Lucky Ball 96 updates: Banking, new sets, rebuild parent/clones,

inputs, demux, and a lot of work to get the game working properly
 [Roberto Fresca, Grull Osgo]

New working machines
--------------------
Lucky Ball 96 (Ver 4.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]

New working clones
------------------
Lucky Ball 96 (Ver 3.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
This commit is contained in:
Roberto Fresca 2018-08-27 03:26:52 +02:00
parent d3bc15e45b
commit e0d24d94c3
2 changed files with 240 additions and 103 deletions

View File

@ -1,5 +1,5 @@
// license:BSD-3-Clause
// copyright-holders: Roberto Fresca
// copyright-holders: Roberto Fresca, Grull Osgo.
/********************************************************************
Lucky Ball 96.
@ -8,14 +8,20 @@
Copyright 1991/96 by Sielcon Games.
Industria Argentina.
Driver by Roberto Fresca.
Driver by Roberto Fresca & Grull Osgo.
Special thanks to Daniel Gallimberti (CEO of Sielcon Games, programmer
and owner of this roulette machine) for allow the emulation, the inclu-
sion in MAME, and the release of this game for non-profit purposes. :-)
4 sets dumped:
6 sets dumped:
Version: 4.01 - Final?
Version: 3.50 - 616
Version: 3.50 - 623
Version: 3.50 - 626
Version: 3.50 - 627
Version: 3.01
Each set has:
1x 64K program ROM (unknown CPU).
@ -151,6 +157,7 @@
D6 -> D7
D7 -> D6
*********************************************************************
Notes:
@ -164,16 +171,18 @@
- Identified the DIL28 IC as ST6265 MCU.
- Identified the DIL64 IC as Yamaha 9938/58 VDP.
*********************************************************************
Media files (27c4001)
00000-085ff GFX
08600-0ffff blank
10000-7ffff samples
00000-085ff GFX.
08600-0ffff Blank.
10000-7ffff Samples.
Samples are 8-bit unsigned PCM.
*********************************************************************
I/O:
@ -248,6 +257,7 @@
| Q7 |-------> n.c.?
'-----------'
*********************************************************************
Dev notes:
@ -259,14 +269,11 @@
written and the program keeps resetting when it can't read the
outputs back).
Currently the machine gets stuck polling the control register for
the Z180's unemulated clocked serial I/O (which connects with the
ST6265's SIN/SOUT/SCK).
*********************************************************************/
#define CPU_CLOCK XTAL(12'288'000)
#define CPU_CLOCK XTAL(12'000'000)
#define MCU_CLOCK XTAL(8'000'000)
#define VID_CLOCK XTAL(21'477'272)
@ -275,6 +282,7 @@
#include "emu.h"
#include "cpu/z180/z180.h"
#include "machine/nvram.h"
#include "machine/74259.h"
#include "machine/i8255.h"
#include "video/v9938.h"
@ -282,6 +290,7 @@
#include "sound/volt_reg.h"
#include "screen.h"
#include "speaker.h"
#include "luckybal.lh"
class luckybal_state : public driver_device
@ -293,14 +302,20 @@ public:
, m_maincpu(*this, "maincpu")
, m_ppi(*this, "ppi")
, m_dac(*this, "dac")
, m_aux(*this, "AUX")
, m_dsw(*this, "DSW")
, m_latch(*this, "latch%u", 1)
, m_lamps(*this, "lamp%u", 0U)
{ }
void luckybal(machine_config &config);
void init_luckybal();
void init_luckybala();
void init_luckybalc();
private:
DECLARE_WRITE8_MEMBER(z180_trdr_w);
DECLARE_WRITE8_MEMBER(port90_bitswap_w);
DECLARE_READ8_MEMBER(ppi_bitswap_r);
DECLARE_WRITE8_MEMBER(ppi_bitswap_w);
@ -308,16 +323,23 @@ private:
DECLARE_WRITE8_MEMBER(output_port_b_w);
DECLARE_READ8_MEMBER(input_port_c_r);
DECLARE_WRITE8_MEMBER(output_port_c_w);
uint8_t daclatch;
uint8_t m_trdr;
uint8_t m_led_on = 0;
required_device<v9938_device> m_v9938;
required_device<cpu_device> m_maincpu;
required_device<i8255_device> m_ppi;
required_device<dac_byte_interface> m_dac;
required_ioport m_aux;
required_ioport m_dsw;
required_device_array<cd4099_device, 3> m_latch;
void main_io(address_map &map);
void main_map(address_map &map);
virtual void machine_start() override { m_lamps.resolve(); }
output_finder<38> m_lamps;
};
@ -328,12 +350,23 @@ private:
void luckybal_state::main_map(address_map &map)
{
map(0x0000, 0x57ff).rom();
map(0xe000, 0xffff).ram(); // 6264 SRAM
map(0x6000, 0x7fff).bankr("bank1"); // BANKED ROM
map(0x8000, 0x9fff).bankr("bank1"); // BANKED ROM
map(0xa000, 0xbfff).bankr("bank1"); // BANKED ROM
map(0xc000, 0xdfff).bankr("bank1"); // BANKED ROM
map(0xe000, 0xffff).ram().share("nvram"); // 6264 SRAM
}
void luckybal_state::main_io(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x0a).nopr(); /* Z180 Internal registers */
map(0x00, 0x0a).nopw(); /* Z180 Internal registers */
map(0x0b, 0x0b).w(FUNC(luckybal_state::z180_trdr_w));
map(0x0c, 0x3f).nopr(); /* Z180 Internal registers */
map(0x0c, 0x3f).nopw(); /* Z180 Internal registers */
map(0x90, 0x90).w(FUNC(luckybal_state::port90_bitswap_w));
map(0xc0, 0xc3).rw(FUNC(luckybal_state::ppi_bitswap_r), FUNC(luckybal_state::ppi_bitswap_w));
map(0xe0, 0xe3).rw(m_v9938, FUNC(v9938_device::read), FUNC(v9938_device::write));
@ -387,11 +420,16 @@ M_MAP EQU 90H ; [A]= Bank to select (BIT6=MEM, BIT7=EN_NMI)
/**************************************
* R/W handlers *
**************************************/
WRITE8_MEMBER(luckybal_state::z180_trdr_w)
{
m_trdr = data;
}
WRITE8_MEMBER(luckybal_state::port90_bitswap_w)
{
data = bitswap<8>(data, 6, 7, 4, 5, 2, 3, 0, 1);
logerror("%s: Write to port 90: %02X\n", machine().describe_context(), data);
membank("bank1")->set_entry(data & 0x3f);
//logerror("%s: Write to port 90: %02X\n", machine().describe_context(), data);
}
READ8_MEMBER(luckybal_state::ppi_bitswap_r)
@ -406,12 +444,17 @@ WRITE8_MEMBER(luckybal_state::ppi_bitswap_w)
WRITE8_MEMBER(luckybal_state::output_port_a_w)
{
daclatch = data;
data = bitswap<8>(data, 0, 1, 2, 3, 4, 5, 6, 7);
// DAC should be here.
logerror("%s: Write to PPI port A: %02X\n", machine().describe_context(), data);
if (m_trdr & 0x80)
{
m_trdr = m_trdr & 0x7f;
if (m_trdr > 36) m_trdr = m_led_on; /* Prevents unexpected data */
}
m_lamps[m_led_on] = 0;
m_lamps[m_trdr] = 1;
m_led_on = m_trdr;
m_dac->write(data);
//logerror("%s: Write to PPI port A: %02X\n", machine().describe_context(), data);
}
WRITE8_MEMBER(luckybal_state::output_port_b_w)
@ -420,14 +463,27 @@ WRITE8_MEMBER(luckybal_state::output_port_b_w)
if (!BIT(data, n + 3))
m_latch[n]->write_bit(data & 7, BIT(data, 6));
if ((data & 0x80) != 0x80)
logerror("%s: Write to PPI port B: %02X\n", machine().describe_context(), data);
}
READ8_MEMBER(luckybal_state::input_port_c_r)
{
//logerror("%s: Read from PPI port C\n", machine().describe_context());
return 0xff;
uint8_t mux_player, sel_line, bit5, bit6=0xff, bit7, ret;
sel_line=m_ppi->read_pb() & 0x7f;
mux_player = m_latch[0]->output_state();
bit5 = (((m_aux->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0xdf;
switch(mux_player)
{
case 0xfe:bit6 = (((ioport("IN1")->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0xbf; break;
case 0xfd:bit6 = (((ioport("IN2")->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0xbf; break;
case 0xfb:bit6 = (((ioport("IN3")->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0xbf; break;
case 0xf7:bit6 = (((ioport("IN4")->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0xbf; break;
case 0xef:bit6 = (((ioport("IN5")->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0xbf; break;
case 0xdf:bit6 = (((ioport("IN6")->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0xbf; break;
}
bit7 = (((m_dsw->read() | (~(int)(pow(2, sel_line & 0x07)))) & 0xff ) == 0xff) ? 0xff : 0x7f;
if ((sel_line & 0x07) == 6) m_lamps[37] = (bit5 == 0xff) ? 0 : 1; /* Operator lamp */
ret = bit7 & bit6 & bit5;
return ret;
}
WRITE8_MEMBER(luckybal_state::output_port_c_w)
@ -442,79 +498,99 @@ WRITE8_MEMBER(luckybal_state::output_port_c_w)
static INPUT_PORTS_START( luckybal )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1) PORT_NAME("IN0-1")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2) PORT_NAME("IN0-2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("IN0-3")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("IN0-4")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5) PORT_NAME("IN0-5")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6) PORT_NAME("IN0-6")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7) PORT_NAME("IN0-7")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_NAME("IN0-8")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_NAME("IN1-1")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_NAME("IN1-2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_NAME("IN1-3")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_NAME("IN1-4")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_T) PORT_NAME("IN1-5")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_NAME("IN1-6")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_NAME("IN1-7")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_NAME("IN1-8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1) PORT_NAME("Player 1 - Credits IN")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_NAME("Player 1 - Up")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) PORT_NAME("Player 1 - Bet")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_NAME("Player 1 - Credits OUT")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("Player 1 - Right")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_NAME("Player 1 - Down")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) PORT_NAME("Player 1 - Coin")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("Player 1 - Left")
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("IN2-1")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_NAME("IN2-2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("IN2-3")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("IN2-4")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("IN2-5")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("IN2-6")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_NAME("IN2-7")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("IN2-8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2) PORT_NAME("Player 2 - Credits IN")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_T) PORT_NAME("Player 2 - Up")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R) PORT_NAME("Player 2 - Bet")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Player 2 - Credits OUT")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("Player 2 - Right")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("Player 2 - Down")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y) PORT_NAME("Player 2 - Coin")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("Player 2 - Left")
PORT_START("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_NAME("IN3-1")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("IN3-2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_NAME("IN3-3")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_NAME("IN3-4")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_NAME("IN3-5")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_NAME("IN3-6")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M) PORT_NAME("IN3-7")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("IN3-8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("Player 3 - Credits IN")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) PORT_NAME("Player 3 - Up")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U) PORT_NAME("Player 3 - Bet")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_NAME("Player 3 - Credits OUT")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("Player 3 - Right")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("Player 3 - Down")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O) PORT_NAME("Player 3 - Coin")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_NAME("Player 3 - Left")
PORT_START("IN4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("IN4-1")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("IN4-2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("IN4-3")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("IN4-4")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("IN4-5")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("IN4-6")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("IN4-7")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("IN4-8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Player 4 - Credits IN")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("Player 4 - Up")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LALT) PORT_NAME("Player 4 - Bet")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_NAME("Player 4 - Credits OUT")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7) PORT_NAME("Player 4 - Right")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Player 4 - Down")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SPACE) PORT_NAME("Player 4 - Coin")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_NAME("Player 4 - Left")
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "DSW1_01" )
PORT_START("IN5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5) PORT_NAME("Player 5 - Credits IN")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Player 5 - Up")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LCONTROL) PORT_NAME("Player 5 - Bet")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_NAME("Player 5 - Credits OUT")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Player 5 - Right")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_UP) PORT_NAME("Player 5 - Down")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LALT) PORT_NAME("Player 5 - Coin")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Player 5 - Left")
PORT_START("IN6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6) PORT_NAME("Player 6 - Credits IN")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Player 6 - Up")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Player 6 - Bet")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_NAME("Player 6 - Credits OUT")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Player 6 - Right")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Player 6 - Down")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Player 6 - Coin")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Player 6 - Left")
PORT_START("AUX")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_0) PORT_NAME("Credit") PORT_TOGGLE
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9) PORT_NAME("Page")
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "Setting Access" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DSW1_02" )
PORT_DIPNAME( 0x02, 0x02, "Jackpot Enable" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "DSW1_04" )
PORT_DIPNAME( 0x04, 0x04, "Partial Books Clear" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DSW1_08" )
PORT_DIPNAME( 0x08, 0x08, "Jackpot Mode" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "DSW1_10" )
PORT_DIPNAME( 0x10, 0x10, "Coinage / Bet Mode" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DSW1_20" )
PORT_DIPNAME( 0x20, 0x20, "DSW_20" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DSW1_40" )
PORT_DIPNAME( 0x40, 0x40, "DSW_40" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DSW1_80" )
PORT_DIPNAME( 0x80, 0x80, "Full Books Clear" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -528,7 +604,7 @@ INPUT_PORTS_END
MACHINE_CONFIG_START(luckybal_state::luckybal)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z180, CPU_CLOCK)
MCFG_DEVICE_ADD("maincpu", Z180, CPU_CLOCK / 2)
MCFG_DEVICE_PROGRAM_MAP(main_map)
MCFG_DEVICE_IO_MAP(main_io)
@ -544,6 +620,10 @@ MACHINE_CONFIG_START(luckybal_state::luckybal)
MCFG_DEVICE_ADD("latch3", CD4099, 0)
/* New: nvram added */
//MCFG_NVRAM_ADD_0FILL("nvram")
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
/* video hardware */
MCFG_V9938_ADD("v9938", "screen", VDP_MEM, VID_CLOCK)
MCFG_V99X8_INTERRUPT_CALLBACK(INPUTLINE("maincpu", 0))
@ -562,39 +642,40 @@ MACHINE_CONFIG_END
* ROM Load *
**************************************/
ROM_START( luckybal ) // luckyball96 v350-627
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_START( luckybal ) // luckyball96 v4.01
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "lb97_27c512_d2a1.u15", 0x00000, 0x10000, CRC(9bc6d417) SHA1(d414b389dca8dbebaac23c7f7c1338f57aa95c40) )
ROM_LOAD( "lb97_27c4001_af7c.u20", 0x10000, 0x80000, CRC(de796370) SHA1(6edee4de330a65ad6b2dbe59c7ac0ddecb3ed0f1) )
ROM_END
ROM_START( luckybala ) // luckyball96 v350-627
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "lb97_627_m27c512.u15", 0x00000, 0x10000, CRC(c1bcffef) SHA1(da5db0ab0555cd98ff8e0206c1ee4ebd3d7447ef) )
ROM_REGION( 0x100000, "audiocpu", 0 )
ROM_LOAD( "lb97_627_m27c4001.u20", 0x00000, 0x80000, CRC(dbc45c4a) SHA1(720c6861fa2bfa9c9dad69d687f12bd1e0a71afb) )
ROM_LOAD( "lb97_627_m27c4001.u20", 0x10000, 0x80000, CRC(dbc45c4a) SHA1(720c6861fa2bfa9c9dad69d687f12bd1e0a71afb) )
ROM_END
ROM_START( luckybala ) // luckyball96 v350-626
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_START( luckybalb ) // luckyball96 v350-626
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "lb97_626_m27c512.u15", 0x00000, 0x10000, CRC(d25588c1) SHA1(fc24b1e869d726d2e2ab8cd38ab6304fdca6dfa9) )
ROM_REGION( 0x100000, "audiocpu", 0 )
ROM_LOAD( "lb96_sounds_001_m27c4001.u20", 0x00000, 0x80000, CRC(dbc45c4a) SHA1(720c6861fa2bfa9c9dad69d687f12bd1e0a71afb) )
ROM_LOAD( "lb96_sounds_001_m27c4001.u20", 0x10000, 0x80000, CRC(dbc45c4a) SHA1(720c6861fa2bfa9c9dad69d687f12bd1e0a71afb) )
ROM_END
ROM_START( luckybalb ) // luckyball96 v350-623
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_START( luckybalc ) // luckyball96 v350-623
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "lb96_625_m27c512.u15", 0x00000, 0x10000, CRC(2017edf7) SHA1(0208423b116aeb139c5db193b567bc79fd2a21ac) )
ROM_REGION( 0x100000, "audiocpu", 0 )
ROM_LOAD( "lb96_625_m27c4001.u20", 0x00000, 0x80000, CRC(dbc45c4a) SHA1(720c6861fa2bfa9c9dad69d687f12bd1e0a71afb) )
ROM_LOAD( "lb96_625_m27c4001.u20", 0x10000, 0x80000, CRC(dbc45c4a) SHA1(720c6861fa2bfa9c9dad69d687f12bd1e0a71afb) )
ROM_END
ROM_START( luckybalc ) // luckyball96 v350-616
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_START( luckybald ) // luckyball96 v350-616
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "nosticker_a18e_m27c512.u15", 0x00000, 0x10000, CRC(9bdf0243) SHA1(e353a86c4b020784d084c4fa12feb6ccd8ebd77b) )
ROM_LOAD( "nosticker_af7c_m27c4001.u20", 0x10000, 0x80000, CRC(de796370) SHA1(6edee4de330a65ad6b2dbe59c7ac0ddecb3ed0f1) )
ROM_END
ROM_REGION( 0x100000, "audiocpu", 0 )
ROM_LOAD( "nosticker_af7c_m27c4001.u20", 0x00000, 0x80000, CRC(de796370) SHA1(6edee4de330a65ad6b2dbe59c7ac0ddecb3ed0f1) )
ROM_START( luckybale ) // luckyball96 v3.01
ROM_REGION( 0x90000, "maincpu", 0 )
ROM_LOAD( "lb97_6235_f12b.u15", 0x00000, 0x10000, CRC(2d2837c0) SHA1(d42718f81fc46ed753665ba12bd4e0a8a75bff93) )
ROM_LOAD( "lb97_6235_ac9c.u20", 0x10000, 0x80000, CRC(dbc45c4a) SHA1(720c6861fa2bfa9c9dad69d687f12bd1e0a71afb) )
ROM_END
@ -611,6 +692,58 @@ void luckybal_state::init_luckybal()
{
rom[i] = bitswap<8>(rom[i], 6, 7, 4, 5, 2, 3, 0, 1);
}
membank("bank1")->configure_entries(0, 0x40, &rom[0x10000], 0x2000);
}
void luckybal_state::init_luckybala()
{
uint8_t *rom = memregion("maincpu")->base();
int size = memregion("maincpu")->bytes();
int start = 0;
for (int i = start; i < size; i++)
{
rom[i] = bitswap<8>(rom[i], 6, 7, 4, 5, 2, 3, 0, 1);
}
/* HACK SECTION */
rom[0x571] = 0x68; //31
rom[0x572] = 0xE8; //4C
rom[0x573] = 0x18; //42
rom[0x574] = 0x98; //39
rom[0x575] = 0x58; //36
rom[0x16E1] = 0x0D; //OC
rom[0x1D65] = 0x0E; //0C
rom[0x4499] = 0x00; //FF <------- Checksum.
rom[0x4AB6] = 0xAF; //B9
/* END */
membank("bank1")->configure_entries(0, 0x40, &rom[0x10000], 0x2000);
}
void luckybal_state::init_luckybalc()
{
uint8_t *rom = memregion("maincpu")->base();
int size = memregion("maincpu")->bytes();
int start = 0;
for (int i = start; i < size; i++)
{
rom[i] = bitswap<8>(rom[i], 6, 7, 4, 5, 2, 3, 0, 1);
}
/* HACK SECTION */
rom[0x571] = 0x68; //31
rom[0x572] = 0xE8; //4C
rom[0x573] = 0x18; //42
rom[0x574] = 0x98; //39
rom[0x575] = 0x58; //36
rom[0x16C1] = 0x0D; //OC
rom[0x1D45] = 0x0E; //0C
rom[0x44A9] = 0x00; //FF <------- Checksum.
rom[0x4AC6] = 0xAF; //B9
/* END */
membank("bank1")->configure_entries(0, 0x40, &rom[0x10000], 0x2000);
}
@ -618,8 +751,10 @@ void luckybal_state::init_luckybal()
* Game Driver(s) *
**************************************/
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1996, luckybal, 0, luckybal, luckybal, luckybal_state, init_luckybal, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 627)", MACHINE_NOT_WORKING )//| MACHINE_NO_SOUND )
GAME( 1996, luckybala, luckybal, luckybal, luckybal, luckybal_state, init_luckybal, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 626)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
GAME( 1996, luckybalb, luckybal, luckybal, luckybal, luckybal_state, init_luckybal, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 623)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
GAME( 1996, luckybalc, luckybal, luckybal, luckybal, luckybal_state, init_luckybal, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 616)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT
GAMEL( 1999, luckybal, 0, luckybal, luckybal, luckybal_state, init_luckybal, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 4.01)" , MACHINE_SUPPORTS_SAVE, layout_luckybal)
GAMEL( 1996, luckybala, luckybal, luckybal, luckybal, luckybal_state, init_luckybala, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 627)", MACHINE_SUPPORTS_SAVE, layout_luckybal)
GAMEL( 1996, luckybalb, luckybal, luckybal, luckybal, luckybal_state, init_luckybala, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 626)", MACHINE_SUPPORTS_SAVE, layout_luckybal)
GAMEL( 1996, luckybalc, luckybal, luckybal, luckybal, luckybal_state, init_luckybala, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 623)", MACHINE_SUPPORTS_SAVE, layout_luckybal)
GAMEL( 1996, luckybald, luckybal, luckybal, luckybal, luckybal_state, init_luckybalc, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.50 - 616)", MACHINE_SUPPORTS_SAVE, layout_luckybal)
GAMEL( 1996, luckybale, luckybal, luckybal, luckybal, luckybal_state, init_luckybal, ROT0, "Sielcon Games", "Lucky Ball 96 (Ver 3.01)" , MACHINE_SUPPORTS_SAVE, layout_luckybal)

View File

@ -18200,10 +18200,12 @@ lucky74a // (c) 1988 Wing Co. Ltd
lucky74b // (c) 1988 Wing Co. Ltd
@source:luckybal.cpp
luckybal // (c) 1996 Sielcon Games
luckybal // (c) 1999 Sielcon Games
luckybala // (c) 1996 Sielcon Games
luckybalb // (c) 1996 Sielcon Games
luckybalc // (c) 1996 Sielcon Games
luckybald // (c) 1996 Sielcon Games
luckybale // (c) 1996 Sielcon Games
@source:lvcards.cpp
lvcards // (c) 1985 Tehkan