c90a57d68c4d82c9ebed8a01bd53) ) ROM_LOAD16_BYTE( "u16", 0x100001, 0x080000, CRC(6c814fc4) SHA1(edaf5117b19d3fb40218c5f7c4b5099c9189f1be) ) ROM_LOAD16_BYTE( "u17", 0x100000, 0x080000, CRC(cae1922e) SHA1(811c2164b6c467a49af4b0d22f151cd13c9efbc9) ) @@ -1448,4 +1520,4 @@ GAME( 1993, jparkmb, 0, md_bootleg, twinktmb, md_boot_state, init_jparkmb, R // Chinese bootlegs. Very clean looking with custom chips marked TA-04, TA-05 and TA-06. GAME( 1994, barekch, 0, megadrvb_6b, barekch, md_boot_6button_state, init_barekch, ROT0, "bootleg", "Bare Knuckle (Chinese bootleg of Megadrive version)", 0 ) -GAME( 1994, barek2ch, 0, megadrvb_6b, barekch, md_boot_6button_state, init_barek2ch, ROT0, "bootleg", "Bare Knuckle II (Chinese bootleg of Megadrive version)", MACHINE_NOT_WORKING ) // bad dump +GAME( 1994, barek2ch, 0, md_bootleg, barek2ch, md_boot_state, init_barek2ch, ROT0, "bootleg", "Bare Knuckle II (Chinese bootleg of Megadrive version)", 0 )